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timmyodoom
14th Apr 06, 5:10 PM
Hi

I have recently being experiencing problems during networked LAN games while playing Dow:WA. My laptop of which I use during networked games against friends is capable of playing WA perfectly well with a very good speed in single player mode, and while playing a LAN game with 4 other computers over a wireless network I experience no lag at all.

However, very annoyingly to me, the game will boot my laptop for no apparant reason, but everyone elses game will run as if I had just been defeated and keep playing, even if I am the host of the game. This seems to happen during every match I play. I have norton anti virus but I disable it during play.

Could anyone shed some light on my problem?

Thanks

Tim

I dont really know how to post files here as this html mumbo jumbo but I will put my dxdiag file as an attachment and post part of the warnings.log file that Iv looked over and seems to be the appropiate bit....sorry its long
23:18:27.01 Lobby - LIE_StartGame received
23:18:27.01 Lobby -- Starting game, setting joinable to false
23:18:27.01 Lobby - LIE_GameStarting received
23:18:27.01 Lobby - LOE_GameStarting received
23:18:27.01 Lobby - loading badge 'space_marine_race/BLACKTEMPLAR' for player (0)
23:18:27.01 Lobby - loading banner 'space_marine_race/VINDICATE' for player (0)
23:18:27.01 Lobby - Sending badge for player (0)
23:18:27.15 Lobby - Badge received from net player 52812707 for 2, 2 left
23:18:27.34 Lobby - Badge received from net player fdcd6eeb for 3, 1 left
23:18:28.92 Lobby - Badge received from net player eed3dd06 for 1, 0 left
23:18:28.92 Lobby - 675f794 Ready to start game, 3 now left
23:18:31.06 Lobby - fdcd6eeb Ready to start game, 2 now left
23:18:31.06 Lobby - eed3dd06 Ready to start game, 1 now left
23:18:31.06 Lobby - 52812707 Ready to start game, 0 now left
23:18:31.06 Lobby - LOE_GameStart received
23:18:31.86 APP -- Game Start
23:18:31.86 GAME -- Ending FE
23:18:31.86 GAME -- Beginning multi-player mission '8P_BURIAL_GROUNDS' (4 Humans, 0 Computers, 0 Observers)
23:18:31.86 GAME -- Recording game
23:18:31.86 GAME -- Initializing sync checking...
23:18:31.86 GAME -- Initializing FX Manager...
23:18:31.86 GAME -- Initializing Rendering Systems...
23:18:31.86 GAME -- Initializing NISLets...
23:18:31.95 GAME -- Initializing World Blueprints...
23:18:31.95 GAME -- Initializing Scene Graph...
23:18:31.97 GAME -- Initializing MOD systems...
23:18:34.61 GAME -- Initializing Session...
23:18:34.61 GAME -- Initializing Players...
23:18:34.64 GAME -- Initializing SCAR (Pre-Sim) systems...
23:18:35.97 MOD -- Loading Win Condition(DATA:Scar/WinConditions/ANNIHILATE.SCAR)
23:18:35.97 MOD -- Loading Win Condition(DATA:Scar/WinConditions/GAMETIMER.SCAR)
23:18:35.97 GAME -- Initializing Team Colour Systems...
23:18:47.58 GAME -- Preloading all models...
23:19:05.15 GAME -- Applying Team Colours...
23:19:06.19 GAME -- Initializing UI...
23:19:06.19 GAME -- Initializing LUA...
23:19:06.25 GAME -- Initializing SCAR (Post SIM)...
23:19:35.73 GAME -- Precaching Events...
23:19:35.78 GAME -- Remote peer (Tobruk, fdcd6eeb) finished loading (21617c21)
23:19:35.78 GAME -- Loading, still waiting on 675f794
23:19:35.78 GAME -- Loading, still waiting on 52812707
23:19:35.78 GAME -- Loading, still waiting on eed3dd06
23:19:35.78 GAME -- Initializing Sim-Vis Handlers...
23:19:36.22 GAME -- Initializing music...
23:19:36.23 GAME -- Initializing AI...
23:19:36.23 GAME -- Initializing SCAR...
23:19:38.14 GAME -- Preparing Sim-Vis...
23:19:38.17 SIM -- Setting SyncErrorChecking level to Low
23:19:38.17 GAME -- Local player (Tim, 675f794) finished loading (21617c21) (66 seconds)
23:19:38.17 GAME -- Loading, still waiting on 52812707
23:19:38.17 GAME -- Loading, still waiting on eed3dd06
23:19:42.33 GAME -- Remote peer (Matt, eed3dd06) finished loading (21617c21)
23:19:42.33 GAME -- Loading, still waiting on 52812707
23:19:58.67 GAME -- Remote peer (katie, 52812707) finished loading (21617c21)
23:19:58.67 GAME -- Starting mission...
23:20:14.40 P2PNET -- no sync command for some time
23:20:42.31 P2PNET -- no sync command for some time
23:21:20.76 P2PNET -- no sync command for some time
23:21:46.81 P2PNET -- no sync command for some time
23:22:26.03 P2PNET -- no sync command for some time
23:22:52.20 P2PNET -- no sync command for some time
23:23:31.83 P2PNET -- no sync command for some time
23:23:59.09 P2PNET -- no sync command for some time
23:25:06.56 P2PNET -- no sync command for some time
23:26:12.25 P2PNET -- no sync command for some time
23:26:49.79 P2PNET -- no sync command for some time
23:27:20.00 P2PNET -- no sync command for some time
23:27:53.90 P2PNET -- no sync command for some time
23:27:54.97 HostState::ProcessConnectionClosed - reason 0
23:27:54.97 Closing connection 697d2a0
23:27:54.97 HostState::ProcessConnectionClosed - (Tobruk) (fdcd6eeb) InSession, sending a kick
23:27:54.97 HostState - posting DestroyPeerEvent for (Tobruk) (fdcd6eeb) - reason Peer left normally
23:27:54.97 HostState::ProcessConnectionClosed - reason 0
23:27:54.97 Closing connection 696b980
23:27:54.97 HostState::ProcessConnectionClosed - (katie) (52812707) InSession, sending a kick
23:27:54.97 HostState - posting DestroyPeerEvent for (katie) (52812707) - reason Peer left normally
23:27:54.97 HostState::ProcessConnectionClosed - reason 0
23:27:54.97 Closing connection 69359d0
23:27:54.97 HostState::ProcessConnectionClosed - (Matt) (eed3dd06) InSession, sending a kick
23:27:54.97 HostState - posting DestroyPeerEvent for (Matt) (eed3dd06) - reason Peer left normally
23:27:54.97 HostState::ProcessSocketError
23:27:54.97 HostState - posting DestroyPeerEvent for (Tim) (675f794) - reason Connection was lost
23:27:55.00 Session : We are destroyed
23:27:55.14 GAME -- Local peer 0675F794 disconnected at frame 3849 (disconnected)
23:28:29.40 APP -- Game Stop
23:28:29.40 GAME -- Closing session
23:28:29.40 GAME -- Ending mission (Connection Lost)
23:28:29.40 GAME -- Resetting SIM...
23:28:29.40 Lobby - LIE_StopGame received
23:28:29.40 GAME -- Beginning FE
23:28:29.40 Lobby - in lobby handler restarting session on think
23:28:29.40 GAME -- Creating session
23:28:29.40 State::State - set socket send buffer to 131072
23:28:29.40 State::State - set socket receive buffer to 131072
23:28:29.40 Lobby - LIE_Back2FE received
23:29:23.73 Lobby - LIE_ListPlayers received
23:29:23.73 Lobby - LIE_Initialise received
23:29:23.73 Lobby - LIE_ListGames received
23:29:23.73 GAME -- Closing session
23:29:23.73 GAME -- Creating session
23:29:40.78 Lobby - LIE_StopListGames received
23:29:40.78 GAME -- Closing session
23:29:55.08 GAME -- Ending FE
23:29:55.08 MOD -- Shutting down Mod 'wxp'...
23:29:58.44 SPOOGE -- 298.00MB available texture memory
23:29:58.44 SPOOGE -- 299.00MB available texture memory
23:29:59.25
Application closed without errors

timmyodoom
21st Apr 06, 11:55 AM
bump

TBS
21st Apr 06, 11:58 AM
Shut down virus scanners and firewalls on all machines involved and try again.