Bootylicious
28th Feb 06, 5:31 AM
I have three machines on which I play WA. On my main machine (GeForce 6800) it often sync errors.
In online play (GameSpy or LAN), it will sync error possibly 1 in 10 games, and crash back to the desktop with the "do you want to send a bug report to relic" dialog.
Watching replays, it will sync error 7 out of 10 times - the longer the replay, the better the chance of sync error - but it doesn't crash back to the desktop.
Playing against the computer it never fails, and is 100% stable.
I've attached a bug report from the latest online crash.
I've tried turning all quality settings to low, and high, and everything in between with no success.
I was using 6-month old Nvidia drivers, but upgraded a couple of days ago and the problem is no better.
The problem machine used to have a Radeon 9600 and it didn't sync error. Another machine now has the old Radeon in and it doesn't sync error. My notebook with a lowly GeForce 4200 doesn't sync error.
Here's a snip of the warnings.log (Full log in the attached .zip)
22:53:53.43 SIM -- Setting SyncErrorChecking level to Low
22:53:53.43 GAME -- Local player (MmmmPorkChops, 6d6b15d8) finished loading (dbf48533) (22 seconds)
22:53:53.43 GAME -- Loading, still waiting on 7500dc32
22:54:02.42 GAME -- Remote peer (caller, 7500dc32) finished loading (dbf48533)
22:54:02.42 GAME -- Starting mission...
23:01:48.75 GAME -- Sync error detected, frame 3069 (current frame 3080), remote peer (caller, 7500dc32) - Checksum: F3AA89C4 != 83C52FBF
23:01:48.75 SIM -- Dumping SyncErrorlog for frame 3068
23:01:48.75 SIM -- Dumping SyncErrorlog for frame 3069
23:01:49.20 HostState::ProcessConnectionClosed - reason 1
23:01:49.20 Closing connection f561d10
23:01:49.20 HostState::ProcessConnectionClosed - (caller) (7500dc32) InSession, sending a kick
23:01:49.20 HostState - posting DestroyPeerEvent for (caller) (7500dc32) - reason Connection was lost
23:01:49.23 GAME -- Remote peer 7500DC32 disconnected at frame 3084 (disconnected)
23:01:49.23 P2PNET -- Lost connection to peer 7500dc32
23:01:49.23 P2PNET -- Starting consolidation for peer 7500dc32
23:01:49.23 P2PNET -- Voting for consolidation of 7500dc32 (frame 3091)
23:01:49.23 P2PNET -- Consolidation for 7500dc32 is completed
23:01:50.32 GAME -- peer 7500dc32 scheduled for destruction on frame 3093 (current 3091)
23:01:50.32 GAME -- sim player 1000 scheduled for destruction on frame 3093
23:01:50.46 GAME -- Frame 3093 - SimKillPlayer - Destroying SimPlayer 1000
23:01:50.46 MOD -- Player caller has been killed (4)(frame 3093)
23:01:51.21 MOD -- Game Over at frame 3098
23:02:00.62 APP -- Game Stop
23:02:00.62 GAME -- Closing session
23:02:00.62 GAME -- Ending mission (Game over)
23:02:00.62 GAME -- Resetting SIM...
23:02:00.62 Lobby - LIE_StopGame received
23:02:00.62 GAME -- Beginning FE
23:02:00.62 Lobby - LIE_Back2FE received
23:02:00.62 GAME -- Ending FE
23:02:00.62 MOD -- Shutting down Mod 'wxp'...
23:02:00.62 Archive -- Can't free archive with File Handles still allocated.
23:02:00.62 -- FATAL EXIT --
23:02:00.62 archive.c/378:!
23:02:00.62 --stack trace--
In online play (GameSpy or LAN), it will sync error possibly 1 in 10 games, and crash back to the desktop with the "do you want to send a bug report to relic" dialog.
Watching replays, it will sync error 7 out of 10 times - the longer the replay, the better the chance of sync error - but it doesn't crash back to the desktop.
Playing against the computer it never fails, and is 100% stable.
I've attached a bug report from the latest online crash.
I've tried turning all quality settings to low, and high, and everything in between with no success.
I was using 6-month old Nvidia drivers, but upgraded a couple of days ago and the problem is no better.
The problem machine used to have a Radeon 9600 and it didn't sync error. Another machine now has the old Radeon in and it doesn't sync error. My notebook with a lowly GeForce 4200 doesn't sync error.
Here's a snip of the warnings.log (Full log in the attached .zip)
22:53:53.43 SIM -- Setting SyncErrorChecking level to Low
22:53:53.43 GAME -- Local player (MmmmPorkChops, 6d6b15d8) finished loading (dbf48533) (22 seconds)
22:53:53.43 GAME -- Loading, still waiting on 7500dc32
22:54:02.42 GAME -- Remote peer (caller, 7500dc32) finished loading (dbf48533)
22:54:02.42 GAME -- Starting mission...
23:01:48.75 GAME -- Sync error detected, frame 3069 (current frame 3080), remote peer (caller, 7500dc32) - Checksum: F3AA89C4 != 83C52FBF
23:01:48.75 SIM -- Dumping SyncErrorlog for frame 3068
23:01:48.75 SIM -- Dumping SyncErrorlog for frame 3069
23:01:49.20 HostState::ProcessConnectionClosed - reason 1
23:01:49.20 Closing connection f561d10
23:01:49.20 HostState::ProcessConnectionClosed - (caller) (7500dc32) InSession, sending a kick
23:01:49.20 HostState - posting DestroyPeerEvent for (caller) (7500dc32) - reason Connection was lost
23:01:49.23 GAME -- Remote peer 7500DC32 disconnected at frame 3084 (disconnected)
23:01:49.23 P2PNET -- Lost connection to peer 7500dc32
23:01:49.23 P2PNET -- Starting consolidation for peer 7500dc32
23:01:49.23 P2PNET -- Voting for consolidation of 7500dc32 (frame 3091)
23:01:49.23 P2PNET -- Consolidation for 7500dc32 is completed
23:01:50.32 GAME -- peer 7500dc32 scheduled for destruction on frame 3093 (current 3091)
23:01:50.32 GAME -- sim player 1000 scheduled for destruction on frame 3093
23:01:50.46 GAME -- Frame 3093 - SimKillPlayer - Destroying SimPlayer 1000
23:01:50.46 MOD -- Player caller has been killed (4)(frame 3093)
23:01:51.21 MOD -- Game Over at frame 3098
23:02:00.62 APP -- Game Stop
23:02:00.62 GAME -- Closing session
23:02:00.62 GAME -- Ending mission (Game over)
23:02:00.62 GAME -- Resetting SIM...
23:02:00.62 Lobby - LIE_StopGame received
23:02:00.62 GAME -- Beginning FE
23:02:00.62 Lobby - LIE_Back2FE received
23:02:00.62 GAME -- Ending FE
23:02:00.62 MOD -- Shutting down Mod 'wxp'...
23:02:00.62 Archive -- Can't free archive with File Handles still allocated.
23:02:00.62 -- FATAL EXIT --
23:02:00.62 archive.c/378:!
23:02:00.62 --stack trace--