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Dyntheos
1st Oct 04, 11:58 PM
Sacrifice

IWAssassin
4th Oct 04, 9:23 PM
Sacrifice [Assumes Easiest mission setting]

This level pits you against the second of four “Boss” units in the game. In this mission you don’t have long to prepare. You immediately want to capture the closest two strategic points. Guard both strategic points with at least 2 heavy bolter turrets and one missile launcher turret. Capture the strategic point to the northwest, but bring the Force Commander and Librarian with you. Three Vypers will attack and your Marine Squads will be decimated without support. At least Three Heavy Bolter turrets and two Missile Launcher turrets should guard this strategic point [build as many as you can], as the Eldar Avatar will focus his attacks here, once he is defeated the defense of that point no longer matters.

Tech up till you have Three Marine Squads. Two with Heavy Bolters and one with Missile Launchers, you should now be safe to capture the strategic point to the southeast as well as the nearby Relic. Leave Captain Gabriel and the Librarian in the large crater just south of the point. Guard each strategic point you capture with at least one Missile Launcher turret to ward off attacks by Eldar Rangers which outrange the Heavy Bolter turrets.

By now you should be able to build Predators. As before build six of them and you should be able to clear the map with ease. Follow up the tanks with Marine squads to capture Strategic Points and Relics. Do NOT capture the strategic point in front of the bridge yet. Once all three Relics are Captured you will be allowed to build Terminators. Scrap all infantry till you have 8/20 used. This will allow you to build three Terminator Squads which will be invaluable for the rest of the mission. Remember you must deep strike Terminators to deploy them. I recommend deep striking them at the strategic point in front of the bridge. Ideally you should have Three Terminator Squads with Assault Cannons, Two Marine Squads with Heavy Bolters, One Marine Squad with Missile Launchers, and Six Predators before you capture that strategic point. Once the strategic point is captured return to the Force Commander and Librarian. The Eldar snuck in a Bonesinger there, and will start to build a huge base which will become a major threat in a short time if not attended to [in fact the first time I played this mission I didn’t see them until half my base had been wiped out]. Destroy the bone singer and whatever he starts to build and the Eldar will be forced to cross the bridge to attack in strength.

Once the bridge opens, immediately move your six predators forward onto it. They will form an impassible wall, which is quite useful as the Eldar proceed to launch a massive assault, which can quickly get around your army if they wait at the strategic point. Additionally the Eldar cant do much about the Predators with what they have so you should decimate their assault wave.

Only one hard part remains. Use the Predators and Terminators to cleanse the other side of the map, Garrison the Marine Squads at the strategic point on your side of the bridge to catch anything that gets by. Ignore the objective until the map is cleansed of all other resistance. The objective proves hard. You can sense how desperate the Eldar are, as the objective is Guarded by no less than Six Dark Reaper Squads and Three Wraithlords. A Tank Assault would be effective, but I chose to let the Terminators get in some glory. Armed with Assault Cannons, Power Fists, and Storm Bolters they will make short work of the Dark Reapers and Wraithlords while taking minimal casualties. Try that with Marines and you’d probably lose the entire force. It’s just a nice demonstration of the power of Terminators.

Anyway destroy the Eldar surrounding the objective and you’ll get a mission complete.

BrianGeneral
9th Oct 04, 11:41 PM
This stage you'll want to turtle inside your base first,and get all your squads with Hvy Bolt+Missiles.try to cap all the SP around your base,and fortify them with lv2 LP+ atleast 4 turrets,while >1 is missile.

Avatar will come early,kill it.It won't be seen anymore.

Cap all 3 Relics and you can get Ts.Get as much as you can.IMPORTANT:For the southest Relic you SHOULD get atleast 6 turrets,while half are missiles.

Cap all the points at your side EXCEPT the northest one(bridge SP),then grab 4 Dread(best to put them in OR) and 4 Pred with all Las.

Kill off the Eldar base at your south,then get all stuff repaired.Send a Serviator and all 4 Dread and 4 Pred to the bridge SP before you capture it.

Once all the stuff arrived,cap the bridge SP then hold off any enemy that comes to you.Build LP and ~6 turrets there, when 3 are missiles.

March all your men to the opposite of the bridge.Send your 4 Dreads and Preds south and kill off any Eldar.

At last you arrived at the dig site.It's well defended by uncountable reapers and some Wriathlords,so I won't suggest send in T directly.Call your FC to Orbital bombard it,then 4 Dread and Pred rush up and kill the remians.Mission complete.

Can anyone tell me what's talking about in the post-mission movie?I missed it.:(

Chaos_Smurf
10th Oct 04, 12:51 PM
killing the avatar is easy:
jump yre assault marines close but not to close anf put on fire mode they will kill it and it wont get close enough to kill you itll die aventually

NotAClue
14th Oct 04, 5:34 AM
IME you can cause a lot of havoc on the Eldar side of the river by jumping a couple of Landspeeders across the collapsed bridge (located roughly in the middle-right the map and to the NE of your base). The LSs chew the heck out of the Eldar infantry and if you start to get swarmed you can simply jump them back over the crater to safety since the enemy won't cross the river there.

You could do the same thing with AM squads but they obviously don't have the ranged firepower of the LSs. That said, you could use the LSs to clear the infantry and have the AMs use MBs on the buildings.

Haze
17th Oct 04, 2:24 AM
I got the strategic point on accident at that bridge, i didnt want it yet..but when i heard like that some squad was capturing the point i was like oh well then that will be their only way to come across so i put my whole force (pretty huge force) at the entrance of the bridge, except 1 little squad.
I already had a 2nd base built on that hill between the 2 relics at the left of your base.
once i got the bridge all kinds of eldar massively atacked me
I was like woo what the hell, returned my whole force back to my base to wipe out any large forces that attack, still there though, havent played yet, I only have 1 SP, thats the one NW of my own base, eldar captured the others.
Anyone got Ideas on what my next move should be?
I think im gonna put together a marine squad with 2 predator tanks and a hell dreadnought (pretty strong together but in time they will pass out, so i send a servitor with them to repair, or just rebuild some tanks etc.)
and try to wipe out that base they're building, and see if i can clean my side of the bridge.

And you didn't mention that every once in a time eldar attacks with small groups, 1 from the southeast of your base, and the other southwest. Did i not clean out everything there, or you just forgot to mention that? :p

UPDATE:
i've just been playing again.. And i mentioned to clear my side of the screen.
2 land speeders, terminator squad+assault terminator squad, hellfire dreadnought and a predator tank.
This is a pretty strong combo, I've weakened their base using 2 squads, who attacked on their own, the first try was terminator squad, en after that assault squad.. it was kinda easy, did have a lot of casualties though.

conclusion: after taking the bridge, concentrate your forces in your main base/from there you can wipe out the second base

Taniniver
19th Oct 04, 4:16 AM
An easy way to complete this mission - credit goes to NotAClue, for his idea "IME you can cause a lot of havoc on the Eldar side of the river by jumping a couple of Landspeeders across the collapsed bridge".

A simple logical extension of this - capture just a few strategic points around your base, and defend it well. Don't bother going for the far off points, relics, and certainly not the one that opens the bridge.

Raise your vehicle cap to 20, and build 10 land speeders. Set them on "Attack" stance, assign them to a group, and jump them over the collapsed bridge.

Whilst land speeders are not very powerful on their own, a squad of 10 of them makes short work of the Eldar resistance. Just make your way to the objective, killing everything on the way. Then take the defenses around the objective. You might lose 1-2 land speeders, but you can easily kill all the defenses - mission complete.

This strategy would most likely work on the harder difficulty settings too, if you supported the land speeders with assault marines, using turrets for base defense instead of space marine squads. The main defenders around the objective are all ranged combat specialists, so close range fighting from assault marines should work well.

Taniniver
19th Oct 04, 12:04 PM
However, all you face between jumping them over the bridge and clearing ALL the forces between you and the objective are a few Vypers, which are pathetic and outranged by the LS, and the 2-3 Wraithlords at the objective, which are primarily good at close combat and fall easily to a swarm of LS at range.

I have tested and easily won the mission three times now with as few as six Landspeeders jumped over. Overall, this is MUCH easier than doing the mission the long way, without jumping the bridge, since you do not have to contend with the Eldar trying to establish a second base when you take the bridge, nor do you face any Fire Prisms at all.

Note that I am only recommending this strategy for on normal difficulty - I have not tested it on the harder settings, for all I know the Eldar have 20 Fire Prisms guarding the objective on the hardest setting :D

BrianGeneral
19th Oct 04, 9:59 PM
I think it's more convinent if you use the bridge-capping force to kill off Eldar's base(in that case I have 1 full-Las Pred,1 DN with Ass Cannon,3 Marines with Both Hvy Bolt and Missiles).

By the opposite of the bridge there's only Wriathlords are threat,so kill it with Pred then let Marines/DN own them.

REMEMBER!ONCE YOU GOT THE BRIDGE YOU SHOULD KILL OFF THE ELDAR BASE AT YOUR SOUTH,OR YOU'LL GET OWNED!I tried it.

mange
20th Oct 04, 5:36 PM
This mission was really tough for me. I am playing on hard (the middle setting).

Out of the gate, capturing my side of the river was doable, but there were some kinks. The avatar didn't cause much damage, but did distract me from expanding as quickly as I wanted. There were 3-4 "spawn points" where enemy units would pop in and harass my set defenses. When I identified them and posted a unit by them, the enemy units stopped popping in. Were I to redo the mission, I'd do it with scout squads, not marine squads, for unit conservation. I built up a sizeable force before I took the NW powerpoint, including 4 whirlwinds and 6 dreadnaughts, as well as the 6 marine squads I could spare.

When I took the bridge command point, all hell broke loose. There was a constant stream of spirit walkers, dark reapers, rangers, and whatever the heavy weapon platform is. I had the 4 whirlwinds dropping atrillery on the gate opening, and with the marine squads, it was trivial to keep. However it did distract me from the real problem of my main base being gutted. Initially I thought it was a random unit spawn, but they kept coming. I had to recall almost all my units from the gate and it was barely enough to hold. I had to rebuild my chapel and armory in another location, as well as put all my production buildings on full production. Things only came under control when my armory came back up and my chapel upgraded so I could build rocket launchers and I got my whirlwinds into position on the south side. I went from 15000 requisition to 600 during the fight. I learned to love the autoupgrade and autobuild features as I hemoraged requisition to buy time to marshall my forces.

Things I'd do differently if I were to play it again. Have missile launchers ready for the Avatar. Station scouts at each of the buildings with a roof on top and banner in front. Station a couple squads and DN's in the SW corner before opening the gate.

I have found that slow, steady, overwhelming force is effective. If 2 squads would be enough, I bring 4 and 2 DN's.

Loxy
2nd Nov 04, 6:06 AM
A comment on the eldar base in the southwest:

just station 1 upgraded predator near the relic there, once you've captured the bridge SP move the predator south and destroy the webway assembly being built (which is being triggered by either you capturing the bridge SP or you capturing the 3rd relic, I'm not sure about this). That stops the 'surprise attack' from the eldar before it even starts.

Drasius
8th Nov 04, 11:00 PM
I just finished doing this on Insane, and had my first mission loss(already done the campaign on normal and hard). What got me was the pair of Eldar bases they build on your side of the river once you cross the main bridge. They a pair of bone singers tele'ed in in the 2 clear spots in the southernmost part of your side of the river.

If you should happen to mine that area where the bonesingers appear, they'll get blown up and never build a base.

I haven't tried jumping LS's over the river , but they have an awefully large amount of Fire prism's over there, so I would imagine that they wouldn't last very long. Don't bother with many SM squads, they don't last long. Have a pair of barracks with termies on overwatch(they are superbuff now they get the health upgrade) and a pair of machinecults(with dreads on over watch) in addition to having dreads on overwatch in the Orbital relay.

When you start your assault, set the rally point for your dreads(machine cult) in the first area of the Eldar base. Expect to lose A LOT of troops. You can safely(well, relatively safely) DS any termies reinforcements in with only 4 members and expect them to survive if you overwatch them immediately.

I found that I lost most of my force before I got 1/3 into the Eldar troops, and that having a constant supply of dreads flowing in and being DS'ed allowed me to break their lines and have them split their attention between my main force of termies and dreads and my distractionary dreads spearhead, allowing me to push forwards.

Attatch the FC and Lib to a termie squad for longer lasting hero's, use OS as often as it can recharge, same for WotE. Give the termies assault cannons as soon as they have reached their max #(8IIRC), give the one/s without a commander apoth's.

If a termie squad is getting low on numbers(3), tele them to safety, they should last long enough to get out, and halt your advancing forces for a bit. Smite any dark reapers/rangers you see, every little bit helps here, also use grenades on them if you are using SM squads. Once you have gotten about half way though their(Eldar) forces, turn off the overwatch on the machine cults, and just get your dreads from the relay, they take for ever to walk there, and you (probably)won't have enough time to micro them into the relay from the cults, the Eldar will be keeping you busy(if you do, then do so, I don't), you should be able to replace any dreads you lose soley via the relay now, and from there just push on to the objective.

gg

Shifteh
22nd Nov 04, 11:23 AM
Everyone else gets a gigantic force of Eldar attacking from below their first base here, right? I had built mines on every surface possible on the lower part of the map before I capped the bridge. All of the sudden I look below my base, and all I can see are flying dead eldar. They were spawing in straight on top of the mines - it was great!

I found the best strategy was to just do the creeping advance. Only cap the bridge when you're ready to constantly fight though!

BrianGeneral
22nd Nov 04, 8:50 PM
I did.Hold that force with your Ts and DNs,if possible.Then send in All-Las Preds.

BrianGeneral
6th Dec 04, 1:38 AM
Capture to SP JUST next to the bridge on your side and hold it for 2 mins,then the bridge will be opened.
Go.

Junzo
12th Dec 04, 2:14 PM
To Taniniver, I just tried your tactic on Insane and with 10 Landspeeders and 3 AMs I jumped across and wiped the other side. All there were around the monument were 3 Wraithlords and about 4 units of Reapers. Choppity chop went the AMs and shooty shoot went the Speeders!

Nice one!

elniro
15th Dec 04, 2:00 AM
On normal there's no need really for termies, 4 or 5 predators will handle basically anything. But i was glad that i made 3 units of termies, cos when i realised that there was an eldar base to the south i jus deepstriked all 3 termie squads there and they finished it all off

CommisarYarrick
15th Dec 04, 9:44 PM
Dancing a squad around avatar helps...a lot. I chased him when he retreated, got him on a squad, danced back to my base and let turrets do massive damage to him. When he retreats to the south I do the same thing, if he goes north then I'll let him go. But he's glitched where he ran back and fourth really fast and I just picked him off with an HB tac marine squad. Hm maybe I'll make a gif out of it to show you what I mean.

Kayvaan_Shrike
19th Dec 04, 8:54 AM
I went through ten Gabes and about five Isadors trying to kill that Avatar... After that, my total losses included eleven Tactical Marines and two Terminators as I had more Dreadnoughts than one can possibly consider sane bundling the objective.

BrianGeneral
20th Dec 04, 5:54 AM
Mass up turrets and Rocket/Plasma SM at first will definately help,man.And so does Hvy Bolts.

dofw
24th Dec 04, 9:50 PM
I wiped out all the enemies on the other side of the map, using LS and SM, I didn't know how to open the bridge, but manage to clean the other side, now how can I finish the game...... and go on to the next game.... Help..

Kayvaan_Shrike
25th Dec 04, 1:18 PM
You can open the bridge by holding the SP nearest its southern entrance for two minutes. After that, it's a case of getting one of your units to get to the Key (preferably your Force Commander, if you can't be bothered to open the bridge find the Key with an Assault squad and attach your Force Commander to a Terminators unit. Put the Termies in the barracks and deep strike them in there...)

Kayvaan_Shrike
28th Dec 04, 11:12 AM
SP = Strategic Point.

The Key is the weird thing sitting on the altar inside the bombed-out building in what I assume is the eastern corner of the map.

kornflakes
9th Jan 05, 11:08 AM
i guess i was lucky against the avatar when i did this.. it just stood there until it had around 20% health lol.

blue coma
10th Jan 05, 6:04 AM
Ok, this has been about the longest mission In insane I have played. Here is how I did it.

At the begining I grabbed the closet two SP and just camped there for a while building up on turrets and upgraded them to missile turrets as soon as I could for two reasons, the Avatar that was due to come and primarly the Eldar squads that constantly harrased my squads on defence. The missle turrets worked like a dream, they scattered enemy units destorying the morale and have slightly longer range than heavy bolters which ment that their harassing technique wouldn't work. When the avatar came s/he retreated as it came. I didn't build any more squads, I expanded to the next SP(left) and finished off the Avatar. At this point Wraithlords began to attack me but didn't do any major damage, although every few minutes I had to repair my defences. I continued to take over the island with Dreadnaughts and Predators. I captured the relics, built 3 Terminators squads and killed my original 2 squads of space marines. (auto cannons for Terminators).

I had control of the entire isle save the radom spawning and the SP which opens the bridge. For about the next 30 or so minutes I built up dozens of turrets facing the south east where the Eldar attempt a second base once I open the gate. I figured it would be cheating to destroy the base before it had a chance to establish... I put 5 Preds, 2 Terms, 3 Scouts up against the gate before I opened it so anything that came over the bridge would die :P. Once you open the gate you will be rushed by many many eldar. When you think it will be most beneficial use the force commanders Orbital Strike capability just infront of your forces on the bridge but not to close because you don't want to lose your forces too.

I managed to block the gate using 5 predators, and several scouts and the enemy refused to try and cross the bridge (after the first attack). As soon as they stop blocking the enemy will attack in force.

Meanwhile the Eldar where establishing a base south east (which I was watching with scouts). I saw how quickly they were expanding and how much trouble they would probably be If I didn't stop them quickly... unfortunantly it was to late, by the time I got my terminators there it was to much for them to handle (2 squads). so I added a few dreadnaughts (4) sadly the dreadnaughts died and the terminators were crippled... so I retreated and decided to rework my battle plan, it went something like this. 4 dreadnaughts lead the charge as cannon fodder. My FC closely followed and would lay an orbital strike on their army/structutres, eventually I managed to get rid of them but it took a long time and many dreadnaughts (poor buggers).

Ok, now this leaves the longest part, wiping out the enemy, I followed Eldar suite and made a base on the opposite side of the river, not far from where theirs was, in some little crater. I did this by using assault marines to scout a little then I deep striked builders and 4 dreadnaughts followed by my 2 terminators (no terminators left on the bridge, the other squad died tragicly to make way for builders). Here comes the fun part, expand a little from that crater (there are no eldar buildings/units around for a while) build as many Machine Cults as you can ( I built 5 plus used deep striking dreadnaughts. Now hopfully you have at least 50k+ req/energy. Right click on the dreads in each MC and orbital place(the name eludes me)... (they can't create, 5 preds plus 4 Dreads = 20). send your 4 dreads to attack, this should get their attention, their entire army will come running. make the way points of the buildings near the main battle. upgrade the new dreads with laser cannons, it's best that way. once you are sure you have got the entire eldar armys' attention delete 2 preds from the bridge. now there will be 7 dreads in the war against eldar. now you should be wining the battle... or close enough (remember a few orbital strikes from time to time will help break the eldar army). assuming you have had no attacks at the bridge since you killed the 2 preds, kill the rest (leave the scounts there just incase and maybe build up a few turrets there as a safetly). So now you should have a unstopable war machine make your way to the objective also you can kill off the builders, make another squad terminators and send 3 squads of terminators at the objective along with the dreadnaughts...

Things I would do differently... kill the new eldar base faster... use deep striking while there is a major battle going on to take out major structures. Their army can't be in two places at once.

Best of luck to everyone attempting this level on insane, good luck hf. Hope ya could make sense of what I tried to write.

DrZ
30th Mar 05, 6:53 AM
Apologies if this has been posted already, but I found it very convenient to destroy the Eldar base on the near side of the river just east of the bridge first, before claiming the SP, getting them all out of the way for the second maneuver.

When you're clear around the bridgehead, lay a few minefields (I had both of my servitors working for me) in anticipation of the heathen welcoming committee. When those are done, grab the SP and start on the cap and when that's up, on laying down as many turrets as you can fit in the forward area of the zone of control (I built 4, upgrading 2). Upgrade the LP a couple of times if you've got the scratch, move your preds, dreds, and whatever up to the edge of your minefields and basically sit back an enjoy the show.

Also, don't forget to knife the mischief-minded bonesingers that appear discreetly in the very southeast corner of the map as soon as you start to cap the bridge SP.

Another handy tip: don't forget that you can issue orders and perform virtually all game commands in pause mode, though it won't necessarily sharpen you up for head to head play.

BrotherGaius
21st Apr 05, 7:33 AM
This mission begins with a nice cut-scene where an Eldar sacrifices himself to become the Avatar, the living incarnation of a God. Unfortunately, it’s not on your side.

You start out in the middle of the lower section of the map with a Stronghold, Chapel-Barracks, Force Commander, Librarian, Tactical Squad and Servitor.

The first thing to do is capture to the two nearest strategic points, build another tactical squad, servitor, scout squad and armory. Set up a parimeter defense including listening post on the two captured strategic points along with some bolter turrets. Increase the size of your Squads to maximum and upgrade them to use Heavy Bolters ASAP.

The next strategic point to capture is on the lower right from your base. This position is lightly guarded so a Tactical Squad and Scout squad should be sufficient to capture it. Once it is captured send your servitor to install a listening post and turrets for defense. After that, there is a relic a little further over to the right that is easily taken.

Continuing upgrading your units to include Sergeants, Missile launchers, Grenades, and any other improvement you can get. Have your second servitor build the Machine Cult. Use your Force Commander and Librarian to lead a heavily armed tactical squad to the left of your base to the nearest strategic point. The Avatar usually patrols around this area. The Force Commander, Librarian and Tactical Squad should be able to take it down with minimal losses. It will begin retreating after it has lost more than 50% health. Follow up with the Squad and destroy it. Capture the strategic point and defend it until a servitor can come to install a listening post and turrets. There is also a slag deposit not too far from here that will be great for powering up your vehicles. Be mindful of the Eldar on the nearby cliff because they are in range of the slag deposit. Summon an assault squad to make quick work of them so you can begin building a thermo-plasma generator. Once that is done there is another relic further to the left that is easy for the assault squad to take.

You should now be able to crank out some more squads, dreadnaughts and speeders but be careful not to go all the way to Maximum population just yet. Upgrade everything you possibly can and build a Sacred Artifact. This gives you the ability to get some important upgrades for your Force Commander and Librarian. The Sacred Artifact will also give you the ability to get more upgrades for your other units. You can also summon a few Apothecarys to put with your tactical squads. Once you have sufficient units, search out and destroy all the Eldar units and bases on the bottom half of the map. You should soon have a strong enough force to take and hold the bridge on the top middle part of the map. Once you have a strong enough force, send your Commander, Librarian and ¾ of your units to take and hold the bridge. Keep the rest at the main base for defense against surprise attacks. A few Dreadnaughts, a heavily armed Tactical Squad and about 5 Upgraded Turrets should suffice for base defense at this stage. Once you have held the bridge’s strategic point for 2 minutes the gate to the other side opens.

You should now be able to build an Orbital relay and soon after begin producing Terminator squads. This also takes you to tier 3 upgrades for your other units. Now you should be able to Max-out everything on upgrades and population. Having only one or two Terminator Squads will work fine but more doesn’t hurt if there is room for them. Terminator squads should first be summoned to the base so they can be Maxed-out and upgraded before sending them into battle with the Force Commander. They can also be used to help defend against a massive surprise Eldar attack that begins to take shape around this time. You could try to prevent this attack but it’s more fun to battle it out.

Your Force Commander, Librarian and the squads that took the bridge should now move across it. Wipe out any Eldar resistance and take all the strategic points along the top portion of the map moving ever closer to your final objective. Your Force Commander should now have the awesome power to call down an orbital bombardment. It’s an efficient way to clear out massive numbers of Eldar. This comes in handy because the closer to your objective you come the more resistance you face.

Once you reach the final objective clear out any remaining Eldar units, move your units up to the objective and the end of mission cut-scene will begin. Mission Complete.

MeatPacker
18th Jun 05, 10:18 PM
Here's how you beat Mission 7 quickly and easily on Insane. Maybe an hour or so. I must give credit to many ideas already posted in this thread.

1. Turtle and tech with only your two freebie SPs. Stay well within your base for as long as you can, you won't be attacked for quite awhile so long as you don't venture out. You won't need any more infantry for awhile, but do upgrade fully the two squads you are given, with bolters and rockets, to fight off the avatar once it starts coming by.

2. Upgrade, upgrade, upgrade, max LPs, fortress monastery, power and requisition upgrades, everything. Six or so turrets around each LP is all you need. As stated before, upgrading them to rockets works wonders against the avatar and eldar infantry.

3. Okay, with the two tac squads still in the base fighting off the avatar, I sent two drednaughts and one landraider which easily cleared the SP and the relic to the right of the base. Built those up with turret farms and then mine the whole area, especially the far right corner, though if you do what I say the second eldar base won't have any time to come up.

4. From here on, landspeeders will do most of the work. Other than the two dreds, only make landspeeders--max your vehicle cap with them. Send them to quickly and easily kill all eldar buildings and units on your side of the river. Follow them with your two maxed out tac squads, two dreds, and all other infantry should be ASMs

5. Once your side was cleared and all the relics LP'd, sent the landspeeders and ASMs to jump across the broken bridge in the middle. They quickly and easily clear out all SPs on the opposite side of the river in the same way you cleared out your side. Even against insane it's all laughably easy with landspeeders and ASM melta bombs.

6. Now, when you capture the SP to open the bridge, a sizable eldar force will instantly appear on the opposite side of the bridge. When the bridge opens, your two tac squads will come across the bridge, and your landspeeders + ASMs, which should have already cleared out the opposite side of the river, except maybe around the "key", should also be there to attack. There will be a couple wraithlords where you'll want rockets and your dreds. You won't need any termies.

7. This eldar force is easily destroyed. Head straight to the key, there will be more infantry and wraithlords there, but will all fall quickly.

jammers_
7th Oct 05, 3:49 AM
Scouts, when cloaked, can do whatever they want. I've only tried it on normal but I suppose it would work on any difficulty.
Basically, kill the avatar (the force commander plus missiles and maybe a dreadnought or two works a treat),take every point that you can on your side of the map other than the bridge-opener, and turtle as much as you can.
If possible coat every square metre of the map with mines, it really helps when the eldar start coming in.
Get the relics in order to build termies and the Orbital Relay. When building terminators, not many people realise that you can reinforce them, attach a hero or something and put them back into the chapel-barracks.

I also tried the trick where you jump landspeeders over the water, wow does that work! Wipe everything out on the other side. When you get near to the objective, drop-pod and deepstrike in a couple of terminators to deal with the reapers, some fully upgraded marine squads with heavy bolters and missile launchers and teleport 1-3 squads of assault marines with the commander and librarian attached.
The defenders will be wiped out in no time.
Also, the commander will have orbital bombardment, nuke the objective's defenders to smithereens before actually launching your assault, their won't be many left and your deep-striked army will lay down some serious overkill.

Thanks to Tanniver for the landspeeder trick.

Drasius
7th Oct 05, 4:38 AM
Why do people keep posting the same thing that has been posted here multiple times?

Hogus
16th Jul 06, 1:44 PM
I had trouble with this mission at first until I found out the winning combination.

Landspeeders
Terminators

Seriously, that's all you need to beat the mission.

I used 5 landspeeders, and 3 squads of terminators(1 assault terminator, 2 tactical terminators).

Because the eldar forces are all infantry(they have the turrets but those count as infantry) the landspeeders and chainguns are extremely effective against them.

Another trick is to learn the ability of the psychic that does not allow your infantry to die while its active, take two squads of chainguns, and clear your side of the map.

You don't even really need vehicles other than the landspeeders.

terminators are awesome!

FarseerFreako
16th Jul 06, 10:49 PM
how could you use 5 landspeeders when theres a Limit of '1'?

Besides, even if by some Universal Freak Chance you could, a Landspeeder costs 5 Vehicle Cap in DoW ( in WA its 3 ). sO .....whats this all about

CTQ
17th Jul 06, 4:28 AM
Your confusing a Land SPEEDER with a Land RAIDER I think, Farseer. These are both completely different to a Land ROVER.

Odd to see this really old thread bumped.

anonymousMarine
25th Jul 06, 9:06 AM
i just grouped some Termies and Tacs with whatever Preds i could get along with the LR.. and proceeded to sweep the map into truxton sound :wave: