View Full Version : shadow glitch
Gimmer
11th Oct 04, 11:27 PM
I have 2 problems, 1 is that the game is choppy which is being talked about by others, but 2 i havnt seen anyone mention, a lot of the shadows will flicker in the wrong way, sometimes u get big streaks right accross the screen. p4 2.8, radion 9800 pro, 1024 ram, audigy 2, i wonder if these problems are related?
ÜberJumper
11th Oct 04, 11:28 PM
Not likely related.
Post your warnings.log file please.
Gimmer
12th Oct 04, 4:01 PM
i have just had an idea, maybe the choppy bug is because of hype threading, how do i post the warnings.log?
Rootaah
12th Oct 04, 4:26 PM
I have seen this shadow problem as well during my gameplay. Seems to happen more frequently the longer I am in a mission or match. Thought it was just me, and was possibly a heat related issue....might still be. I have a 256MB EVGA 6800 GT with an AMD Athlon XP 3000+ CPU.
The shadows seem to flicker and at times have a very brief affect on the whole screen....for example they flicker like crazy and then will stretch across the whole view for a fraction of a second. Again, I only seem to notice this after a good 30 or so minutes. It doesn't affect game performance, but does seem a bit odd.
How to post your warnings.log (http://forums.relicnews.com/showthread.php?t=41632
)
Gimmer
12th Oct 04, 8:33 PM
W40K started at 2004-10-13 03:17
OS NT 5.1, 1023MB Physical Memory
RUN-OPTIONS
WORKING-DIR C:\Program Files\THQ\Dawn of War
USER Jim Johnson
03:17:58.0 MATHBOX -- Version=5, Cpu=INTEL Pentium-IV:f=15,m=2, Mode=SSE
03:17:58.0 GAME -- Warhammer, 1.01, Build 57117.44353
03:17:58.0 GAME -- Available memory: 1022MB RAM, 2075MB Pagefile
03:17:58.0 State::State - set socket send buffer to 131072
03:17:58.0 State::State - set socket receive buffer to 131072
03:17:58.1 HostState - 172.202.30.192:6112 / 172.202.30.192:6112
03:17:58.1 Session : Now Host
03:17:58.1 Session : We are now a Host
03:17:58.1 PeerState - 172.202.30.192:6112 / 172.202.30.192:6112
03:17:58.1 PeerState::ConnectCallbackHost - connecting to host at 255.255.255.255:6112
03:17:58.1 GSTransport::Connect - GT2AddressError
03:17:58.3 SPOOGE - Driver[Dx9 : Hardware TnL] on adapter[0], version[4,32]
03:17:58.7 SPDx9 -- Driver Name = ati2dvag.dll Device = \\.\DISPLAY1 Desc = RADEON 9800 PRO
03:17:58.7 SPDx9 -- Driver Vendor = 0x1002 Device = 0x4E48 SubSys = 0x00021002 Rev = 0x0000
03:17:58.7 SPDx9 -- Driver Version Product = 0x0006 Version = 0x000E SubVersion = 0x000A Build = 0x194C (6476)
03:17:58.7 SPDx9 -- Driver GUID = {D7B71EE2-0D08-11CF-FE6A-0820A1C2CB35}
03:17:58.8 SPOOGE -- 364.00MB available texture memory
03:17:58.8 SPOOGE -- 364.00MB available texture memory
03:17:59.1 GAME -- Beginning FE
03:18:00.4 MOVIE -- Opening movie 'movies:relic_intro.lua'
03:18:06.5 MOVIE -- Closing movie 'movies:relic_intro.lua'
03:18:06.6 MOVIE -- Opening movie 'movies:dow_intro.lua'
03:18:10.3 MOVIE -- Closing movie 'movies:dow_intro.lua'
03:18:10.4 MOD -- (mod manager) W40k, 1.0
03:18:10.4 MOD -- (mod manager) Failed to load Folder 'W40k\Data_Shared_Textures\Full'
03:18:10.4 MOD -- (mod manager) Failed to load Folder 'W40k\Data_Sound\Full'
03:18:10.4 MOD -- (mod manager) Failed to load Folder 'W40k\Data_Whm\High'
03:18:19.0 Banner 'BANNERS:Emperors Children Banner.tga' is not 64x96 pixels!
03:18:19.1 GAME -- Using player profile Jim
03:18:35.4 APP -- Game Load
03:18:35.4 GAME -- Ending FE
03:18:35.4 GAME -- Beginning FE
03:18:35.5 APP -- Game Start
03:18:35.5 GAME -- Ending FE
03:18:35.5 GAME -- Beginning mission savegame3 (1 Humans, 5 Computers)
03:18:41.6 MOD -- Loading Win Condition(DATA:Scar/WinConditions/ANNIHILATE.SCAR)
03:18:41.6 MOD -- Loading Win Condition(DATA:Scar/WinConditions/DESTROYHQ.SCAR)
03:18:41.7 GAME -- Preloading all models
03:18:41.7 RENDER ANIM -- Art/EBPs/: Unable to open file!
03:18:42.8 GAME -- Applying Team Colours
03:19:03.9 GAME -- Precaching Events
03:19:26.3 GAME -- Loading completed (51 seconds)
03:19:26.3 SIM -- Setting SyncErrorChecking level to Low
03:19:26.3 GAME -- Starting mission...
03:21:48.5 SimulationController::Pause 1
03:21:52.1 GAME -- Ending mission (?)
03:21:52.1 SimulationController::Pause 0
03:21:52.8 MOD -- (mod manager) shutting down
03:21:52.9 SPOOGE -- 364.00MB available texture memory
03:21:53.0 SPOOGE -- 364.00MB available texture memory
Application closed without errors
Gimmer
12th Oct 04, 8:36 PM
by the way i noticed a couple of things in the log, was wondering what they meant
MOD -- (mod manager) W40k, 1.0
03:18:10.4 MOD -- (mod manager) Failed to load Folder 'W40k\Data_Shared_Textures\Full'
03:18:10.4 MOD -- (mod manager) Failed to load Folder 'W40k\Data_Sound\Full'
03:18:10.4 MOD -- (mod manager) Failed to load Folder 'W40k\Data_Whm\High'
and this bit concerned me also :03:18:41.7 RENDER ANIM -- Art/EBPs/: Unable to open file!
ÜberJumper
12th Oct 04, 10:01 PM
http://forums.relicnews.com/showpost.php?p=575871&postcount=3
I've not played with shadows on in a while... what level of shadows do you have selected?
Have you shut off FSAA and Anistropic filtering on your video card's options?
You can ignore the mod manager messages, they always pop up. It's a leftover from the development phase.
Gimmer
13th Oct 04, 6:28 PM
hi, i have been playing on full shodows. what is FSAA? i have antiscopic filtering off
FSAA = Full Scene Anti-Aliasing.
Fugu_Fish
20th Oct 04, 8:26 AM
I see almost the same thing as Rootaah. For me it's a split second flash of a thin black line across the screen. It happens randomly and is not distracting but noticeable. I have an eVGA 6800GT at stock speeds with the 66.81 drivers. I am using 1600X1200 32bit @ 85HZ refresh. I have AA/AF/VSync off in the NVidia control panel and all graphic options set to their highest in the game. (I love this video card :) )
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