View Full Version : Whats the Rogue Trader Heresy?
SlickWilly
8th May 05, 8:39 PM
I keep hearing about the Rogue trader heresy and seeing Rogue Trader Models, and I still dont no what it is or what happened. Can anyone tell me about it? :gonemad:
Aserix
9th May 05, 4:02 AM
Maybe you mean HORUS heresy.
Rogue trader is the first edition of W40K, in the 80īs. A kind of role game with a board and miniatures. Much complex and funny (in my opinion) than the nowadays 4th Edition.
Gromash
9th May 05, 11:02 AM
Rogue trader is the first edition of W40K, in the 80īs. A kind of role game with a board and miniatures
eh? since when did it have a board? and i wouldnt actually call it the much of a roleplay game (assume thats what you meant) tho it did have decidedly more of a roleplay element (eg: the basic scenario that came in the book was a squad of space marines vs 15-20 space orks, rather than just having to Cleanse the enemy, the orks goal was infact for the leader or his mate to recover the loot they had buried in the ruined farms outhouse without any of their mob seeing it, unfortunately for them, the chapter master of the Crimson fists and his command squad was hiding out in the farm at the time..)
Wow, an inoffensive and/or tolerable by Willy. :clap:
Anyways, Issue 300 of White Dwarf gave an quick summary about Rogue Trader. I must say, it sounded like it was quite wild! (i mean...having to make every vehical except the Rhino, and eventually the land raider? which i think came two for ten dollars! COOL!)
SlickWilly
9th May 05, 5:15 PM
ok that was alot of help. From what ive heard about it, I thought rogue trader was a bunch of differnt companies making 40k.
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Im getting better. :werd:
Brother Wolf
9th May 05, 5:34 PM
No, the modern definition of Rogue Trader are storefronts which sell GW minis, but are not directly affiliated, (IE: BattleBunkers and such). It's just GW using their historical licensing and trademarks to provide some coherency to the 1000's of B&M storefronts they sell through.
SlickWilly
9th May 05, 5:47 PM
Ok I didnt really get that but im satisfied.
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Im getting better. :werd:
Aserix
10th May 05, 12:15 AM
@Gromash ,
yes man, you are right. Maybe I did not expalin properly (my mother tongue is not english). What I want to mean saying it was more a role game, is that at Rogue Trader there was so many posibilities in terms of equipment, weapons, habilities, ... that each of your miniatures from your little company (10 miniatures more less) has its own personality and evolution. In some way was more close to Necromunda than to the nowadays 40K.
Mattnav
10th May 05, 3:15 AM
Yep that's how I remember it. Lot more detailed in terms of to hit modifiers, man v man as opposed to squad v squad and I think you even had to determine hit locations and specific wounds.
Gromash
10th May 05, 9:46 AM
I think you even had to determine hit locations and specific wounds. er.. no, it was basically Warhammer Fantasy, only with everyone as skirmishers and no first strike rule in HtH (okay there were various weapon special rules and a rather crap mechanism whereby most non-basic weapons inflicted a die worth of wounds on a successful wound roll ~ but the basic game system wasnt that different, infact Realms of Chaos allowed some Chaos Champions to be gifted with Technological Weapons, in which case you took the rules straight from the 40k rulebook)
HtH was found one on one tho i believe (that is if a Brother-Lieutenant with 3 attacks was in base to base contact with a single ork out of a squad of 10, all his attacks would be against that ork)
there was alot more detail for characters, and you could design your own infantry (and vehicles), but i dont recall ever coming across advancement rules ala Necromunda (for those who dont know, aside from the campaign & character advancement rules, the original Necromunda was practically identical to 40k 2nd edition)
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