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Mig Mek
1st Sep 05, 7:07 PM
Hey guys, I was wondering what kind of weapons the Imperial Guardsmen are supposed to get?I am not trying to start one of those "Oh God guards are unbalanced threads" cause the freakin gamne isn't even out yet.but i saw that they are supposed to be starter units so i figured that they are going to be pretty weak as expected of guardsmen but all i have heard is that they are going to have is a "Flashlight" and Grenade launchers, I figured they would have plasma guns and stuff but hey what do i know. But does anyone know what officialy they are supposed to get.TranJ If you want to shed some light on this i would be most appreciative.

ThirdDanScoota
1st Sep 05, 7:49 PM
Poor Druid. Nobody reads this thing anymore. (http://forums.relicnews.com/showthread.php?p=977323#post977323)

Shadowhand
1st Sep 05, 10:43 PM
lol that "flashlight" is a lasgun.

and for anyone that played the TT version:

what do you call a lasgun with a laser sight?


answer: twin linked

Road-kill
2nd Sep 05, 12:08 AM
Rofl

Good one!

wolf
2nd Sep 05, 12:11 AM
hey you stole my joke :) i use that one at games workshop it allways gets a laugh

Mig Mek
2nd Sep 05, 4:48 AM
Hey Third i did read druidika post thats where I got the information I have now,
LOL I never get tired of that joke. but anyways does anybody have an idea of what they are supposed to have besides the lasgun and grenade launcher

sypher_diaz
2nd Sep 05, 4:50 AM
in one of the videos i think i saw one fireing plasma, that was a regular squad, one of the kasrkyn.
and they must get some heavy weapons as well. Maybe only on special heavy weapon squads though.

n0z3k1ll3r
2nd Sep 05, 5:06 AM
I think they'd get specialist HW squads, but also the ability to field maybe one HW per normal squad too. Dunno though, but thats sort of how it works in TT.

Master Azrael
2nd Sep 05, 5:09 AM
Lasguns maybe the 40k equivalent of flashlights, when there are 30 shooting at you it get's nasty.

sypher_diaz
2nd Sep 05, 5:23 AM
well the kasrkyn are the elite arent they? i think i saw at least two of them with plasma, and i recon they will be the ones capable of fielding all the cool weapons.
The regular troopers are probably gona be stuck with lasguns, and maybe grenade upgrades. But with lots of squads, that would be a lot of grenades.

Does anyone know what kind of anti tank weapons they will have? is it just going to be rockets? or are they going to get meltas or something a bit different?

Grabnutz
2nd Sep 05, 5:31 AM
Lascannons, mortars, heavy bolters, mortars, autocannons, missiles, mortars. Those are the heavy weapons that the guard use for their specialist squads. They also have lighter weapns like grenade launchers, plasma guns, flamers, meltaguns and such. This is all from the TT btw.
The main anti tank is going to be the missiles and Lascannon, though they may include some melta weaponry aswell.

Andaius
2nd Sep 05, 5:34 AM
Grabnutz you know you mentioned mortars like 3 times? ;)

Grabnutz
2nd Sep 05, 5:41 AM
Well bugger me and call me a toaster...

sypher_diaz
2nd Sep 05, 5:44 AM
im happy to call you a toaster..........

Fyei
2nd Sep 05, 6:26 AM
You fergot to bugger him :|

Grabnutz
2nd Sep 05, 6:31 AM
*grabnutz sighs and bends over*
:slow::agree:

God I love smilies...

sypher_diaz
2nd Sep 05, 6:35 AM
that has got to be the most depraved and immature use of smilies i have ever seen..............well done!

its the internet equivolent of putting those backflipping dogs on top of each other in toy shops. no matter how stupid you know it is, you still cant help but laugh.

The_Fallen
2nd Sep 05, 7:18 AM
btw those ig plasma rifles dont look like the sm ones they look lige enlarged plasma pistols ( not that i dont like em :D )

Mig Mek
2nd Sep 05, 7:46 AM
lol Yeah i noticed they look like the big pistols but when you are only human thats just what you get

Cash_Fish
2nd Sep 05, 8:27 AM
Yeah, the plasma 'gun' is actually more or less a pistol. In TT, IG guardsman get flamers as their 'main' hw. Why not in WA??? Pretty odd if you ask me. Also the lasgun is pretty weak though reliable. It is considered one of the most reliable weapons in the W40k universe. Also a little used and pretty much unknown rule in TT is that you can replace the lasgun with a machine gun (which's name slips me right now :mute:), it has the same stats as a lasgun but it would be a nice addition to the randomized IG guardsman. As for the Karskin, they are armed with hell-guns which are pretty much souped up lasguns that fire faster. Good stuff. :bandit:

Mig Mek
2nd Sep 05, 8:40 AM
You are talking about the autogun. I have the Imperial Guard codex and it is not sitting infront of me but i think that rule is only for the vetrans

DatonKallandor
2nd Sep 05, 8:52 AM
They dont get flamers (according to the screenshots) because flamers are probably darn strong with their revamp. Hell, even pre WA flamers are awesome.


Daton

Esa
2nd Sep 05, 9:00 AM
And flamers are not heavy weapons, theyre special weapons.

Flamers on IG would be kinda dumb, as their role is to stay behind cover and fire at the enemy.

Grabnutz
2nd Sep 05, 9:12 AM
Flamers on IG would be kinda dumb, as their role is to stay behind cover and fire at the enemy.

...

Mig Mek
2nd Sep 05, 11:32 AM
Whay kind of revamp are flamers supposed to get, like they actually do damage now? And is there any news if there is going to be Heavy weapons squads i heard they were rumored but now i have heard nothing about them

Demonhorde
2nd Sep 05, 1:01 PM
Mig Mek: Yes i think so... since they added hellhound for IG they had to revamp how flamer work in game. Since they said in movies (read the E3 gamespot preview) that the flametank indeed cooked people, and not just drained moral :)

Also flamer now seem to be a more allround wepon, atleast that my take on the whole thing.

marine captain
2nd Sep 05, 2:47 PM
i think plasma may also be on the guardsmen, since it was available for them in the first DOW. but, im really hoping that stationary weapons units well be available, with lascannons, missle launchers, and heavy bolters. either as stationary turrets, or as set up weapon teams. itd look awesome

OhGod
2nd Sep 05, 3:16 PM
I agree. I love the heavy weapons units from the Daemon Hunters mod (which are the same as in the as yet unreleased Steel Legions mod - donated perhaps, one way of the other?).

I did see one article that suggested they were in, but it was from June I think, and haven't seen anything mentioned about them since, or seen them in any screenshots.

The article is here (http://gamesradar.msn.co.uk/previews/default.asp?pagetypeid=2&articleid=36472&subsectionid=1599).

A quick extract;

For example, one of the main support units is the heavy weapons team: two-man squads that run with the troops, and set up their heavy weapons to provide a static swathe of supporting fire.

Would be real good if something similar is in.

DatonKallandor
2nd Sep 05, 4:30 PM
Sounds like the platform rush (the old HW2 prepatch one) all over again. :D

Plasma Guards are in - they can be seen on the Gamestar screenshots (along with guards toting orange glowing weapons that looked similar to plasma, which Id say where melta or hellguns)


Daton

Cash_Fish
2nd Sep 05, 6:57 PM
Daton: those were hellguns.

Anyway, does anyone know any more about flamers in WA. In TT they can be quite nasty and do a lot of damage.

ThirdDanScoota
2nd Sep 05, 7:09 PM
Plasma Guards are in - they can be seen on the Gamestar screenshots (along with guards toting orange glowing weapons that looked similar to plasma, which Id say where melta or hellguns)

Link please? Not that I don't believe you, but i'd rather see it for myself.

Mig Mek, I was not sure at the time whether you had read Druid's unit list, however the primary point of pointing to it was because if we knew plasmaguns for Guardsmen were in, I would assume Druidika, or someone, would update the information in that thread.

Cash_Fish
2nd Sep 05, 7:17 PM
Here is the screen shot gallery. (http://www.gamestar.de/aktuell/screenshots/PlayerPicList.jsp?galleryId=1017&startAt=15)

Not sure if it is here that shows it though. They do have plasma guns though.

Mig Mek
2nd Sep 05, 8:25 PM
Hey No problem Dan, I know that someone might update it but i think it would be better just to ask the whole commuinity than to depend on one person

Road-kill
2nd Sep 05, 11:11 PM
One thing that tickled me: the plasmagun has a widdle bayonet on it. XD

Satyr
2nd Sep 05, 11:33 PM
what happened to heavy weapons squads?

NeoHunter
3rd Sep 05, 12:48 AM
Lasguns, laspistols, lascannons, plasma guns, Earthshaker rounds, sniper rifles, shotguns..

Am I missing anymore?

JunkyMonkey
3rd Sep 05, 1:18 AM
Battle and Mega Battle Cannons, Demolisher cannons, Hellguns, Ripper Guns, Grenade launchers heavy bolters, and possible mortars?

Diabolical
3rd Sep 05, 1:24 AM
PSM will become even nastier hehe.

How many people will run around solely with flamers after the patch?
Interesting times are ahead.

DatonKallandor
3rd Sep 05, 7:06 AM
For you, TDS: http://www.gamestar.de/aktuell/screenshots/PlayerPicList.jsp?galleryId=1017&startAt=0

that gallery, 2nd Row from top, 3rd screenshot from the left.

Left side of the screenshot you see the guards with plasma and orange glowing guns. Heavy weapons selection at the bar shows 2 options: Plasma and something else (with 3 very short barrels). Please note none of those weapon choices have a limit counter (as many weapons as you can have guards per squad? the horror!).



Daton

Mig Mek
3rd Sep 05, 8:58 AM
Yeah i see the plasma guns now. I don't see the orange glowing things you were talking about i see the option bar for a plasma gun or a grenade launcher though

DatonKallandor
3rd Sep 05, 9:06 AM
Orange glowing weapon guard is upper left one.


Daton

Question
3rd Sep 05, 9:16 AM
Wonder how useful the plas guns will be though,those who used plas guns on the campaign IG will know what i mean.

Cash_Fish
3rd Sep 05, 9:24 AM
Heavy weapons on regular guardsman is not that useful. The die to easily to be equiped with many heavy/special weapons. For instance in TT it is usually 1 flamer/grenade launcher per squad.

ThirdDanScoota
3rd Sep 05, 9:25 AM
Thankyou for the link Daton. Not sure what the the glowing orange weapon could be, considering that the only two options available there, as stated, are plasmaguns and grenade launchers. Perhaps it isn't some other weapon and is merely an effect, who knows - could very well be a lasgun muzzle flash.

DatonKallandor
3rd Sep 05, 9:33 AM
Indeed, I didnt think of a muzzle flash. Good point.

But imagine having 3 full squads of guardsmen with each guard toting a plasma rifle. Instant marine toast.


Daton

Question
3rd Sep 05, 9:47 AM
Not if they had really crappy stats.

Gale_Force15
3rd Sep 05, 11:32 AM
What about Autoguns? Will they never see the light of day?

Mig Mek
3rd Sep 05, 12:03 PM
From what i hear and see. No they will not see light of day cause why would they? i mean they have the same exact stats as a Lasgun

Aron_DeTomado
3rd Sep 05, 12:28 PM
What, so they're just there for looks?

Diabolical
3rd Sep 05, 12:38 PM
Yep basically.

marine captain
3rd Sep 05, 1:37 PM
building on the heavy weapons post i made, i think that'd be a cool new unit for all the units, like havocs for chaos, devataors for the space marines, etc. vehicle busters, with new powerful weapons like lascannons, plasma cannons, multi-meltas, etc. (sry, im only proficient with mostly imperial weapons)

Aron_DeTomado
3rd Sep 05, 1:38 PM
Devastators and Havocs are represented by the Heavy Weapons upgrade.

Cash_Fish
3rd Sep 05, 3:54 PM
I would personally like to see them as a heavy weapon squad. Also the basic bolter should be buffed and regular tac marines should just get plasma, flamers, and missile launchers. That would be cool and pretty fluffy.

DrDread
3rd Sep 05, 8:54 PM
I just hope the BaneBlade lives up to its "SuperUnit" name

Ionic
3rd Sep 05, 11:46 PM
I think that the bane blade is just going to be a clean up unit for the IG's true super weapon, the basilisk Earth Shaker Im mean if you have vehicle cap maxed out on basilisks and order them all to fire a barrage of slugs that cost 200/200 EACH thats gotta be like...I dunno an OB on steroids? Ragnarok?

The basilisk is the unit Im most looking forward to in WA, having artillery superiority in a game with no aircraft is going to make the IG the dominate race period.

...at least imo....

Gamgee
4th Sep 05, 12:07 AM
the IG artillery will be enough for me just need to blow stuff up from behind the complex bunker system I had set up I can see it now. The enemy sm charge at me and I have this big massive blog of bunkers turrets IG troops and anti infantry/tank turrets all over the SM charge and the guns open fire keeping them at bay. Then behind our wall of unbreakableness is the artillery with ES rounds and I have like 4 of em just blam SM force is wiped out. I then march the vast horde just outside eemys base and surround my artillery to protect it. Then I open fire with ES tearing there base to shreds HAHAHAAHAHAHAHAHAAAHA (is it healthy to have a daydream about what I just typed in school?)

P.S
I apologize for any spelling mistakes need sleep
PEACE OUT

Cash_Fish
4th Sep 05, 12:21 PM
200/200 for the ES round is crazy though. I thought it would something like 10/10 per shot and only do like 2x the damage. For 200/200, one ES round should wipe out a landspeeder or a whole marine squad in one shot..... crazy. :jig: Gotta like the the IG!

sypher_diaz
4th Sep 05, 2:35 PM
Yeah for that kinda price tag its got to be awesome to be worth the req. How do you think its going to be accessed?

Will it be like fleet of foot? where you turn it on or off, and it just fires on which ever setting its on. This could be a real micro issue, as all it would take to drain all your resources away, is for your attenion to be on the infantry for a few seconds too long.

Or will it be like deep strikeing from the obital relay? ill explain what i mean here. As in, do you buy an earthshaker round, and then it sits there, in the area the units appear in when loaded into the relay. (only obviously in the basilisk) Then you select that round and then say where you want it to shoot. This way would mean you could buy a few and only fire them when you really want to, without having to be worried about getting back to your basilisks before they fire again and drain your resources and power away.

Aron_DeTomado
5th Sep 05, 5:06 AM
They could be handled in a way similar to frag/melta grenades.

Demonhorde
5th Sep 05, 5:42 AM
Looks to me to be hellguns, you can see the attached powerline to the backpack on some of the elites. They do have acess to plasma technology wepons. But thouse sort of wepons in the fluff is kinda unpredictable and dangerous in the hands of a guardsman. And to my knowledge is seldom used. Guard perfere the hellguns (beefed up lasguns on steoroids) cos it gives them 1) unmatched presition 2) armor piercing capabilitys that the lasguns need to team up to get 3) the hellgun dont blow up in the face of the wielder if he fucks up like the plasma tech does.

And while that might be bad for a marine, it would be completly insaine for a guardsmen since they live by the ww1 doctrines of mass of numbers. And well... having a huge plasma explotion in the middle of a battle group might be kinda ruff sailing.

brownie
5th Sep 05, 8:07 AM
If anybody has any questions about Imperial guard I can answer them because I've got the codex and collect Imperial Guard.

please e-mail me.