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  1. Machinegun nests...
  2. Solution to tank mass.
  3. AC's as an AT gun counter?
  4. The Sticky Bomb Curve Ball
  5. Balance and Strategy Guidelines - [!TAG THREADS WITH 2.601!]
  6. German production
  7. victory points
  8. Allied Riflemen keep running back to base with red exclamation marks?
  9. What Do You Build For Early Game Combat Units?
  10. Axis needs a way to heal at the HQ, or lower the munition costs.
  11. Axis build order
  12. Pointless tank variations?
  13. [Def - MP-Beta 1.21] Axis Airdefence OP?
  14. Annoying, missing features (CoH retail)
  15. Allies Armor Division = Tag play ?
  16. Is it me or Axis doesn't ...
  17. Tanks need a minimum gun range
  18. Sample Airborne BO
  19. Defensive posturing viable?
  20. Triage and Healing, what am I not getting?
  21. Greyhound needs a buff?
  22. Volksgrenadiers - level 2 veterancy
  23. any way to repair headquarters or buildings you take over?
  24. Skirmish Point Control
  25. Rangers are useless
  26. Road to Cherbourg ( Mission 5 )
  27. Pause....For Thought
  28. Demo rush
  29. Vire River Valley needs a 5th VP!!!
  30. Skirmish: Basic Questions
  31. Need Help Against Tanks...
  32. Mines
  33. Dropping a weapon
  34. Oh what the heck, I suck at this game.
  35. Some basic American strategies needed!
  36. Unbalenced Tanks Disappointing
  37. Killing the 7 Panthers mission
  38. Hitting Bases In VP Ctrl
  39. Economy tilted toward tank use?
  40. Axis bunkers and allied machine nests..WTF?
  41. Tatical Map
  42. Multiplayer or Campaign..pref?
  43. how to hold the hill in the mortain mission?
  44. Is this game fun for friends tag versus AI?
  45. awesome article
  46. OMG! Axis tanks...NOT
  47. AT guns blocking vehicles on narrowed paths/bridges
  48. Stopping the mass tank rush(replay)
  49. Axis Strats
  50. Tips on winning Ranked games (Allies)
  51. Storming Garrisoned buildings
  52. Plz Relic...
  53. Allied armor production costs
  54. How to F' up a perfectly good win
  55. Are observation posts useless in multiplayer?
  56. Blocking the enemy reinforcement route exploit
  57. Newb says, tank massing?
  58. [Suggestion] Add upgrade to increase base popcap.
  59. [Suggestion] Medic's need global wounded count and need to spawn infantry at the HQ
  60. Flamethrower Engineers Charging
  61. The Ostwind
  62. Howitzers need a serious look
  63. Airborne > Rangers
  64. Axis BO?
  65. tanks....all the " power Players" seem to like them
  66. Highlighting of arty units through fog?
  67. Guide - Skirmish guide for us newbs.
  68. No win when opponent Quits
  69. hotkey preference
  70. tiger's
  71. What doctrine do you use?
  72. uhhh, how do you beat the 4th mission?
  73. How are Cross Holders good?
  74. Tiger tanks too powerful? Watch this and tell me that!
  75. Nice little Lyons fight
  76. The game needs a team screen
  77. Live tanks should give you heavy cover!!!
  78. Difference between turtling and defending
  79. Targetting problems
  80. Urban Combat
  81. Best Allied Doctrine
  82. Counters to Early Game MGs
  83. New animation needed: Jumping over sand bags
  84. Tigers too weak
  85. COH Strategy & Tips Help
  86. There's no real reason to buy Panthers vrs P IVs?
  87. Any way for Axis to destroy bridges?
  88. Blitzkrieg n00b?
  89. Sandbags/Tank Traps
  90. A Stug with a destroyed engine should have slower turn speed!
  91. Best Axis Doctrine?
  92. Counter to the Tank Spam Argument
  93. 7 suggestions
  94. Allied Spamming infantry
  95. LOS on AT guns discussion.
  96. [Infantry] Smoke Grenades.
  97. Help
  98. Can I get some help with mission 7?
  99. AI on Annihiliate/VP
  100. Regarding the Flak 88.
  101. Tank destroyers
  102. Allies: Taking out Axis Armor
  103. Hotkeys?
  104. Ranger Ideas
  105. Base Gone in Seconds (Without Tanks) - Video Now Available
  106. Here's a clever idea for balancing the game.
  107. Good population points to use supply yard upgrade?
  108. Your starting build?
  109. My experiences and strategy
  110. Infantry Only Replay
  111. How Do You Efficiently Play As Axis
  112. Demo: not all units...? And no manual...?
  113. Lyon / Skirmish: AI sleeping ?
  114. Mortar/Indirect fire exploit?
  115. Why do inf flee while capturing a flag?
  116. New Ranking Suggestion
  117. veterancy
  118. squad health/men in squad
  119. Foregoing heavy armor?
  120. Triage Center? Anyone actually use these?
  121. Whose better AV? Paratroopers VS Rangers
  122. Exactitudes
  123. Axis vs Allies $n!p3rz
  124. [1.20] FireStorm Speed Enhancement
  125. Stug vs StuH 42
  126. [Allies] MG Team Vs [Axis] MG Team For Range.
  127. New gamer observations
  128. [Axis]Countering Rifleman Spam -> Sherman
  129. How to defend Hill 312 (Mission 12)?
  130. Allied vs. Axis Veterancy
  131. Allies vs Allies?
  132. Alternate Location for Replays
  133. How to use stormtroops? effectively
  134. Worst Overall Doctrine/Company?
  135. registered arty bug??
  136. Replacing buildings (build speed)
  137. Why did the Panther lose its heavy crushing ability?
  138. Rifle spam.
  139. Is Reinforcing Squads free? Then why is repairing Vehicles?!
  140. Countering Axis Armor
  141. rifleman questions
  142. [Axis & Allies] Mortar squads need to fire just a hair faster.
  143. Demo rush vs ....
  144. AT Tactical Question
  145. Tank Debate
  146. When to Fortify
  147. The Nebel
  148. Neblwerfer idea:
  149. Infantry Commander
  150. [Poll] If the Supply Yard wasn't a pre-requisite...
  151. How do I get good at CoH?
  152. Replays - where's a good site?
  153. Pz 4 needs buff??
  154. Calliope - should be built not called
  155. glacis plate, never penetrated during the war
  156. StuH?
  157. Think I'm getting the hang of allies =)
  158. Recoilless vs Rocket Launcher
  159. Single player game pausing...
  160. [INF] Sticky Bombs
  161. Suggestions to the game
  162. ETA on patch?
  163. Nebel solution
  164. The Ostwind really is total bullshit
  165. Barracks Units=Obsolete
  166. Is Axis sniper more powerful?
  167. Tanks and Fuel
  168. Tanks still powerful?
  169. A self-sustaining war machine
  170. Allied Bar
  171. Nerf Tigers, for the love of god
  172. stuck on level 13 need help
  173. Permanent Tank Traps!!!
  174. Drop bug
  175. How do the infantry squads stack up against each other?
  176. Victory points not as important as I thought?
  177. Allies vs Axis?
  178. CoH: Issues
  179. Suggestions and Bug
  180. Why do allies have soo many useful abilities?
  181. How to counter AT guns?
  182. Crocodiles are useless - Tell me how mistaken I am!
  183. Axis + Fuel Control = Win
  184. Manpower Blitzing only OP item in Axis repitoire
  185. Infantry Leads
  186. do unit get more exp...
  187. Officers ... What do you think about them?
  188. Weapon crews (issues, suggestions)
  189. engineer suggestion
  190. AT guns are not powerful enough
  191. Build Order.
  192. weapons of mass confusion
  193. [1.2 - Allies Strategy] Sophisticated strategies don't work for me...
  194. Straight to Panzercommand...
  195. Volksgrenadiers MP40 Upgrade too late in game?
  196. Are there too many "worthless" units in CoH
  197. Replay Section ?
  198. Rangers and Para's Fire up
  199. Allied Supply Depot
  200. Strategic planning tool
  201. Is the Allied AI broken (not so much "I")?
  202. Kreig Barracks.
  203. Panzerkampfwagon IV
  204. Fuel Cost Calculation for Axis and Allies Teching for Tanks/ATs Report
  205. Changes to bunkers and flamers?
  206. Nerf Howitzer!!!
  207. Online Strategy Guides?
  208. hey can someone give me a hand
  209. The M10 is a good unit replay inside.
  210. First 1on1 Ranked Game
  211. What can you put in ur base?
  212. Allies early game - any tips?
  213. Are OP's worth building.
  214. What happens when ...
  215. Favorite Map
  216. [1.2 - Tanks] Tanks should be changed
  217. What is your least favorite map?
  218. Cover: What you should know
  219. Sticky Bombs not Sticking?
  220. THE Best anti-inf squad
  221. V1 rocket useless
  222. Axis vehicle\weapon teams veterancy.
  223. Skipping Tier 3
  224. Cap not enough
  225. Some nerfs
  226. Mortar Tactics ZOMG
  227. a counter for the AI's map-hacking in skirmish
  228. vs. Pioneer Flamethrowers
  229. Allied Engineers with Flamethrowers take 2 sniper hits each?
  230. Beginning of Game Strat
  231. Scenario #1
  232. Maps (of the maps...)
  233. Trouble vs Axis opening
  234. [1.2 - Axis Strategy] When to spend CP on the V-1 and how to use it
  235. Tank traps/barbed wire - impregnable against AI?
  236. Retreating units
  237. Can we get a boost to Nebels as well as other units that need love?
  238. There needs to be a tank in between the Panther and the Panzer IV
  239. Allied fuel costs for upgrades
  240. [1.2 - Strategy] Howitzer?
  241. Some tips on using Blitz. (replay inside)
  242. Posting a Map
  243. The M2 105mm Howitzer
  244. Stormtroopers MP44 not worth the cost
  245. [1.2 Strategy] Tiger Ace vs. Tiger assault force
  246. Idea for Balancing Out Unupgraded Infantry vs Tanks
  247. Axis & Allies - My Thoughts
  248. Replay Speed Control?
  249. Stratigic Map Making
  250. [Allies]M3 0.5cal vs M8 0.5cal