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Nephilim.
16th Apr 05, 3:12 AM
SPACE MARINES

RHINO

The Rhino is a tough, reliable troops transport, able to get Tactical Marines or Scouts quickly into a fight. It can also Launch a Smoke Screen to cover an army's advance.

changed to:

The Rhino is a has army the consistency of a wet paper bag and is able to get Tactical Marines or Scouts a few feet forwards before disintegrating around the hapless troops. It can also launch a smoke screen to cover an army's advance, although let's face it, if you're using this ability you're either bored or the game is decided already.

CHAOS SPACE MARINES

OBLITERATORS

Weapons: Power Fist, Autocannon, Heavy Bolter, Missile Launcher, Lascannon, Twin-linked Plasma Gun, Flamer.

changed to:

Weapons: Power Fist, Autocannon, Heavy Bolter, Missile Launcher, High-Beam Torch, Twin-linked Plasma Gun, Flamer.

Fused with their armour and charged with daemonic energies, these leviathans form a variety of different weapon types to deal with any who stand against them. Ungodly tough and able to generate enormous firepower, they are also plodding and slow. Although too big to be easily transported, they can be teleported. They are armed with a wide array of weaponry, making them effective against any target type.

changed to:

Fuesed with their armour and charged with daemonic energies, these leviathans form a variety of different weapons to deal with most who stand against them, except vehicles and buildings, which their High-Beam Torch mere illuminates for the rest of your army to deal with. Ungodly touch and able to generate enormous amounts of firepower, excusing their Torches, they are plodding and slow. Although to big to be easily transported, they can be teleported. They are armed with a wide array of weaponry, making them effective against infantry only.

ORKS

LOOTED LEMAN RUSS

The Leman Russ is the Imperium's most formidable artillery tank, and easily the most powerful ordnance in the game, able to bust open defenses, vehicles, structures, pretty much anything in the range. Looted from the battlefield, converted for use by Big Meks, and adorned with the proper Orky decorations, the Looted Leman Russ is a formidable tool in the hands of the Orks.

changed to:

The Leman Russ is the Imperium's most formidable artillery tank, and easily the most powerful ordnance in the game, barring the heavily OP Fire Prism, able to bust open defenses, vehicles, structures, pretty much anything in the range. Looted from the battlefield, converted for use by Big Meks, and adorned with the proper Orky decorations, the Looted Leman Russ bares utterly no resemblance to the original design, instead being a useless, expensive scrap of metal that is suitable only for being melted down into more worthwhile vehicles.

ELDAR

FIRE PRISM

Fire Prisms are some of the heaviest anti-gravity platforms in the Eldar arsenal. Slightly less armored than Space Marine tanks, the Fire Prism makes up for this with enormous speed and fireplower. The Prism Cannon is one of the best attacks Eldar can field against enemy defenses or structures.

changed to:

Fire Prisms are some of the heaviest anti-gravity platforms in the Eldar arsenal. Slightly less armored than Space Marine tanks, the Fire Prism makes up for this with enormous speed and fireplower. The Prism Cannon is one of the best attacks Eldar can field against enemy defenses or structures, and it can be estimated that fully 50% of the traffic that DOW forums see is a result of flames involving this vehicle and how it is/isn't overpowered.

Add to the list! Editted to remove colour to save Vertigo's precious retinas.

[Vertigo]
16th Apr 05, 3:18 AM
MY GOD! that post makes me envy the blind.

Garick
16th Apr 05, 3:35 AM
Impressive.

Cultists

As the workhorses of the chaos army, cultists are cheap, numerous, and expendable. They're also weak and of little use other than as a distraction. Cultisys can, however, be trained for specialist tasks like infiltartion...

(I'm amazed by how accurate that actually is)

CorrectionAs the grenade spammer of the chaos army, Cultists are cheap, weaker than an ant, numerous, weaker than my grandmother, expendable, and did I mention weak. They're also weak and of little use other than holding grenade launchers or making you laugh when they die. Cultists can, however, learn to infiltrate, but seeing as all they'll do is either be corpses or decimate thousands with a few grenade launchers there isn't much point in teaching them that.


Defiler

A mechanised walking nightmare, the Defiler's primary role is as a mobile siege tank. Its battle cannon can bash down almost any defensive structure, or be fired indirectly to damage and demoralize enemy forces.


CorrectionA mechanised walking nightmare, trhe Defiler's primary role is to hit your troops more than the enemys. It battle cannon can be aimed in the general direction of something, at which poiint you pray it will destroy the defensive structure, or it can simply be left alone, at which point enemy infantry will decimate it and demoralize your forces.