Kjon
18th Oct 05, 5:48 AM
The Halo: Retreat and Retaliation mod is now recruiting!
We need - Textures and Animators.
Also it would be good if you have some knowledge of the halo universe, but this is not required!
If you are willing to help please drop us a line on the forums
Here (http://halornr.dowfiles.com/forums/index.php)
Halo:R & R is set the the Halo universe some time during the Human (UNSC) - Covenant War. For more Info Check the forums
For more info on Halo check out the Halo Library (http://library.psyjnir.net/)
Some models done by Crash and Spartanmk117
http://i7.photobucket.com/albums/y269/Spartanmk117/rr3.jpg
http://i7.photobucket.com/albums/y269/Spartanmk117/SRS2.jpg
http://i7.photobucket.com/albums/y269/Spartanmk117/gif2.jpg
http://img350.imageshack.us/img350/8430/grunt19ma.jpg
http://img340.imageshack.us/img340/9937/hunter14vf.jpg
http://img22.imageshack.us/img22/8217/banshee17oc.jpg
http://img22.imageshack.us/img22/2457/ghost16tp.jpg
http://img22.imageshack.us/img22/8084/elite16kq.jpg
Unit list
-----------
Builder Units:
Mark I Exoskeleton (requirements: a power generator)
cost: 420 req., 870 power
- Weapons: 30 mm mini-gun self aiming armatures (50% Accuracy); CC: fist
- BS: 66%
- WS: 66%
- Health: 520 Armor: Heavy
- Speed: fast Morale: 800
- Abilities: build, repair ---- I dont think you can have 2 builder units. Though this may change in WA
- Cap Cost: 2; Squad #: 3; Limit: 1
- Built: C&C Office
- Description: The first human attempt to create power armor. This
concept was scrapped as they consumed prodigious amounts of power. So
much in fact that they had to be plugged into a generator, via a power
cord or by broadcasting the power. Neither is practical in the
battlefield, so they are now used to move heavy equipment. The marines
inside them, "…can run at thirty-two KPH, lift two tons, and have a
thirty-millimeter mini-gun on self-targeting armatures…also equipped
with the latest motion sensors and IR scopes…armor is impervious to
standard light weapons."
Construction Robot cost: 125 req., 75 power
- Health: 275 Armor: medium
- Speed: fast
- Abilities: build, repair
- Cap Cost: 1; Squad #: 1; Limit: 4
- Description: a robot used to build buildings for the humans. Usually
controlled by voice commands from humans that are directing the
construction work. On the battlefield, however, it can receive
commands from a Command and Control Building so as not leave anyone
open to enemy fire.
- Built: C&C Office
Light Infantry:
Marine Recon Squad cost: 150 req., 0 power
- Weapons: MA5B Assault Rifle -> Battle Rifle; CC:knife
- Upgrade: Shotgun, S2 AM Sniper Rifle Limit: 2
- BS: 66%
- WS: 50%
- Speed: fast Morale: 300
- Health: 175 Armor: light
- Leader Upgrade: Sergeant (w/ shotgun)
- Abilities: Infiltrate, Detect (overall squad ability), grenade, capture
- Cap Cost: 1; Squad #: 3-5+Sarge; Limit: 4
- Built: C&C Office
- Description: Lightly Armored marines that infiltrate and gather Intel of apposing forces.
Marines cost: 175 req., 0 power
- Weapons: MA5B Assault Rifle -> Battle Rifle; CC:knife
- Upgrade: Shotgun, S2 AM Sniper Rifle, Flamethrower Limit: 4
- BS: 66%
- WS: 50%
- Speed: medium Morale: 300
- Health: 175 -> 275 Armor: light
- Leader Upgrade: Sergeant (w/ Sniper Rifle)
- Abilities: Fragmentation Grenade, capture
- Cap Cost: 2; Squad #: 8-11+Sarge; Limit: none
- Built: Marine's Barracks
- Description: The Bread and Butter Solders of the UNSC.
Heavy Weapons Squad Cost: 250 req. 50 Power
- Weapons: .50 Cal MG CC: knife
- Upgrade: Rocket Launcher Limit: 6
- BS: 66%
- WS: 33%
- Speed: slow Morale: 300
- Health: 175->275 Armor: light
- Leader Upgrade: Sergeant (w/ shotgun)
- Abilities: Heavy Weapon Specialists (does more damage to vehicles &
buildings due to their skill w/ heavy weapons),
- Cap Cost: 3; Squad #: 6; Limit: 4
- Built: Marine's Barracks
- Require Munitions Bunker
- Description: Marines armed with heavy weapons. Used to take out heavy armored targets.
Conscripted Servicemen (requirements: Draft)
- Weapons: SMG; knife CC: knife
- Upgrade: .50 Cal MG, B.R., Shotgun, flamethrower Limit: 4
- BS: 50%
- WS: 50%
- Speed: medium Morale: 210
- Health: 155->255 Armor: light
- Leader Upgrade: none
- Abilities: Fragmentation grenade
- Cap Cost: 2; Squad #: 14-18; Limit: 3
- Built: Marine's Barracks
- Description: ???
Medium Infantry:
Orbital Drop Shock Troopers (O.D.S.T.s) – "Helljumpers" Cost: 250 req. 75 Power
- Weapons: MA5B -> B.R.; CC: knife
- Upgrade: Sniper Rifle, Rocket Launcher Limit: 4
- BS: 66%
- WS: 66%
- Speed: medium Morale: 450
- Health: 205->305 Armor: medium
- Leader Upgrade: Lieutenant (w/ standard equipment)
- Abilities: Deep Strike (only from building), Capture, Fragmentation
grenade, Lotus Anti-Tank mines,
- Cap Cost: 3; Squad #: 8-11+Lieutenant; Limit: 5
- Built: Comm. Center, called in deep strike style
- Description: Orbital Drop Shock Troopers the Shock troops of the UNSC.
Heavy Infantry:
Blue Team --SPEC-OPS TEAM (Spartans) (requirements: Master Chief) Cost: 400 req. 200 Power
- Weapons: MA5B -> B.R.; CC: knife & fists
- One Spartan has a Rocket Launcher as a backup weapon against
vehicles and buildings (NOT POSSIBLE)
- Upgrade: none
- BS: 90%
- WS: 90%
- Speed: fast Morale: 1200
- Health: 1000->1250 Armor: Heavy
- Leader Upgrade: none (Master Chief is a separate leader unit)
- Abilities:
----------------------------SPARTAN ABILITIES (FOR ALL TEAMS: BLUE, RED and GREEN)--------------------------
Deep Strike (only from building)
Capture,
Fragmentation grenade, ,
"Spartan Time" (time both speeds up & slows down for Spartans = their melee attacks should be "fast forwarded"; always active [25% less damage taken in CC and +25% damage damage bonus in CC),
Detect,
AP & Shredder rounds (AP=good against infantry; Shredder=good against vehicles and buildings <----- always active),
Inspiring presence (always active) (MORAL AND DAMAGE INCREASE FOR ALL UNITS IN RANGE),
Hard-to-hit (they can dodge bullets (10% less damage), hence the ability; always active),
Reflective armor (plasma does less damage against Spartans as their armor is reflective and disperses the energy; always active (10% less damage from Plasma weapons),
Demons (Covenant fear the Spartans whom they call Demons, so increased morale damage against Covenant[+50% Moral Damage),
Invulnerable
------------------------------------------------------------------------
BLUE TEAM ABILITIES
Infiltrate
+20% Damage in CC
- Cap Cost: 4; Squad #: 3 w/o MC; Limit: 1
- Built: NavSpecWep building, can be called in deep strike style
Red Team STANDARDED TEAM(requirements: Blue Team)
- Everything is the same as Blue Team, except:
- Leader Upgrade: Red Team Leader
- HAS "SPARTAN ABILITIES"
RED TEAM ABILITIES
+10% Damage in Ranged combat
5% Less damage is CC
Green Team DEMOLITIONS TEAM (requirements: Red Team)
- Everything is the same as Blue Team, except:
- Weapons: MA5B -> B.R. Rocket Launcher LIMIT: 4; CC: knife & fists
- Leader Upgrade: Green Team Leader
GREEN TEAM ABILITIES
15% Less damage in CC
15% more damage received in CC
15% More Ranged Damage
Demo Charge ( Beefed up Melta Bomb)
Lotus Anti-Tank mines
+15% Accuracy
-----------------------------------------------------------------
Vehicles (all built at the Vehicle Hanger)
M808B Scorpion Main Battle Tank COST: ?????
- Weapons: 90 mm High-Velocity Cannon; 7.62 mm coaxial AP-T gun
- Upgrade: Track pods -> 4 marines ride on the MBT, front 2 w/ B.R.;
back 2 w/ Rocket Launchers ( This can be done VIA weapon upgrades)
- BS: 60%
- Speed: Slow
- Health: 4,500->4,900 Armor: Heavy
- Cap Cost: 4; Limit: 4
M12 LRV "WartHog"
- Weapons: 12.7 mmX99 LAAG; passenger w/MA5B
- Upgrade: Passenger gets a Rocket Launcher
- BS: 50%
- Health: 900 -> 1050 Armor: Light
- Speed: fast
- Cap Cost: 2; Limit: none
M12G1 LAAV "WartHog"
- Weapons: M68 25 mm Gauss Cannon; passenger w/MA5B
- Everything else is the same as the M12; except: Gauss Cannon can be
replaced by turret-mounted Jackhammer Rocket Launcher
Pelican
- Weapons: 70 mm Chin Cannon, 2 HE Anvil II Rocket pods, rear firing .50 cal MG
- Upgrades: none
- BS: 60%
- Health: 1000 -> 1125
- Speed: fast
- Abilities: transport (2 squads & 1 vehicle)
- Cap Cost: 4; Limit: 4
Leader Units:
Marine Sergeant (for all squads)
- Weapons: stated in squad description
- BS: 75%
- WS: 75%
- Health: 340 -> 480 armor: light
- Speed: same as squad's
- Abilities: Rally, Increased Morale (+50), Detect
ODST Lieutenant
- Weapons: same as squad's
- BS: 75%
- WS: 75%
- Health: 360 -> 500 armor: medium
- Speed: medium
- Abilities: Rally, Increased Morale (+100), detect, Air Strike (2 Longsword
Interceptors/Heavy fighters do a strafing run against indicated
target)
Master Chief/Spartan-117/John/Blue Lead ------------ HERO
- Weapons: MA5B -> B.R. & dual SMGs; fist & knife
- BS: 95%
- WS: 90%
- Health: 1600 -> 2000 armor: heavy
- Speed: fast/same as squad's that he is attached to
- Individual Morale: 1600
- Abilities: Lucky (10% less damage in CC and Ranged),
"The Demon" (he does even more anti-moral damage against the Covenant than his Spartans; always active) (15+ Moral Damage +Spartan damage),
Bravest (increases squad's morale +500; always active),
Rally,
Air strike,
Longsword Saturation Bombing (4 Longswords do an attack run and drop ALL of their ordnance on the designated area),
detect,
attaches,
Invulnerable
- Limit: 1
- Built: NavSpecWep building
Red (Fred) Team Leader
- Weapons: Red – MA5B, shotgun -> B.R., shotgun; fist & knife
- BS: 95%
- WS: 95%
- Health: 1250 -> 1750 armor: heavy
- Speed: fast
- Abilities:
Rally,
Increased Morale,
Air Strike,
Second best at EVERYTHING (5% more Moral,CC and Ranged damage)
Green (Linda) Team Leader
- Weapons: Modified Sniper Rifle; fist & knife
- BS: 100%
- WS: 90%
- Abilities: Rally,
Increased Morale,
Air Strike,
Insane Sniping Skills (100% accuracy, 25+ Damage in ranged and Moral Damage 25% More damage taken in CC)
Sgt Johnson ---------- HERO
- Weapons: MA5B, ---> B.R., shotgun; CC: knife
- BS: 75%
- WS: 75%
- Health: 750-> 750 armor: heavy
- Speed: fast
- Abilities:
Increased Morale
Hate ( 30% more damage to covenent Enemies Always Active) Applies to attached squad and all units in range
Medic
- Weapons: M6D HE pistol
- BS: 50%
- WS: 50%
- Health: 200 Armor: light
- Speed: medium/same as squad's
- Abilities: med-packs
- Limit: 4
- Built: Hospital
-------------------------------Tech tree------------------------
NOT FINISHED
C&C Office --------> Marine's Barracks --------> Munitions Bunker
Power generator
Listening Post
Turrent
TIRE 2 (required MB + MB lol)
Comm. Center
Vehicle Hanger
TIRE 3 (required CC + VH)
NavSpecWep
----------------------------
C&C Office:
Build:
Construction Robot
Mark I Exoskeleton
Marine Recon Squad
Research: Frag Grenades
Draft
Unit + Vehicle cap
Marine's Barracks:
Build:
Marines
Heavy Weapons Squad
Conscripted Servicemen
Medic
Sgt Johnson (HERO)
Research:
Draft --- Allows to build Conscripted Servicemen
Comm. Center
Build:
Orbital Drop Shock Troopers
Research:
Drop pods --- Allows construction of ODST's
Vehicle Hanger
Build:
M808B Scorpion Main Battle Tank (TIRE 3)
M12 LRV
M12G1 LAAV
Pelican ?? (TIRE 3)
Research:
Gauss Research --- Allows construction of M12G1's
NavSpecWep
Build:
Blue Team
Red Team
Green Team
Spartan-117 (Hero)
Research:
Spartan Research --- Allows you to build Spartans
Builder Units
Name: Covenant Engineer “Hunagok”
Requirements: None
Cost: Free - Limit 4
Weapons: None
Weapon Upgrades: none
WS: 0
BS: 0
Health: 150
Armour type: Infantry Light
Speed: Medium
Cap Cost: 0
Squad: 1
Built: HQ
Abilities:
Building
Upgrades: ?
Leader Upgrade: N/A
Description: The Covenant Engineer or “Hunagok” are the covenants build and repair specialists they can learn at an unprecedented rate.
Light Infantry Units
Name: Jackal “Kig-Yar”
Requirements: None
Cost: Req: 150
Weapons: Plasma Pistol CC: None
Weapon Upgrades: Beam Rifle
WS: 89
BS: 55
Health: 200?
Armour type: Infantry Light
Speed: Fast
Cap Cost: 1
Squad: 1-6
Built: HQ
Abilities:
Infiltrate (When upgraded)
Shield 20% less damage from UNSC weapons
Upgrades: ?
Leader Upgrade: N/A
Description: Part of the Worker Caste, Jackals or Kig-Yar are more smart and dangerous then grunts, they are also better equipped to fight.
Name: Grunt “Unggoy”
Requirements: None
Cost: Req: 150
Weapons: Plasma Pistol CC: Claws
Weapon Upgrades: Needler
WS: 55
BS: 55
Health: 250
Armour type: Infantry Med
Speed: Medium
Cap Cost: 1
Squad: 4-6
Built: Stronghold
Abilities: None
Upgrades:
Plasma Grenade
Leader Upgrade: Elite Leader
Description: Grunts or “Unggoy” are the lowest beings in the covenant hierarchy. Part of the worker Caste they are cowardly and poor fighters if not policed by a nearby Elite commander.
Name: Drone “Yanme”
Requirements: Warrior Caste
Cost: Req: 125
Weapons: Plasma Pistol CC: Claws
Weapon Upgrades: Needler
WS: 67
BS: 78
Health: 250
Armour type: Infantry Light
Speed: Fast
Cap Cost: 1
Squad: 3-7
Built: Stronghold
Abilities:
Jump
Agility (10% less damage from ranged attacks)
Upgrades: ?
Leader Upgrade: N/A
Description: A new addition the Covenant fighting force. The Drone or “Yanme” is a sentient insect with chitanous armour. They are armed with light weapons such as Plasma Pistols and Needlers.
-----Current Progress-----
Coding: 0% - Coding "Reset"
Modeling: 15% - See below
Story: 0%
Balancing: 0%
Concept: 25% - UNSC build list complete
Skinning: 0%
-------------------------
Current Team:
Caboose: Mod leader/ tester/ story writer
Adam: Mod leader/ Coder / Modeller / Concept Artist / Graphics Guy
Kjon: Fluff Guy/Coder
Vincent: Concept Artist
Crash: Modeller
Spartanmk117: Modeller
Slix: Concept artist
LordLegendZ: Mapper
Darkwraith72: Story writer / Fluff Master
Deth: Fluff Guy
Please we really need your help!
We need - Textures and Animators.
Also it would be good if you have some knowledge of the halo universe, but this is not required!
If you are willing to help please drop us a line on the forums
Here (http://halornr.dowfiles.com/forums/index.php)
Halo:R & R is set the the Halo universe some time during the Human (UNSC) - Covenant War. For more Info Check the forums
For more info on Halo check out the Halo Library (http://library.psyjnir.net/)
Some models done by Crash and Spartanmk117
http://i7.photobucket.com/albums/y269/Spartanmk117/rr3.jpg
http://i7.photobucket.com/albums/y269/Spartanmk117/SRS2.jpg
http://i7.photobucket.com/albums/y269/Spartanmk117/gif2.jpg
http://img350.imageshack.us/img350/8430/grunt19ma.jpg
http://img340.imageshack.us/img340/9937/hunter14vf.jpg
http://img22.imageshack.us/img22/8217/banshee17oc.jpg
http://img22.imageshack.us/img22/2457/ghost16tp.jpg
http://img22.imageshack.us/img22/8084/elite16kq.jpg
Unit list
-----------
Builder Units:
Mark I Exoskeleton (requirements: a power generator)
cost: 420 req., 870 power
- Weapons: 30 mm mini-gun self aiming armatures (50% Accuracy); CC: fist
- BS: 66%
- WS: 66%
- Health: 520 Armor: Heavy
- Speed: fast Morale: 800
- Abilities: build, repair ---- I dont think you can have 2 builder units. Though this may change in WA
- Cap Cost: 2; Squad #: 3; Limit: 1
- Built: C&C Office
- Description: The first human attempt to create power armor. This
concept was scrapped as they consumed prodigious amounts of power. So
much in fact that they had to be plugged into a generator, via a power
cord or by broadcasting the power. Neither is practical in the
battlefield, so they are now used to move heavy equipment. The marines
inside them, "…can run at thirty-two KPH, lift two tons, and have a
thirty-millimeter mini-gun on self-targeting armatures…also equipped
with the latest motion sensors and IR scopes…armor is impervious to
standard light weapons."
Construction Robot cost: 125 req., 75 power
- Health: 275 Armor: medium
- Speed: fast
- Abilities: build, repair
- Cap Cost: 1; Squad #: 1; Limit: 4
- Description: a robot used to build buildings for the humans. Usually
controlled by voice commands from humans that are directing the
construction work. On the battlefield, however, it can receive
commands from a Command and Control Building so as not leave anyone
open to enemy fire.
- Built: C&C Office
Light Infantry:
Marine Recon Squad cost: 150 req., 0 power
- Weapons: MA5B Assault Rifle -> Battle Rifle; CC:knife
- Upgrade: Shotgun, S2 AM Sniper Rifle Limit: 2
- BS: 66%
- WS: 50%
- Speed: fast Morale: 300
- Health: 175 Armor: light
- Leader Upgrade: Sergeant (w/ shotgun)
- Abilities: Infiltrate, Detect (overall squad ability), grenade, capture
- Cap Cost: 1; Squad #: 3-5+Sarge; Limit: 4
- Built: C&C Office
- Description: Lightly Armored marines that infiltrate and gather Intel of apposing forces.
Marines cost: 175 req., 0 power
- Weapons: MA5B Assault Rifle -> Battle Rifle; CC:knife
- Upgrade: Shotgun, S2 AM Sniper Rifle, Flamethrower Limit: 4
- BS: 66%
- WS: 50%
- Speed: medium Morale: 300
- Health: 175 -> 275 Armor: light
- Leader Upgrade: Sergeant (w/ Sniper Rifle)
- Abilities: Fragmentation Grenade, capture
- Cap Cost: 2; Squad #: 8-11+Sarge; Limit: none
- Built: Marine's Barracks
- Description: The Bread and Butter Solders of the UNSC.
Heavy Weapons Squad Cost: 250 req. 50 Power
- Weapons: .50 Cal MG CC: knife
- Upgrade: Rocket Launcher Limit: 6
- BS: 66%
- WS: 33%
- Speed: slow Morale: 300
- Health: 175->275 Armor: light
- Leader Upgrade: Sergeant (w/ shotgun)
- Abilities: Heavy Weapon Specialists (does more damage to vehicles &
buildings due to their skill w/ heavy weapons),
- Cap Cost: 3; Squad #: 6; Limit: 4
- Built: Marine's Barracks
- Require Munitions Bunker
- Description: Marines armed with heavy weapons. Used to take out heavy armored targets.
Conscripted Servicemen (requirements: Draft)
- Weapons: SMG; knife CC: knife
- Upgrade: .50 Cal MG, B.R., Shotgun, flamethrower Limit: 4
- BS: 50%
- WS: 50%
- Speed: medium Morale: 210
- Health: 155->255 Armor: light
- Leader Upgrade: none
- Abilities: Fragmentation grenade
- Cap Cost: 2; Squad #: 14-18; Limit: 3
- Built: Marine's Barracks
- Description: ???
Medium Infantry:
Orbital Drop Shock Troopers (O.D.S.T.s) – "Helljumpers" Cost: 250 req. 75 Power
- Weapons: MA5B -> B.R.; CC: knife
- Upgrade: Sniper Rifle, Rocket Launcher Limit: 4
- BS: 66%
- WS: 66%
- Speed: medium Morale: 450
- Health: 205->305 Armor: medium
- Leader Upgrade: Lieutenant (w/ standard equipment)
- Abilities: Deep Strike (only from building), Capture, Fragmentation
grenade, Lotus Anti-Tank mines,
- Cap Cost: 3; Squad #: 8-11+Lieutenant; Limit: 5
- Built: Comm. Center, called in deep strike style
- Description: Orbital Drop Shock Troopers the Shock troops of the UNSC.
Heavy Infantry:
Blue Team --SPEC-OPS TEAM (Spartans) (requirements: Master Chief) Cost: 400 req. 200 Power
- Weapons: MA5B -> B.R.; CC: knife & fists
- One Spartan has a Rocket Launcher as a backup weapon against
vehicles and buildings (NOT POSSIBLE)
- Upgrade: none
- BS: 90%
- WS: 90%
- Speed: fast Morale: 1200
- Health: 1000->1250 Armor: Heavy
- Leader Upgrade: none (Master Chief is a separate leader unit)
- Abilities:
----------------------------SPARTAN ABILITIES (FOR ALL TEAMS: BLUE, RED and GREEN)--------------------------
Deep Strike (only from building)
Capture,
Fragmentation grenade, ,
"Spartan Time" (time both speeds up & slows down for Spartans = their melee attacks should be "fast forwarded"; always active [25% less damage taken in CC and +25% damage damage bonus in CC),
Detect,
AP & Shredder rounds (AP=good against infantry; Shredder=good against vehicles and buildings <----- always active),
Inspiring presence (always active) (MORAL AND DAMAGE INCREASE FOR ALL UNITS IN RANGE),
Hard-to-hit (they can dodge bullets (10% less damage), hence the ability; always active),
Reflective armor (plasma does less damage against Spartans as their armor is reflective and disperses the energy; always active (10% less damage from Plasma weapons),
Demons (Covenant fear the Spartans whom they call Demons, so increased morale damage against Covenant[+50% Moral Damage),
Invulnerable
------------------------------------------------------------------------
BLUE TEAM ABILITIES
Infiltrate
+20% Damage in CC
- Cap Cost: 4; Squad #: 3 w/o MC; Limit: 1
- Built: NavSpecWep building, can be called in deep strike style
Red Team STANDARDED TEAM(requirements: Blue Team)
- Everything is the same as Blue Team, except:
- Leader Upgrade: Red Team Leader
- HAS "SPARTAN ABILITIES"
RED TEAM ABILITIES
+10% Damage in Ranged combat
5% Less damage is CC
Green Team DEMOLITIONS TEAM (requirements: Red Team)
- Everything is the same as Blue Team, except:
- Weapons: MA5B -> B.R. Rocket Launcher LIMIT: 4; CC: knife & fists
- Leader Upgrade: Green Team Leader
GREEN TEAM ABILITIES
15% Less damage in CC
15% more damage received in CC
15% More Ranged Damage
Demo Charge ( Beefed up Melta Bomb)
Lotus Anti-Tank mines
+15% Accuracy
-----------------------------------------------------------------
Vehicles (all built at the Vehicle Hanger)
M808B Scorpion Main Battle Tank COST: ?????
- Weapons: 90 mm High-Velocity Cannon; 7.62 mm coaxial AP-T gun
- Upgrade: Track pods -> 4 marines ride on the MBT, front 2 w/ B.R.;
back 2 w/ Rocket Launchers ( This can be done VIA weapon upgrades)
- BS: 60%
- Speed: Slow
- Health: 4,500->4,900 Armor: Heavy
- Cap Cost: 4; Limit: 4
M12 LRV "WartHog"
- Weapons: 12.7 mmX99 LAAG; passenger w/MA5B
- Upgrade: Passenger gets a Rocket Launcher
- BS: 50%
- Health: 900 -> 1050 Armor: Light
- Speed: fast
- Cap Cost: 2; Limit: none
M12G1 LAAV "WartHog"
- Weapons: M68 25 mm Gauss Cannon; passenger w/MA5B
- Everything else is the same as the M12; except: Gauss Cannon can be
replaced by turret-mounted Jackhammer Rocket Launcher
Pelican
- Weapons: 70 mm Chin Cannon, 2 HE Anvil II Rocket pods, rear firing .50 cal MG
- Upgrades: none
- BS: 60%
- Health: 1000 -> 1125
- Speed: fast
- Abilities: transport (2 squads & 1 vehicle)
- Cap Cost: 4; Limit: 4
Leader Units:
Marine Sergeant (for all squads)
- Weapons: stated in squad description
- BS: 75%
- WS: 75%
- Health: 340 -> 480 armor: light
- Speed: same as squad's
- Abilities: Rally, Increased Morale (+50), Detect
ODST Lieutenant
- Weapons: same as squad's
- BS: 75%
- WS: 75%
- Health: 360 -> 500 armor: medium
- Speed: medium
- Abilities: Rally, Increased Morale (+100), detect, Air Strike (2 Longsword
Interceptors/Heavy fighters do a strafing run against indicated
target)
Master Chief/Spartan-117/John/Blue Lead ------------ HERO
- Weapons: MA5B -> B.R. & dual SMGs; fist & knife
- BS: 95%
- WS: 90%
- Health: 1600 -> 2000 armor: heavy
- Speed: fast/same as squad's that he is attached to
- Individual Morale: 1600
- Abilities: Lucky (10% less damage in CC and Ranged),
"The Demon" (he does even more anti-moral damage against the Covenant than his Spartans; always active) (15+ Moral Damage +Spartan damage),
Bravest (increases squad's morale +500; always active),
Rally,
Air strike,
Longsword Saturation Bombing (4 Longswords do an attack run and drop ALL of their ordnance on the designated area),
detect,
attaches,
Invulnerable
- Limit: 1
- Built: NavSpecWep building
Red (Fred) Team Leader
- Weapons: Red – MA5B, shotgun -> B.R., shotgun; fist & knife
- BS: 95%
- WS: 95%
- Health: 1250 -> 1750 armor: heavy
- Speed: fast
- Abilities:
Rally,
Increased Morale,
Air Strike,
Second best at EVERYTHING (5% more Moral,CC and Ranged damage)
Green (Linda) Team Leader
- Weapons: Modified Sniper Rifle; fist & knife
- BS: 100%
- WS: 90%
- Abilities: Rally,
Increased Morale,
Air Strike,
Insane Sniping Skills (100% accuracy, 25+ Damage in ranged and Moral Damage 25% More damage taken in CC)
Sgt Johnson ---------- HERO
- Weapons: MA5B, ---> B.R., shotgun; CC: knife
- BS: 75%
- WS: 75%
- Health: 750-> 750 armor: heavy
- Speed: fast
- Abilities:
Increased Morale
Hate ( 30% more damage to covenent Enemies Always Active) Applies to attached squad and all units in range
Medic
- Weapons: M6D HE pistol
- BS: 50%
- WS: 50%
- Health: 200 Armor: light
- Speed: medium/same as squad's
- Abilities: med-packs
- Limit: 4
- Built: Hospital
-------------------------------Tech tree------------------------
NOT FINISHED
C&C Office --------> Marine's Barracks --------> Munitions Bunker
Power generator
Listening Post
Turrent
TIRE 2 (required MB + MB lol)
Comm. Center
Vehicle Hanger
TIRE 3 (required CC + VH)
NavSpecWep
----------------------------
C&C Office:
Build:
Construction Robot
Mark I Exoskeleton
Marine Recon Squad
Research: Frag Grenades
Draft
Unit + Vehicle cap
Marine's Barracks:
Build:
Marines
Heavy Weapons Squad
Conscripted Servicemen
Medic
Sgt Johnson (HERO)
Research:
Draft --- Allows to build Conscripted Servicemen
Comm. Center
Build:
Orbital Drop Shock Troopers
Research:
Drop pods --- Allows construction of ODST's
Vehicle Hanger
Build:
M808B Scorpion Main Battle Tank (TIRE 3)
M12 LRV
M12G1 LAAV
Pelican ?? (TIRE 3)
Research:
Gauss Research --- Allows construction of M12G1's
NavSpecWep
Build:
Blue Team
Red Team
Green Team
Spartan-117 (Hero)
Research:
Spartan Research --- Allows you to build Spartans
Builder Units
Name: Covenant Engineer “Hunagok”
Requirements: None
Cost: Free - Limit 4
Weapons: None
Weapon Upgrades: none
WS: 0
BS: 0
Health: 150
Armour type: Infantry Light
Speed: Medium
Cap Cost: 0
Squad: 1
Built: HQ
Abilities:
Building
Upgrades: ?
Leader Upgrade: N/A
Description: The Covenant Engineer or “Hunagok” are the covenants build and repair specialists they can learn at an unprecedented rate.
Light Infantry Units
Name: Jackal “Kig-Yar”
Requirements: None
Cost: Req: 150
Weapons: Plasma Pistol CC: None
Weapon Upgrades: Beam Rifle
WS: 89
BS: 55
Health: 200?
Armour type: Infantry Light
Speed: Fast
Cap Cost: 1
Squad: 1-6
Built: HQ
Abilities:
Infiltrate (When upgraded)
Shield 20% less damage from UNSC weapons
Upgrades: ?
Leader Upgrade: N/A
Description: Part of the Worker Caste, Jackals or Kig-Yar are more smart and dangerous then grunts, they are also better equipped to fight.
Name: Grunt “Unggoy”
Requirements: None
Cost: Req: 150
Weapons: Plasma Pistol CC: Claws
Weapon Upgrades: Needler
WS: 55
BS: 55
Health: 250
Armour type: Infantry Med
Speed: Medium
Cap Cost: 1
Squad: 4-6
Built: Stronghold
Abilities: None
Upgrades:
Plasma Grenade
Leader Upgrade: Elite Leader
Description: Grunts or “Unggoy” are the lowest beings in the covenant hierarchy. Part of the worker Caste they are cowardly and poor fighters if not policed by a nearby Elite commander.
Name: Drone “Yanme”
Requirements: Warrior Caste
Cost: Req: 125
Weapons: Plasma Pistol CC: Claws
Weapon Upgrades: Needler
WS: 67
BS: 78
Health: 250
Armour type: Infantry Light
Speed: Fast
Cap Cost: 1
Squad: 3-7
Built: Stronghold
Abilities:
Jump
Agility (10% less damage from ranged attacks)
Upgrades: ?
Leader Upgrade: N/A
Description: A new addition the Covenant fighting force. The Drone or “Yanme” is a sentient insect with chitanous armour. They are armed with light weapons such as Plasma Pistols and Needlers.
-----Current Progress-----
Coding: 0% - Coding "Reset"
Modeling: 15% - See below
Story: 0%
Balancing: 0%
Concept: 25% - UNSC build list complete
Skinning: 0%
-------------------------
Current Team:
Caboose: Mod leader/ tester/ story writer
Adam: Mod leader/ Coder / Modeller / Concept Artist / Graphics Guy
Kjon: Fluff Guy/Coder
Vincent: Concept Artist
Crash: Modeller
Spartanmk117: Modeller
Slix: Concept artist
LordLegendZ: Mapper
Darkwraith72: Story writer / Fluff Master
Deth: Fluff Guy
Please we really need your help!