xbrain
13th Jan 05, 12:53 PM
Here's the problem... I just cannot get a high quality texture in DoW.
Some texture parrts are rendered in fullquality whereas othes seem to be on a lower quality. here are some pics :
http://img142.exs.cx/img142/6740/image12wy.jpg
http://img125.exs.cx/img125/285/image29hc.jpg
http://img142.exs.cx/img142/9942/image35cg.jpg
http://img49.exs.cx/img49/9853/image46cc.jpg
Notice the difference beetween the texture's sharpness of the head of the HQ and... nearly everything else
DoW:
fullres_teamcolour=1
all on high, 1280*1024*32 No AA/AF
my specs :
XP pro SP1 (I wait a bit for the SP2...)
ASUS GeForce 5800 (insanely updated) 400/600@455/940
P IV 2399 Mhz northwood
2*256 MB of ram, samsung chips
warning.log :
W40K started at 2005-01-13 09:10
OS NT 5.1, 512MB Physical Memory
RUN-OPTIONS
WORKING-DIR C:\Program Files\THQ\Dawn of War
USER Administrateur
09:10:31.2 MATHBOX -- Version=5, Cpu=INTEL Pentium-IV:f=15,m=2, Mode=SSE
09:10:31.4 GAME -- Warhammer, 1.20, Build 61639.45376
09:10:31.4 GAME -- Available memory: 511MB RAM, 1196MB Pagefile
09:10:31.7 State::State - set socket send buffer to 131072
09:10:31.7 State::State - set socket receive buffer to 131072
09:10:31.7 HostState - 202.3.244.87:6112 / 202.3.244.87:6112
09:10:31.7 Session : Now Host
09:10:31.7 Session : We are now a Host
09:10:31.7 PeerState - 202.3.244.87:6112 / 202.3.244.87:6112
09:10:31.7 PeerState::ConnectCallbackHost - connecting to host at 255.255.255.255:6112
09:10:31.7 GSTransport::Connect - GT2AddressError
09:10:32.1 SPOOGE - Driver[Dx9 : Hardware TnL] on adapter[0], version[4,32]
09:10:33.2 SPDx9 -- Driver Name = nv4_disp.dll Device = \\.\DISPLAY1 Desc = NVIDIA GeForce FX 5800 (Omega 1.6177) (Q)
09:10:33.2 SPDx9 -- Driver Vendor = 0x10DE Device = 0x0302 SubSys = 0x80F31043 Rev = 0x00A2
09:10:33.2 SPDx9 -- Driver Version Product = 0x0006 Version = 0x000E SubVersion = 0x000A Build = 0x1821 (6177)
09:10:33.2 SPDx9 -- Driver GUID = {D7B71E3E-4042-11CF-D26B-F9A003C2CB35}
09:10:33.7 SPOOGE -- 230.00MB available texture memory
09:10:33.8 SPOOGE -- 230.00MB available texture memory
09:10:35.1 GAME -- Beginning FE
09:10:36.7 MOVIE -- Opening movie 'movies:relic_intro.lua'
09:10:37.4 MOVIE -- Closing movie 'movies:relic_intro.lua'
09:10:37.4 MOVIE -- Opening movie 'movies:dow_intro.lua'
09:10:38.2 MOVIE -- Closing movie 'movies:dow_intro.lua'
09:10:38.7 MOD -- (mod manager) W40k, 1.0
09:10:39.8 MOD -- (mod manager) Warning, failed to open folder 'W40k\Data_Shared_Textures\%TEXTURE-LEVEL%'
09:10:39.8 MOD -- (mod manager) Warning, failed to open folder 'W40k\Data_Sound\%SOUND-LEVEL%'
09:10:39.8 MOD -- (mod manager) Warning, failed to open folder 'W40k\Data_Whm\%MODEL-LEVEL%'
09:10:51.8 GAME -- Using player profile AterGladius
09:11:34.3 SPOOGE -- 225.00MB available texture memory
09:11:34.8 SPOOGE -- 230.00MB available texture memory
09:11:45.0 SPOOGE -- 230.00MB available texture memory
09:11:45.3 SPOOGE -- 230.00MB available texture memory
09:12:03.5 Skirmish - loading badge 'BADGES:blacktemplarbadge.tga' for player (0)
09:12:03.5 Skirmish - loading banner 'BANNERS:Black Templar.tga' for player (0)
09:12:03.5 Skirmish - loading badge 'space_marine_race/bloodangels' for player (1)
09:12:03.5 Skirmish - loading banner 'space_marine_race/BloodAngels' for player (1)
09:12:03.5 APP -- Game Start
09:12:03.5 GAME -- Ending FE
09:12:03.8 GAME -- Beginning mission 2P_DEADMANS_CROSSING (1 Humans, 1 Computers)
09:12:04.0 GAME -- Recording game
09:12:06.3 MOD -- Loading Win Condition(DATA:Scar/WinConditions/ANNIHILATE.SCAR)
09:12:06.8 GAME -- Preloading all models
09:12:10.5 RENDER ANIM -- Art/EBPs/: Unable to open file!
09:12:12.9 GAME -- Applying Team Colours
09:12:25.9 GAME -- Precaching Events
09:12:46.9 GAME -- Loading completed (43 seconds)
09:12:46.9 SIM -- Setting SyncErrorChecking level to Low
09:12:46.9 GAME -- Starting mission...
09:29:07.3 SimulationController::Pause 1
09:29:10.1 GAME -- Ending mission (?)
09:29:10.1 SimulationController::Pause 0
09:29:11.9 MOD -- (mod manager) shutting down
09:29:13.4 SPOOGE -- 202.00MB available texture memory
09:29:13.4 SPOOGE -- 202.00MB available texture memory
Application closed without errors
Card name: NVIDIA GeForce FX 5800 (Omega 1.6177) (Q)
Manufacturer: NVIDIA (Omega 1.6177) (Q)
Chip type: GeForce FX 5800
DAC type: Integrated RAMDAC
Device Key: Enum\PCI\VEN_10DE&DEV_0302&SUBSYS_80F31043&REV_A2
Display Memory: 128.0 MB
Current Mode: 1024 x 768 (32 bit) (85Hz)
Monitor: Écran par défaut
Monitor Max Res:
Driver Name: nv4_disp.dll
Driver Version: 6.14.0010.6177 (English)
DDI Version: 9 (or higher)
Driver Attributes: Final Retail
Driver Date/Size: 7/15/2004 05:42:00, 3740032 bytes
WHQL Logo'd: No
WHQL Date Stamp: None
VDD: n/a
Mini VDD: nv4_mini.sys
Mini VDD Date: 7/15/2004 05:42:00, 2459712 bytes
Device Identifier: {D7B71E3E-4042-11CF-D26B-F9A003C2CB35}
Vendor ID: 0x10DE
Device ID: 0x0302
SubSys ID: 0x80F31043
Revision ID: 0x00A2
Revision ID: 0x00A2
Some texture parrts are rendered in fullquality whereas othes seem to be on a lower quality. here are some pics :
http://img142.exs.cx/img142/6740/image12wy.jpg
http://img125.exs.cx/img125/285/image29hc.jpg
http://img142.exs.cx/img142/9942/image35cg.jpg
http://img49.exs.cx/img49/9853/image46cc.jpg
Notice the difference beetween the texture's sharpness of the head of the HQ and... nearly everything else
DoW:
fullres_teamcolour=1
all on high, 1280*1024*32 No AA/AF
my specs :
XP pro SP1 (I wait a bit for the SP2...)
ASUS GeForce 5800 (insanely updated) 400/600@455/940
P IV 2399 Mhz northwood
2*256 MB of ram, samsung chips
warning.log :
W40K started at 2005-01-13 09:10
OS NT 5.1, 512MB Physical Memory
RUN-OPTIONS
WORKING-DIR C:\Program Files\THQ\Dawn of War
USER Administrateur
09:10:31.2 MATHBOX -- Version=5, Cpu=INTEL Pentium-IV:f=15,m=2, Mode=SSE
09:10:31.4 GAME -- Warhammer, 1.20, Build 61639.45376
09:10:31.4 GAME -- Available memory: 511MB RAM, 1196MB Pagefile
09:10:31.7 State::State - set socket send buffer to 131072
09:10:31.7 State::State - set socket receive buffer to 131072
09:10:31.7 HostState - 202.3.244.87:6112 / 202.3.244.87:6112
09:10:31.7 Session : Now Host
09:10:31.7 Session : We are now a Host
09:10:31.7 PeerState - 202.3.244.87:6112 / 202.3.244.87:6112
09:10:31.7 PeerState::ConnectCallbackHost - connecting to host at 255.255.255.255:6112
09:10:31.7 GSTransport::Connect - GT2AddressError
09:10:32.1 SPOOGE - Driver[Dx9 : Hardware TnL] on adapter[0], version[4,32]
09:10:33.2 SPDx9 -- Driver Name = nv4_disp.dll Device = \\.\DISPLAY1 Desc = NVIDIA GeForce FX 5800 (Omega 1.6177) (Q)
09:10:33.2 SPDx9 -- Driver Vendor = 0x10DE Device = 0x0302 SubSys = 0x80F31043 Rev = 0x00A2
09:10:33.2 SPDx9 -- Driver Version Product = 0x0006 Version = 0x000E SubVersion = 0x000A Build = 0x1821 (6177)
09:10:33.2 SPDx9 -- Driver GUID = {D7B71E3E-4042-11CF-D26B-F9A003C2CB35}
09:10:33.7 SPOOGE -- 230.00MB available texture memory
09:10:33.8 SPOOGE -- 230.00MB available texture memory
09:10:35.1 GAME -- Beginning FE
09:10:36.7 MOVIE -- Opening movie 'movies:relic_intro.lua'
09:10:37.4 MOVIE -- Closing movie 'movies:relic_intro.lua'
09:10:37.4 MOVIE -- Opening movie 'movies:dow_intro.lua'
09:10:38.2 MOVIE -- Closing movie 'movies:dow_intro.lua'
09:10:38.7 MOD -- (mod manager) W40k, 1.0
09:10:39.8 MOD -- (mod manager) Warning, failed to open folder 'W40k\Data_Shared_Textures\%TEXTURE-LEVEL%'
09:10:39.8 MOD -- (mod manager) Warning, failed to open folder 'W40k\Data_Sound\%SOUND-LEVEL%'
09:10:39.8 MOD -- (mod manager) Warning, failed to open folder 'W40k\Data_Whm\%MODEL-LEVEL%'
09:10:51.8 GAME -- Using player profile AterGladius
09:11:34.3 SPOOGE -- 225.00MB available texture memory
09:11:34.8 SPOOGE -- 230.00MB available texture memory
09:11:45.0 SPOOGE -- 230.00MB available texture memory
09:11:45.3 SPOOGE -- 230.00MB available texture memory
09:12:03.5 Skirmish - loading badge 'BADGES:blacktemplarbadge.tga' for player (0)
09:12:03.5 Skirmish - loading banner 'BANNERS:Black Templar.tga' for player (0)
09:12:03.5 Skirmish - loading badge 'space_marine_race/bloodangels' for player (1)
09:12:03.5 Skirmish - loading banner 'space_marine_race/BloodAngels' for player (1)
09:12:03.5 APP -- Game Start
09:12:03.5 GAME -- Ending FE
09:12:03.8 GAME -- Beginning mission 2P_DEADMANS_CROSSING (1 Humans, 1 Computers)
09:12:04.0 GAME -- Recording game
09:12:06.3 MOD -- Loading Win Condition(DATA:Scar/WinConditions/ANNIHILATE.SCAR)
09:12:06.8 GAME -- Preloading all models
09:12:10.5 RENDER ANIM -- Art/EBPs/: Unable to open file!
09:12:12.9 GAME -- Applying Team Colours
09:12:25.9 GAME -- Precaching Events
09:12:46.9 GAME -- Loading completed (43 seconds)
09:12:46.9 SIM -- Setting SyncErrorChecking level to Low
09:12:46.9 GAME -- Starting mission...
09:29:07.3 SimulationController::Pause 1
09:29:10.1 GAME -- Ending mission (?)
09:29:10.1 SimulationController::Pause 0
09:29:11.9 MOD -- (mod manager) shutting down
09:29:13.4 SPOOGE -- 202.00MB available texture memory
09:29:13.4 SPOOGE -- 202.00MB available texture memory
Application closed without errors
Card name: NVIDIA GeForce FX 5800 (Omega 1.6177) (Q)
Manufacturer: NVIDIA (Omega 1.6177) (Q)
Chip type: GeForce FX 5800
DAC type: Integrated RAMDAC
Device Key: Enum\PCI\VEN_10DE&DEV_0302&SUBSYS_80F31043&REV_A2
Display Memory: 128.0 MB
Current Mode: 1024 x 768 (32 bit) (85Hz)
Monitor: Écran par défaut
Monitor Max Res:
Driver Name: nv4_disp.dll
Driver Version: 6.14.0010.6177 (English)
DDI Version: 9 (or higher)
Driver Attributes: Final Retail
Driver Date/Size: 7/15/2004 05:42:00, 3740032 bytes
WHQL Logo'd: No
WHQL Date Stamp: None
VDD: n/a
Mini VDD: nv4_mini.sys
Mini VDD Date: 7/15/2004 05:42:00, 2459712 bytes
Device Identifier: {D7B71E3E-4042-11CF-D26B-F9A003C2CB35}
Vendor ID: 0x10DE
Device ID: 0x0302
SubSys ID: 0x80F31043
Revision ID: 0x00A2
Revision ID: 0x00A2