- Suggestions!
- Sniper
- About people getting dropped
- Defensive / Infantry
- Talent/Commander Points [Arty]
- Axis troops
- a 'lil help
- Tiger too strong?
- US Medic?
- Jeeps
- Occupying Buildings?
- How to beat Panthers
- Options of Disabling Unit Types in Full Version?
- What changes would you like to see for the sniper?
- General Balancing Concerns
- StuH 42
- Mortar crew- further/higher firing arc please
- your Ally strats so far.
- Oppinions on Allied Tech tree
- Building Occupation bug & Other Opinons // Thoughts
- Sticky Bombs
- airborne company:
- Axis strat on Semois
- Yey! Replays! (The Imaginary Battle Archive)
- Propaganda WAY overpowered.
- Ostwind Flakpanzer
- Mines
- Stormtroopers
- Tips for Building Defensive Structures
- Kicking in ranked games
- What about converting buildings to factories?
- Ranked games
- Resource donation to teammates?
- I need tips to start off as the AXIS
- discount for paratrooper replacement
- M10s
- Panzerfaust
- Desperately in need of Axis and basic strategies
- Officers increasing ressource income
- Manpower vs munitions and fuel.
- Half tracks and armored cars.
- Switch Raid and Manpower Blitz Powers
- Fall back to predesignated point.
- Why do the tanks like to drive backwards..
- This would be a GREAT adition.
- A new propaganda?
- Shermans and Stugs,
- Squad AI PROBLEM!!!
- Anti-Tank Inviscible and Air-Raid too numerous ....
- Help A Noob Out
- limits
- Germans used napalm and leaflettes?
- Tech Tree?
- Give allies infantry a bazooka upgrade
- give howitzer players a chance...
- Keeping upgraded weapons when infantry die
- How do I beat a riflemen spammer?
- stealth storm trooper:
- [1.16] IMBA or did he just drop the ball? (147kb replay)
- Nebelwerfers NEED some tuning. Here is why...
- Shouldnt there be field artillery of some kind?
- Tiger Fest 06
- Allied Long range arty?
- Axis Unit Veterancy
- Airborn AT
- Smoke Shells
- The Panther, manpower blitz, and Tiger + storm Troopers
- panzerfaust vs infantry....
- tanks
- axis upgrade
- Multiplayer dissapointment
- Cammo Ability
- Pershing gun same as Shermans?
- A example of axis power...
- Can the Allies PLEASE get some more useful infantry
- What's your retreating policy?
- ummm why the "sticky bomb"...
- The M10
- The Crocodile.
- Different use for the allied AT?
- taking out snipers
- Doctrine Discussion
- Hey dudes, HERO here
- bunnyhoppping strafing shooting knight cross holder:
- spreading your infantry...
- sniper in building....
- A technical questions regarding penetration rates
- The ultimate sniper guide.
- AT + machine guns + infantry
- Inverting Starting Location (Ranked Match)
- weapon crew....
- Pershing Vs Stug
- StuG turn rate...
- Flak..???
- reinforcing airborne near a hq...
- Armor's last pixels of life ....
- The Pioneer rush
- Sherman stronger then Panzer IV ?
- Tigers & Pershings Vs. Tank Traps
- best allied infantry counter?
- Shermans in the new patch, and upgraded gun values.
- Is it me or is the Axis to strong?
- camo failure
- Marking units and unmarking units..
- Forward observers!
- Allies Fuel Advantage
- When to get snipers/where to use them
- Your take on timers in the game
- Axis vs Allies
- Allied Airborne vs Axis Defensive Tree
- AI rebuilding their HQs
- sandbags and defence.
- Tiger Ace is OP
- When to build OPs?
- tank traps and heavy tanks
- Vehicle Retreat?
- Your strategy for camoed stormtroopers?
- question about the guide on planet COH...
- allied snipers, weak?
- Axis - Mine removal?
- several historic and gameplay issues
- Relic, Shermans were deathtraps, not Tank Destroying Gods
- Retreating Warning?
- Field Hospitals
- 1.18 - Game pace feels slower versus 1.16
- 1.18 - 88's destroyed in one hit
- How aggressive is too aggressive?
- AI far too hard
- Retreat when pinned?
- Common Ground on the Sherman issue. Here it is....
- Propaganda. ARGH.
- Wiki command tree (doctrines) article.
- Wow just played the single player dem and....
- Will the Ostwind Flakpanzer get nerfed before release?
- Axis Help - HOW IN THE WORLD!
- My soldiers can't hit the broad side of a barn
- Vehicles cost munitions, tank adjustments and other ideas.
- St. Hilaire artillery fragfest
- Point capture order
- Tank AI
- Your allied stratagies
- Axis Upgrade Information
- You guys have seriously got to tweak the AI.
- Rifleman spam needs to be addressed
- Allies repair bunker or Engineer auto repair option
- [v1.19] Engineers flamethrowers vs Vehicle mounted flamethrowers
- Balancing should/must get better
- Axis Blitzkreig Doctrine - Seriously good at..err..blitzing!
- Pershing is perishing.
- CoH beta replay thread!
- Balancing by cost effectiveness
- I really really need some help. Strategy wise.
- sticky bomb
- Are the Airborne inferior to Axis squads?!?
- combined arms
- Snipers and Squad AI
- Officer's Supervise skill
- Off map Artillery.....
- just a thought about grenades and satchel timers
- Fun with razorwire.
- [1.19] Balancing after a drop
- Retreating Vehicles...
- TheMystic's Axis Defensive Doctrine Engineer Rush
- [replay] my TIGER ACE tanks on THREE SHERMAN TANKS (and lives).....TWICE
- Need help, always seem to get overwhelmed with enemy forces.
- since when do sherman smoke nades make them near invinceable?
- The Rifle/Caliope strategy and a suggestion to make it less of a super strat
- Weird stuff/Bugs/Features?
- Bars.. how do i beat them
- [Suggestion]Assaulting a squad in cover over open ground == death
- [Suggestion] Focus Control: Tank Commander!
- Snipers diving for cover (all versions)
- Confused about healing
- When riflespam meets its maker
- Disbanding units - raising your buildings
- Allied Infantry Off-map Combat Group Ability
- Your starting strategy..
- Armor Value's
- New Allies Strat
- Any chance of this getting an official answer?
- More starting Manpower?
- [Test] of Tank traps and others (trajectory calculation vs tanktraps)
- Make MGs and Sniper cost Munitions?
- High Resources
- Sniper should drop their rifles
- Reduce mine cost?
- Increase mine cost
- Countering axis armor
- Airborne Bombing run and strafing run
- Snipers
- Has it happend to you axis players
- AT guns huge range and too much HP
- crazy jeep airborne rush
- alied at vs axis at
- MG and Motorbike Spam
- Changes needed to Allied Infantry - Howitzers
- Heavy tanks too accessible?
- Flak 88s and MG nests
- Comprehensive Tier 2 Guide by Moony and HERO
- Is this supposed to be a viable strategy?
- m8 vs quad .50 half track
- tank traps as axis
- Axis Tier 4 Strategy Guide...
- Axis bunkers Earlygame
- The Nebelwerfer: somebody help me.
- Tiger so weak
- Grenade dynamics
- 2 items need added to the game....
- Suggestion
- Heavy Machine guns need serious accuracy / damage boost?
- 88mm Flak 36 Too weak
- Skirmish mode??
- Victory-based help
- Please help. I suck with infantry command tree
- Make Tanks have less health or armor?
- Request
- How to beat stugs with shermans
- Hey guys, vote and answer this please!
- Sherman unupgraded main gun blast radius must go back to 1.16 value
- Airborne straffing run in SP demo
- I hope its possible
- noticed somthing wierd..
- Allied Nebelwerfer......
- Flak/Howies useless
- On Commander Tree Armor
- Right, so I just got the singleplayer demo...
- Axis Veterency Too Powerful?
- Ok now that I have this fantastic demo...
- Relic, please, are tank main guns working as intended?
- Munitions cost for Axis: REVISITED
- Allied Ranger Rush !!
- German (Suicide bombs) Goliaths Need a limit...
- Give the Flak Vierling to the Axis Defensive Doctrine?
- Allied AT Gun....
- Beta shut down
- To those who thought Nebel's are useless
- Puma Mine Drop Ability?
- Adding fuel upkeep?
- Knights Cross units
- Is allied AI dumb? Or Axis Overpowered?
- Mine Placement and Positioning Guide
- need some strategies, keep getting owned by AI
- Some help please, with dealing with Allied Normal AI
- reversing with vehicle (non-tank)
- using mortar
- officer useless?
- slight tank depot/motor pool suggestion...
- the AC can shoot down the p-47....
- Panzerfaust, Panzerschreck, Bazooka
- your strategy v 3 axis armour "6 tiger tank"