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  1. [1.2 Allied Strategy] anyone builds greyhounds in 1 vs 1?
  2. [1.2 Axis Strategy]Some help with playing online
  3. [1.2 Strategy] Naru's Strat Guide
  4. [1.2] Why would I get panzershrecks when I can just buy an AT gun?
  5. nm
  6. [1.2 Strategy] How do you beat BAR + Calliope spam?
  7. [1.2 Axis]Most useless unit isnt the nebel or officer
  8. [1.2 strategy]How is axis supposed to get around tank traps
  9. [1.2 Ally] Sticky Bomb Bug
  10. What exactly is a Tier
  11. [1.2 strat request] Axis on Angoville - how?
  12. [1.2 Stratagy] Mines 101
  13. Who's winning more? Axis or allies?
  14. [1.2 Rushing an MG squad in a building]
  15. Useful Links Thread
  16. [1.2 Strategy] More effective? Engy/Pio or Rifle/Volks overtaking weapon...
  17. Triage Centers
  18. Smoke
  19. best german doctrion
  20. [1.2 Allied Strategy] stopping axis fast teching to tier 3?
  21. too much arty?
  22. [1.2 AI] "Computer" Reaction Time
  23. [1.2 Axis Strategy] Stopping Early Jeeps?
  24. [1.2 Strategy] How effective is veterancy against suppression fire?
  25. Whats a 'zerg rush' exploit?
  26. [1.2 Strategy] Ostwind... Damn! That'll leave a mark!
  27. [1.2 Strategy]Barrack upgrades?
  28. [1.2 Strategy] Flanking Doesn't Work?
  29. [1.2 Strategy] Best Axis Opening On Semois?
  30. [1.2 Strategy] Defeating Axis Terror Doctrine
  31. Snipers... my skewed vision of them
  32. [1.2 Strategy] How to:Dancing around garrisoned MGs
  33. [1.2 Strategy] Help - using snipers to clear buildings
  34. Balance issues now go in the Balance Issues forum
  35. [1.2 Strategy] Multitasking infantry?
  36. [1.2 Strategy]Rangers any word on wether or not they will be buffed anytime soon?
  37. Help
  38. [1.2 Strategy] Map fuel and munitions resource data
  39. [1.2 Strategy] Allied Airbone and snipers strategy
  40. Armor too strong (I have remedy)
  41. M10
  42. German half track usage proposal: Mg fired whitout passengers
  43. snipers
  44. How To Stop Axis MGs??
  45. Allied MG Nests- Anyone use them?
  46. [1.2 Axis Strategy] Infantry Veterency
  47. Sand bags/Wire fences/Infantry
  48. I get a loss?
  49. How do I counter this?
  50. [1.2 Axis Strategy] Infantry Battle
  51. Lame or a valid tactic?
  52. Good Build Order
  53. [1.2 Strategy] To deal with MGs, and bunkers.
  54. [1.2 Strategy] Early map control?
  55. Help with Para's
  56. [1.2 strategy] Sniper's hunting in packs
  57. Mines
  58. [1.2 Allied Strategy] Early to mid game strats
  59. This is why I hate this game
  60. Combined mg spamming getting more popular, what to do?
  61. [1.2 Allied Strategy] Combating Flak 88's
  62. [1.2 Axis Tactics] How to minimize the effects of BARs on the battlefield
  63. Art of Rifle Spam
  64. [1.2 Strategy] Dealing with Pumas...
  65. [1.2 Axis Tactics] Bunkering high fuel point @ Angoville
  66. Unit upkeep costs
  67. Increase Upkeep in all areas?
  68. Change German language to English?
  69. Tiger ace
  70. Tank microing
  71. Strategy: dealing with Sniper and MG team in building?
  72. most of the map taken, no mp....
  73. [1.2 axis strat req] mid-game fuel shortages
  74. Medic stations!!
  75. Campaign Medals
  76. First, fastest, best and only axis extrategy against allied armor
  77. 1v1 German Strategy
  78. Early game?
  79. Fuel and my problem with it
  80. Replenishing Squads dealing with orphans
  81. Axis commander tree options for 1v1
  82. [1.2 Axis strat]Seems like I'm doing the same thing every game....
  83. [1.2 Allied Commander] Infantry Commander
  84. [1.2 axis strat] semois strat request
  85. best n00b guide?
  86. AC Kiting
  87. effectively using airstrikes with allied airborne company
  88. School me on Blitz Doctrine
  89. Concept of holding territory
  90. [1.2 - Axis Strategy] Sturzdorf
  91. [1.2] Share your passive defense strategies!
  92. Hypothetically...
  93. Using Sound Strategically
  94. Switching between multiple units
  95. [1.2 Axis Strategy] Ruining a rifle spammer...
  96. OK, what else is wrong? ...noob post
  97. Need help vs Volks/MG rush for 1 vs 1
  98. Allies - advantage of surprise?
  99. [1.2] Allied Heavy Tank
  100. [Axis strategy request] Defense against rifle spam
  101. squad based combat = nothx
  102. Victory Points Logic
  103. MP problem
  104. Help pls for tol noob!
  105. [1.2 Allied strategy] Mid -> Late game strat discussion
  106. Defeating a Tiger Ace.
  107. when is it best to go MG first?
  108. Which is the best location to be allied when paying 1vs1???
  109. [help] Axis vs. Allies normal AI
  110. Why does my 1v1 record include random losses?
  111. Riflespam Isn't That Great?
  112. wins not counting?
  113. Allies starting
  114. Axis Strategy (2vs2 or more).
  115. [Axis Strat] Effective use of Panthers
  116. I need help on 1vs1 on semois
  117. [1.2 axis tracked vehicles] running over infantry???
  118. Stats Idea
  119. [1.2 Axis Strategy] Help a noob on Angoville
  120. Why does hardly anyone use the M10 Wolverine?
  121. New Community and clan support
  122. [Question] Riflemen supressed using abilities?
  123. I keep losing on easy AI am i rubbish?
  124. [Axis Strat] Axis version of calliope spam?
  125. Reversing a Tank.... Require assistance.
  126. SP Camp - Defend Hill 317
  127. The Improved Allied Command Doctrine
  128. Early Anti vehicle comparison (allies)
  129. Arnor Skirts and MG Upgrades???
  130. Battleplan Show Useful
  131. Barb Wiring Buildings
  132. [1.2 - Axis Strategy] Stugs are overpowered.
  133. [1.2] New patch screws Defensive Doc up
  134. MG + Bunker > MG + Building?
  135. [Question v1.2] Grenadiers
  136. Potato Mashers not as bad as thought?
  137. Registered Artillery Use?
  138. [1.3] Panther buffed but puma and stug take a hit?
  139. German strategy at Vire River Valley.
  140. 1.3 Theories
  141. [Axis ?] Zeal Benefits?
  142. Any use for Flak 88's?
  143. Veterancy, What Does It Give Me?
  144. role of the triage center
  145. Population cap
  146. Anyone ever tried playing with an axis ghost army
  147. Post your tips/ideas on how we can get the most out of Defensive and Infantry
  148. Where do you put your medical stations?
  149. [1.2 Axis armour] What role do Panzer IVs and Panthers play?
  150. I'm getting slaughtered by German tanks!
  151. Mortor Tactics?
  152. CoH Tips & Advice Thread
  153. [1.2 axis strats] Kriegs - is it really possible?
  154. Axis Players, Discuss your post-patch strategies here!!!
  155. St. Hilare is the least balanced map
  156. How an Armored Car Can Kill A Tiger in 1 vs 1
  157. Anyone done DPS?
  158. [1.2 allied 2v2] How to stop MG's
  159. counter attack
  160. counter to allies jeep spammer (with rifles)
  161. less then 300 people online.
  162. [1.2 Strategy] Both sides: How to stop early light armour basespamming.
  163. [1.2]About Axis AT guns
  164. I am still not clear on the way cover works.
  165. [1.2 Axis Strategy] Combating Smoke
  166. Already called a hacker/cheater
  167. Need help from experienced players
  168. my 2 cents for axis tactics (Defensive and 88 mostly)
  169. Help a Newbie out! Strat for CPU Norm
  170. Off map combat group has been very good for me
  171. Walking Stukas to build or not to build?
  172. Allied Strategy Online.
  173. Cover
  174. So who do you guys like better axis or allies?
  175. What takes out ---- and a few other questions
  176. [1.3 - Axis Strategy] Using Tank Trap Bug To Axis Advantage
  177. FUlly upgraded M8s
  178. [1.3]Angonville as Allies.. Require Assistance..
  179. [1.3 - General Strats] Post Strategy Changes Caused by 1.3
  180. [1.3]Aix vs Expert Allies in Angonville - 6 engineers?
  181. How do I deal with people who arent stupid?
  182. New Anti-Riflemen Strategy Guide
  183. [1.2] Struggling Axis player has some tactical ideas - seeks approval!
  184. Making more than just Engineers from Barracks?
  185. Panzer IV vs Sherman Testing
  186. Flamethrowers and Attack Ground
  187. Trainers For 1.3 Version Please
  188. [1.3] Allied BARS?
  189. Allied MG
  190. Strategy for New Seine Map
  191. any new maps coming?
  192. [1.3] Axis Unit to use against buildings from t1+t3
  193. Mines At Chokepoints
  194. Do you build Jeeps?
  195. Bug or Design?
  196. Help the Dumb CS Guy (me)
  197. Kinda cheap but effective strat used against me today...
  198. One strat i need help on (point capturing)
  199. Snipers!
  200. [1.3 strat] Using nebels
  201. Upkeep - important?
  202. [1.3]Mine Flail question
  203. [1.3]counter grenadier tactics
  204. Semois is so imbalanced.
  205. [1.3] Mass MG Bunkers on Semois
  206. Beating BARs
  207. Help Needed to Advance Through Level Quickly
  208. Sturzdorf advice wanted
  209. The three engineer Start
  210. Cheap OP?
  211. Axis tier 2
  212. Axis Aid Station Bunkers in Team Games
  213. Base Rushing
  214. Please Educate Me on Resources
  215. Any tips for deafeating multiplayer airborne
  216. "Guerilla" Tactics
  217. [1.3] Unit vs. Unit strength
  218. [1.3] Blitzkrieg 1v1: how?
  219. Art Strike question
  220. [1.2] (Expert) AI can't kill my base?
  221. [1.3] Countering a barb wire rush
  222. Axis fear
  223. Barbed wire abuse
  224. Officer, General, etc.?
  225. Playing 4v4 and 2v2 maps as 1v1
  226. Big bugs Relic needs to fix ASAP (waiting for 1.4)
  227. Bikes and Jeeps Should be snipable.
  228. [1.3]MediKits
  229. Fuel up and tech up?
  230. CoH High End Computer Rock Paper Scissors
  231. Skirmish help?
  232. [1.3]tactic: smoke mortar then goliath?
  233. Officers buffed
  234. How to que?
  235. [1.4] Sandbag Tactics
  236. Stats are Broken!!
  237. [1.4] Axis MG spam in 1v1
  238. JEEPS SNIPABLE AND BIKES
  239. [1.4] Insane M10 micro
  240. [1.4] Crocs now actually useful on occasion?
  241. 1.5 Things you want
  242. [1.4] The impact of random start location
  243. [1.4]Tell me, why should I continue to use the defensive doctrine?
  244. Nebelwerfer how do you use it?
  245. Allied Supply Yard
  246. [1.4] Blitzkrieg Assault Grenades
  247. [1.4] machine gun teams
  248. Skipping tiers?
  249. 88 protection!
  250. micro units