tiller
7th Nov 04, 7:59 AM
I can't get the patch to work either. I downloaded the patch(2 times, different locations same error) but as soon as I press next, I get a
"Patching error. The patch file apperrs to be corrupted"
I then reinstalled the game, installed patch to 1.0.1 (English) started the game, stopped the game and tried to patch to 1.1.0 but still got the same error:
System information:
Fully patched windows 98 se with an readon 9500.
The file patch.err is empty(0 bytes)
The content of warnings.log is
------ warnings.log start ------
W40K started at 2004-11-07 15:00
OS Win 4.10, 768MB Physical Memory
RUN-OPTIONS
WORKING-DIR C:\Program Files\THQ\Dawn of War
USER Martin
15:00:11.9 MATHBOX -- Version=5, Cpu=AMD Athlon:f=6,m=6, Mode=SSE
15:00:12.0 GAME -- Warhammer, 1.01, Build 57117.44353
15:00:12.0 GAME -- Available memory: 767MB RAM, 1280MB Pagefile
15:00:12.5 State::State - set socket send buffer to 131072
15:00:12.5 State::State - set socket receive buffer to 65280
15:00:12.5 HostState - 172.16.39.215:6112 / 172.16.39.215:6112
15:00:12.5 Session : Now Host
15:00:12.5 Session : We are now a Host
15:00:12.5 PeerState - 172.16.39.215:6112 / 172.16.39.215:6112
15:00:12.5 PeerState::ConnectCallbackHost - connecting to host at 255.255.255.255:6112
15:00:12.5 GSTransport::Connect - GT2AddressError
15:00:12.5 GSTransport::State::SendSystemEvent - error sending to (255.255.255.255:6112 -1 6112) using socket (error 10013)
15:00:13.4 SPOOGE - Driver[Dx9 : Hardware TnL] on adapter[0], version[4,32]
15:00:13.7 SPDx9 -- Driver Name = ati3duag.dll Device = \\.\Display1 Desc = RADEON 9500
15:00:13.7 SPDx9 -- Driver Vendor = 0x1002 Device = 0x4144 SubSys = 0x901517EE Rev = 0x0000
15:00:13.7 SPDx9 -- Driver Version Product = 0x0004 Version = 0x000E SubVersion = 0x0001 Build = 0x00E3 (227)
15:00:13.7 SPDx9 -- Driver GUID = {D7B71EE2-0204-11CF-BD74-14B0A1C2C935}
15:00:14.6 SPOOGE -- 174.00MB available texture memory
15:00:14.6 SPOOGE -- 174.00MB available texture memory
15:00:15.7 GAME -- Beginning FE
15:00:17.5 MOVIE -- Opening movie 'movies:relic_intro.lua'
15:00:49.9 MOVIE -- Closing movie 'movies:relic_intro.lua'
15:00:49.9 MOVIE -- Opening movie 'movies:dow_intro.lua'
15:02:53.7 MOVIE -- Closing movie 'movies:dow_intro.lua'
15:02:54.3 MOD -- (mod manager) W40k, 1.0
15:02:54.8 MOD -- (mod manager) Failed to load Folder 'W40k\Data_Shared_Textures\Full'
15:02:54.8 MOD -- (mod manager) Failed to load Folder 'W40k\Data_Sound\Low'
15:02:54.8 MOD -- (mod manager) Failed to load Folder 'W40k\Data_Whm\Low'
15:04:33.2 GAME -- Using player profile tiller
15:04:38.5 GAME -- Ending FE
15:04:38.6 MOD -- (mod manager) shutting down
15:04:39.0 SPOOGE -- 172.00MB available texture memory
15:04:39.0 SPOOGE -- 174.00MB available texture memory
Application closed with error code -1
------ Warnings log stop -------------
I got 1.2GB free space on C.
I hope to get this solved soon, as I want to play the game online again :}
ps: If you can't determine why the patch faills for some users, how about simply making a big .zip file with all the files that have changed, which the user then could extract to the dow directory. (It might be big, but better a large download, then a game I can't play)
Martin Tilsted
"Patching error. The patch file apperrs to be corrupted"
I then reinstalled the game, installed patch to 1.0.1 (English) started the game, stopped the game and tried to patch to 1.1.0 but still got the same error:
System information:
Fully patched windows 98 se with an readon 9500.
The file patch.err is empty(0 bytes)
The content of warnings.log is
------ warnings.log start ------
W40K started at 2004-11-07 15:00
OS Win 4.10, 768MB Physical Memory
RUN-OPTIONS
WORKING-DIR C:\Program Files\THQ\Dawn of War
USER Martin
15:00:11.9 MATHBOX -- Version=5, Cpu=AMD Athlon:f=6,m=6, Mode=SSE
15:00:12.0 GAME -- Warhammer, 1.01, Build 57117.44353
15:00:12.0 GAME -- Available memory: 767MB RAM, 1280MB Pagefile
15:00:12.5 State::State - set socket send buffer to 131072
15:00:12.5 State::State - set socket receive buffer to 65280
15:00:12.5 HostState - 172.16.39.215:6112 / 172.16.39.215:6112
15:00:12.5 Session : Now Host
15:00:12.5 Session : We are now a Host
15:00:12.5 PeerState - 172.16.39.215:6112 / 172.16.39.215:6112
15:00:12.5 PeerState::ConnectCallbackHost - connecting to host at 255.255.255.255:6112
15:00:12.5 GSTransport::Connect - GT2AddressError
15:00:12.5 GSTransport::State::SendSystemEvent - error sending to (255.255.255.255:6112 -1 6112) using socket (error 10013)
15:00:13.4 SPOOGE - Driver[Dx9 : Hardware TnL] on adapter[0], version[4,32]
15:00:13.7 SPDx9 -- Driver Name = ati3duag.dll Device = \\.\Display1 Desc = RADEON 9500
15:00:13.7 SPDx9 -- Driver Vendor = 0x1002 Device = 0x4144 SubSys = 0x901517EE Rev = 0x0000
15:00:13.7 SPDx9 -- Driver Version Product = 0x0004 Version = 0x000E SubVersion = 0x0001 Build = 0x00E3 (227)
15:00:13.7 SPDx9 -- Driver GUID = {D7B71EE2-0204-11CF-BD74-14B0A1C2C935}
15:00:14.6 SPOOGE -- 174.00MB available texture memory
15:00:14.6 SPOOGE -- 174.00MB available texture memory
15:00:15.7 GAME -- Beginning FE
15:00:17.5 MOVIE -- Opening movie 'movies:relic_intro.lua'
15:00:49.9 MOVIE -- Closing movie 'movies:relic_intro.lua'
15:00:49.9 MOVIE -- Opening movie 'movies:dow_intro.lua'
15:02:53.7 MOVIE -- Closing movie 'movies:dow_intro.lua'
15:02:54.3 MOD -- (mod manager) W40k, 1.0
15:02:54.8 MOD -- (mod manager) Failed to load Folder 'W40k\Data_Shared_Textures\Full'
15:02:54.8 MOD -- (mod manager) Failed to load Folder 'W40k\Data_Sound\Low'
15:02:54.8 MOD -- (mod manager) Failed to load Folder 'W40k\Data_Whm\Low'
15:04:33.2 GAME -- Using player profile tiller
15:04:38.5 GAME -- Ending FE
15:04:38.6 MOD -- (mod manager) shutting down
15:04:39.0 SPOOGE -- 172.00MB available texture memory
15:04:39.0 SPOOGE -- 174.00MB available texture memory
Application closed with error code -1
------ Warnings log stop -------------
I got 1.2GB free space on C.
I hope to get this solved soon, as I want to play the game online again :}
ps: If you can't determine why the patch faills for some users, how about simply making a big .zip file with all the files that have changed, which the user then could extract to the dow directory. (It might be big, but better a large download, then a game I can't play)
Martin Tilsted