View Full Version : Suggestion Box Mk II
Linaetar
12th Jul 05, 1:33 PM
NO ROUGH RIDERS
LOADS OF OGRYNS
VALKYRIES
'CHAPTER' SPECIFIC IG GROUPS....... VALHALANS, CATACHAN, MORDIANS, STEEL LEGION ect.
jeantend
12th Jul 05, 6:17 PM
building buildings and how the game manage requisitions
when we have the ghost building on the mouse
req should be bloked for the building and nothing should be able to use this req !
someguysteve
12th Jul 05, 8:28 PM
I hope you don't mind me not looking through 34 pages, but I would like to see special animations for when a commanding unit kills another. Since this occurs so much more often than teir 3 uber units you could keep them from being over used by triggering the animation some small percent of the time for intial commanders (Big Mek, Chaos Lord, etc...) and increase the odds with every teir it takes to get that commander.
Obtuse
13th Jul 05, 6:30 AM
If you're going to allow people to use army painter in-lobby, allow them to see the chat window as well! Otherwise, in any public game they'll get kicked for not realising they should have responded.
Fixer
13th Jul 05, 9:22 AM
Someguysteve: The animations for those moves are actually in the game. The Librarian and the Force commander have woozy (about to be kill animed) and kill animations. You can see these in the game cutscenes for the campaign.
For some reason though only the Ork Warboss and Eldar Farseer do their moves. I guess it's because the Force Commanders death fo a thousand cuts sword killing anim seems to strange when performed with a thunder hammer :)
Bannerbearer
13th Jul 05, 12:49 PM
Ideas for Winter Assault:
Make the forces of Chaos a bit more meaningful, as in have Nurgle demon option when playing as Nurgle Death Marines etc, have relevent chaos demons for specific Marine Chapters rather than a generic Khornate demon for all Chaos Forces. For Chaos undiveded chapters let them have generic chaos demon :3d:
tyranidsrule
13th Jul 05, 6:07 PM
would they really add new units?! :omg: i mean besides the berzerker, fire dragon, armoured nobz, and chaplain?
then i would like to have:
chaos space marines: a hero for each chaos god and a daemon prince
eldar: a scorpion or cobra (maybe a scorpion since a cobra is anti-titan) and phoenix lords
imperial guard: STORMHAMMER SUPER-HEAVY TANK :D besides the baneblade. please limit the production of the baneblade. i'd rather have 1 great baneblade than 5 carton boxes that'll only get shot at.
orks: a battlefortress
space marines: Chapter specific heroes :jest: with terminator armour options and a land raider crusader
Mordach
14th Jul 05, 2:35 AM
Dunno if this has been posted before, but I know how to get people to use the now-so-forgotten transports.
Remove the vehicle cap they use, and instead make a max number buildable, say 5.
This would leave vehicle cap open for players to build all the other stuff they want, instead of using it on almost-useless Rhinos.
Allow fixing a Stormbolter as possible upgrade.
This would prevent people thinking "wtf I'd never build a vehicle without guns on it, therefore I'll never use transports" besides Rhinos can have Stormbolter in TT. And when WA comes out, IG will have Chimeras - 'nuff said.
Allow two squads to be fitted in a Rhino instead of one.
Combined with the above, this makes a single transport more useful and gives better reason to bother with building one.
..and maybe make the smoke launcher more useful or standard equipment instead of research ability, although this might not be necessary if the other changes are made.
If all this means upping cost by 10 or 20 req/gas, then so be it, but I think applying before mentioned changes would drastically change DoW players' way of seeing transports as totally useless, which means this opens for the original idea of how transports should be used. Which again means more tactical variabilities.
Relic, PLEASE make these changes...! :deal:
Akira
14th Jul 05, 12:46 PM
Hunter Killer Missles baby ^_^ a one shot use only that can do major damage (1per rhino) ......and extra armour wouldn't go amiss (upgrades of course though)
dopplethwonger
14th Jul 05, 1:04 PM
Make it so the heroes have different weapons. I just dont like it how every force comander has the hammer. You should be able to chose which weapon when building.
eventhorizon
14th Jul 05, 5:00 PM
Mordach, you appealed to TT in order to suggest a pintle mounted storm bolter upgrade, but you then deny the TT order suggesting 2 marine squads could fit in a rhino.
Although primarily i play Eldar, and would like to see Phoenix Lords, (but im soo pleased about fire dragons right now), my ideas are for Chaos...
On the Desecrated Stronghold, add 4 buttons.
These buttons would read:
1. Dedicate to Khorne
2. Dedicate to Slaanesh
3. Dedicate to Nurgle
4. Dedicate to Tzeench
You can only push ONE button. This button would determine whether you get Bloodletters(Flesh hounds)/Daemonettes(Mounted)/Plaguebearers(Nurglings...lol)/Horrors,Flamers(Screamers) and Berserkers/Noisemarines/Plaguemarines/ThousandSons
and then of course theres the greater daemon...Thirster, Keeper of Secrets, etc...
For those who wish to remain undivided, let them have the Furies, the Raptors, and maybe some lesser daemons.
This would provide hundreds of new combinations for Chaos players instead of having everyone defiler spam. Also it would look very cool, and lots more ppl would want to buy the game.
DO MORE RACES, we want the Tyranids and Necrons mostly i think...forget the Dark Eldar for now
PLEEEEASE RELIC, PLEEEASE THQ, GRANT US THESE REQUESTS AND I WILL LOVE YOU FOREVER!
jeantend
14th Jul 05, 6:20 PM
[automatch/race/name]does RELIC/THQ want to promote DoW in lans and competitions ?
i think the answer should be yes cause u put it at WCG.
automatch is the online competition, a good training for the lans and real competition.
but the problem is actually you cant train with automatch cause you dont know the name and the race of your opponent befor the match start... and that doesnt correspond to competitions conditions.
knowing opponents name and race befor the game starts in automatch, would help DoW to be in a competition objective.
if you would change that it would help too for the DoW lans and competitions promotion.
thx
Akira
14th Jul 05, 7:14 PM
I think it'd be cool if scouts/cultists/rangers/tankbusters or gretchins , could disarm mines or at least convert them to their own team , and i also think SM scouts should be allowed missle launchers and a sergeant they can in TT , makes them more worthy (can even increase their squad cap to compensate)
Moisão
14th Jul 05, 7:39 PM
Its already a titanic task to balance 4 races (5 including IG) let alone more races, and I love the idea everyone is having about chaos beeing able to choose betwen those 4 but if you did it you would also have to add something to the other four races, and that would almost be a diferent game, a sequel, just my 2 cents
I play orks (maybe changing to IG dunno) so I just have sugestions to orks
-Make orks swarmy, thats what orks do, they attack and overwhelm the enemy with sheer numbers
-find a way to make FJ need less micro, when your in a huge battle its very dificult to efficiently manage FJ, plus we should be able to see a counter or something so we could know when will the effect run out
-find a way to incentivate the reinforcement of ork squads, no one does it because if you have lots of squads with only 4 orks you can have 3 heavy weapons in each squad, 1 nob leader in each squad, each squad can tie 1 enemy squad in close combat, with several squads with 4 orks you have versatility, the exceptions beeing squads with the mad dok to maximise fighting juice and squads with the big mek to maximise telyporta, other then that no one uses the 15/17 "slots" for orks squads.
Maybe making banners expensive but reinforcement for free ? and/or allow more then one nob to each squad ? dunno you guys are the experts, I just think its a waste no one using the slots to reinforce
And thats it for now, some guys have really great ideias and numbers to back them up (im so lazy) you should chek them out and the moders have some usefull things too you guys should see
Overal Relic crew is doing an AMAZING job and congratulations for making the best RTS for a looooooong time and for actually listening to what people have to say, good luck and keep up the good work.
tyranidsrule
15th Jul 05, 6:16 AM
please relic :banghead: , consider adding adding a stormhammer in the IG's roster. it would make a fine partner to a baneblade's reign of terror.
don't forget terminator options for heroes while your at it. :D
tyranidsrule: you only need to make your suggestion once.
Benjamin
15th Jul 05, 7:03 AM
Just a couple of superficial things to say...but would be nice to see them bee put in.
- The scouts can have their heavy weapons squads
- Lighting claws and chain fists for the terminators, (cyclone Ts, would be too much overkill in my opinion so leave them out.)
- New weapons, Heavy plasma, Lass cannon, Melta & multi-melta, *these weapons are powerfull so, maybe balance them with 1 per squad, or long reload, or somthing like that.
- more improved army painter
- A map maker would very good
there are more I did have in mind...but I cant think at the moment...i'll post them when I remeber.
B.B.
Asuka
15th Jul 05, 2:18 PM
I have not read all this since i don't feel like staying up 3 weeks to read all 35 page's.
I think relic should give Slugga's 5 HW spot's.
The ork's have 4 HW spot's yet only 3 are used so i have been thinking a lot and how about we give all orks Power klaw's since TB's need a upgrade to there melee vs building's and slugga's could not hurt form another buff to CC damage since there so easy to kill.
Cash_Fish
15th Jul 05, 2:40 PM
1. Add Stormbolter to rhino, allow rhino to transport two squads, and give the rhino a speed boost.
2. Allow landraider to transport two squads and allow an upgrade to the landraider crusader.
3. Add multimelta hw upgrade to SM tactical squads.
4. Add a seperate chat box for people on your friends list like in C&C Generals.
5. Add terminator sergeant, increase their morale, and give them a 15% damage boost vs. infantry and light vehicles.
6. Increase flamer damage to the normal SM bolter damage (more in accordance with TT).
7. Give the Whirlwind 1200 hp, a 15% damage increase, and change it's cost to 200/250.
8. Add a fifth man to the SM scout squad.
please! :hat:
First And Only
15th Jul 05, 7:03 PM
Please allow for players in automatch to see each other's races during the loading screen! There are far too many strats that do not leave room for you to scout (because they need to be executed right from the get go), and not being able to see race ahead of time limits which strats are viable by a heft amount as they are auto-losses against the wrong race.
eventhorizon
16th Jul 05, 3:06 PM
this is probably the wrong thread to say this, so sorry, but perhaps your strats jus need tweaking. you cant possibly have one strat to rule them all if you dont know your enemies race anyway.
...and 2 squads of anything wouldnt be able to fit in a land raider...too much armour, not much room inside...
ANOTHER SUGGESTION FOR ELDAR!
WAR WALKERS!
COURT OF THE YOUNG KING! (even though it would probably die within the first 30 seconds of seeing the enemy...)
ORKS- DREADS
and the same suggestion as above for chaos that everyone seems to be interested in, even if it would be a nightmare to balance, hell, id wait a long time for THAT expansion to come out...
thats all folks!
KillerGT
16th Jul 05, 4:17 PM
I Think Orc Dreads are coming in WA or maybe Nobs in "eavy" Armour but yea make it more realistic 20 big bulky troops in one tank impossible... they must be layed on top of eachother...
Spectre01
16th Jul 05, 6:52 PM
Well, my biggest complaint in this game is definately the fact that the "super units" are WAY to weak and not super. They kill things very slowly and die WAY too fast. 3 dreadnaughts will end an Avatar's life in less than 20 seconds and you'll getlucky if he gets 1 kill. As of now, they are pathetic and completely combat ineffective. Even the Squiggoth gets taken out with some Tier1-2 infantry with no heavy vehicle support. I really hope they will get a significant buff in winter assualt. i don't want the Avatar to take 20 seconds to kill 1 pathetic tac squad, they should be obliterated with 3 sword swipes. Please make them at least as powerfull as the Daemon Prince, thye kill way to slow and die way too fast which ends up in no one making them, and they are not fun to use at all, even for the casual gamer.
Bloodletter0947
16th Jul 05, 7:30 PM
-Decent anti-tank infantry for eldar. Right now they are getting cut to shreds unless they are fortified with d-cannons and advanced tanks
-Either more accuracy for tanks and ordnance cannons, or more damage. Wouldn't you think that in the 41st millenium, they might have invented a tank that could hit it's target more than 1 in 6 times?
-Some more vehicle options for eldar and CSM
-Rhinos get bolter cannons, and a crusader variant of the landraider
-melta guns and plasma cannons for SM
-more HQ choices for Eldar (they have one, while everyone will have 2 or more)
-more powerful HQ choices for Eldar (the farseer gets her but kicked against ANY other HQ!)
-more powerful spells for Farseer (all the Eldritch Storm does is throw units backwards and do a little damage, whereas force commander kills anything that stays in the area)
-A more in-depth painting system, and better metallic colors. Right now the closest you can get to silver armor is light grey. Might I suggest a painting system a little more similar to the interactive painter GW has available for Spacemarines?
-More units available to view for your army. It is easy to get a fabulous looking ork slugga, but you have very little idea of how your warboss or squiggoth is going to look.
-A way to make your own banners, possibly with a paint tool
-Make howling banshees a little more powerful; against the close-combat specialists of the other races, they get cut to shreds. A squad of howling banshees should be able to take on a mob of Ork slugga boyz without being pounded back into the stoneage
-An ability to name and customize your Heroes, and some small variation among the rank-and-file units
Just implementing one or two of these changes would satisfy a whole lot of people. Please consider them.
eventhorizon
17th Jul 05, 4:09 AM
to clarify for you, Winter Assault is adding Fire Dragons to the eldar aspects, which have Fusion guns (tank, what tank?)
Road-kill
17th Jul 05, 9:44 AM
(Yay, so now they can tear vehicles apart far too easily as well. :p )
Merge squads?
If you have alot of small squads, why not an ability to merge them into one? Be most useful for the Orks, but be useful for Sm's too. Thenn again, that could mean ending up with a squad that consists of nothing but heavy bolters or whatnot.
I Think Orc Dreads are coming in WA or maybe Nobs in "eavy" Armour but yea make it more realistic 20 big bulky troops in one tank impossible... they must be layed on top of eachother...
Actually Ork Dreadnaughts are already in IIRC... if my memory serves it was confirmed that the Killa Kans are actually dreadnaughts, only Relic didn't want them confused with the SM Dreadnaught.
And Killa Kan sounded more Orky.
Feather
17th Jul 05, 12:19 PM
the next expansion pack has got to have tau as a new army, they would fit perfectly into dawn of war, fire warriors, path finders, kroot, broadsides, hammerheads THE LOT! yes i do collect tau, but i personally prefere tyranids, but im not sure you could work them into dawn of war, but if you could then tyranids also would have to go in the next expansion pack
i also agree with the guys talking about the different chaos factions, it would bring a whole new form of strategy to the gaem, to choose or not choose, and if you choose then which to choose, way up pros and cons, it would be awesome
did i mention that they should include tau? :D
FatalTheRabbit
17th Jul 05, 4:27 PM
Somthing that's always frustrated and kept me wondering is just why squads have no health display(enless only a single member remains). Whenever I look down there at morale I always end up noticing the lack of any HP numbers, and I can never grasp why relic decided to just omit something so important. The average player has no idea of what each individuals HP is let alone the entire squad, and you have to hold the cursor over individual units just to see their health status.
I doubt I speak for only myself when I say I would like the HP to be displayed for squads(referring to what's under the portrait). It can't be hard to do.
Currently there is- N/A
There's an easy fix for this. Make it Basic Individual HP/ Total sqaud HP and have the total squad HP include the damage being taken just like in any other RTS.
Concerning the health bars displayed under the units, could we maybe have an option to have these always displayed when a squad is selected, or to have it the way it is now? I ask for an option because I realize it can potentially look really messy.
Beebop
17th Jul 05, 4:31 PM
Something that I just thought of for WA. It deals with the baneblade and its affect w/ the moral of friendlies. Ive been reading a little bit on the baneblade and its said that whenever the troops sees it, it gives them a moral boost b/c of the sheer size and knowledge of the destruction it can dish out. So my suggestion is for the baneblade to have an aura around it so whenever troops are near it, there will be an effect when their moral. Maybe their moral drop will be reduced by like 1/3 of what it normally would be. Or heck, it would be bang 'n if the baneblade was to be destroyed, the troops around it would have a chunk of their moral drop. Something to make the game a little more fluffy.
Ender
17th Jul 05, 7:55 PM
mappable hotkeys.
Vulcan
18th Jul 05, 6:13 AM
It would be great to have some form of an experience system where squads become more powerful the more combat they face with higher HPs and more damage... Dawn of War is about the only game I played where you can make a majority of the units last through a whole game...
Choko_Bambus
18th Jul 05, 6:34 AM
Make the Eldar Viper the 1st vehicle,Wraith lord 2nd,The Falcon 3rd[with round 2000 hp or somethin and up its cost ] and Prisms the last of caurse.Dont flame me its just a suggestion
admiral_the
18th Jul 05, 7:06 AM
A ranking page that tells you when you "find player" that that player is ranked x out of y and is ranked x out of y for his race. We need this for the top 1000 ladder decay, how are we supposed to know if we're in the top 1000, the unoffical websites rely on people adding in their account names and updating the info.
FireWarrior
18th Jul 05, 8:42 AM
I think the online chat needs a complete overhaul maybe instead on everyone in two room they could have room for English and another for French, rooms for people using Mod's, recruit in to a clan and general discussion.
TrueTheReaper
18th Jul 05, 10:18 AM
I think the online chat needs a complete overhaul maybe instead on everyone in two room they could have room for English and another for French, rooms for people using Mod's, recruit in to a clan and general discussion.
Why not just rename the chatzones to "English" "French" ect ect?
Choko_Bambus
18th Jul 05, 10:59 AM
Fix the LLR fireing.When i target the front the shell goes 2 the side or the LLr rotates and fires oposite of the order i gave it.............. :) Very stupid i must say
THR1LLHOUSE
18th Jul 05, 10:20 PM
make a map selection option of random for games set up by a player.
ex)
at map selection screen have these options:
1v1 random
2v2 random
3v3 random
4v4 random
i think this might open peoples eyes to maps other than kasyr, mortalis and vok because players will be exposed to maps that are underplayed but good.
Ruskins
19th Jul 05, 3:54 AM
An Option to present the game in widescreen, i have a lovely 22" Widescreen monitor and of the games i play only HL2 has the option for widescreen, BF2 is full of short fat soldiers, same goes for DoW.
tyranidsrule
20th Jul 05, 11:19 PM
a stormhammer super-heavy tank besides the baneblade. :D
P4ntless_Ninja
21st Jul 05, 10:21 AM
I suggest you add:
-Squads of up to 3 Land speeders
-Remove the Land Raider as an "uber" unit.
-Give Rhinos enhanced armor upgrades, or a Razorback upgrade
-Add the Land Raider Crusader as the Space Marine "Uber Unit". Possibly upgraded from a normal Land Raider instead of being built seperate.
Cpt _Invictus
21st Jul 05, 10:49 AM
I would like to see for space marines a random armor type for squads. A random mix of beaky helmets and regular would be interesting.
a more indepth army painter would be nice where you can actuelly paint the army you are creating. Or at least come up with a more indepth color skeme.
Auto rally for space marines as they know no fear.
Chaos space marine upgrades to buy Korne bezerkers, or even just make it to where you can use the chaos god of your choice. The current Chaos army is a Korne army for all intents and purposes but there are no korne bezerkers and a Korne army would never have a spell caster.
storm bolter upgrade for rhinos. I love rhinos on table top, NEVER use them in the DOW game, and dont know any one that does.
Weapon upgrades for assault marines.
Weapon upgrades for tactical squads that would make them a complete devistator squad. Las cannons, plasma cannons,
The option to increase population cap like every other RTS game out there. Some of us have the comps that can deal with the extra processor output.
martinmr8
22nd Jul 05, 2:57 AM
Why not just come up with a Massively online game with everything in the game.... i.e. all units for all armies, skills, there are numerous chapters so to speak for each army why not use that and make one big game and everyone could play online if they wanted.....seemed like an idea to me
tyranidsrule
23rd Jul 05, 10:20 AM
what about those who don't care about playing online... :wtf2: anyway, please consider a STORMHAMMER as an extra unit or replacement super-unit for the baneblade. like being able to choose between the 2 super-heavies before starting the game... :borg: random space-marine armor is nice too. why not make it random everything, not just for IG or SM? oh, and please, please, please don't stop the expansion with the IG. please cover more of the other races not yet found in the game. you guys got a great thing going with this game. utilize it to the maximum. :tooth:
martinmr8
25th Jul 05, 8:33 AM
I agree they should make many more expansions DOW is a great game to play, but why not take it further....Imagine a 40K universe with thousands of dif armies scattered arcross the galaxy.....dont play the game in first person mode have it be like DoW where your in charge of every aspect of the game (if u want) army, cities, research, alliances.....I dont know if your familiar with the online game called Mankind....granted its def not the greatest online game but it has the general idea of what im talking about with a 40k universe.....
AGAIN yes more expansions for DoW just another idea to think about...
jeantend
25th Jul 05, 10:57 AM
i duno where i read that that orks are only nobs army and nomore mass infantry
an idea
more u build infantrie units, more ur units win armour and hit stronger.
so if you use 40 pop (that mean u have build 40 slugga, or 30 + some nobs and gretchins) ur army would have a beter armor and would hit stronger
that would replace the armour reseach and the hit reseach in the pile O gunz
or maybe it should work with the number of baners u build
jeantend
25th Jul 05, 9:27 PM
solution to counter LP abuse :
if u build and cancel a LP
you wouldnt alowed to build a new LP at this place befor 5s. I dont know the exact time u need to cancel a point, but this time should alowed the ennemy to capture this point without u can LP abuse a second time befor he finished, if he catch it directly after u destroyed ur LP (with some -maybe 2- seconds more than the cancel time) ; of course the timer would be bigger for relics
it would allowed LP save. if you made a mistake cause u need the money for something else you can cancel the LP, and if you LP abuse 1 time your ennemi ll have no problem to capture the point ; you would able to LP abuse but without deleting the LP and you would loose the LP cost, what evrybody seem to admit is acceptable
Obtuse
26th Jul 05, 6:32 AM
Make it so my base doesn't die to defilers in 3 seconds (I counted)
tyranidsrule
27th Jul 05, 6:19 AM
more heroes! SM & CSM heroes with terminator armour or jump packs, phoenix lords (someone like maugan ra), more warbosses, and the stormhammer!!! :tooth:
more expansions too.
jeantend
27th Jul 05, 11:51 AM
Doks and BJ
BJ micro need to be more usefull
cause when you have mutch units u are never able to find where the medics are, in wich squad they are, if they are dead or not... and if some medic have battle juice....
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
BJ should works like FoF (that mean all orks squads would have the ability and the BJ would activate BJ on themself) but only 4 BJ could be actived at the same time.(and perhaps you should pay to use the capacity, or buy some BJ credits in the HQ)
that would resolve many gameplay problems, to find doks and to focus the right squad
medic will be used then, only for healing.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
other idees about BJ with the actual BJ version :
ofen the squads are mixed and you give twice the BJ to the same squad
you dont see corectly when BJ effects is in action and when it finished ; thats good the ennemy doesnt see it, but we should need an icon with a timer on the unit (and on all the squads members) that the squad owner only would see
so we would not give twice the BJ to a squad cause we dont see we already give it to this squad who is mixed to his neighbor squad
and so we would know how long the unit ll be save that we can give it a new BJ befor the other one finished.
put doks to the top of the screen like heros so we can manages BJ more easily
BJ its a very important spell for orks, cause its a main T2 power orks need to find easily, and when you are on big 8 players maps (on other maps too), and have many armies groups, an icon like the heros icons would be usefull to se where and in wich group the docs are. Maybe so the 4 docs dont take too mutch place on our screen it could be 4 little icons in one of the same size than a hero icon.
http://jeantend.free.fr/fourtou/wh40k.dow/dok.jpg
BJ reloading icones
if reload bar is not possible, doks who dont have BJ should be grey
http://jeantend.free.fr/fourtou/wh40k.dow/reloading.jpg
we need an icon on the squad icon where we put the doc
when a doc is lost in 30 slugga, i m sorry but its not usefull to find where is the doc in the middle of all squads and all units, cause the only way to find it is to see it, cause when u select all the squads, there is no ico information to see in wich squad it is (when u have put him in a squad)... and its a little unit so in the brothel of all units its not easy to see the doc...
http://jeantend.free.fr/fourtou/wh40k.dow/dokicon.jpg
it would be nice if on the icones we could see the relaod timer if BJ has been used, so we know when it ll be back again. (no timer would mean the doc can use BJ)
IBBoard
29th Jul 05, 8:34 AM
OK, I only read the first three pages and the last page - that's a lot of pages we have there.
Hangar-8's idea of different patterns is really good - it has some framework in there but it would be good to get it used. And if the person doesn't have the pattern specified in the .teamcolour, then it should fall back to the normal one in the SGA file (or if a replacement file for that texture doesn't exist for that texture group then it should also fall back the same, as it does now if you don't drop one in the folder)
Also, possibly something more to aim at THQ, but it would be good if they could make more of the community and the fact that it is a highly moddable and reskinnable game that can take custom badges and banners. I know they have some comments and a community section of the official site, but they seem almost like an aside that most people wouldn't look at (I don't normally look at a game's official site at all)
Akira
29th Jul 05, 7:44 PM
Just thought of a good way to fit in Tyranids into DoWs resource system , Bio-matter (which replaces Req. as the 'Nids , harverst entire worlds of this) and use Genetic Materials to replace Power (as power gives u access to better weapons for Sm ect. , Gen' Materials allows you to mutate your 'Nids into more powerful units which you get from killing enemies) you could forget the builder unit and just use extendable tendrills from the 'nids HQ to reach captured SPs, CLs and relics and they grow to form Capillary tower maybe??? and the tendrills from you towers could reach the closer SPs and so forth..............just a thought
Yet another springs to mind: why do eldar (a dying race no less) get a troop/vehicle cap boon , once they have an Avatar....surely in the interests of fairness it should be removed (10 prisms/15 wraithlords......and so forth) ditch the 5 cap for Avatar and the cap boon from having an Avatar......sorted :joy:
them apples
29th Jul 05, 11:19 PM
A challenge option,that lets you fight 1v1 leader vs. leader
if the player declines,he and the unit takes a morale hit..if he accepts and loses the fight then he and his unit take a morale hit aswell.
also,make it so you can have more than 6 things reinforcing at once,like in other rts games.
Missile Troops : Like eldar have the "Fleet of Foot" button that can be turned on or off missile troops could have a button to toggle between anti-vehicle and anti-infantry rounds (switch between krak and frag missiles).
I know marines have frag grenades but the missiles would be able to fire more often.
It would make the army more flexible and more suited to an army that can adapt to a variety of threats.
Chaos_Smurf
30th Jul 05, 9:11 AM
make sure IG have a Jump Pack or Teleport troops...
i also am putting in an official request that the uk box art is changed to be the same as the U.S...
BERSERK3R
31st Jul 05, 2:42 PM
1) Some kind of anti-lag system.
The problem is that I often have those frustrating lag problems caused by players who set there graphics settings to high.
I myself don't feel like playing it so often anymore cause of the lag.
lag topic (http://forums.relicnews.com/showthread.php?t=69367)
2) And as for this: "i also am putting in an official request that the uk box art is changed to be the same as the U.S..."
I'd like that too.
3) option to go to any position you want on the timebar when playing replays.
Animus Ferrus
31st Jul 05, 10:16 PM
How about including the thing which has made the plasma gun's reputation: There is, say a 1-3% chance it will go boom when shot.
Prolong usefulness of Landspeeders by giving them an anti vehicle upgrade like predators (they could have missile launcher for example, or melta weapons to be more fluffy).
DoomKnights
2nd Aug 05, 4:15 AM
This was stated by Lodrin1 in another post.. It sounds PERFECT for CC units(ASM, PSM, ORKS) There needs to be a benifit to orks and CC units for actauly getting into hand to hand.
[quote/]
You either
1) Shouldn't be able to escape from melee unless the squad is broken
OR
2) Automatically have your squad broken if you escape from melee
One or the other will fix CC in this game.
[quote/]
NightBlade
2nd Aug 05, 4:24 AM
Why not just make LP not buildable while bing decapping? it sounds reasonable since u cannot build LP while capping anyway. or make the LP starting hp really low(not too low) so if a user builds it he/she has a high chance of losing the LP.
TheLoneKnight
2nd Aug 05, 4:44 PM
Relic Developers, THQ Reps, anyone who would like a serious, balanced suggestion about Ork Pop Cap, please read this.
Throughout my days playing as an Orky player I have found it frustrating that I pay so much more requisition than my opponents just to end up building less units than they can.
So I came up with a random suggestion one day something to help even it out. It got pretty good reactions, so I figured I'd post it here and hope that you guys will consider it.
My idea is simply this:
How about making WAAAGH Banners armed & giving infantry cap when first created, then giving them the vehicle cap increase when upgraded (increasing the upgrade cost to 75/50, perhaps)?
You wouldn't be paying for stuff you couldn't use and you'd have good incentive to upgrade your banners (which most players should be doing anyways!).
That way no models need to be changed, it makes fluffy sense (after all if they've got bigger gunz odds are they can afford some trukks), and it isn't-- to me at least-- horribly unbalanced. You'd still be paying nearly as much as you would for regular upgraded banners (25 req less, in fact), and Orky players wouldn't be left in the cap-dust so harshly.
Please consider this for the next patch (as well as something to help out CC, if you would, because CC has become rather pointless in the face of ranged combat lately).
Thanks for reading this over. :D
tyranidsrule
3rd Aug 05, 8:52 AM
wheres the fusion technology? fusion gun, rifle, and cannon? wouldnt it be nice to vaporize the opposition? still hoping to see a stormhammer as a super-heavy choice besides the baneblade. :coffee: while you guys are at it, why not a landraider crusader too so it could actually have more firepower.
the_hunger
3rd Aug 05, 12:32 PM
--Tweak AI so that it produces vehicles sooner.
--Make defilers a bit more expensive to produce
--Allow weapons upgrades/add-on for assault marines
--Create a map editor that generates basic maps based on variables set by player. For example, if I wanted a 4-player desert map with a certain number of strategic points, a certain amount of water (randomly placed), and a certain range of altitudes, the program should generate a map with these basic feature that can be further altered by the mapmaker.
--Add sergeants for terminators
--Give apothecary a ranged attack. It doesn't make much sense for him to be the first to run into close combat, given his value to the squad and weak fighting ability.
--Allow player to name their own army, instead of having to accept default names (e.g., Blood Ravens, Emperor's Children, etc.).
--Allow player to see stats table during game (the table that appears at the end of the game comparing how you fared vs. the other teams).
--Allow more zooming out so that you can see a bit more of the action.
eventhorizon
3rd Aug 05, 4:17 PM
-increase defiler vehicle cap cost to 3
Hunger : you can already name your own army , in the army painter go to new scheme and put in your desired name , sorted .
Suggestion of the day :D : What if the primary commading units could be named , and therefore they can serve as your avatar in game , nothing special really but gives a personal touch
Innociv
3rd Aug 05, 7:10 PM
IG isn't out yet but i'm REALLY hoping we'll be ablet o have the squads close together and stuff so they can "concentrate fire"
With space amriens you have a long semi-circular line of them firingand it takes a while for them toget in position.. since they are firing at mass range and all.
the_hunger
3rd Aug 05, 9:36 PM
Akira and Zero_55555,
Thanks for the tip on naming your own armies. I plan to do this from now on! And I agree with the suggestion about naming your own commander units.
kefka_101
4th Aug 05, 6:21 PM
Make the AI smarter, especially the Eldar. Change the tactics the AI will use in accordance to what team you are
tyranidsrule
4th Aug 05, 11:30 PM
just a thought... aren't the khorne berserkers just like chaos raptors? the only difference is the jump pack. you guys should have placed another unit perhaps since i don't think another close assault unit brings anything new to chaos... except maybe a new unit. :tooth: speaking of assault, hope you guys find a way to revive CC in the game. most players nowadays prefer ranged-combat to melee putting CC players at a disadvantage. (i.e. eldar) :fencing: is it too late for last minute changes?
threatcon_1
5th Aug 05, 9:42 PM
It will take alot more then just a new unit for each race to make this game better. I'm a BIG DOW fan and i was tracking Winter assault from the stuff. I suggest that you need to add a HELLUVA lot more stuff.
New races? Not needed, i'm very satisfied with your choice of Imperial guard. But what really boggles my mind is that you only added one new unit to each race and only for the infantry section. Putting in one new infantry for each race is certainly not enough ESPECIALLY with all the stuff that the Imperial Gaurd are gonna dish out.
I HIGHLY suggest putting in a new vehicle unit for each race. Especially with Chaos (they desperately need a new one). I was thinking along the lines of the chaos dreadnought, but then you would ask how would this be totally different from a defiler?
Well, who knows, maybe you could up the power of the defiler to make it ALOT more powerful or give it the ability to customize it like squads can customize weopon choices(e.g give defiler, tendril arms-extra melee damage, Heavier artillery(working name)-more accurate and powerful artillery damage etc). I do recall that in the real games workshop with all the tabletop models, A defiler costed AS much as a Land Raider! So maybe soup up a defiler, to make room for a chaos dreadnought, BELIEVE ME when i say that i have seen MANY forums that have dreamed of seeing a chaos dreadnought in Dawn of war.
For, Orks, you Got a WHOLE bunch of models you could put in the game, I remember my friend told me of a flamethrower bike that was able to flame anything in its path, (hostile and friendly at the same time), or you could add one of those grotz Zapp cannons as better artillery leverage.
For Eldar, well heres a unit you could put in, Eldar support weopons platform. Sure it sounds like the brightlance or shuriken cannon, but look again. http://uk.games-workshop.com/eldar/gallery/23/
It could be of some use, if not look around Forgeworld.com. You found something as good as a baneblade, now try to find something good with eldar.
As for Space Marines? hmmm..... there already a powerhouse as it is and they certainly have TOO many vehicle choices. How about some upgrades that can visually change a unit. I've seen librarians and force commanders in Terminator armor, that was cool to see. Its just some thoughts.
In defensive terms, every race felt the same. Even Orks!! I guess its because of the mine field thing. What could be done is that you change the defensive matrix for each race to make them completely different. Just to make them a whole hell lot more unique. Like Space Marines could be able to build Hyperios out of the build list from the servitor, or make a structure that can temperarily make structures invincible. For Chaos, however you can give them some sort of ability to taint enemy units nearby, and give them some different defensive structure so that even though Chaos are practically clones of Space marines, you could make them feel different. Like some sort of structure that stands about the height of a stronghold but can be customized and not upgraded. And another structure can be a flamethrower turret hidden from the enemy that will attack and be revealed when enemy units are within range.
The Eldar, did have some unique stuff, but maybe there defensive structures should reflect more on thier psychic abilities. Maybe some sort of Mind tower that slows down units. or a positive mind tower that help defending eldar. OR you could put in that stasis field wall structure into skirmish mode.
As for Orks?? WELL, Orks has got some unique stuff as it is. But maybe they could use more, I saw in games workshop a missile battery that had a grotz inside the missile ready to ride it to his death. I saw it on this site: http://www.forgeworld.co.uk/acatalog/QUATERMASTERS_STORE_ORKS_21.html
Its pretty cool. What this thing should do is that you could build one but when used its good as gone because lets face it, the bloody dude is launched to his death( a limit as to how many you have of this structure should balance it).
Anyways, I also suggest that you add SUPER unique terrain for each race maybe two different worlds for each race. You already did that for imperial guard. Planet tartarus and the upcoming Valhalla worlds(i think). But what you could do is add terrain to represent each race. You already got, the tainted worlds of Chaos, that always kicks butt. But how about a tainted temple city for Chaos? Not just some planet tartarus with Chaos marks on it but a completely new temple city that was made completely from Chaos. As for eldar, well they are a half dead race right? Why not feature some of their half dead city? THAT would be SOOO awsome to see. As for Orks, A huge giant Junkyard city would be cool. And Space Marines? OOOHHH there tricky, since alot of things look like they go for SM but i guess SM training grounds would be nice to see.
I saw that you are adding new terrain stuff as well, THAT IS UNDENIABLY one of the bigger improvements in Dawn of War. But terrain manipulation would be better if civilian buildings could be ripped apart from artillery fire.
These are just suggestions, but seeing some of this stuff worked into the game would feel ALOT more like an expansion. If you guys at relic read this i would be grateful and really appreciate it. Thanx!
sypher_diaz
7th Aug 05, 3:04 PM
Lobby section:
i like the idea of a friends list. But rather than just being able to see whether they are playing a game or not, id like to be able to press a button and only see the messages typed by them. i dont wana have to come out of the game n use messenger. n that would mean i didnt have to strain myself looking for their messages among the "join 3v3 im a tard, join 3v3 im a tard" over n over n over messages
someone else mentioned an end of game lobby, which i thought was a good idea.
Experience:
another idea i like, which would mean that saving a squad from death is worth while. like in total annihilation, their accuracy could be improved slightly. Not necissarily based on number of kills, but maybe based on time in combat.
i also liked the idea of putting a cap on some of the units in game. so you cant just send out 10 defilers, or 14 scout squads.
on the whole tho, an awesome game
Zzarchov
7th Aug 05, 8:33 PM
How about in a team game when a player drops, rather than having all his units dissappear, switching it to AI.
I hate it when you're in an intense game, then one of the players suddenly drops, and you go from a close match, to losing a huge portion of your force and being swamped with no chance to do anything but be swarmed.
tyranidsrule
7th Aug 05, 11:59 PM
hope they'd be able to fix the game-cd problem. if WA runs with the new expansion cd and you wear it out... as with the old DoW were it has 3 cds and yet you can only play with the disc 1. would love to see a "secret army" in the expansion. wherein you have to do certain conditions before you could be able to play them.
Grey Knights would be nice too since DoW already has SM models. A little mod would turn them into pole-arm wielding terrors from the army of man. ;)
TrueTheReaper
8th Aug 05, 11:55 AM
Make full gretchin squads able to capture points.
BERSERK3R
8th Aug 05, 12:01 PM
I'd like to have some filter options in the ingame serverbrowser.
It would be very handy if you want to play on a server with, a sertain map, max players, ping, etc. so you don't have to look through all the servers.
Also you can't sort by ping, map, max players, and I'd like that to be changed also.
peturabo
9th Aug 05, 10:58 PM
A fantastic idea by haxxor
Make eldar FoF only last so long & make need a recharge time =)
Pet
sypher_diaz
10th Aug 05, 3:19 AM
i thought that using the pop cap requirements of a unit the way in which to measure how many you can fit into a troop transport. So say a rhino can carry troops of a value up to 2 pop cap. they can take either one SM squad, or 2 scout squads, or 2 servitors. i just find it really annoying that you can fit 10 tac marines in, but only one servitor.
same for all races, so IG could say fit 3 imperial guard squads, or 1 ogryn squad ect
i think it would just make the transport units more realistic.
the only problem here would be the orks, where there squads are so huge that it would be tough to do.
Doublehex
10th Aug 05, 6:25 AM
I've began to notice that the DoW ME seems to be designed more for Multiplayer maps than anything. I mean. take Warcraft III for example - it was designed for both, and gave us a wide range of features that helped single player map designers (like me) make campaigns. I think it would be great if Relic implemented some of the following:
Import Manager - In the WE, you were able to import skin, model files, and music. As far as I know, ME has no 'easy' way to do this, and an import manager would make this much easiar.
Army Skins - Allow us to set a player to a certain army skin that is located on the computer. I worked long and hard with the army painter for a skin I wanted my army to use in my campaign, and I was soreley dissapointed that Relic did not implement this.
Change Loading Screens - In the Scenario Properites window, give us another tab for the Loading Screen. Here, we can select from either Relic supplied loading screens for all the DoW and upcoming WA missons and all of the Multiplayer loading screens. Or, if we so desire, we can set it to random.
Unit Editor - Allow us the ability to change all units, buildings, and NPC properties, such as name, damage, and armor, for example. See Warcraft III's WE for an example. Also, this includes Strategic Points, Crtitical Points, and Relics.
World Editor Styled Trigger System! - Now look. not EVREYONE in the Dawn of War mapping community knows coding. That includes me as well, and it would make crafting campaigns alot easiar if you replaced the coding with triggers, or perhaps had both.
Well, I think that is evreything I want for the Misson Editor. Now, I can only hope that Relic will listen.
Grunt
10th Aug 05, 10:36 AM
- When starting a server have an option to keep people with a certain win/lose ratio out. ie. Host chooses win/lose ratio from a drop down list and and anyone under that wont be permitted to enter.
- When a player doesnt have a map it will be auto-downloaded while waiting for players to join. Blizzard has this system in place and makes life so much easier.
- Bunkers for troops
- Have an entrenched option for infantry where they will fortify their position a bit better
- If they implement the ability for tanks to run over troops then let servitor units build barricades to slow the tanks down (red faction style: barbed wire fences, walls, sandbags; that sort of thing), giving the infantry a chance... i foresee people just running down entire armies with a single tank
Pokey ork
11th Aug 05, 4:53 PM
I would like to suggest fixing the lobby system. iv just being on Segmentum solar and the amount of racism,spam, and other horrible contents is i think inexcusable. Relic/THQ you should really consider allowing people to possibly create their own private channels [like battle.net] or when they enter they dont have to be in the chat lobby.
I love DOW i really do but i swear im getting cheesed of by the amount of spam in the lobby. The people on This forum are one of the best community iv seen but unfortunately hardly any of them are on most of the time probably because of the lobby spam.
Another thing you could implement is when someone is hosting a game in one chat room it appears in all the others. this would make things a bit easier [i think]. But consider on the amount of spamming in the lobby. It is disgraceful on the racism etc as iv mentioned above and its sickening on how some people could say some of that stuff.
Relic please fix the chat lobby. either do something to cancel the all caps lock/swearing thing [implement something like in age of mythology where the swear words dont come up.] And of course have some temporary moderators online to MUTE someone or mute someone for a full 20 minutes!
This may sound harsh but with the amount of spam really its got to stop. If they spam dont make it 5 minutes make it 20 or 10.
It is not possibly anymore to get a decent conversation in the chat lobby.
My suggestion is just of cosmetically nature. Maybe it has been mentioned already, but I just want to make sure.
Could you maybe change the "Crux Terminatus Honor Badge" into a 3D modeled Badge? I never liked the fact that it was just a skin.
http://img.photobucket.com/albums/v385/Dusk/CruxTerminatusHonorBadge.jpg
tyranidsrule
13th Aug 05, 11:16 PM
since super-heavies are in the game already... would it be possible to add "knights"? Bigger than a walker but smaller than the smallest titan. :) It'd be better than all those people asking to actually implement titans in the game.
rhyalt
14th Aug 05, 6:47 AM
The current method of choosing start locations is ridiculous.
Make the game like other RTS games that allow you to choose which start location each player uses!!!!!
the fixed and random system in place atm sucks big time. Who wants to play on large maps when the bloody ai start right next to you by default......
ElPaco
15th Aug 05, 10:32 AM
I think that for the imperial guard and there bunkers that when a bunker is destroyed the guys inside shouldnt come out all ok like have a 10% chance that when the bunker is destroyed a peice of debrie falls on some guys and kills him or damages him or something because I always thought that it was unrealistic to have some guys in a bunker that just callapsed and everyone is ok.
Scarlet_Pimp
15th Aug 05, 1:48 PM
i want to suggest a slight improvement for the HQ units which, I dont think will affect game play much but would be cool to have.
Have a close combat varient and a ranged varient of scouts, guardians, cultists and ork boys. IE you can choose to have either scouts with bolters or build scouts with knife and bolt pistol.
Guardians just have normal squad or storm squad.
Cultists have las pistols and knives or lasguns.
Orks just move shoota boys to the hq. The diffrence in the troops would be just ranged varient would be slightly better ranged and close combat varient would be better in CC. Maybe have diffrent upgrades for them as well. Just so that you have more options at very early game you could use pistol and knife scout to tie up a unit while ranged scout shoots into the fight. same with other units.
JunkyMonkey
16th Aug 05, 2:49 AM
Allow the Chaos lord to be upgraded to a Daemon Prince ( might need decrease in health and damage tho :P)
Also reskin the landspeeder, so it's not so bland/mono-coloured and allow it to be upgraded in classes like the War Trakks (ie Typhoon, Tornado classes)
tyranidsrule
16th Aug 05, 6:15 AM
i 2nd that! a daemon prince could be an alternative for a blood-thirster. it's in the game already but as and NPC. so you guys don't have to do much just put some parametrs for it so it can also be playable.
ElPaco
17th Aug 05, 10:21 AM
for the chaos armies the different cults should look different from the normal chaos marine, and what I mean is that if u are using the world eaters color scheme the marines should look like followers of khorne instead of just color and for the death guard the space marines shoudl be changed to plague marines and so on. oh and make sure to put in the thousand sons so u have all 4 cults.
fuggles
18th Aug 05, 6:04 AM
Why are there no anti-heavyinf turrets? wouldn't take a lot of work to model a plasma turret
Akira
18th Aug 05, 6:21 PM
1st off ewww lmao , 2nd this dropper problem really needs to be sorted out , 3 games in a row tonight my team mates dropped for no reason , and i'm left with either the option to drop myself (lame) or get butt f***ed (hardly fair) please, please implement some way to replace dropped players with A.I
Kelvaris
18th Aug 05, 9:17 PM
You shoud be able to distuinguis forces by color on the mini map. If theres an option I haven't seen it. So if there is an option move it to a better spot :)
Cpt.Tycho
20th Aug 05, 11:51 AM
or make that what players can do in HW2-give other players ure units
treeboy
20th Aug 05, 2:18 PM
I’d like to see the ability to dedicate your chaos stronghold to a chaos god in tier 2 or three; this could dictate what special troops and daemons you can use. So for example if you dedicate yourself to khorne you could use bloodthirsters, berserkers and bloodletters, but none of the other god units. This would be an irreversible process and (obviously you can only dedicate your army to one god)
I would also like to see chaos dreadnoughts as they would be an interesting unit and would give chaos players a reason not to use tons of defilers.
for space marines i would like to see vetaran squads, they could have abilities researched for them like enhanced senses (improved vision range) tank hunters (bonus against armour penetration) and things like that.
BeserkWraithlor
20th Aug 05, 5:52 PM
The wartrakk to be half infantry and vehicle, why? I got 4 marine squads meleeling wartrakks and the driver does not have blood or pain movements. Chaos needs more vehicles defiler is boring and too much people use them.
Gorechild
21st Aug 05, 12:56 PM
Look before anyone starts thinking..
"oh god not another one" just hear me out..
Ok the idea is of large scale but would be extremely kool and i think THQ and Relic should seriously consider it.. But if not we have the chane to do something..
Full NECROMUNDA makeover
This would include : modelling the few Necromunda races and having some industrial type mapping done..
Obviously the details per race can be discussed at the forum.. Which is made but i want to knwo of interest before i link it..
I cant mod personally but i can handle other stuff liek graphcis details..
Anyone interested just lemme know via PM
Thanks
Akira
21st Aug 05, 2:53 PM
i'm confused it that a suggestion? or are you saying you want to make a mod , if so then wrong thread and just so my post isnt suggestion-less : i think it would be good if the different game sectors had some kind of difference between them be it language , age or maybe even just the kind of maps you could play there
Gorechild
21st Aug 05, 2:57 PM
Well its a suggestion but a serious one..
Id love to see it modded and i msure im not the only one..
So yea i guess i want a mod made.. if i can find the right peope lwilling to help..
I think it worth a try n a good projekt =)
Nurizeko
22nd Aug 05, 9:15 AM
When imperial sanctioned psykers "break" morale wise, you should be able to cast the greater daemon on them :D
Edit: Also, keep the IG generals melee weapons, he looks like a awsome kinda wolverine from x-men except he looks like he's got money and power and awesomeness frothing from his ace form. :bow2:
tyranidsrule
24th Aug 05, 5:16 AM
someone once mentioned an army builder... to make it easier (at first), why not make it a builder for commander units. something to make it more personalized. :heyhey: you can choose which weapons, suit of armour, sex, etc.
Trepid
24th Aug 05, 8:45 PM
sorry that this post is a little late, i've been busy and kept on forgetting, so if you can implament this, i think EVERYBODY would benefit.....during online playing, you should be able to sort games not only by name, but by map, players(observers?) etc. so you can FIND what you are looking for....none of this kasyur luten crap....
Killer Of Many
25th Aug 05, 2:22 AM
Well from the preview and the video it looks like imp only get 8-10 in a squad.... i think they atleast need 15-18, like they did in dow
D-coy
25th Aug 05, 9:09 AM
It would be great if you could use abilities on units by clicking on their portraits in the interface (a'la WC3 and many others). Cheers, D-coy :salute:
wardown
26th Aug 05, 12:52 AM
i have not went through all those suggestions, so if it's already mentioned, excuse me here.
-------------
*** 1
one of the important excite element for a great game like Down of War/Winter Assult is the sound of gun shots, especially for the machine gun that plays important role in the game.
PLS turn down the laser sound volume and increase the Machine Gun sound volume, and, it's better to increase the feel of "metal punch", otherwise it just too soft.
you want to talk about explosion? this is it!!!!
---------------
*** 2
i have not installed all those patches yet (i just played the game 2 days ago, it's amazing...), so i don;t know if it's been addressed.
it's better NOT to make the "parking space" of ALL heavy tank or "single steel soidler" too big, otherwise it's hard to make them standing a line or the way player want it to be, those issues belong to the catagory of "path finding" or "place to put" something..., one word, make it easier.
Hocha
26th Aug 05, 10:03 AM
DoW needs to allow for replay hosting online, where other people can watch replays with you.
Lots of times, I've wanted to host a replay online, but as far as I can see, there doesn't seem to be a way to do it. Am I missing something?
Otherwise, this would be an awesome feature to include in with the next patch or whenever. Starcraft has this feature, and I have to admit, it's really awesome. This'd be invaluable for going over team strategies or just for watching with a friend when you've played DoW to death online and are too tired to play anymore but don't wanna stop DoWing. ;)
mecha_manic
26th Aug 05, 10:20 AM
in my opinion, in winter assult the chaplain should be made the space marines teir 1 commander and the force commander should be made teir 3 as they are far more powerful than other teir 1 commanders. i hope someone takes this into consideration
mecha_manic
Shadowhand
26th Aug 05, 1:35 PM
Ive seen a few threads with various ideas on how to make chaos individual god friendly, but heres mine
make each mark researchable from a balanced location, I feel tier 2 of the stronghold seems about right, and each mark would have a couple army-wide effects for each unit.
Khorne= more assult damage
nurgle= more health
Slannesh= more moral
Tzeentch= more armor? (this is a tough one without giving everything abilities)
from there on, CSM units could have new upgrades available.
khorne= close combat weapons (power weapons?)
nurgle= disease effect? or plague swords or whatever
Slannesh= noise marine weapons
Tzeentch= tempted to say that the aspiring champion would get a minor chaos power or something, but maybe that would be too strong. someone else suggested they get a cool ranged attack
just wanted to throw that out there, and see what other peoples ideas might be as well
Wrapper
27th Aug 05, 8:35 PM
a couple of easy to implement things:
-- Allow commander units to join jump-pack squads. E.g., Force Commander could join assault marines. It would make sense since FC is melee-oriented anyways and assault marines would be great for soaking damage so FC stays alive a little longer. And while FC is attached to assault marines, disable jump option for them.
-- When someone drops, leave their buildings intact and give player an option to finish it up. This would encourage drop-friendly behavior. Now I have to sit there in a clearly lost game and stage hopeless "attacks" just so the other guy can smash it all (which is fun and which is why I don't like when folks drop in automatch)
Thanks Relic!
Swede
29th Aug 05, 11:33 AM
I have two suggestions for a comming WH40k expansion. I know it might be late for the comming one, but here it comes anyway.
Voices
=====
It would be nice if the dev team could change the workers voices of the chaos forces (heretic?) and what they are saying. They are just to enoying to listen at. It was fun the first two times but not after that. So change their voice please.
Resource llimitations
===================
It would also be great if each resource strategy point had a limited no of resources instead of eternal (however not to limited as in Warcraft), so you must do some tactical desicions from time to time (when to move on).
Example (picked these numbers from the air):
Strategic Points = 5k
Critical locations = 7k
Relic = 10k
Plasma generator = 3k
Thermo Plasma generator = 5k
When a resource is drained it can give you just 50% resources (because of slag fragments) of what it use to do.
With this some resources become more interresting to battle about and during certain period of time some are much more valuable than others.
fud25
30th Aug 05, 12:05 AM
Having an Army Painter for DoW is really a bonus, although limited.
It would be great to be able to add some props and garb and be able to change the physical 3D mesh parts with other modified parts so you could create your own unique marines.
Same goes with the heros. I would like to see a Force Commander with long white bushy hair and a matching beard. I would like to design my own commander for my chapter.
Customization is a big seller. The more you can customize your chapters, the more interest you'll retain.
Like i once said, charred corpses for units that have died from flamer/inferno cannon.
Blackmain
30th Aug 05, 7:42 PM
General Ideas for DOW 2
I pretty sure some of you have played Rome Total War. Well I got some of my idea from that game. Ok it starts off in a corner of the galaxy with every race or which ever races Relic wants. You pick a faction (For example the imperial guard). You start off with a small army and your own planets. Right now you are in an overhead view of your planets and you can build buildings on the planets to produce more money, troops, ships and planet defenses. There are also planets that you colonize and each planet has a value of ore, food, and habitability. Ore is for making weapons and things that need ore. Food is for increasing population and happiness. Habitability is for the amount of money it will cost to live there. Ok from the overhead view you build your empire.
Somthings wrong and it won't let me post the whole idea in one or two. So I am going to try to post it in smaller parts
For battles happen when ships meet in space (homeworld) and/or when your troops and enemy troops are on the small planet. Now when you battle the map zooms in becomes a RTS. Now Relic can either have it where you can only use the troops you brought. You can also send for reinforcements by moving another army onto the same planet. Or relic could do it the way they have their games now with buildings and what not. For the second option Relic can start you out with the army you brought and then you build buildings to reinforce them.
Now for each race there are missions. For example if I was the Imperial Guard one of my missions would be to capture a certain planet because of its religious, strategic, or historical value. These could be like a story line or just random missions (whatever relic wants). Now doing these missions would give you special reward like a food bonus in the region or a hero (For example Ibam Gaunt). Then you win the game if you meet certain mission objectives, capture everything, and/or complete all storyline and/or random missions.
Now of course Imperial Guard and Space Marines are allies but the Marines can turn into Chaos or stuff like that. Another example would be the Eldar and Marines working together to take a Chaos planet.
If you guys like this idea I can continue to muse on it and hopefully pull some more stuff together. I know I drew alot from Rome Total War but I think I can change alot of things around. That’s all for now. Please get back to me on this.
Akira
30th Aug 05, 10:38 PM
But how would you engage other players? Or would this be a offline game , because if it were online we might have to shell out the big bucks for servers to keep it running but if it worked you could have possibly just given birth to the MMORTS
Akira's suggestion of the week : How about some more defences , perhaps stationary artillery , tank traps(a barrier to stop tanks from passing by) barbed wire (slows and damages infantry) etc. it might encourage less turret abuse (tho it is minimal anyway) and what about implementing a forcefield or equivilent for the races
DOW2 should be bit like Final Liberation. Like you claim territory by territory, you can leave troops to defend or take em to the next battle. Veterancy should be implemented aswell.
n my opinion, in winter assult the chaplain should be made the space marines teir 1 commander and the force commander should be made teir 3 as they are far more powerful than other teir 1 commanders. i hope someone takes this into consideration
Actually, the FC is not the strongest tier 1 hero. Mek and Lord have better damage values than him and the farseer can mind war + psykestorm him to oblivion.
Where as chaplain (most possibly) cannot break and makes your already high morale SM troops even harder to break.
LoRd KoRn
31st Aug 05, 2:20 PM
Defilers should take more cap, be more expensive, do less ranged damage, do more CC damage. CC should be the main way to fight for a Defiler since they have the biggest melee weapons in the game. Shooting should be a tactical choice and usefull on its way to CC. It is rediculous the biggest walker with obvious CC weapons loses against all others eventho Chaos is a more CC orientated race (atleast should be like it). At the moment its a totally overpowered tank (not walker).
tyranidsrule
31st Aug 05, 5:19 PM
it would be nice to have an alternate unit, even if its for the major characters of the armies for a start. what ever happened to the blood ravens story line?
Blackmain
31st Aug 05, 9:30 PM
For online games you can keep it the way it is. As for the online games with the planets. There would be no turns and it would all happen in real time. For 1v1's the Overhead view would pause and you would go into the battle. For 2v2's and what not I'm not to sure about. There are a couple of ways to do this.
Have the 2 players battle leaving the Comp to play for them. You would set it so it would build economic stuff, military, ect. You could also que things and Have a master list that of stuff to build. So when the planets que runs out the comp will do the master list. Also people can't attack you when you are in battle. You could also have the comp battle for you. So when someone attacks you, you can have the comp fight for you and attack them. Relic could also have
it so that you cna only have players(same team) vs comps. So when people go into battle there is a little message box that tells you what your teammates are doing and whats happening outside the battle.
This is a hard topic so if you have any ideas please share
Also the planet map could just be for single player.
CrazyEben
1st Sep 05, 5:44 AM
Quote:
"what ever happened to the blood ravens story line?"
Yes, it would be nice to learn what happened to them. I feel the need to echo the multitudes of people who say that every race should get their own campaign (though it's probably a little late for that now).
Also, someone above mentioned the idea of having various bonuses for people who follow certain patron gods of Chaos. Why not have this feature for everyone - there are certainly enough factions of each race (questionable for Orks) to warrant this. I remember it was implemented in the original Command and Conquer: Red Alert with interesting effect.
The story of the Blood Ravens is being continued in the Novel sequel: Dawn of War: Asencion. It's supposed to be coming out this weekend.
Anyway, more suggestions:
Graphics/visuals:
More fluid basic infantry kill animations. As much as I like them, I find the "Fatality" effect before them a little fake.
Selectable or customizable patterns to go with the color schemes.
Destructable Environments.
Weapon(type)-specific death animations from shooting. Space Maines seem to love hamming up their own deaths.
Gameplay
Sub-races. Yeah, it's kind of taken from Red Alert II and the Warcraft III campaign. Let each race have sub-tech trees(either chosen at the start of the game, or developed during the battles) that cause slight variations to the overall army. Such as being able to choose a mark of Chaos for Chaos armies, and use the appriopriate daemons and units, specific Craftworlds, or some of the non-codex and Index Astartes chapters of Space Marines.
Make some armies completely different than others. For example, a Tyranid army would have very few buildings, and would gain tech tree advancements through long-term survival and the aquisition of biomass(i.e.: killing enemy units). This would start by taking out induvidual units in hit-and-run attacks, and of course, culminate in a sweeping tide of chitinous death. Chaos armies could collect souls(either of characters from Vet Sergants on up, or a chance of taking a soul for each kill in close combat), which can be given up to the Dark Gods in exchange for different gifts, like Armory Upgrades and Daemon Summoning.
Better use of buildings and cover.
[CSM]PAINKILL
2nd Sep 05, 5:48 PM
Had one cruical idea that would stop alot of annoyence ive found, since its mainly about battleline/front combat than it is of the (hated by me) base building aspect of the game, then what would be great is if possible in the future that a few things are included:
1: Army stays alive after base destruction, such as the Commander/s hold their force together if the main base has been destroyed, would stop alot of attempted (rush to destroy the base to destroy player) motives, not that turning the win condition 'destroy HQ' would get nullified by it mind you, or even more it could be that the army/horde/force stays to fight only due to their leader's presence.
2: Able to move infantry units through woods and hills, perhaps it would add more strats and tacs, having units ambush forces from the woods/jungle or even from on hills and mountains, or possible to run down at them giving the units running down the hill and charge into combat speed increase. Stuff like that.
BeserkWraithlor
4th Sep 05, 6:57 PM
In fluff, Bolters are mini-rocket launchers so i think marines should have an upgrade to make bolters do splash damage but they do not knockback.
When A long ranged unit like fire prism or scout (sniper) shoots an enemy from afar the unit Will NOT be revealed.
Make Melee units have "Stun" so that ranged "dancers" will not be annoying as it is.
If Fire Dragons have Melta Bombs than Warp Spiders should NOT have Haywire Bombs but some other ability.
Relic Will Make ALOT of ca$h so that they can make a sequel! :)
Obtuse
6th Sep 05, 12:30 PM
Make the kick button ask for confirmation or move it somewhere it can't be accidentally clicked!
Unsticking to make room for patch 1.4-related info threads. Will reattach after 1.4 release.
Demonhorde
6th Sep 05, 6:19 PM
upgrades upgrades and more upgrades! :D can't belive people dont ask for these... all we know now is that we have more units :P but we dont know what techs are added in teh upgrade department do we?
Mordach
7th Sep 05, 2:36 AM
In multiplayer games, when people are defeated or drop, automatically give the rest of that player's resources to his/hers teammate(s), equal amounts to each. Odd numbers = round down. (If this is too game-turning, maybe half the amount of that player's Resource can be given instead of all of it.)
This will give the remaining player(s) a slight chance to surive a bit longer against a superior foe.
Example: 3v3 game - P1, P2 and P3 vs P4, P5 and P6
P1 drops early game due to connection problems, but his 630 Req are split between P2 and P3, 315 each, giving them a slight chance to catch up.
Later that game, P2 and P3 are able to defeat P5, so P5's 467 Req and 129 Power are split between P4 and P6, giving them 233 Req and 64 Power each.
This could ensure tight battles even though a teammate drops (accidentally OR on purpose).
Jack_Ultra
10th Sep 05, 5:11 AM
no way am i going through 42 pages :jaw:
Some vehicles could do mellee damage, like the ork captured Lemunruss and its spikey bullbar, the wartrak and its spikes, the wartrukk, chaos rhinoe and pred etc. Heck they did it in C&C why not in this even more advanced game and its engine.
Perhaps a 'special ability' like run down or charge, to enable the mellee attack. This (or just a normal mellee attack) could knock squads back or off their feet.
I looked at the gameplay movies of Winter Assault on Gamespot. And still saw the 6 limit product ques. I'm sure you would all agree it would be nice if they were extended to at least 9, or a scrollable, increase in size as you go area. From what i have seen there should be enough room for 3 more sections in the product que, directly underneath it. As of now it is just filled with a little picture like bolted metal etc.
Jack
Wrapper
10th Sep 05, 6:31 AM
Please please
-- Add ability to split a squad if allowed by current pop cap. E.g., I forgot to turn off overwatch on a slugga squad and that squad grows to 16. Now I don't want a slugga squad that big. Let me press some button to split this squad of 16 to two squads of 8 (and then further split these two of 8 to four of 4). The benefits are obvious, such as a) don't have to delete that big squad to replace it with smaller squads; b) more heavy weapon slots available; c) more leaders available.
-- Add ability to delete one member of a squad at a time instead of deleting the entire squad. Note: squad leader and attached commander unit should be the last ones in this delete sequence.
-- Add ability to change heavy weapons on the go. Yes I do want to drop those big shootas to replace them with rokkits as long as I am willing to pay for that, and vice versa and again and again thank you very much.
wolvesrdogs
10th Sep 05, 7:20 AM
SQUAD POSITIONS
I was wondering if Relic might make it so that you can change your squads into different positions, like in age of empires 2, so u could kind like make your squad to line up in a long line to pound in bullets, come together in melee, or spread apart to avoid splash attacks etc. Maybe even box formations for orcs and stuff, what you reckon? Some people say orcs to dumb to use this but i reckon for races like IG and Space marines would be very useful as they would be able to get into better firing positions etc, and when charing could use boxformation to protect heros etc.
Mr. Relic
10th Sep 05, 9:32 AM
Buff Obliterator plasma and lascannon damage please. Compared to regular CSM squads with either (I mean ML as the lascannon CSM variant), they plain suck0rz :notadd:
I mean 200 damage points average for 8 Obliterators (this is lascannon versus buildings)? That's just not enough for a 4 cap (and only 4 max per squad!) tier 3 unit. 1.4. only seems to make things worse. I hope in the next update Obliterators will become useful.
Akira
11th Sep 05, 1:41 PM
the option to turn ranked games on/off in normal games as well as automatch , so the stat whores dnt cry when they lose :joy:
Razor436
12th Sep 05, 12:48 PM
I am not sure where to post suggestions so plz be nice
To be noted, I am strictly a SM player. When i am making a suggestion for all races, i will just talk about SM as the example since i am most familiar with them.
1. I'd like to see Speeders and Hellfires more often and in greater numbers in the game. To increase the use of hellfires, their power cost should be reduced to (150-200). An idea to increase the importance of these two units (as well as comparable units of other races) is to split the game into 4 parts rather than 3 tiers:
part1 = tier1, part2 = tier2 minus the plasma+missiles launchers for squads and the dreadnaught, part3 = tier2 with everything included, and part4 = tier3. Splitting part2 from part3 can be done by something to research, or more building requirements.
In this way, speeders will be highly valued since they will not have to fear missiles from squads. Also, hellfires will become important b/c they will be the best way to kill speeders with their missiles.
2.I'd like to see CC units and CC in general play a more important role in the game.
An idea is to give units meant for CC a new armor type: CCarmor, which takes reduced damage from heavy weapons except flamers (and if possible, when a squad is in CC, the flamers in that squad shouldnt enter CC). This way, CC units can be more effective in combat, and flamers will be built more as an anti-cc weapon.
An idea for Orcs is to give individual CC squads a significant damage bonus if the number of members in a squad is above a certain amount. eg: if a 15capacity CC squad has at least 10 members, the squad members do +25%damage.
3. What irritates me the most in this game is when a hero (or a squad) falls on his ass and spends 2 seconds getting back up after getting hit by a missile, while being attacked by bolter fire. I specifically have the missile SM squads in mind (rather than vehicles). I think that generally missiles should not "stun" or "scatter" heroes and squads. They should be meant for damaging buildings and vehicles.
Taking away the "scattering" power of missiles can help CC squads get close to CC squads.
4. I would really like to see a race's unique units (with the orc one in mind) more often in games. How about if a player was granted their unique unit for free as soon as they reach tier3. I understand the unique units are not comparale (some are stronger than others), but at that point in the game, players should have enough vehicles/missile squads to stand up to unique units.
5. It would be nice if bolter/missile turrets (not LP) should get more hitpoints, they die too quickly. (of course im talking about the other defenxes of other races)
6. What if mines worked only vs. vehicles and did heavy damage to them? maybe we'd see more mines in late games?
Akira
12th Sep 05, 2:45 PM
So if i shot missile at you Razor or rather in your vicinity , would you not get knocked back or killed? I think missile squads should have the option of missile type frag for infantry and krak for vehicles/buildings , but frag takes a while to recharge as it's not the weapons primary function
Razor436
12th Sep 05, 3:48 PM
To Akira:
What I am saying is that, although the "knock back" is realistic, I am annoyed when I
see missile squads owning squads and heros by taking advantage of the knock back.
IMO, missile infantry should strictly be to counter vehicles and buildings.
Big_Al
12th Sep 05, 6:47 PM
To help Deamons to be more tier 2 viable, I think the armor vunerability of plasma and HB be switched, this would make horrors more cost effective vs plasma marines and PSM would be great units (flamers or whirlwinds would be needed in tier 2+). This helps offset the chaos lack of deamons and unique strats. I appologize if this has been suggested before but I can't look through every single suggestion atm.
hybris
12th Sep 05, 6:54 PM
Revert channels back to beta
Remove all the current channels, that doesn't have any real meaning, and turn them back to the way they were during the Beta.
Which basically is a "Beginners" channel, an "Intermediate" channel and an "Advanced" channel.
That way it becomes MUCH easier for beginners to find games within their own skill level, and for "advanced" players to arrange games without risking to be teamed up with utter noobs.
As it is now, almost all games has to have either "noobs", "no noobs", "only good players", "skilled players only" etc in its title, wasting a lot of space, but foremost - to no real use at all, since new players either doesn't understand the terminology or just dives right into the first best game they can find.
If the channels were divided the way they were during Beta, this problem could be reduced to a minimum.
It would also give a good reason for all players NOT to gang up in Segmentum Solar all at once, just because it's the largest channel.
Techpriest
Techpriest could act as a squad, like the gretchin. In the beginning you could build standard servitors which help the techpriest by making the building faster. On tier 2 you can have either gun- or combatservitors attached to your TP. Gunservitors use heavyweapons and combatservitors exel in CC.
Gun- and combat servitors do not affect the building speed.
a TP can have maximum of 4 servitors.
Pegasi
14th Sep 05, 1:03 PM
1)
Ctrl Grouping gives out, if I put a 4 man CSM squad in control group 1, and those speicific 4 get killed I have to recreate the Group, reguardless of the reinforcements, that seems to happen with all my Chaos squads. (the control grouping only seems to mark the individual units in the squad and not the "enity" of the squad)
2)
Units ignore commands if attacked, (ie if I say squad 1 retreat to this location, he will move to that location, but if attacked ranged or melee, that squad will engage FULLY, while perfroming a prievious move order.
3)
I notice that a CSM squad that is told to engage another unit SOME of the men in the squad will not move with the others, and will appear to do thier own thing, then eventually come back to the bulk of the squad. (for example, I had a CSM squad that was moving to a location that I specified, but 3 of the squad memebers seperated, stoped, and began to fire on a passing unit BEFORE meeting up with the rest of the squad members) it gave the illusion that i had 2 small CSM squads.
It really made things chaotic, but at times that is good if your are sharp, you can capitalize on that random nature if you watch closely.
But the 2nd point i made above has lost me games, its when the ENTIRE squad, not the INDIVIDUAL members do not obey commands. Although in Point 3 I made "I LIKE" some of the individual members breaking away to a point
Indivdual members are chaotic, but not individual squads when responding to commands.
I know trying to balance that concept out would be mathematically "consuming" to plan and test, but would create really a Chaotic play style for chaos.
Im not sure if Point 3 is actually a bug or planned, I hope it was planned, and I perfer it that way...
Pratticus
The Rack
14th Sep 05, 1:40 PM
Suggestion: Keep up the good work.
Elaboration: I'm a hardcore gamer for sure, but RTS always eluded me... I got into it too late, and never really found my footing... had plenty of everything else to play, anyway. Therefore, I always sucked at them... like, really bad... really REALLY bad. How bad? Bad enough that I managed to lose a Ground Control 2 mission twice in a row... one of the TUTORIAL missions... yeah, that bad. SHUT UP!
*ahem*
So, I have no faith in developers when it comes to WH40k, and for good goddamn reason, I must say. So when I first heard of Dawn of War's coming, my natural reaction was "It'll suck... oh, lemme guess, it's a... FPS w/ squad-based dynamics, but instead of space marines, it's cowboys, and instead of Orks, it's demons on Mars... NO, zombies... must be zombies!". But no... it's Relic... it's RTS. "Hmmm... well, considering how much I rot at RTS, that's a damn shame, but it's certainly reasonable. So what's the deal... just SM vs... wtf is this Tau business, anyway?" (what can I say... I'm old-school). Four races: SM, Eldar, Chaos, Orks... int'resting... and you can play all 4? Shut up!
Now, I've been burned by a good demo before, but two in recent memory grabbed me by the hoohaw, dug their nails in and said "Boy... yer comin' with ME!", those two being UT2k4... and Dawn of War. The intro movie is a valid substitute for sex- there, I said it. Then there's the game itself... OMG, STFU!
First of all, one of the RTS hurdles that always tripped me up was all the bloody gatherers (THANK YOU #1). Another was the large number of units involved, which (thanks to squads) is much more manageable in DoW (THANK YOU #2). Gameplay aside, what totally rocks, is that you completely captured the WH40k-verse in form (THANK YOU #3) and function (THANK YOU #4). Cinematic battles, tactical gameplay w/ ease of use, multiple playable factions, loads of skirmish maps, mod tools, difficulty settings I can work with, and a story that does the WH40k brand justice! What more can a man ask? Well... BESIDES Tyranids, that is. ;)
That demo earned my money up front- for the game, and any expansion you put out. I do have one gripe... where the hell were you 14 years ago!?! :) Yessir, I've been waiting for THIS game for about 14 years, but I guess it's better late than never. Because of Dawn of War, I've conquered my final frontier (RTS)... never would have tried without it. Few games achieve such perfection on all fronts: Gameplay, Graphics, Art, AI, Sound/Music, Story; it's a total package. Speaking as a former avault.com reviewer, RTS noobalier, WH40k vet, and hardcore gamer, I give Dawn of War a roxorz/5. Can't wait for Monday, though sadly, I feel a *cough* cold coming on, which may cause me to miss work Tuesday. ;)
LOVE YOU GUYS! SERIOUSLY! CALL ME! I THINK I LEFT MY TOOTHBRUSH AT YOUR APARTMENT!
-The Rack
jeantend
16th Sep 05, 1:14 PM
when capturing a point, it should be undecaping 1s so we can build the LP
actually the LP block modification is a good thing ! it cancel LP abuse and make the game more dynamic
BUT
in urly harass, when a scout is waiting near the point we are capturing and decap it befor we can micro to build the LP, i think their is a problem...
THE SOLUTION is really simple
after we finish capturing a point, this point should be impossible to decap for the ennemy during 1 second so we can have the time to put the LP on
come here to discuss about it (http://forums.relicnews.com/showthread.php?t=72974)
D-coy
16th Sep 05, 2:20 PM
Recently, I came up with an idea, which IMO would make horrors lot more useful for Chaos.
Nobody likes that you can't reinforce Horrors. I don't think it's fluffy or that it would be easy to do, it's just an idea: make horrors reinforcable up to, say, 10-15 members when they brake.
You would only be able to reinforce them for the time they're broken. This would give the low-moraled (?) Chaos a chance to use moral breaker weapons to their advantage.
Imagine that you go into artillery fire with 3 Horror squads, you make them brake and then you go away and you return with 40-45 Horrors. I think it would be lot more useful in late game, and would make Horrors great to use.
Then if that sounds OP-ed just make them cap3 and boost their build time (althought I prefer the first idea). And maybe you could make a Boss Horror or something in the squad as a leader, which would give a morale boost/immunity?
And you would only be able to reinforce when the Boss is in the squad instead of when they break.
And if the 10-15 members per squad is a bit harsh then just come up with something guys . I think it's not a bad idea. Cheers, D-coy (and thx for reading this stuff)
Tomac
17th Sep 05, 10:43 AM
The single inaccurate shots from the WW are usable but certainly not devastating. The model shows a 6-rocket launcher so why not incorporate a "salvo fire" to allow all 6 to be fired simultaneously to carpetbomb an area? This would have obvious benefits/applications. The downside would be a longer reload time (1.5-2x the normal reload time for all 6 rockets?) requiring a full reload before either single shots or another salvo could be fired.
Tomac
Droog_Janus
18th Sep 05, 4:07 AM
Recently, I came up with an idea, which IMO would make horrors lot more useful for Chaos.
Nobody likes that you can't reinforce Horrors. I don't think it's fluffy or that it would be easy to do, it's just an idea: make horrors reinforcable up to, say, 10-15 members when they brake.
You would only be able to reinforce them for the time they're broken. This would give the low-moraled (?) Chaos a chance to use moral breaker weapons to their advantage.
Imagine that you go into artillery fire with 3 Horror squads, you make them brake and then you go away and you return with 40-45 Horrors. I think it would be lot more useful in late game, and would make Horrors great to use.
Then if that sounds OP-ed just make them cap3 and boost their build time (althought I prefer the first idea). And maybe you could make a Boss Horror or something in the squad as a leader, which would give a morale boost/immunity?
And you would only be able to reinforce when the Boss is in the squad instead of when they break.
And if the 10-15 members per squad is a bit harsh then just come up with something guys . I think it's not a bad idea. Cheers, D-coy (and thx for reading this stuff)
I actually like some aspects of that idea. As Horrors are meant to split apart when you kill them. What about once they've broken, you can reinforce them, but instead of replacing them with the same number if pink horrors, it replaces them with double the number of blue horrors but they are weaker. So, it's like reinforcing and getting a squad of Pink horrors back, except on screen, they're a mix of blue and pink.
Neowulf
18th Sep 05, 7:31 PM
Really simple idea I *wish* someone in RTS would implement.
Basically borrow the UT2004 Onslaught style gameplay and apply it to dawn of war.
So basically you have a force shield around your base (or ultra heavy auto turrets to be more fluffy) so the opponent can't attack your base until he's captured all the critical locations (nodes) leading up to it.
This would result in some awesome "force 'em back" style gameplay. With enough nodes, it becomes really interesting from a tactical prospective as to which nodes you'll capture/defend and in what order.
[Dr2] Shadow
18th Sep 05, 7:33 PM
- Increased DPS for units in melee contact with Ork buildings (courtesy of spikes)
- More units in army painter
- Units unable to fire at infantry, heavy infantry and vehicles while moving
- Cheaper reinforce cost, regular whole new squad cost (benefits larger squads)
- Cheaper Infiltrate and Shroud abilities
- Snipers effective against commander armor type
- Snipers able to target specific units (some by priority of rank; so commander, squad leader, then normal units)
- Weapons on SM Rhinos and CSM Rhinos, like a dual heavy bolter (nice early vehicles)
LoRd KoRn
19th Sep 05, 2:58 PM
A researchable abillity in the Soul Shrine that makes Banshees usefull past-tier1.
My suggestion is "dodge" that would give Banshees the chance of around 20% (maybe its too much) to dodge a shot and take no damage from it.
Marty16591
24th Sep 05, 2:10 AM
enhanced playback options.
hotkeys for 'start' and 'pause' and 'speed up', 'speed down'. rewind function. removable 'playback' caption at the top.
Onoes time for a new box.
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