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View Full Version : My SP models are grey like plastic


hEnkZi
22nd Nov 04, 12:22 PM
Hi
i have a problem with the SPmodels. Normal marine,assault, terminator squad is all grey and won't get any color that's including the dreads to. I've been mixing around with some mods så there's problebly a file missing someone know wich one it is?

warnings.log

W40K started at 2004-11-22 16:54
OS NT 5.1, 512MB Physical Memory
RUN-OPTIONS -modname cadinq
WORKING-DIR C:\Program\THQ\Dawn of War
USER Lars

16:54:32.2 MATHBOX -- Version=5, Cpu=AMD Athlon:f=6,m=6, Mode=SSE
16:54:32.2 GAME -- Warhammer, 1.10, Build 59682.44801
16:54:32.2 GAME -- Available memory: 511MB RAM, 1200MB Pagefile
16:54:32.2 State::State - set socket send buffer to 131072
16:54:32.2 State::State - set socket receive buffer to 131072
16:54:32.2 HostState - 192.168.0.100:6112 / 192.168.0.100:6112
16:54:32.2 Session : Now Host
16:54:32.2 Session : We are now a Host
16:54:32.2 PeerState - 192.168.0.100:6112 / 192.168.0.100:6112
16:54:32.2 PeerState::ConnectCallbackHost - connecting to host at 255.255.255.255:6112
16:54:32.3 GSTransport::Connect - GT2AddressError
16:54:32.6 SPOOGE - Driver[Dx9 : Hardware TnL] on adapter[0], version[4,32]
16:54:33.3 SPDx9 -- Driver Name = nv4_disp.dll Device = \\.\DISPLAY1 Desc = NVIDIA GeForce4 Ti 4600
16:54:33.3 SPDx9 -- Driver Vendor = 0x10DE Device = 0x0250 SubSys = 0x80131043 Rev = 0x00A2
16:54:33.3 SPDx9 -- Driver Version Product = 0x0006 Version = 0x000E SubVersion = 0x0001 Build = 0x10F9 (4345)
16:54:33.3 SPDx9 -- Driver GUID = {D7B71E3E-4110-11CF-0A63-12A003C2CB35}
16:54:33.7 SPOOGE -- 176.00MB available texture memory
16:54:33.7 SPOOGE -- 176.00MB available texture memory
16:54:34.6 GAME -- Beginning FE
16:54:36.4 MOVIE -- Opening movie 'movies:relic_intro.lua'
16:54:38.8 MOVIE -- Closing movie 'movies:relic_intro.lua'
16:54:38.8 MOVIE -- Opening movie 'movies:dow_intro.lua'
16:54:41.4 MOVIE -- Closing movie 'movies:dow_intro.lua'
16:54:42.1 MOD -- (mod manager) cadinq, 0.44
16:54:56.2 Unable to load FrontendModels.lua!
16:54:59.5 GAME -- Using player profile Schnoiker
16:57:30.7 Skirmish - loading badge 'space_marine_race/ultramarines' for player (0)
16:57:30.7 Skirmish - loading banner 'space_marine_race/UltraMarine' for player (0)
16:57:30.7 Skirmish - loading badge 'eldar_race/Alaitoc' for player (1)
16:57:30.7 Skirmish - loading banner 'eldar_race/Alaitoc' for player (1)
16:57:30.7 Skirmish - loading badge 'space_marine_race/NOBADGE' for player (2)
16:57:30.7 Skirmish - loading banner 'cadinq_race/Cadian_11th' for player (2)
16:57:30.8 Skirmish - loading badge 'chaos_marine_race/AlphaLegion' for player (3)
16:57:30.8 Skirmish - loading banner 'chaos_marine_race/AlphaLegion' for player (3)
16:57:30.8 Skirmish - loading badge 'ork_race/BadMoons' for player (4)
16:57:30.8 Skirmish - loading banner 'ork_race/BadMoons' for player (4)
16:57:30.8 Skirmish - loading badge 'space_marine_race/NOBADGE' for player (5)
16:57:30.8 Skirmish - loading banner 'cadinq_race/Cadian_11th' for player (5)
16:57:30.8 APP -- Game Start
16:57:30.8 GAME -- Ending FE
16:57:30.9 GAME -- Beginning mission 6P_KASYR_LUTIEN (1 Humans, 5 Computers)
16:57:31.0 GAME -- Recording game
16:57:34.7 MOD -- Loading Win Condition(DATA:Scar/WinConditions/annihilate.scar)
16:57:36.4 GAME -- Preloading all models
16:57:38.3 RENDER ANIM -- Art/EBPs/: Unable to open file!
16:57:44.6 GAME -- Applying Team Colours
16:58:04.4 GAME -- Precaching Events
16:58:32.1 GAME -- Loading completed (61 seconds)
16:58:32.1 SIM -- Setting SyncErrorChecking level to Low
16:58:32.1 GAME -- Starting mission...
17:30:38.2 SimulationController::Pause 1
17:31:24.4 SimulationController::Pause 0
17:42:02.9 MOD -- Player Computer 4 has been killed (frame 20257)
17:43:34.9 MOD -- Player Computer 5 has been killed (frame 20993)
17:46:49.7 SimulationController::Pause 1
17:46:52.7 SimulationController::Pause 0
17:47:37.9 MOD -- Player Computer 3 has been killed (frame 22913)
17:47:37.9 MOD -- Game Over at frame 22913
17:47:40.5 APP -- Game Stop
17:47:40.5 GAME -- Ending mission (Game over)
17:47:41.9 GAME -- Beginning FE
17:47:42.9 Unable to load FrontendModels.lua!
17:48:09.7 GAME -- Ending FE
17:48:09.9 MOD -- (mod manager) shutting down
17:48:11.1 SPOOGE -- 176.00MB available texture memory
17:48:11.1 SPOOGE -- 176.00MB available texture memory

Application closed without errors

dlltie.log

ICTie.dll: Failed to open process 3988 -- Continuing with ShellExecute

couldn't find any dxdiag.txt

Moe
22nd Nov 04, 4:26 PM
Warnings.log and dxdiag.txt please.

uffbulle
24th Nov 04, 9:29 AM
you'll probably need to reinstall if you've deleted files.