View Full Version : [FYI] Update: Nov 27/2009 ! DoW WiP Mods + Mod Quality List + Other..
thudmeizer
2nd Apr 05, 1:44 PM
Section1: Current State of Dawn Of War Mods...
Healthy Mods (showing signs of activity):
o Adeptus Custodes Mod (http://z3.invisionfree.com/Adeptus_Custodes_Mod/index.php?act=idx)
o Annihiliation Mod (http://www.freewebs.com/gremlinshoota/)
o Battle Fleet Gothic (http://basite.110mb.com/BfG/) Old Forums (http://z3.invisionfree.com/BFG_mod)
o Chaos - DeathGuard (http://deathguard.forumotion.com/index.htm)
o Chaos - Khorne WorldEaters Mod (http://catwell.proboards88.com/index.cgi)
o Chaos - Iron Crusade [Iron Warriors] Mod (Relicnews) (http://forums.relicnews.com/showthread.php?t=180628)
o Chaos - Thousand Sons Forums (http://forums.revora.net/index.php?showforum=2005) Old Official Forums (http://www.thousand-sons.com/phpBB3/) Old Relic Forum (http://forums.relicnews.com/showthread.php?t=48572)
o Chaos - Thousand Sons (El Perro's project) (http://z9.invisionfree.com/Thousand_Sons_Mod/index.php?)
o Codex Evolutions (Relicnews) (http://forums.relicnews.com/showthread.php?t=192550)
o Daemonhunters: Inquisition - Daemonhunt (http://compiler.free.fr/phpBB2/)
o Dark Eldar (http://cosmixy.info/de/)
o Dawn of Empires Fantasy TC Mod (Relicnews) (http://forums.relicnews.com/showthread.php?t=204769) (Old Relicnews) (http://forums.relicnews.com/showthread.php?t=179068)
o Depth Of Heresy (http://www.ominouscow.com/modthing/index.php)
o Dogs Of War (Relicnews) (http://forums.relicnews.com/showthread.php?t=128048) WarHound Mod Official Site (http://www.winterdyne.co.uk/warhound/) Titans Mod Relicforums thread (http://forums.relicnews.com/showthread.php?t=63722)
o DoW40K / C2C: Firestorm Over Kronus (http://fok.dow-mods.com/) Older Forums (http://dow.40k.se/PHPBB3/index.php) Oldest Forums (http://dow.40k.se/%7Edow40k/forum/)
o DoWPro (http://dowsanctuary.com/) Old Forums (http://dowpro.org/)
o DoWXP (http://dowxp.freeforums.org/index.php) DoWXP (Relicnews) (http://forums.relicnews.com/showthread.php?t=83283)
o Harlequins - The Dance Macabre (http://forums.revora.net/index.php?showforum=1962) Old Forums (http://www.thedancemacabre.com)
o Horus Heresy Campaign - Visions of Treachery (http://forums.relicnews.com/showthread.php?t=138539) (Relicnews)
o Horus Heresy Multiplayer Mod (http://horusheresy.proboards50.com/index.cgi)
o Imperial Guard - Armoured Company and Storm of Existence (http://z7.invisionfree.com/Hereticsnet)
o Imperial Guard - Brothers in Arms (http://z13.invisionfree.com/DOW_IGBIA_mod/index.php)
o Imperial Guard - Death Korps of Krieg (http://z6.invisionfree.com/Adeptus_Aviatus/index.php?c=4)
o Imperial Guard - His Righteous Mod (http://forums.revora.net/index.php?showforum=1986) Old Forums (http://hisrighteousmo.kilu.de/phpBB2/portal.php) Older Forums (http://hisrighteousmod.forumup.pl/index.php?mforum=hisrighteousmod)
o Imperial Guard - Praetorians (http://praetorians.site40.net/forums/) Relicnews (http://forums.relicnews.com/showthread.php?t=129564)
o Imperial Guard - Steel Legions: Armageddon (http://steellegion.org/forum/)
o Imperial Guard - Valhallens (http://forums.relicnews.com/showthread.php?t=208351) (Relicnews)
o Imperial Guard - Voystroya First Born (http://z11.invisionfree.com/The_Firstborn_Mod/index.php?act=idx)
o Killzone (http://forums.relicnews.com/showthread.php?t=218837) (Relicnews)
o Ork Clanz (http://forums.relicnews.com/showthread.php?t=152562) (Relicnews)
o Skirmish Advanced AI Project (http://forums.revora.net/index.php?showforum=478)
o Space Marines - Blood Angels (http://bloodangels.gameapollo.com)
o Space Marines - Crusade of Penance (http://www.crusadeofpenance.co.nr/)
o Space Marines - Dark Angels (http://forums.revora.net/index.php?showforum=1911) (Relicnews) (http://forums.relicnews.com/showthread.php?t=196346)
o Space Marines - Deathwing (http://deathwing.net76.net/forums/index.php) Old Forums (http://deathwing-mod.99k.org/forums/index.php) (Relicnews) (http://forums.relicnews.com/showthread.php?t=134597)
o Space Marines - UltraMarines (http://forums.revora.net/index.php?showforum=1925) (Relicnews) (http://forums.relicnews.com/showthread.php?t=89579)
o Space Marines - Space Wolves (Wolf Lords) (http://forums.revora.net/index.php?showforum=2061)
o TableTop RoundUp (http://s9.invisionfree.com/Tabletop_Roundup_Mod/index.php)
o Tau (http://tauproject.6.forumer.com/)
o Tyranids (http://tyranids.gameapollo.com) Old Forums (http://tyranids.freeforums.org/index.php)
o Tyranid Painter (Lokkee's Project) (http://forums.relicnews.com/showthread.php?t=136991) (Relicnews)
o Tyranids - SplinterFleet (http://forums.relicnews.com/showthread.php?t=99630) (Relicnews)
Unhealthy Mods (not so frequent updates or none at all):
o Call Of The Wild (http://p4.forumforfree.com/callofthewild.html)
o Cerberus (Apocalypse) (http://cerberus.dowfiles.com/forum/index.php)
o Chaos - Black Crusade (http://s4.invisionfree.com/The_Black_Crusade/)
o Chaos - Lost and The Damned (http://s13.invisionfree.com/Mikes_Mods/index.php) (Sparkys)
o Chaos - World Eaters (http://www.kat-byte.com/worldeatersmod/)
o Chaos - Wrath of Chaos: Endless Crusade (http://www.dowdomains.co.uk/forums/) Old Forums (http://s7.invisionfree.com/Ricocets_mods/index.php?act=idx)
o Crusade of Redemption (http://forums.relicnews.com/showthread.php?t=80277&page=1&pp=15)
o Custodes of Holy Terra (http://www.freewebs.com/custodesofholyterra/)
o Daemonhunters (http://www.innocence-proves-nothing.com/) New Forums (http://dh.proforcedesign.com/)
o Empires of Ambition (TC Mod) (http://eoamod.forumsplace.com/index.html)
o Eye of Terror (http://z14.invisionfree.com/Eye_Of_Terror_Mod/)
o Fantasy Warhammer (http://warhammermod.11.forumer.com/index.php)
o Heroes of the Imperium (http://forums.relicnews.com/showthread.php?t=73854) (Relicnews thread)
o Honour the Astartes (http://astartes.tk/)
o Imperial Armour (http://imperialarmor.proboards76.com/)
o Imperial Guard - Armoured Company / Cadian Inquisition (http://cadinq.dowfiles.com/)
o Imperial Guard - Deathworld Veterans (http://deathworldveterans.dowfiles.com/)
o Necromunda (http://s13.invisionfree.com/NecromundaModHive/index.php)
o Risen 2012 (http://students.uww.edu/rodenja10/risen2012/) (Total Conversion)
o Space Hulk (http://spacehulk.i8.com/) Space Hulk 2 (http://www.spacehulk2.i8.com/)
o Space Marines - Adeptus Aviatus (http://z6.invisionfree.com/Adeptus_Aviatus/index.php)
o Space Marines - Black Templars (http://s13.invisionfree.com/Black_Templars_Mod/index.php?act=idx)
o Space Marines - Black Templars 2 (http://com4.runboard.com/bblacktemplarsmod)
o Space Marines - 13th Company (Space Wolves) (http://s15.invisionfree.com/13th_Company_Mod)
o Space Marines - UltraMarines (http://dh.proforcedesign.com/index.php?c=11)
o Tanith First and Only (http://tainth-mod.phpbb24.com/index.php)
o Total War (http://totalwar.moddb.com/)
o WitchHunters - Sisters Of Battle (Adepta Sororitas) (http://dofw.free.fr/phpBB2/)
o WitchHunters - Sisters Of Battle (Dawn of Faith) (http://www.11chor.at/dhmod/index.php?c=10) (link to DH mod instead)
Discontinued Mods (sadly not with us):
o Chaos - Mark of Chaos (http://www.phpbbcity.com/forum/index.php?mforum=moc)
o Age Of Stars (A StarCraft TC Mod) (http://rabdol.dyndns.org/%7Ejohn/nyhemsida/) Age Of Stars Forums! (http://section41.mattsiegman.com/fourm/index.php?showforum=61)
o Balance/Fluff Mod: The Best of Both Worlds (http://forums.relicnews.com/showthread.php?t=54236) (Relicnews thread)
o Battle Droid (http://showthread.php/?t=62737) (Star Wars TC Mod - Relicnews thread)
o Chaos Theory (http://forums.relicnews.com/showthread.php?t=60506&page=1&pp=15) (Relicnews thread)
o Dawn Of Heresy (A Horus Hersey Mod) (http://www.xv15mods.com/heresy/index.php) (linked to HH Multiplayer Mod)
o Epic Legions (http://epiclegions.warriorhut.net/)
o EXpanded(DowXP) (http://dowxp.awardspace.com/)
o Factions TC (Relicnews Thread) (http://showthread.php?t=78453&page=1&pp=15)
o Frontline: Fathers of Order TC (http://www.flx.swtow.com/)
o Fairness Mod (http://forums.relicnews.com/shwthread.php?t=91877) (Relicforums)
o Full Scale Mod (http://forums.relicnews.com/showthread.php?t=55586&page=1&pp=15) (Relicnews thread)
o Genestealer Cult (http://www.takeforum.com/stealercult/index.php?sid=0333ef4e00a4d363eff6e63929561973&mforum=stealercult)
o Imperial Guard - Catachans/DeathWorld (http://deathworldmod.proboards52.com/index.cgi?)
o Imperial Guard - Elysians (http://elysianlegends.proboards47.com/) Old Forums - Age of Squad/Night Shift (http://p2.forumforfree.com/index.php?sid=48c687f57b58938cdfcfdcd3feb371f1&mforum=aostdb)
o Imperial Guard - Warriors of Mars / (http://warriorsofmars.dowfiles.com/main/index.php)Adeptus Mechanicus (http://warriorsofmars.dowfiles.com/main/index.php)
o Mineworks (http://mineworks.forumup.pl/index.php?mforum=mineworks)
o Necrons (http://s13.invisionfree.com/Mikes_Mods/index.php)
o Necrons (Eclipse Of Existence) (http://www.eclipseofexistence.com/forums/portal.php)
o Nomad: Fate Animalia (http://www.dowmod.moz3ltov.com/) (formerly Dawn Of Squirrels TC Mod)
o Ork - GrotFest (http://showthread.php?t=97700) (Relicnews)
o Pre Setup Battles Mod (http://forums.relicnews.com/showthread.php?t=54968) (Relicnews thread)
o SkyNet - Dawn Of Man TC Mod (http://forums.coredamage.com/terminatormod/)
o Space Dragons/Rhinoz Mod (http://spacedragons.free.fr/)
o Space Marines - Archangels (http://archangels.forumup.pl/)
o Space Marines - Fallen Angels (http://cothc.proboards47.com/index.cgi?)
o Space Marines - Space Wolves (http://www.angrybiscuit.com/spacewolves/)
o Space Marines - WrathStalkers (http://z6.invisionfree.com/Wraith_Stalker_Mod/)
o Tiberium Sun - Dawn Of Twilight (http://forums.relicnews.com/showthread.php?t=50740)
o Twilight of the Clans (Battletech TC/Mod) (http://modproductions.avcgstore.com/) New Site (http://twilight.avcgstore.com/)
o Vermin (http://forums.relicnews.com/showthread.php?t=44092) (formerly Shaven TC Mod - Relicnews thread)
There are other mods but these are the major civ ones. All have links to sites of major interest unless otherwise shown.
Any news or any assistance needed on the unhealthy DoW mods? I take it the unhealthy ones need a little more participation or recruitment in areas that are lacking. Understandable too that this is the Christmas season and some of us have exams. I do hope things pick up in the new year as its terribly exciting the work you modders are doing!
======
Section 2: HELPFUL MODDING TIPS TO ENSURE QUALITY
Update: Dec 24/2005
This is a brief list of considerations your team need to prioritize to "beautify" and accomplish when putting out a superior product. Its a real basic QA list, one that should be discussed among yourselves:
1) Keep unique file and _race names based on your mod (ie. tau_squad_research_1) and NEVER USE CAPS! NOTE: There are a couple of exceptions but in totality using any CAPS in any text especially for filenames is a big NO NO!
2) Leave a little space between buildings (ie. value of 2.000) so large vehicles can pass between. Also helps the Skirmish AI properly negoiate large vehicles around without bottlenecking (a major problem in RTS games!). **UPDATE: Generally, only unit-producting buildings should have this 2.000 value. Generators and Turrets normally do not. However, its best to test to see how easy it is to bottleneck your vehicles and large infantry squads in their own base and then increase the buffer accordingly.
3) Watch out for build/upgrade buttons that slide or appear out of nowhere. Keep buttons that are upgrades to another 'behind' the first upgrade button AND ensure to avoid "sliding buttons" and "pop-up" ones (buttons that miraculously appear in the bar when a prerequiste was satisfied). Exception: Tier2 Listening Post Upgrade Button should remain beside its Tier1 counterpart (grey-out, of course, until the Tier1 upgrade and other prerequistes are complete).
4) Don't forget about the center-drop down taskbar button! (the one that when yer cursor goes overtop a skull appears). There should be documentation how to do this as it has been done to add your own custom button there. **UPDATE: This can now be easily done. Consult the forums for info from mod teams that have accomplished this. It does work now!
5) Design your own custom UI taskbar based on your mod's theme. Be aware of design decisions regarding the mini-map, buttons, and info panels. A mod-themed taskbar adds considerable character and immersion to the faction the player is playing!
6) Keep distinct units buildable to certain buildings to make teching more interesting (try to avoid duplicating units in other buildings as much as possible - makes getting to those buildings more unique).
7) Always try to tweak/balance your faction/units against the existing vanilla ones (if you balance/tweak against the original DoW factions, then yer balancing against all other upcoming user-created factions!).
8) Ensure gfx captions/images for your units/buildings are present.
9) Ensure when near mod completion you include up to 8 pre-selected paint-camos (have an army painter competition among your beta testers to design the best paint schemes). Also ensure proper capitalization and spelling of these selectable schemes.
10) As above, have a slew of Badges and Banners for your mod (perhaps ones that do or not relate to your mod's theme). Hold a creative competition and use the best of the lot.
11) Watch out for missing unit weapon upgrade/reinforcing buttons on the taskbar (usually seen with the no. "1" in an empty box where a unit's weapon upgrade button is not present)
12) If you use a custom HeavyCover icon for your unit, ensure it shows on top-right of unit during gameplay.
13) Background colours to build/research icons should be of the same colour/hue (maintain colour consistency!).
14) Don't forget about building animations when a unit or research item is being done.
15) Add more variety to idle animations for both static base defenses and ListeningPosts.
16) Add more variety to idle animations for your units (don't kill yourself doing this - its mostly a frill but does add tremendous immersion and personality to your models!).
17) If at all possible, design new explosive/weapon/ability effects (time and labour-permitting) that'll add incredible new flair and uniqueness to your work!
18) Adding new custom weapon/building soundfx and random voice-overs for your units is mostly a nessessity. Music is a mega-frill.
19) FUTURE-PROOF your mod!! ("forward-think" your work and how other user-created faction mods will someday play against or alongside your own! Integration is the key to a healthy battlefield which adds considerable diversity of combat) NOTE: WE STILL NEED OFFICIAL DOX how to get mods together especially when the format .rgd was introduced.
20) Skirmish AI comes afterward when many of the mod's elements are finalized - polish the mod first for humans then the AI follows naturally.
21) Regarding Skirmish AI - until we hear otherwise in the upcoming expansion, the Skirmish AI cannot do the following at present:
a) Garrison troops into transports and deploy them at an insertion point
b) Use non-standard unit abilities like Scout's Infiltrate or Squiggoth's Rampage
c) Use non-standard building abilities like Eldar Shroud/ Relocation (buildings that don't use an ability but rather a "passive addon" will use it as usual)
d) Squads that can "focus-fire" on enemy targets
e) Build turrets around Large Generators
f) Engineers that can repair buildings (repairing vehicles should be doable but who has time to do that during a game? :-)
g) Better AI communication/coordination with fellow AI allies
22) Create an Uninstaller for your Mod that DOES NOT unintentionally deinstall another competiting mod! This can be quite annoying.
23) Don't forget about Building Placement soundfx/animations. Its easy to concentrate on regular building soundfx (when you just click on it) but when a building is asked to be built somewhere there should be a sound and build animation (similar to the one, for example, when an SM player tells the Servitor to build in any area the pre-fab building drops from the sky and waits to be built).
24) Winning conditions like Assassinate and Take & Hold should be coded into your AI before release. If not, when the player or AI tries to use this game mode, the game will crash.
25) Watch out that you don't affect existing textures/colours in the vanilla DoW factions (ie. taking and using SM Dread textures for your own mod may actually affect the regular SM Dreads look without you knowing!).
26) Ensure you have the correct weapon effectiveness description set within the unit's info panel. This tells people what the unit (with the current weapon upgrade) is good against. Options are: "Infantry", "HeavyInfantry", "Vehicles", and "Building" or write anything that applies.
27) Building Damage Animations - this can be very easily forgotten. When any of your buildings are under attack they should show various damage effects at 1/3rd, 2/3rd, and destroyed stages. It can be as easy as more smoke rising or an extra flame discharging to denote level of damage.
===
It will be updated from time-to-time. Hope you find it useful.
======
Section 3: Outstanding War40k Units for DoW
Update: June 05/2005
Also adding this fabulous link showing all the units still outstanding to the game and someday may be added..
Outstanding War40k units (http://forums.relicnews.com/showthread.php?t=61142) (for consideration in DoW!)
======
Section 4: Warhammer40k Titans!
Update: Oct 26/2005
Just thought I'd throw this together for anyone wanting a good idea what all these 7-20story (tall office-building high) machines and beasts the size of city blocks!
http://img438.imageshack.us/img438/8195/warhammer40ktitans0pv.th.jpg (http://img438.imageshack.us/my.php?image=warhammer40ktitans0pv.jpg)
======
Section 5: See Below for 3d Recruitment Help for Artists!
Thanks for the heads up Thud.
thudmeizer
2nd Apr 05, 2:28 PM
Section 4: 3d recruitment for modellers, riggers, artists, and animator..
This is becoming a major stumbling block for many DoW faction modders who are having issues locating good committed people in getting their specific faction mod "to come alive" in their work. Sure we can do the basics by sketching out the ideas for the mod, code a little, flesh out the tech tree, captions, cameos, voice overs/callbacks, etc etc but working in Gmax/3dstudio 6.x/7.x requires some expertise especially when texturing/animating the work.
Plus.. most War40k factions come with 8-10 different buildings and 10+ new units to create so for those who don't have connections to good talent to bring their work alive I extend a site that can definitely assist:
PolyCount.com (http://www.polycount.com/)
Check out both the Message Forums (specifically the Work Opprotunites[Request] section) AND the HOSTED SITES section down the page on the left side on the main menu! There are some awesome freelance artists/modellers there and so much talent to draw upon!
Its all about marketting yourself and finding the right people worldwide, setting expectations, ensuring they know what you want and how to get it done. Your approach to them is important + many of them probably never heard of War40k or the faction yer working in. I'm confident you can get your request across and get some models made, skinned, and animated!
Mods like the Harlequins and the Cadians were looking so I thought I might probe a little. I couldn't believe the global talent available! WoW!
So.. hope you find this useful as I'll find more resources for the community. It only makes sense: not every mod team has access to talent or the time to look around. We definitely need a "scout" to go out and find good people to place closure on your work.
More resources found:
HighEnd 3d (http://www.highend3d.com/)
CGtallk (http://www.cgtalk.com/)
GetaFreelancer (http://www.getafreelancer.com/)
ConceptArt (http://www.conceptart.org/)
TurboSquid (http://www.turbosquid.com/)
3dluvr (http://www.3dluvr.com/)
Dpfiles (http://www.dpfiles.com/)
Threedy (http://www.threedy.com/)
Gamedev (http://www.gamedev.net/)
**Remember**
Scan the sites, visit the forums, look to initially see if you can see 3D people around chatting AND then try to recruit! No harm done!
Thud I am eternally grateful to you for posting this thread. I have myself a moddeller/texturer..... thanks man...
thudmeizer
2nd Apr 05, 7:10 PM
Glad I could help, Adam. This info is also for the other mod teams (ie. Harlequins, IG: Cadian?) to get their 3d work moving forward. To see all the Eldar Harlequins on the battlefield would be a superb treat! These sites (and more I will be providing) will hopefully allow those teams who don't have the connections or access to quality 3d talent to get that part of their mod started. I mean, its one thing to use the existing models in the game but imagine seeing all that concept work, coding, techtree, sound effects, ability/weapon effects, etc etc all come to life with actual models! I tell ya, its a thing of beauty!
Thanks for the leg work Thud,
I'm recovering from a nasty virus at the mo, so my health isn't great right now. I'll try and give these leads a more detailed look when I recover.
I'd love to see some Harlequin 'backflips' in-game too... :(
Triceron
3rd Apr 05, 12:32 PM
I'm making this thread a sticky because it's oh so helpful :)
Corsix
3rd Apr 05, 12:53 PM
Damnit, wish I had my own sticky...
I'm gunna recruit me an army of modellers and textures, then tell them that I have no mod to make!
thudmeizer
7th Apr 05, 6:58 AM
Hey! Respect the Modeler/Texture/Animator community! No abuse! :) Anyway, glad the board is back up after nearly 4 days! Hope it runs faster!
I'll be updating this list as there are still lots of great War40k models that can be done!
BTW, REMEMBER EVERYONE not to overload those boards with too many request! :bandit: I can imagine the world's modellers all of a sudden being bombarded by the DoW community. hA!
EDIT: Actually, the board is slllooowwww.. Ugh! Takes forever sometimes to save messages.
thudmeizer
8th Apr 05, 1:13 PM
More Resources for hiring talent!
3dArtist (http://www.3dartist.com/)
Raph (http://www.raph.com/3dartists/)
Daniella Theoret 3d Artist *possible for hire* (http://www.3dartist.ca/)
Meats Meier 3d Artist *possible for hire* ( http://www.sketchovision.com/)
Mikaila 3d Artist *possible for hire* (http://mikaila.projecta.com/)
3D total (http://www.3dtotal.com/)
Renderosity (http://www.renderosity.com/)
Gallery of 3D (http://www.galleryof3d.com/)
RenderAid (http://www.renderaid.com/)
The 123D (http://www.the123d.com/)
GfxArtist (http://www.gfxartist.com/)
ricocet
11th Apr 05, 1:50 PM
Hello All I have been gone for about 3 weeks. but I am back now and I was told this is a good to pick up some really talented modellers/texturists. I have visited a few of these sites and have no idea of what is what. I am looking for someone to make some models and texture them for me. for my mod actually. but I am not sure what to do on these sites. Could you clear this up for me a little. Thanks in advance.
thudmeizer
12th Apr 05, 6:59 AM
Righty then..
Firstly, READ THE SITE(s) and see if it has the user base you want to attract. I think this is mostly a given since they'll always be someone whose either a gfx artist or knows someone who is. Heck, you might luck out and find someone who once played W40k TT as the <insert faction here>. Imagine yer the Harlequins mod team, for example, and they find a 3d guru who once played as them many moons ago? How cool would that be?!
Secondly, Register to the SITE and MARKET MARKET MARKET YOURSELF! Essentially, "KNOW WHAT TO SAY"! Keep it to a couple of paragraphs, explain your objectives, # of models to do (show a screenshot or two of existing GSW faction-related pics perhaps), texture/animator requirements, and you are looking for a committed hardworking team member. Provide a link to have them correspond back.
REMEMBER: You *may* be competiting with other DoW faction modders who are also looking for 3d help so be kind and considerate. Not all DoW faction mods (ie. Harlequins) have immediate access to 3d modellers like they should so they need the help to market themselves. It just takes an hour or two to look at those sites, prepare what to say, write a generic letter and post it on the sites.. done!
I'm just trying to get the DoW faction mods moving faster in anticipation for the expansion which is now under 6 months away! This is plenty of time to get lots of great work out and fully bring your mod to life!
I do wish all DoW faction mods had a pool of idle 3d model/texture/animator gurus to draw on but as in life: "its not WHAT you know, but WHO you know". Networking yourself with talent/contacts usually far outweights all else.
Good luck all!
UPDATE: The site 3D total (http://www.3dtotal.com/) has some incredible url/email links to artists in their GALLERIES section. Each work mentions what program was used so if, for example, 3dsMax 5.x+ was used I'm sure those are the people yer interested in! AND THATS JUST THIS ONE SITE!
Lots of resources to draw upon!!
Krass
14th Apr 05, 1:59 AM
3d Total looks great !!!
just look at this one :
http://www.3dtotal.com/home2/gallery/images/big/1779.jpg
thudmeizer
14th Apr 05, 6:34 AM
heheh.. I knew someone would eventually spot that! Of course that would slow the game to an entire crawl if a squad of those at its high detail was used. Esshh!
Anyway, hope everyone in need of 3D talent is finding it. Hope ya all are looking around, marketting yourselves.. it should not take much effort.
darkelf
14th Apr 05, 6:57 AM
Now that is some good details.
At first I thought it was a painted model at first, WOW.
thudmeizer
15th Apr 05, 6:28 AM
Yeaaa.. The global 3d modelling talent is incredible. Sooo many resources to draw upon!
Hope all the DoW faction modders are taking advantage of these 3d resources! Noone should be going unwanting!
almighty_gir
30th Apr 05, 9:47 AM
http://forums.relicnews.com/showthread.php?t=61678
thudmeizer
30th Apr 05, 6:37 PM
almighty_gir.. Weren't you already.. uhhmm.. taken? I'm sure you've acquired a zillion and fifty PMs by now! :) Anyway, no favourism of course but I would suggest talking to Gazbo at the Harlequins Mod - those models they are looking to do are very very nice. I think you'd enjoy the challenge + Harlequins are some royal kick arse females who can own all on the field of war! <blush!>
thudmeizer
14th May 05, 1:05 PM
Two new fabulous sites for your 3d bidding!
3dbuzz (http://www.3dbuzz.com/)
3d-palace (http://3d-palace.com/)
IbramGaunt
16th May 05, 8:51 PM
I am a fairly new modeller but i have built a fair few things such as Lightsabers, a star destroyer, and my brand new Space marine Rhino. I will have a link to these pics as soon as my FTP is up and running. Thought a few people could do with a modeller!
thudmeizer
16th May 05, 9:15 PM
Evening IbramGaunt.. Its hard for me to recommend what group to provide your talent to but try the Harlequins (PM either geodav or gazbo - geodav is the active person at present) but the Harlequins you'd enjoy doing especially with the amazing looking models that are possible with that Eldar faction.
Their forum: http://forums.relicnews.com/showthread.php?t=52363
Another is Cadian Inquisition. Up to you.
IbramGaunt
17th May 05, 7:07 PM
Here's my Rhino APC http://multimedia.msjc.edu/jphillipson/3d.htm Enjoy!
geodav
19th May 05, 5:54 AM
nice model shame 1.its the old type rhino 2. its done with maya ple which is no good for DoW, just so you know DoW tools only support 3ds max but being a ut modder aswell i can move models from ple to other formats if your willing to help the harliquins let me know cheers geo
IbramGaunt
19th May 05, 10:39 AM
Yea I did it in PLE just because thats the only thing I had at the time. I have Maya Unlimited now.
geodav
20th May 05, 11:03 AM
have a go at any work you want but don't forget DoW only supports max
thudmeizer
20th May 05, 1:01 PM
Once you have 3dsMax v6.x/7.x and have experience with Character Studio yer pretty much set -> modelling, rigging, texturing, animated, importing..
Btw, FYI to all.. I am about to imbark on an semi-ambitious plan to attract some outside 3d talent for the whole community! However, with priorities, I will be giving the Tyranid team the first choices then filter to everyone else. I am NOT leaving anyone out as persons like the Harlequins have asked me months back for help.
I have registered to 20+ sites of interest and have created a first draft "recruitment" message to pool some of the world's best 3dsmax and texture artists together and get them excited over Dawn Of War. I hope to at least try to allievate the mod slowdowns caused by teams being unable to proceed when models can't be done.
Keep ya posted!
thudmeizer
29th May 05, 3:52 PM
And even more incredible 3d sites to visit:
Digital Art (http://digitalart.org/)
3dKingdom (http://3dkingdom.org/)
3d-resources (http://www.3d-resources.com/)
Daz3d (http://www.daz3d.com/)
3d Excellence (http://www.3dexcellence.com/)
Eeye (http://www.eeye.us/)
3dlr (http://www.3dlr.com)
3dValley (http://www.3dvalley.com/)
3Dnuts (http://www.3dnuts.com/)
DeviantArt (http://www.deviantart.com/)
3dCommune (http://www.3dcommune.com/)
3dlinks (http://www.3dlinks.com/)
Danimator
4th Jun 05, 6:16 AM
Great idea and there are a lot of modellers out there, but they don't seem too interested in DoW for some reason, which is a shame (they probably make much more money making their fantasy women in scanty attire ;) )
Still I have already started talking to 4 different people about doing models for DoW and I am quite hopeful about two of them so I would just like to thank you for your conciderable efforts. :)
:err: It must have taken a lot of time as I have spent the whole day just looking around 4 of the sites you list.
thudmeizer
4th Jun 05, 8:12 AM
heheh.. I think its all in the message you send to people.. then again, I went to no less than 30 high-end 3d sites and posted. Sofar, have 5 amazing 3d guys being assigned. More inbound.. all good.
thudmeizer
15th Jun 05, 4:55 PM
Update:
Added Imperial Guard - Armoured Company (from the guys who brought you Cadian Inquisition)..
Archmagi
19th Jun 05, 1:37 PM
Ok, everyone. Looking for some modelers to help me out with the remake of the "Striking Scorpians" and their exarch as a replacement hero. Given time I would love to add all the older Exarchs as replacements also. If anyone is interested please let me know or contact me here.
Tallsinglelooking@yahoo.com
Sir On The Edge
19th Jun 05, 3:25 PM
One thing I would add is a little "(out now)" sign by each on that has been released. Even if it's only at beta faze.
thudmeizer
19th Jun 05, 4:08 PM
Hmm.. but the thing is no DoW mod is really "finished" or "out now" - everything is WiP or "coming soon". Fully finished mods are months away around expansion time and thereafterwards.
Obake
23rd Jun 05, 8:38 AM
Thud, if someone doesn't elevate you to the position of one of the High Lords of Terra fairly soon, people need to be shot! I have never seen any one individual in a gaming community do so much work on behalf of so many others for no other reason than love of the game.
In all seriousness............. :bow: we're not worthy!
thudmeizer
23rd Jun 05, 10:03 AM
I try my best. Call it: a super-passion for the War40k universe, the RTS genre, the code, and the community! :D Further, I haven't seen so much potential from a community especially acknowledging that all the work being done can be integrated together! Unlike other RTS games *cough* Generals/Zero Hour *cough*, in DoW it can all be brought together including the Skirm AI. So much fun stuff to come in the next months especially at expansion time.
giskard
27th Jun 05, 7:00 PM
Thudo
How are mate ?
Well I hope.
Obake popped by and mentioned DOW. Thought id see what was going on.
Good work on the post btw.
Anyway, you said.
This is becoming a major stumbling block for many DoW faction modders who are having issues locating good committed people in getting their specific faction mod "to come alive" in their work. Sure we can do the basics by sketching out the ideas for the mod, code a little, flesh out the tech tree, captions, cameos, voice overs/callbacks, etc etc but working in Gmax/3dstudio 6.x/7.x requires some expertise especially when texturing/animating the work.
This is a point I raised when an Max exporter was first mentioned. I recommended a stand alone exporter that could import the 3Ds file format which is widely supported in various 3D packages and easy to convert to or from without errors via third party programs.
Users could have stuck with the 3D package they feel most confortable with and the end result would have been we have far too many model/texture artists instead of too few.
Case point: See the freelancer mod community.
The decision to go with a dedicated max exporter due to time constraints (Relics publicly stated reason) was a bad one and the results where predicted back in November last year.
If a different decision was made back then you'd be looking at 3 chaplin models right now and trying to decide which one was best before emailing the creator to ask if you could use it.
Giskard
thudmeizer
27th Jun 05, 9:11 PM
Giskard! Buddy? Whats going on with Rogue Trader?!? We miss ya back at Revora!!
Anyway.. so much going on but as for the issue on finding good 3d talent..
Don't worry.. its been taken care of. Almost 4 months ago I canvased around 40+ high-end 3d websites and now the offers are coming in. The 3d talent out there is beyond fabulous so its being moved around to accomodate the mod teams. I will probably canvas again but the people keep replying so its selling itself.
Drop by Revora sometimes to say HI! We'd love ya back: see, migrating to v1.30 wasn't so bad after all.. people made the change up almost in the same day the new mod tools came out! Would love to see Rogue Trader resurrected again!
All my best!
Obake
27th Jun 05, 9:16 PM
I'll only take the credit for putting a bug in your ear mate! Regardless, it's good to see you around! Too many models is a fate I think that many of us would be happy to deal with.
My hope is that with the changes that Relic made to the mods under 1.3, things will stay as they are now and the things that aren't working (which Thud has outlined quite clearly in another thread) get fixed.
With a new race from Relic, some re-balancing and the exceptional efforts of the mod community things should be quite interesting around here for quite some time.
giskard
29th Jun 05, 1:00 AM
Thudo:
I'll tell you what I told Obake over at Respawn.
The problem of mods not working when an expansion is released is what we all expect. So I'll be watching WA for signs of Relic changing the mods again in the first few patches.
Until then, i'll be avoiding any serious work on WA until I know for certain I am not wasting my time. I will not be modding DOW again though, but I am considering modding the expansion.
Anyway about 3D artists.
This is not really aimed at Relic specifically, its more of a universal point some very smart people seem to keep missing in what our lass would call a blond moment on their part.
If you look around the net at various modable games you will see the games that get a lot of 3D artists and more importantly texturers are the ones that are supported by cheap or free 3D editors.
The ones that get very little support are the ones that rely on Max, Maya and the others.
This can be seen over and over again in game after game.
The moment a Max plugin is released, you limit who can make the models to the top 5%.
Given them a free editor or allow them to use a free/shareware editor and you get almost everybody and his dog trying to make their own models.
Many noobs get started this way.
Some folk may have noticed that if im asked if others can use my models for various game I usually say yes. The reason is, after a while there should be so many models out there we could all make our own super mod if the model makers agreed to share their work.
For 40k that has to be the ultimate goal for anybody interested in the modding community and not just their own project.
Unfortunately these changes to the mod system wipe clean all efforts made towards this end. Im sure you can understand why this despresses me so.
Anyway, Its the Texturer artists that are always hard to find and why most 3D model makers never release anything. I tend to tell people that they must learn to texture their work if they want to get anywhere for that reason.
Giskard
ThrowN
29th Jun 05, 2:38 AM
I don't understand giskards point on 3d artists and the programms they use,since I always thought that there are programms that can convert, lets say gmax files in to .3ds files or how they are called!?
Perhaps some kind of a list of people that will convert peoples freeware files for DoW might be useful...
thudmeizer
29th Jun 05, 6:37 AM
Giskard.. I'm not concerned about finding 3d people - they're coming to War40k just because it is War40k so staff won't be a prob and certainly won't be when the expansion reinvigorates the franchise. I think all should be fine: they'll always be people who want the challange and who will come out ontop over all adversions. Yes Relic may change things around and slow mod development a little but in the end things will get done. I have the confidence of this community to rise to the occassion although perhaps a little slower than some games.
thudmeizer
30th Jun 05, 5:17 PM
Update: Added Compiler's wicked arse Space Dragon's/Rhinoz mod (yeah yeah.. I know it should have been there many moons ago.. sorry.. )
thudmeizer
1st Jul 05, 6:04 AM
Update: Added new Risen link to new site!
Ranzarok
1st Jul 05, 9:02 AM
Well, I'm a 3d artist interested in working on a MOD.
My problem seems to always be finding coders. Hehe funny I guess, how it is reversed.
I have always wanted to do a Space Hulk mod but finding the right engine and coders to work on it was the problem.
Then I saw that some one is doing a Space Hulk mod (just stuck on the new patch from what I read)..doh!
Hehe I guess I will wait to see what happens.
thudmeizer
3rd Jul 05, 8:42 PM
Why not join the Space Hulk team? Consolidate all your ideas into the one?
thudmeizer
7th Jul 05, 7:47 PM
Update: Added Chaos: Denizens of the Warp's new Website!
thudmeizer
12th Jul 05, 1:17 PM
Update: New Harlequin Site now up! Looking sweeeeet!
thudmeizer
13th Jul 05, 7:29 AM
Update: Added the Mod Quality List as part of the Sticky! Did some minor re-arranging..
Edit: Also added Uninstaller issues with mods deinstalling other mods by accident. Rather silly.. :p
Edit: Added #23 -> adding building deployment soundfx and animations to your Mod!
UPDATE: Removed a few DoW mods from the Active list.. many seem dead.. :( However, all regular DoW faction mods seem moving ahead as per usual.
Aralez
18th Jul 05, 12:13 PM
What about the new Skirmish AI mod ? :D (runs, ducks and covers)
thudmeizer
19th Jul 05, 7:27 AM
It was delayed for a week as we made it v1.30 compliant so the AI would work far better under v1.30 then it did a week ago. Certainly thats worth a week delay?! :D
We plan to have a more aggressive release schedule as we've already delays v1.2 for well over a month. It was, however, worth it considering our AI only a week ago was real lackluster under v1.30. Now that its 85% close to what it would be under v1.20 we're quite QUITE pleased. :bandit: Release should be within 2 days.
TheBladeRoden
21st Jul 05, 8:28 PM
mm, I think my mod is like Howard Dean in Feb. 2004.
just remove my mod (Depth of Heresy) its been cancled of my list at the moment mainly 'cos converting them to the new file format is to time consuming
thudmeizer
9th Aug 05, 6:17 AM
ust remove my mod (Depth of Heresy) its been cancled of my list at the moment mainly 'cos converting them to the new file format is to time consuming Hey guy... how is it timing consuming when all other mods are doing it? Have you asked for help? The new fileformat is 5-10x better for us all: game runs a helleva lot faster under v1.30 then it did for v1.20 now! Loads faster! I think we need someone to help you convert over. It took the Cadian team only half a day to do it.
Kjon
10th Aug 05, 12:11 AM
lol
if you dont mind dont call me 'guy'. Though im a male 'kjon' is fine. :P
But if someones nice enough of help convert it to 1.3 format then i would love your help
also
been cancled of my list at the moment
For the moment maybe if enough people want to play it or i have time i'll start it back up
thudmeizer
10th Aug 05, 9:32 PM
Lets see.. Compiler or UltDrake will help you with the conversion. They have know how its done. It would be superb, kjon, to add your mod to the community. You are after all covering an important part of War40k.
CoRporis
13th Aug 05, 1:35 PM
If I get giskard's permission I'm gonna try to rivive the maxunit mini mod... I like bigger battles myself & find the 20 cap is lower than what suits me. I've already have an alpha, just need to iron out the caps jumping up with faster than they should. I'm totally new to this stuff so any help/suggestions would be nice. :D :D
zurn
16th Aug 05, 11:24 AM
Half-Scale Mod (http://dawnofwar.filefront.com/file/Half_Scale;45488) is healthy and complete, works with DoW 1.3.
thudmeizer
17th Aug 05, 1:26 PM
Update: Made some new changes to "LIST FOR MOD QUALITY" in points # 2 and # 22 (d).
ALL DoW MOD TEAMS PLEASE READ THIS LIST!
EdCase
17th Aug 05, 1:42 PM
Might I suggest you make Horus Heresy healthy again :rofl:
I have the models..they WILL be animated...and they will be coded..even if I have to pimp out my services to get a coder. :fright:
thudmeizer
17th Aug 05, 3:02 PM
Edcase - there is no activity on your site mentioned in my grand list. Public needs to know whats going on there. Even some quick screenies. So glad to hear yer still progressing!
thudmeizer
19th Aug 05, 11:42 AM
Update: Added #25 to the Mod Quality List - it regards watching for affecting other textures\colours on the various units of the vanilla factions.
Hey thud.. Dawn of Heresey is up and running again at:
http://www.xv15mods.com/heresy/index.php
thudmeizer
22nd Aug 05, 11:53 AM
Updated!
Teleport
23rd Aug 05, 6:43 AM
Any chance of a list of completed mods?
Perhaps the same list but with a % complete figure next to each title.
Thanks
thudmeizer
23rd Aug 05, 6:51 AM
:D Well.. logistically, how do you quantify completion and discuss it logically with all the participating mod teams? Not easy.. Each one of its leaders/coordinators/directors would have to PM me and let me know % of total completion. However, I can tell you v1.3 of our Advanced Skirmish AI is now 100% complete and finishing dox and to be packaged. :bandit:
that prolly won't happen dude... its real tough to gauge a mods completion...
Tyconius
23rd Aug 05, 12:10 PM
If someone needs voice actors, this is a good site to find some
http://www.voiceacting.co.uk/board/
thudmeizer
24th Aug 05, 6:19 PM
Updated:
Added the Necromunda Mod and dropped other mods down to Inactive as they aren't showing signs of movement. :(
Kresjah
27th Aug 05, 6:19 AM
I just wanted to let you know that the Honour the Astartes mod is not dead. It's just temporarily on halt, simply because my machine is in a galaxy far far away (or should I say, on the other side of the country).
It will be revived when I get my machine back, which will at latest be within the end of the month. At the current moment, I am focussing on doing work for the Horus Heresy mod too.
Anyways, just to let you know, it ain't dead... and when I do get my machine back, work will probably go better than before :)
thudmeizer
27th Aug 05, 7:08 AM
Thanks Kresjah - glad you keep in touch with the DoW community. I know yer in transition at present in your life so honoured to have you back within the fold. Please let us all know when yer set. Hope its around expansion time in less than a month: too much going to happen with WA releases.
Jinxter78
27th Aug 05, 7:19 AM
Hm, I see that Rebirth mod is not included on your list
http://s13.invisionfree.com/Dawn_of_War_Rebirth
Gorechild
27th Aug 05, 7:29 AM
W00t at our necromudna mod..
Im also putting up flyers at local animation section of university.. its possible students could be into TT and even other fantasy type stuff..
thanx guys for the linsk also..
thudmeizer
27th Aug 05, 7:59 AM
Added!
Btw.. cool idea Gorechild! Maybe if there are more available the DoW community could use additional 3d talent! Always welcome!
Gorechild
27th Aug 05, 8:37 AM
well one main problems wit hthsoe sites is.. peopel might be lookign for money.. =(
Kresjah
28th Aug 05, 2:58 AM
thud: Still haven't been able to get a job. Negative replies only so far, and it's starting to look dark... there are only so many firms around :p I won't give up though!
My 2-3 months that I was allowed to live here is starting to catch up (actually, it's 2 months today, heh), so it means I have to find another place. An aunt of my girlfriend has offered me to stay with her, and it has been said that I could stay there for a long time. Not that I plan to stay there long, I'd rather get a job and my own place and not live on everybody else, but it means I don't have to move back.
On the DoW side of all this, it means the following: The aunt doesn't have a PC, so I'll have to travel back home and fetch mine (meaning I can get serious work done). However, she doesn't have broadband (why should she need it without a PC?), so that means I'm stuck with either buying a 56K modem, or using my cellphone as a modem... limited internet connectivity, not to mention activity from my side.
This doesn't mean that I can't upload and download mods. All I need to do is either take my memory pen or some CD-R's and visit my girlfriend. Since they have broadband (and since this is the place I am writing this very post from, hehe), I can download and take it with me from here.
I am happy to be a part of such a community as this, and am looking forward to continue contributing to it. It'll be fun doing some modding again. :)
How are things going for you then thud? How do you manage to have time doing all this free work for the community with a small child at hand?
thudmeizer
28th Aug 05, 8:04 AM
How are things going for you then thud? How do you manage to have time doing all this free work for the community with a small child at hand?Its going fine although being a Dad can suck alot - having a dependant drains time and also brain-power (stepping down to such low forms of communication and acting). Its fun sometimes, others its a serious burden. Little one is over 6months old. In that time I've totally enjoyed working in the DoW community and helped release 4 revisions of the AI project. I need this diversion or I'd go mental. Most time when little one goes to sleep @ 8:30pm I have a good solid 4-5 hours of coding and testing each day. Some more some less but the biggest lifesaver is work. I'm an IBMer so we can have slow periods so I code/script ALOT there and it really saves me time!
So family life is okay. We're talking about a second child but I am by no means ready for one let alone getting through this first one. Its hell. Makes me wonder how the heck civilization survived these untold millions of years rearing offspring. Gawd! Not sure I was mentally/psychologically ready for it. Still determining that. Yer in such hi-tech surroundings then to come home to reduce yourself to a lower state is a bizzare switch. Plus the burden of sitting at home sooo wishing you could go out with the guys every 3-4 days or even remembering the singles life. <sigh> Sometimes I reevaluate the fact of being lonely and if it really is a bad thing? Hey.. I'm a modern man with so much media trite shoved down our throats here. Its a over-indulgence of brain-stew that caters to the fact that being single, successful, and young is good and anything else sux.
Anyway, I'm glad the DoW is like another home. :D
thudmeizer
28th Aug 05, 9:08 PM
Added:
Space Marines - UltraMarines
Edit: New Forums (maybe temporary) for Tyranids
terra_01
30th Aug 05, 10:59 PM
Thud, a quick suggestion in regards to mod quality: strategy. In regards to current DoW races, each has its own unique take on combat/battle. ie Orks = close combat/swarm Eldar = quick/ranged combat. Mods which are trying to incorporate new races/factions should consider the existing races' tactics/special abilities and try to come up with a general take on what their faction/race is good at based on what codex (or non-codex) material the mod-team is dealing with.
thudmeizer
31st Aug 05, 7:57 AM
Mods which are trying to incorporate new races/factions should consider the existing races' tactics/special abilities and try to come up with a general take on what their faction/race is good at based on what codex (or non-codex) material the mod-team is dealing with.Thats per mod roundtable discussion in the design phase. The Mod Quality is the "spit and polish" last 1-2 months before release. If you don't know the overall personality of your DoW mod well in advanced before the first public beta then yer in deep trouble anyway. Normally, mod teams know exactly what their aiming for early on and code for it based on the game engine's constraints. My list compromises the final mile.
thudmeizer
31st Aug 05, 10:05 PM
Update: Added Custodes of Holy Terra
shrp
13th Sep 05, 11:43 AM
Repost from http://forums.relicnews.com/showthread.php?t=71980
http://www.user661.wz.cz/dow_speech.zip
The file above contains all races, each one is provided with overviews and some additional info.
If you are going to assembe a team of amateur voice actors, here's some basic advice for them.
1. People tend to talk very monotonous into the microphone, some try keep the pitch low, some others high, but a strange robot-like intonation is typical. Give it some expression.
2. If something is supposed to be a scream, it better should be. Show no mercy to your neighbors, in the name of the Emperor, it must be done. If you don't scream for real, it doesn't sound realistic. There's no way to evade this law, no matter if you're a proffesional or not.
3. Try to avoid loud S, T, B, P .. simply consonants. The closer the microphone is, the more it tends to capture "wind sound effects" - breath and air movement produced by the actor. These consonants are hardly audible over larger distances so making them the loudest part of the speech will definitely prove unpleasant. All of this can be reduced in postprocessing but it's easier to avoid than to correct mistakes.
4. Keep your distance from the microphone. This is closely related to all balance issues with consonants and volume. You can remove all the troubles of trying not to sound like talking into someones year by not talking into it. 20-30 cm should be ok for a dynamic microphone.
5. Do not apply audio effects to the voice unless you really know what you're doing. This is best left to be done by the sound guy of the mod or someone else in charge of processing all the voices. There's nothing worse than incoherence in communication of your army.
6. Once you record a phrase, play it few times to see if there anre no disturbing elements that would make it useless for repeated playback.
While designing the speeches for your units, please put the following things into consideration:
- The most used units should have the most sounds.
- The most used feature of the unit should have the most sounds and they better be short (not like cultists).
- Long phrases won't bother you if they're assigned to "attach" or "detach" squad for example.
- Make sure to declare a way the sound files are gonna be named before the project is started. The average number of sounds per race is 546.75!
- If you plan to ask for help with the design, you need forums with many visitors - some WH40k forums not related to DOW may prove useful as well.
- If you plan to ask for help with the voice acting, you need forums browsed by people with the proper equipment - amateur musicians, sounguys, voice actors.
- By the time you ask for help with the voice acting, your design documents for the actors should be finished
- Let your voice actors record few phrases and send them to you so you can decide who is going to do this and that. Otherwise you may end up with 15 dreadnoughts, 20 land raiders and no infantry at all. And who would like to be a servitor?
thudmeizer
13th Sep 05, 11:55 AM
Thanks Shrp.. that'll be useful to the mod makers as a voice checklist and template.
bloodthirster90
16th Sep 05, 12:07 PM
hey thud!
why is the warhammer fantasy mod (mine) in the unhealthy section? we are working, we just aren't posting on the boards alot. it's more behind the scenes work we are doing. sorting out the numbers for damage etc...
And BTW, I think you've been doing a diamond job on everything! keep it up!
BT90
thudmeizer
16th Sep 05, 12:33 PM
Hey BloodThirster... usually if there is no activity or "mod marketting" going on its easy to feel that the respective mod is inactive. Usually a little screenshot teaser here and there helps go a looonnng way! :)
bloodthirster90
16th Sep 05, 12:35 PM
You are actually using the wrong link to the forums. we have a different one now. it's here (http://warhammermod.11.forumer.com/index.php)
thudmeizer
16th Sep 05, 1:24 PM
Updated to new link!
Messenger
20th Sep 05, 9:07 AM
Here is a developing mod in need of modellers and animaters and texturers.
Mod site:
http://eoamod.forumsplace.com/index.php?sid=e550716f67e896d2e49a32b210926922
Support Forums:
http://s11.invisionfree.com/warlordgrubnatz/index.php
Finaldeath
21st Sep 05, 1:26 PM
I am moving this to the uncompleted mods forum, a similar sticky containing completed mods will be posted in the completed mods forum today.
This'll be, if kept updated, a list of current uncompleted mods :)
thudmeizer
21st Sep 05, 1:37 PM
Thanks FD! Its certainly a list useful for the community especially as WA arrives and more people are back from the year-long slumber.
Lefty
27th Sep 05, 10:24 AM
hey thudmeizer can you add the black templar mod by me and A7X.
thudmeizer
27th Sep 05, 9:26 PM
Update: Added SM - Black Templars Mod!
How can you say no to a Emperor's Champion and Landraider Crusader?!? W000t!
Krass
4th Oct 05, 12:46 PM
Please can you update Full_scale mod :
- new Mod released under WA,
- new thread : http://forums.relicnews.com/showthread.php?t=75235
Thx
thudmeizer
4th Oct 05, 12:49 PM
Do you have an official website?
Krass
4th Oct 05, 12:51 PM
not for the moment, maybe if I can set up one....
thudmeizer
7th Oct 05, 10:30 AM
Thanks..
Remember: TO ALL DoW/WA Mod teams:
o Market yourselves (advertise your existence and keep people knowing that!)
o Keep the community interested with teasers (show a little but not too much and not too frequently)
o Update Update Update !
o Make Progress - keep your team mates happy and focused! Work on aspects of the mod when others are idle (ie. waiting for mod tools..)
thudmeizer
19th Oct 05, 8:14 PM
Update: Fixed Tyranid website.. New Forums point to new location!
hangar-8
26th Oct 05, 3:45 AM
o Market yourselves (advertise your existence and keep people knowing that!)
To that, I have a mods page for just that. A 480x60 banner, blurb and links gets you space.
Finaldeath
26th Oct 05, 11:22 AM
hangar-8, it'd be a good idea to post a link to where they can apply (email or somesuch) and an example page that you have up so people can see. I'm sure smaller teams would greatly apprechiate it!
thudmeizer
26th Oct 05, 11:50 AM
Hanger is doing a superb job for our Banner.. Looking mighty pro! Will release it when done.
hangar-8
26th Oct 05, 11:57 AM
I can be mailed at: wh40k@h-eight.com Email subject should be prefixed WH40K: or the mail filters will be unkind :skull:
The page can be found here: http://www.h-eight.com/wh40k/mods1.htm
Submissions to be included on the page should include a 480x60 banner (gif, jpeg, flash if you have it.. just keep it small), a paragraph or 2 about/selling the mod, and links (website, forum etc).
The Mods page will, if it grows, be split into categories, one page for each e.g: Full Race Mods, Gameplay Mods, Minor Mods. I'll mention now that with the exception of the AI Mod, whose filesize is small enough for me to get away with, I'll not be hosting these mods. I started the page (and since the banner) because I see many great mods not getting the exposure they deserve. My site gets a reasonable number of hits, I figured it would be a good move to share some of that with the community.
I have since implemented a rotating banner for the site, shown on each page. The Mods page includes details about the mod, the banner will serve as a sort of 'point of sale' interest item.
thudmeizer
27th Oct 05, 6:37 AM
Update - Added Section 3 (AT FIRST PAGE OF THIS THREAD) which has 1 large pix of all War40k Titans (although I'll be adding a few more mostly Ork Titans).
Hopefully.. Half-Size Mod + Camera Zoom = TITAN MOD ! hehe.. 1 Titan = 7-10 Fully Reinforced Marine Squads.
thud, you need to update Depth of Heresy
New site
http://depthofheresy.dowfiles.com/
Forums
http://depthofheresy.dowfiles.com/forums/index.php
Also it is back alive again!!
thudmeizer
31st Oct 05, 7:52 PM
Update:
Depth of Heresy back in the Health Column! :D
Will go through other mods and see how they are all doing!
thudmeizer
8th Nov 05, 12:40 PM
Update:
Added new updated Necron website
kindred ravens
8th Nov 05, 1:55 PM
here are the chaos betrayers and black templar forum adresses for the crusade of redemption mod.
chaos betrayers forum (http://www.phpbbcity.com/forum/index.php?sid=bbbd092133332f4be33b73c259a00f35&mforum=chaosbetrayers)
Black Templar forum (http://s13.invisionfree.com/Black_Templars_Mod/index.php?act=idx)
hope u like them
thudmeizer
8th Nov 05, 3:16 PM
Done! A LandRaider Crusader and new Dreads among other things would completely rock!!
thudmeizer
20th Nov 05, 11:04 AM
Added: Chaos - World Eaters..
scorpia
22nd Nov 05, 8:12 AM
two mods to add
heroes of the imperium
imperial armor mod
see my sig for links
hiddensmoke
22nd Nov 05, 10:01 AM
I guess you can add the factions mod.
the website is a work in progress, and the team is growing i think thats healthy :ds:
the link to our thread is on my sig
email is coljohan1538@hotmail.com
thanks,
hiddensmoke
cagecrawler
24th Nov 05, 3:33 AM
The GrotFest mod needs to be added. Links to site and forum are in my sig.
We haven't actually started modding yet, but we are collecting model ideas etc. I hope that counts as healthy... :err:
Grabnutz
26th Nov 05, 12:24 PM
Grot fest mod is officialy underway now. We have concept art, a tech tree, and models are being worked on now.
thudmeizer
26th Nov 05, 2:30 PM
Update:
Added..
- GrotFest
- Heroes of Imperium and Imperial Armour
- The Faction TC
thudmeizer
28th Nov 05, 8:34 AM
Update..
Added:
IG - Adapetus Mechanicus
thudmeizer
1st Dec 05, 6:00 PM
Update:
- Battlefleet Gothic now in healthy section! Yey!
- Renamed Chaos - Squats to AGE OF SQUAT..
Lefty
1st Dec 05, 10:23 PM
First I wanted to call it the heavy bitch tank mod,,
But now it is called bringing ze stormsword to ze game.
The Legacy
2nd Dec 05, 11:33 AM
Could you add my mod Total War to the list? And if you wish, add the names Total War: Winter Assault, and the Armageddon series of mods into it. Any kind of advertising is good, especially since I need some help with adding a minor race mod.
P.S. great thread. :D
Mordach
5th Dec 05, 12:35 AM
After some time unactive due to exams, the Trial of Heroes mod is back up and running. I'll add a new ToH mod progress thread in a while, so you can delete/lock the old one.
Kresjah
5th Dec 05, 1:54 AM
The website is completely out of date. So are the forums. However, I'd be happy if you could put Honour the Astartes back on the healthy list with the following link:
http://forums.relicnews.com/showthread.php?t=80396
thudmeizer
6th Dec 05, 8:45 AM
Update -
Added: Total War
Added: Honour the Astartes > now to Healthy Section!
fneep
13th Dec 05, 5:00 PM
geodav said:
nice model shame 1.its the old type rhino 2. its done with maya ple which is no good for DoW, just so you know DoW tools only support 3ds max but being a ut modder aswell i can move models from ple to other formats if your willing to help the harliquins let me know cheers geo
How do you turn PLE models into a usable format for DOW
Lefty
13th Dec 05, 10:08 PM
with deep exploration or any other 3d-file format converter.
Kresjah
14th Dec 05, 1:04 AM
thud: The website for Honour the Astartes is up again. http://astartes.tk/. That page still needs a lot of work, but it's better than nothing. New forums are under development (forum link on the page menu).
Also, how come we almost never see you in #dowmods? ;)
Shiny
19th Dec 05, 2:52 AM
Imperial Armour has a froum now, also with sections about Heroes of the Imperium and Invasion Force.
www.imperialarmour.tk
thudmeizer
19th Dec 05, 9:51 AM
Update..
Fixed link for Imperial Armour..
Updated Thousand Sons new forum link
Added DowPro to the list!
Mit Gas
19th Dec 05, 10:27 AM
thanks, mate!
Scarabmaster
19th Dec 05, 11:08 AM
Can you add EOA? The mod is not dead, and it's not going to die either. In fact, we nearly got the alpha done. Still haven't gotten a modeller though. :hmm:
thudmeizer
19th Dec 05, 11:48 AM
Err.. EoA? What dat? :confused: Linky-poo please too. :D
Update.. Ohhh.. U mean Empire of Ambition? Linkies Please!
Scarabmaster
19th Dec 05, 11:02 PM
Hrm, our topic dropped to page 2.
Anyway, here's the link to the mod site:
http://eoamod.forumsplace.com/index.html
thudmeizer
24th Dec 05, 7:26 PM
Update:
Updated HELPFUL MOD HINTS - All Mod teams *PLEASE READ IT* ! Very useful point-form checklist to ensure you get the best outta your DoW/WA mod!
Added - Empires of Ambition TC mod
He Thudmeizer.. can you add the Kroot mod to the list.. it deserves some Credit too.. ;)
Here is the link: http://www.xv15mods.com/tau/index.php?c=7 + its in my sig..
Thanks,
-ALF
thudmeizer
4th Jan 06, 12:05 PM
Kroot! YES ! ! ! ! !
Added: Tau - Kroot!
Madman
13th Jan 06, 1:23 PM
Call Of the Wild Mod-forums in sig
thudmeizer
14th Jan 06, 8:02 AM
Added!
TheBladeRoden
14th Jan 06, 1:42 PM
Oh, there mine went to the bottom list :(
thudmeizer
14th Jan 06, 2:13 PM
Sorry Mr. Blade.. yer mod has been inactive since mid last year. Whats going on? Haven't seen you in a bit.
ALWAYS MARKET YOURS MODS and keep the public aware of them. Screenies = LIFE!
TheBladeRoden
14th Jan 06, 10:39 PM
I think the mod kinda died when I phailed at the "how to add a new race skeleton" tut, and what with the new mod tools invalidating all the 5 other attrib editing tuts.
OOP, why can't I quit you!? :cowboy:
I think the Sisters of Battle: Dawn of Faith (NOT to be confused with Adepta Sororitas) mod is dead now, too. No updates for almost a year and the link doesn't work.
thudmeizer
18th Jan 06, 5:18 PM
Yeaaa Ordos is totally AWOL right now. Not sure whats going on there?
the-tempest
18th Jan 06, 9:28 PM
nonstop email him for a month. That'll do the trick.
I see activity at his forum. Its not staff, but nevertheless, he did say in the new year, so I'd give it till the end of January. Some people just get bored of modding, and need some time off to rejuvinate their interest.
Kjon
18th Jan 06, 10:03 PM
Some people just get bored of modding, and need some time off to rejuvinate their interest.
You can say that again...
thudmeizer
19th Jan 06, 6:10 AM
Then WHY don't they "hand the reigns" over to someone fresh and excited to lead the team towards a similar direction rather than let it die? DH was a decent sized team - surely someone on there could have taken over? In any case, I've been trying to contact Ordos but a few emails is enough: I will not spam someone like some 13year old kid who must get answers. I'm not THAT desperate. :D
thudmeizer
19th Jan 06, 10:11 PM
Update:
New Steel Legions site now fixed in list!
Grabnutz
21st Jan 06, 5:10 AM
Can you swap the Grot Fest forum link over to http://grotfest.forumup.co.uk as our new forum please.
thudmeizer
21st Jan 06, 8:03 AM
Done! Now updated!
Grabnutz
21st Jan 06, 8:15 AM
sorry to be a pain, but could you take the old website and forum out completely, as they are both broken and unworkable, and link to the thread instead? (thread here: http://forums.relicnews.com/showthread.php?t=79166 ).
Cheers.
thudmeizer
21st Jan 06, 8:21 AM
Done x2 !
Btw.. how did the new 3d guys help out? Have you got the BattleFortress in? Did you ask Rob if he could lend you some of his models from Steel Legions (GrotGang, GrotTank, and Gunwagon)?
thudmeizer
31st Jan 06, 9:34 PM
Update: New "Honour the Astartes" website!
Grabnutz
9th Feb 06, 12:32 AM
Btw.. how did the new 3d guys help out? Have you got the BattleFortress in? Did you ask Rob if he could lend you some of his models from Steel Legions (GrotGang, GrotTank, and Gunwagon)?
We have the gunwagon, and the Grot squad, and I *think* we have the Grot Tank too (we don't need the gunwagon though). Yes, those 2 modelers are working well now, doing the Grot Loons and Wyrdboy.
On another note, I have another one for your list:
Horus Heresy Campaign Mod.
Discussion thread here: http://forums.relicnews.com/showthread.php?t=85541
Map thread here: http://forums.relicnews.com/showthread.php?t=85299
thudmeizer
10th Feb 06, 11:11 AM
Battlefortress as well? :D Excellent those two 3d guys are working out!
hiddensmoke
10th Feb 06, 2:42 PM
Well my team fell apart unfortuantly so now my mod is dead. Scratch Factions from the list, please. (on a happier note it means less to worry about... HURRA! :devil: )
thudmeizer
10th Feb 06, 5:50 PM
How did it fall apart? Team just couldn't agree on things?
hiddensmoke
11th Feb 06, 7:40 AM
No the Team just stopped communicating. I couldnt talk to any of them at any time. It was either there across the world or they just idonno, they just stopped.
thudmeizer
11th Feb 06, 8:14 AM
Yeaaaa.. you need to keep the members focused and passionate about getting the job done. Nothing should be half-a*s'ed.
hiddensmoke
11th Feb 06, 5:49 PM
Thats hard for the person without a hefty paycheck keeping them passionate. Or they could have a lot of free time and the ability to paint a single warhammer model for 17 hours straight. :bandit:
Grabnutz
12th Feb 06, 2:28 PM
On another note, I have another one for your list:
Horus Heresy Campaign Mod.
Discussion thread here: http://forums.relicnews.com/showthread.php?t=85541
Map thread here: http://forums.relicnews.com/showthread.php?t=85299
quoted because I think you missed it first time around :D
thudmeizer
21st Feb 06, 11:14 AM
Yes I'll have to update but GAWD MAN.. thats a ton of new content to build for the game. It'll take years unless we pay a development house to do all that in months rather than years!
Grabnutz
21st Feb 06, 11:20 AM
Cheers thud, and if you refer back to the main thread, its not quite as bad as you think, I was being a bit sneaky :)
thudmeizer
21st Feb 06, 11:21 AM
Why you cheeky monkey you.. <blush>
Julian
21st Feb 06, 2:51 PM
The 13th company mod up there?
we do now have a forum:---> here (http://s15.invisionfree.com/13th_Company_Mod)
and the relic thread:--->here (http://forums.relicnews.com/showthread.php?t=80506)
thudmeizer
23rd Feb 06, 8:19 AM
Update..
Added:
Space Marines - 13th Company (Space Wolves)
Space Marines - Black Templar (now there are two of them?!?!)
Chaos - World Eaters have a new forum!
the_splurge
23rd Feb 06, 8:40 AM
Thanks thudmeizer, you're a great help. Much appreciated man!
Grabnutz
23rd Feb 06, 2:02 PM
at the risk of sounding repetitive (http://forums.relicnews.com/showpost.php?p=1374501&postcount=156)...
Are you doing it on purpose? ;)
thudmeizer
24th Feb 06, 7:19 AM
Heheh.. You do realize there are 2 other Horus Heresy Mods? Both have official websites/forums.. Wish all the mod teams doing the same thing would merge together as it would mean a larger team thus more resources (so if a member has a life crisis another to pick up existing assets and move forward) and also sharing models which are completely done (there is zero sense in rebuilding a whole new model and getting it into the game *IF* its done already - thats a loss of manpower and resources).
Anyway.. you've been added my friend!
Grabnutz
24th Feb 06, 8:50 AM
There were reasons why we didn't want to join the existing teams, I won't go into it here, but basically we wanted to do it our own way, and we aren't the sort of people who will abandon this mod. Of course if anther team goes kaputsig then they are more than welcome to come and give us their otherwise unused models etc, with full credit given.
And cheers for adding it.
thudmeizer
24th Feb 06, 7:24 PM
Update!
Went through ALL mods listed in Post#1 and sorted everything so its completely up-to-date! Note the new section "Discontinued".
Grimnar42
24th Feb 06, 7:54 PM
Well you have the Space Wolves as wrong I know of two versions being worked on just they are indivduals without websites maybe be better to put them in a pending section
thudmeizer
24th Feb 06, 7:56 PM
Errr.. 13th Company is the ONLY one publicizing. If the others don't want to MARKET THEMSELVES then they're not on the list. Not yet at least until they let the community know they exist.
Grimnar42
24th Feb 06, 8:02 PM
Sons of Russ
http://forums.relicnews.com/showthread.php?t=84746
There is one
thudmeizer
27th Feb 06, 9:18 AM
Yeaaa I see that.. Coming to grips if its officially going forward or not. 13thCompany has screenshots and their own website so they're official.
compiler
31st Mar 06, 11:31 PM
Hi Thudmeizer, could you make some slight alteration sto your list ?
Rhinoz (became Space Marines Armoury) (http://compiler.free.fr/dawn_of_war/index.htm) : discontinued
Space Dragons (http://compiler.free.fr/dawn_of_war/index.htm) : discontinued
Inquisition : Daemonhunt (http://compiler.free.fr/phpBB2) : healthy
Objective Points (http://compiler.free.fr/dawn_of_war/index.htm) : healthy, but infrequent updates.
Thanks in advance !
Grabnutz
2nd Apr 06, 2:28 PM
hey Thud, me again.
The Horus Heresy Campaign mod has finally got some up and running forums, could you add them on for me?
www.whisper-on-the-webway.co.uk/Horus-Heresy
edit: yay, thanks :) (alot quicker than last time :p)
thudmeizer
2nd Apr 06, 3:01 PM
Both added!
guitarhead1000
2nd Apr 06, 3:11 PM
I have another Mod you can add Tabletop Round-up Mod (http://s9.invisionfree.com/Tabletop_Roundup_Mod/index.php?act=idx) if your looking for what its all about Info on Tabletop Round-up Mod (http://forums.relicnews.com/showthread.php?t=90080)
compiler
3rd Apr 06, 9:22 AM
Well, Thud, it seems you didn't see my post above.
Could you make the changes for my mods ?
Please ?
thudmeizer
3rd Apr 06, 9:27 AM
Sorry.. deleted the SpaceDragons/Rhinos from Healthy.. moved it to Inactive.
kindred ravens
3rd Apr 06, 9:40 AM
ok, heya thudo, just coming to tell you that the Chaos Betrayers mod has joined with the BT mod (the first one, this happened a while back, i believe i mentioned it) it is now called the crusade of redemption mod (collectively, not just the chaos betrayers), the chaos betrayers have recently been renamed as their previous name made no fluff sence, they are now called Fratis Nox Redemptors. the old forum for the FNR is going to be taken down so plz get rid of your link, the FNR are going to be joining the BT forum now that's why.
thudmeizer
4th Apr 06, 7:04 AM
Okie.. Updated..
hi thud. I PM'd you with this but I'll say it here again.
Could you write up the Archangels mod to the list ?
forums: http://archangels.forumup.pl
RN thread: http://forums.relicnews.com/showthread.php?t=88919
thanks
thudmeizer
4th Apr 06, 12:32 PM
Done!
Riker2800
4th Apr 06, 12:50 PM
Thinking about that, maybe you could add the DowXP mod to the list...
thudmeizer
4th Apr 06, 7:42 PM
Added! Yer mod is looking good!
thudmeizer
12th Apr 06, 7:30 PM
Update: Added new Chaos: Denizens of the Warp site!
thudmeizer
25th Apr 06, 10:54 AM
Updated - added Age of Squad and Elysians to list.. also changed a few links.
thudmeizer
4th May 06, 9:02 PM
Updated:
Added: IG - Warriors of Mars Mod..
thudmeizer
12th May 06, 12:29 PM
Update - made changes to DoW Community Mod List - Watch your project everyone! :D
fneep
12th May 06, 4:04 PM
You seem to have forgotten Archangels. The site is here: http://archangels.forumup.pl/index.php?mforum=archangels. The leader is havoc.
thudmeizer
12th May 06, 10:06 PM
Dude man its under Space Marines - Archangels. :D
imperial_guard
12th May 06, 10:43 PM
Hey I demand someone put cadian inquisition back on the Healthy mods list. I am representing our mod here and The link to the new up to date website is http://cadinq.dowfiles.com/ ok. We changed our name ok.
thudmeizer
12th May 06, 10:59 PM
Done!
imperial_guard
12th May 06, 11:01 PM
Thank you very much. Some of my work here is done.
kindred ravens
13th May 06, 1:16 AM
please move crusade of redemption chaos betrayers into healthy mods (and change its name to crusade of redemption)
as i put an update up pretty recently (that nobody responded to grrr, which is really annoying as the mod team made it, NOT mudflap)
http://forums.relicnews.com/showthread.php?t=80277&page=12&pp=15
bikes bottom of the page
crusade of redemption covers the fratis nox and the first Black Templar mod
so if you could merge them together under the title Crusade of redemption i would be happy.
the chaos betrayers forum will be closed down as its title is nolonger fluff correct, any future developments will be on the BT forum (that has its title thusly) Crusade of Redemption.
Grabnutz
13th May 06, 4:56 AM
You put Grot Fest into the unhealthy section?
Surely we should be in the "plodding along at our own lesuirely pace, but not many significant updates" section... :p
Yah, its pretty unhealthy...
But it is being worked on, hoping for a beta soon, but we all have exam priorities atm, so it won't be for a good 2-3 months at least.
kindred ravens
13th May 06, 7:44 AM
how can "spacemarines mod - ultramarines" be both healthy and unhealthy?
fneep
13th May 06, 7:53 PM
Ahhh. Sorry thud. Didnt see it.You know....er... just testing that your awake...
thudmeizer
13th May 06, 8:19 PM
Kindred Ravens - Done! Now its CoR in Healthy (hope you guys get an official site up!) As for the two UltraMarines.. Note the one in Unhealthy.. that was Carstens/Ordos' verison which never went anywhere. However, the other one is totally making progress.
Grabnutz - okay.. let the community know whats happening with that one. An official website with perodic updates would help advertise/market the project so yer in mind's eye of everyone.
kindred ravens
14th May 06, 5:19 AM
thanx, and btw the HHC, horus heresy campaign, is making frequent updates, just not to the public, it is troting along, it aint discontinued.
thudmeizer
14th May 06, 8:40 AM
hehe... its sometimes real hard knowing if a team is around or not when even in their private mod discussion forums nothing is happening. Glad yer moving forward!!
thudmeizer
14th May 06, 9:43 AM
Updated - Put the Horus Heresy Campaign back into Healthy as they have ALOT of updates. W()()t! Looking good folks!
imperial_guard
14th May 06, 12:06 PM
The eclipse of existance mod is dead.
thudmeizer
14th May 06, 6:13 PM
Noted and changed! Funny though: it might be dead but since Relic is doing it all the way I am actually quite entralled at least (as much as I wish Grimm, CLR, and company were doing it). Cheers all!
thudmeizer
16th May 06, 1:47 PM
Update - BattleFleet Gothic is resurrected again! They have some cool new spaceship models done too!
The Legacy
17th May 06, 11:03 AM
Just noticed that the full scale mod is incorrect, linking to http://showthread.php/?t=55586&page=1&pp=15. It should be linking to http://forums.relicnews.com/showthread.php/?t=55586&page=1&pp=15 instead.
thudmeizer
17th May 06, 7:17 PM
It doesn't matter - the mod is long since dead anyway..
The Legacy
18th May 06, 8:00 PM
True, but still; if you go to the effort of making links, might as well make sure they work. ;)
Old Painless
19th May 06, 12:06 PM
Hey ! Where's the Fairness Mod ?!? Hmmm ? lol
Been a round a few months and were finally getting some playtesting done, only a pitiful relic news thread so far, but we are forging ahead.
Healthy Mods section ? Theres an update about once a week at least, any playtesters are more than welcome to post comments in our thread.
Player Versus Player is okay, Player versus AI needs work on the Eldar side of things, Orks need some old upgrades adding back in.
Comprehensive Rebalance of all races, we have worked through all the moans and groans on relic news forums and online multiplayer bitching, and sorted them all out, well, more or less.......rofl
Enjoy !
fneep
24th May 06, 3:00 AM
Hi Thud.
Mineworks is official.
Our Forums (http://mineworks.forumup.pl/index.php?mforum=mineworks)
Relicnews Thread (http://forums.relicnews.com/showthread.php?t=94124)
Grabnutz
24th May 06, 5:42 AM
you put Horus Heresy into unhealthy??
We are making good progress even now, while half the staff on taking exams, Calth has just been completed, Istvaan is coming along well, as is the reborn Iron Will mission. Granted its not as much as other mods, but once I'm back mapping again, the beta testers return, Anti-Scurvey gets his computer back online etc etc, we'll once again be making updates on a nearly dayly basis like we were toward the beggining of the project :)
Glad you put it back into Healthy though.
thudmeizer
24th May 06, 6:37 AM
All updated guys - btw, I have mods go into Unhealthy when there are no visible updates on the websites or relicnews. I know mods can be active with no forum movement.
the_almighty_moo
9th Jun 06, 5:56 AM
Mike's Mods: Necrons is alive and well, but no forums to moderate means no time wasted :D
thudmeizer
9th Jun 06, 6:04 AM
Community should have status updates as you guys are racing the clock with Relic. Some teasers also are always welcome. :D
sunray
26th Jun 06, 2:19 PM
Hi,
I hope it's OK for me to post here.
Just to let you know. I have noticed that the DoWPro mod forum has moved. The link needs updating to reflect this.
regards
sunray
:wave: :wave:
barnEbiss
26th Jun 06, 3:36 PM
Mod
Skynet Dawn Of Man
Set in the terminator future war universe. Players will be able to play as Tech-Coms Resistance or as Skynet.
Status: Active and healthy
Current Unit ingame HK Tank. Is now being skinned by our skinner.
This mod will be able to be played with the night shift mod when finished. So Skynet units will have searchlights like in the movie. And Tech Com Trucks and cars will have lights.
Our forum is at
http://forums.coredamage.com/terminatormod/
thudmeizer
26th Jun 06, 5:10 PM
Added: Skynet - Dawn of Man TC and Genestealer Cult Mods..
Also updated DoWPro's site (although it seems to be down currently).
Catachan
27th Jun 06, 7:55 AM
*sigh*
Thud, did I miss something? Am I supposed to post here to get a mod listed?
Oh well. Deathworld Veterans Mod is doing fine, though we ain't listed here yet. lol!
~Catachan
thudmeizer
28th Jun 06, 12:22 PM
Yep.. whats the link to the DWV mod? Thanks.. will be added when I get it.
thudmeizer
29th Jun 06, 5:56 PM
Update - Added the ongoing NECRONS MOD.. some cool stuff going on there!!
the_almighty_moo
30th Jun 06, 1:20 AM
heh yeh any news on another animator ro do i have to lear how to do it myself? :P
thudmeizer
1st Jul 06, 12:00 PM
Update - Added the TableTop RoundUp Mod!
Oh and.. wrong forum to request animators (which are hard to come by, btw).
Zany Reaper
1st Jul 06, 12:08 PM
Thanks Thuddy, again.
Mike. I know you have 3ds max if you got those buildings.
I can give you a few tips & help on animating if you wish, but the only other thing I'm animating for you is the Necron Pylon.
I haven't seen much recent activity on the Imperial Armour forums. What's up over there?
Catachan
2nd Jul 06, 7:59 AM
Deathworld Veterans (deathworldveterans.dowfiles.com)
I am still attempting to figure out some bugs with the website, but, other than that slight problem, the page is pretty cool, best of all, It has some nifty links on it. ;)
~Catachan
thudmeizer
2nd Jul 06, 9:22 AM
Okay.. Added the DeathWorld Vet Mod.. You really need to quickly explain what the DWV mod is about: Its a sub-division of Imperial Guard obviously.. :D Anything more? What their strengths/weaknesses are AND what they bring to DoW gameplay?
Oh and Zany: yer putting in the Necron Pylon? :omg: Damn thats like 3-4 EarthShakers! It'll be one mutha f'er artillery building except its really meant for obliterating orbiting threats. :D Oh and.. have to get a status update on the StormHammer at some point. :)
Zany Reaper
2nd Jul 06, 1:38 PM
Alan Mace has already completed the model (thanks, if you're watching). I'm waiting for his texture to be started on (& finished!).
I have nothing to do with the Stormhammer. What brought that up?
It's the stormsword that I'm interested in, as that's (semi) officially a warhammer 40 000 Tabletop vehicle now. The stormhammer I think is Epic only.
As for the Pylon, we can discuss more about that in the Necron Additions to Dawn of War thread in the root directory.
Grabnutz
3rd Jul 06, 4:02 AM
The Grot Fest mod is back under a revamp, can you swap the old forum link with our relicnews thread please: http://forums.relicnews.com/showthread.php?p=1574939#post1574939
thudmeizer
3rd Jul 06, 7:17 AM
Added - SpaceHulk2
Yumm.. Pylon goodness.. Okay.. will update when I can.
Aron_DeTomado
3rd Jul 06, 7:30 AM
Also updated DoWPro's site (although it seems to be down currently).
The new site can be found at www.dowpro.net
thudmeizer
3rd Jul 06, 12:50 PM
Its already updated.. I was just waiting. :D
thudmeizer
27th Jul 06, 5:42 PM
Update - Added new IG -Elysians Webforums!
Edit - also added Chaos - Lost and the Damned
Ethiir
17th Aug 06, 7:14 AM
Could you add my mod up there??? It's called Adeptus Aviatus, and the site is http://z6.invisionfree.com/Adeptus_Aviatus/index.php?
Thanks!
thudmeizer
17th Aug 06, 7:37 AM
Done!
Ethiir
22nd Aug 06, 10:33 AM
:banghead: my mod still isn't on the list! Please can you add it? Thanks please!
Wake up Thudo :stick:
meh...
thudmeizer
22nd Aug 06, 10:34 AM
D00d relax man.. its under Space Marines.. been there since you asked.
Ethiir
22nd Aug 06, 10:45 AM
Oh... Thanks. I wan't really all that angry, just messin' around.
thudmeizer
26th Aug 06, 12:31 PM
:D Glad to keep this list decently updated. Hope many other PC Games out there do the same.. not sure they do. Depends on the passion of the community members..
imperial_guard
3rd Sep 06, 4:17 PM
um I dont know if this affects anything but the tau mod website has been hacked. just though I let you know because they wont have a website for a while.
thudmeizer
4th Sep 06, 4:16 PM
Updated - Added Eye of Terror Mod..
IG - Don't worry about the Tau mod.. farrrrrrrrrr from it. :D
Tech Wing
4th Sep 06, 6:32 PM
Thanks for throwing us on there. We hope that we live up to the current status of the mod list. :headset:
cagecrawler
12th Sep 06, 6:38 AM
Uz Grotz 'ain't unhelfy! We'z got lotz of updates! Can yoo move uz Mr Thudo?
We ain't part of dem Orkses eifer. We is just da Grotz!
thudmeizer
12th Sep 06, 6:45 AM
GrotFest - do you have an official website? You used too. Do I just use the Relicforums?
Grabnutz
12th Sep 06, 6:49 AM
we have no site, we used to have a forum, but it was pants. Use the Grotfest relic thread
thudmeizer
13th Sep 06, 12:37 PM
Okay.. GrotFest promoted to HEALTHY. :D
Wargrim
13th Sep 06, 1:02 PM
Weeeeeeeeeeeeeee! :D
( Translation: Great, i like it, thanks Thud! )
thudmeizer
16th Sep 06, 2:40 PM
Update - Due to dumba*s hacking the Tau site I have updated its new forum location.
If it falls to the goth basement dweller hacker dumbnut then I will NOT publish its location publically.
thudmeizer
27th Sep 06, 12:07 PM
Update - Dark Eldar site now reinstated!
Croaxleigh
11th Oct 06, 2:02 AM
Thud - I was wondering if you could add "The Bloody March" to the list. The website is now active at http://www.OminousCow.com/DoW
Thanks!
thudmeizer
22nd Oct 06, 9:50 AM
Update - Added Mark of Chaos
Croax.. is that a balance mod?
Croaxleigh
23rd Oct 06, 12:34 PM
It's going to feature rebalance, new units, and a campaign.
Carl
23rd Oct 06, 12:43 PM
:D Glad to keep this list decently updated. Hope many other PC Games out there do the same.. not sure they do. Depends on the passion of the community members..
Frankly Thudmizer, i don't think thier would be a mod community without your hard work.
It's that hardwork and passion that keeps evrything ticking over around here IMHO.
Of course i don't mean to detract from the Hardwork of the modding community, there are a few people around who i think would still be going even without Thuds efforts,
Zany Reaper, (because of his occasional hot headed moments, rather than inspite of them, he has enough fire in him to see him through IMHO).
The Steel Legion people, (they got a mod out before anyone else, that takes massive amounts of dedication).
The Adeptus Soroitas Mod, (Freidric P and KRMZ have shown incredible dedictaion, work rate and multi-skilling in getting their mod going, and getting as much done as they have).
I admit, there are doubtless a few other mods i've missed off that would still be there, but by an large a lot of mods seem to relly on you Thudmizer for people and AI suport.
It's these things which have allowed (IMHO) so many mods to go from ideas to actual hard work.
You might wanna add MMX's Titan Mod onto the List BTW, link here http://forums.relicnews.com/showthread.php?t=115816
Hats off to you Thudmizer, IMHO, they need to create a new category for you...
Even More Senior Member:p:haha:.
thudmeizer
23rd Oct 06, 5:31 PM
Thanks Carl.. means a lot to here that..
I do this outta there shear passion and art of War40k. Currently, we can say Arkhan and I have a working build of v1.10 DC Advanced AI now to which we need no less than 2 weeks to ensure is decent. Testers will get their chance at it soon enough but not now. Alot has changed in DC that needs inspection + most of the world STILL does not even have DC. Hell.. Europe now expects it on Nov 3rd. What the?!?!?
So we've "preempted" the mod community but ensuring the AI will be ready. Loving it sofar. Tau AI just smokes alot of the other faction BUT reasonably. No serious "uberage". Its decently balanced. We have ALOT of amazing stuff going in so everyone standby!
As for MMX's Titan Mod.. yep know about it.. he should have an official site and keep pumping out those Titans.. I offered 3d help but have not heard anything. :D
Thanks Carl.. means a lot to here that..
Your welcome.
I've only been here a few months but your precense has been very noticable, yet i haven't seen all that many people mentioning it. i'm sure they are thankful, but you never see it mentioned publicly, i felt a bit of praise was more than deserved for all the hard work you've put in. There probably arn't many mods you HAVN'T been involved in in some smal way, that tells me a lot about how much the community has come to depend on you.
Kudos to you again.
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