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lineman_77
15th Dec 04, 10:22 PM
after the 2nd movie skip it just shuts down with no error box or anything

Moe
16th Dec 04, 2:30 AM
Warnings.log and dxdiag.txt please.

Emp8787
17th Dec 04, 12:24 PM
I have the same issue, as soon as the opening scenes end, and it tries to load the main menu / starting screen it crashes without any error message displayed.

The warning text says:

01:28:44.1 SPOOGE -- 236.00MB available texture memory
01:28:44.1 SPOOGE -- 236.00MB available texture memory
01:28:44.4 GAME -- Beginning FE
01:28:45.7 MOVIE -- Opening movie 'movies:relic_intro.lua'
01:28:46.5 MOVIE -- Closing movie 'movies:relic_intro.lua'
01:28:46.5 MOVIE -- Opening movie 'movies:dow_intro.lua'
01:28:47.0 MOVIE -- Closing movie 'movies:dow_intro.lua'
01:28:47.1 MOD -- (mod manager) Failed to read field from MOD definition file 'W40k.module'
01:28:47.1 GAME -- Failed to find mod W40k
01:28:47.1 FE -- Failed to init mod
01:28:47.1 GAME -- Ending FE
01:28:47.1 MOD -- dll or setup in pimpl is NULL
01:28:47.2 SPOOGE -- 236.00MB available texture memory
01:28:47.2 SPOOGE -- 236.00MB available texture memory

Application closed with error code 4

Moe
17th Dec 04, 1:15 PM
Do you have any mods installed? Can you post your w40k.module as well please?

Emp8787
17th Dec 04, 1:29 PM
I have no mods installed.

;; //////////////////////////////////////////////////////////////////
[global]

UIName = $38000
Description = The Warhammer 40K Game.
DllName = W40kMod
ModFolder = W40k
ModVersion = 1.0

;; //////////////////////////////////////////////////////////////////
;; List of folders to map for this MOD
;; order is important - the first Archives registered will be scanned for files first
DataFolder.1 = Data
DataFolder.2 = Data_Shared_Textures\%TEXTURE-LEVEL%
DataFolder.3 = Data_Sound\%SOUND-LEVEL%
DataFolder.4 = Data_Whm\%MODEL-LEVEL%

;; //////////////////////////////////////////////////////////////////
;; List of archives to load for this MOD
;; order is important - the first Archives registered will be scanned for files first
ArchiveFile.1 = W40kData
ArchiveFile.2 = W40kData-SharedTextures-%TEXTURE-LEVEL%
ArchiveFile.3 = W40kData-Sound-%SOUND-LEVEL%
ArchiveFile.4 = W40kData-Whm-%MODEL-LEVEL%

;; //////////////////////////////////////////////////////////////////
;; List of archives containing localized content to load for this MOD
;; order is important - the first Archives registered will be scanned for files first
LocaleFile.1 = W40kDataLoc
LocaleFile.2 = W40kData-Sound-Speech

;; //////////////////////////////////////////////////////////////////
;; List of MODs that this MOD requires to work
;; RequiredMod.1 =


Thanks for the quick reply.

Moe
17th Dec 04, 4:58 PM
Can you post the full log files please? You cut off the top part of the warnings.log for example.

Emp8787
17th Dec 04, 5:22 PM
Well most of that is either personal information or unrelated "comma out" coding. I don't really wish to post my personal information on a public forum...

I'll post the full warning, if you feel that it may be of help, but I am going to take out personal info within it, as for the module, I think I only missed out the author/date/copyrights etc. There is no actual running data until it hits the "[global]".

14:09:39.1 MATHBOX -- Version=5, Cpu=INTEL Pentium-IV:f=15,m=2, Mode=SSE
14:09:39.1 GAME -- Warhammer, 1.20, Build 57117.44353
14:09:39.1 GAME -- Available memory: 1022MB RAM, 1643MB Pagefile
14:09:39.1 State::State - set socket send buffer to 131072
14:09:39.1 State::State - set socket receive buffer to 131072
14:09:39.1 HostState - <personal> / <personal>
14:09:39.1 Session : Now Host
14:09:39.1 Session : We are now a Host
14:09:39.1 PeerState - <personal> / <personal>
14:09:39.1 PeerState::ConnectCallbackHost - connecting to host at <personal>
14:09:39.2 GSTransport::Connect - GT2AddressError
14:09:39.4 SPOOGE - Driver[Dx9 : Hardware TnL] on adapter[0], version[4,32]
14:09:40.0 SPDx9 -- Driver Name = ati2dvag.dll Device = \\.\DISPLAY1 Desc = RADEON 9200 SERIES
14:09:40.0 SPDx9 -- Driver Vendor = 0x1002 Device = 0x5964 SubSys = 0x201217AF Rev = 0x0001
14:09:40.0 SPDx9 -- Driver Version Product = 0x0006 Version = 0x000E SubVersion = 0x000A Build = 0x193A (6458)
14:09:40.0 SPDx9 -- Driver GUID = {D7B71EE2-1A24-11CF-256D-1800A0C2CB35}
14:09:40.0 SPOOGE -- 233.00MB available texture memory
14:09:40.0 SPOOGE -- 233.00MB available texture memory
14:09:40.4 GAME -- Beginning FE
14:09:41.7 MOVIE -- Opening movie 'movies:relic_intro.lua'
14:09:43.3 MOVIE -- Closing movie 'movies:relic_intro.lua'
14:09:43.4 MOVIE -- Opening movie 'movies:dow_intro.lua'
14:09:43.9 MOVIE -- Closing movie 'movies:dow_intro.lua'
14:09:43.9 MOD -- (mod manager) Failed to read field from MOD definition file 'W40k.module'
14:09:43.9 GAME -- Failed to find mod W40k
14:09:43.9 FE -- Failed to init mod
14:09:43.9 GAME -- Ending FE
14:09:43.9 MOD -- dll or setup in pimpl is NULL
14:09:44.0 SPOOGE -- 233.00MB available texture memory
14:09:44.0 SPOOGE -- 233.00MB available texture memory

meppa
17th Dec 04, 5:50 PM
Warnings.log was important because something is conflicting with your module file and engine. Your DoW seems to think atleast that it is patched to 1.20 nicely, so that module file you posted should work, unless there is broken comment line in it or something else in that top part. Other choise is that your patch failed somehow, but as there is no patch.log (was this what relic meant by saying patcher gives more feedback? :P ) you can't really know. You could post that .module file with all lines in it or check your self it has any lines that are not comments for some reason.

Other possible choises is that you somehow managed to skip 1.10 patch that did those changes to engine so that it requires .module file format you have. But since you managed to skip that at somepoint your game doesn't understant that module file and is bitching about it. You can try to use older format by editing one line (if i recall correctly).

Change this line
UIName = $38000
to
Name = $38000

Note that this is not a very good way to fix things even if it works as you have something wrong in your game if this works. Also you propably won't be able to play online with this fix. It is just something you can try to find out if this is the case.

Emp8787
17th Dec 04, 5:56 PM
Nope that doesn't work either, I've also tried to revert code back to the original from the module, but it conflicts with the new 1.2 patch. I also checked it to the original for breaks in the coding etc. it seems to be the exact same in regards to how it is written. Thanks for the idea though, I'll try anything! =P

[Edit]: Ya a patchlog would be nice, or maybe a system for reverting back to 1.1 so I can check what the differences are and at least play heh.

meppa
17th Dec 04, 6:07 PM
Just double checking things and i noticed something strange.

14:09:43.9 GAME -- Failed to find mod W40k

Double check that you do have folder called w40k and that you also have file called W40k.module It needs to have exactly that name.

Emp8787
17th Dec 04, 7:24 PM
Hmm, yea that is strange, but both the folder and the module are there with those exact names...

Moe
18th Dec 04, 3:07 AM
A reinstall might do the trick. If you back up your Profile folder, you won't lose any savegames.

Emp8787
18th Dec 04, 1:47 PM
Ok, yea I figured I would probably have to eventually anyways, thanks for the help!