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  1. Suggestions!
  2. Sniper
  3. About people getting dropped
  4. Defensive / Infantry
  5. Talent/Commander Points [Arty]
  6. Axis troops
  7. a 'lil help
  8. Tiger too strong?
  9. US Medic?
  10. Jeeps
  11. Occupying Buildings?
  12. How to beat Panthers
  13. Options of Disabling Unit Types in Full Version?
  14. What changes would you like to see for the sniper?
  15. General Balancing Concerns
  16. StuH 42
  17. Mortar crew- further/higher firing arc please
  18. your Ally strats so far.
  19. Oppinions on Allied Tech tree
  20. Building Occupation bug & Other Opinons // Thoughts
  21. Sticky Bombs
  22. airborne company:
  23. Axis strat on Semois
  24. Yey! Replays! (The Imaginary Battle Archive)
  25. Propaganda WAY overpowered.
  26. Ostwind Flakpanzer
  27. Mines
  28. Stormtroopers
  29. Tips for Building Defensive Structures
  30. Kicking in ranked games
  31. What about converting buildings to factories?
  32. Ranked games
  33. Resource donation to teammates?
  34. I need tips to start off as the AXIS
  35. discount for paratrooper replacement
  36. M10s
  37. Panzerfaust
  38. Desperately in need of Axis and basic strategies
  39. Officers increasing ressource income
  40. Manpower vs munitions and fuel.
  41. Half tracks and armored cars.
  42. Switch Raid and Manpower Blitz Powers
  43. Fall back to predesignated point.
  44. Why do the tanks like to drive backwards..
  45. This would be a GREAT adition.
  46. A new propaganda?
  47. Shermans and Stugs,
  48. Squad AI PROBLEM!!!
  49. Anti-Tank Inviscible and Air-Raid too numerous ....
  50. Help A Noob Out
  51. limits
  52. Germans used napalm and leaflettes?
  53. Tech Tree?
  54. Give allies infantry a bazooka upgrade
  55. give howitzer players a chance...
  56. Keeping upgraded weapons when infantry die
  57. How do I beat a riflemen spammer?
  58. stealth storm trooper:
  59. [1.16] IMBA or did he just drop the ball? (147kb replay)
  60. Nebelwerfers NEED some tuning. Here is why...
  61. Shouldnt there be field artillery of some kind?
  62. Tiger Fest 06
  63. Allied Long range arty?
  64. Axis Unit Veterancy
  65. Airborn AT
  66. Smoke Shells
  67. The Panther, manpower blitz, and Tiger + storm Troopers
  68. panzerfaust vs infantry....
  69. tanks
  70. axis upgrade
  71. Multiplayer dissapointment
  72. Cammo Ability
  73. Pershing gun same as Shermans?
  74. A example of axis power...
  75. Can the Allies PLEASE get some more useful infantry
  76. What's your retreating policy?
  77. ummm why the "sticky bomb"...
  78. The M10
  79. The Crocodile.
  80. Different use for the allied AT?
  81. taking out snipers
  82. Doctrine Discussion
  83. Hey dudes, HERO here
  84. bunnyhoppping strafing shooting knight cross holder:
  85. spreading your infantry...
  86. sniper in building....
  87. A technical questions regarding penetration rates
  88. The ultimate sniper guide.
  89. AT + machine guns + infantry
  90. Inverting Starting Location (Ranked Match)
  91. weapon crew....
  92. Pershing Vs Stug
  93. StuG turn rate...
  94. Flak..???
  95. reinforcing airborne near a hq...
  96. Armor's last pixels of life ....
  97. The Pioneer rush
  98. Sherman stronger then Panzer IV ?
  99. Tigers & Pershings Vs. Tank Traps
  100. best allied infantry counter?
  101. Shermans in the new patch, and upgraded gun values.
  102. Is it me or is the Axis to strong?
  103. camo failure
  104. Marking units and unmarking units..
  105. Forward observers!
  106. Allies Fuel Advantage
  107. When to get snipers/where to use them
  108. Your take on timers in the game
  109. Axis vs Allies
  110. Allied Airborne vs Axis Defensive Tree
  111. AI rebuilding their HQs
  112. sandbags and defence.
  113. Tiger Ace is OP
  114. When to build OPs?
  115. tank traps and heavy tanks
  116. Vehicle Retreat?
  117. Your strategy for camoed stormtroopers?
  118. question about the guide on planet COH...
  119. allied snipers, weak?
  120. Axis - Mine removal?
  121. several historic and gameplay issues
  122. Relic, Shermans were deathtraps, not Tank Destroying Gods
  123. Retreating Warning?
  124. Field Hospitals
  125. 1.18 - Game pace feels slower versus 1.16
  126. 1.18 - 88's destroyed in one hit
  127. How aggressive is too aggressive?
  128. AI far too hard
  129. Retreat when pinned?
  130. Common Ground on the Sherman issue. Here it is....
  131. Propaganda. ARGH.
  132. Wiki command tree (doctrines) article.
  133. Wow just played the single player dem and....
  134. Will the Ostwind Flakpanzer get nerfed before release?
  135. Axis Help - HOW IN THE WORLD!
  136. My soldiers can't hit the broad side of a barn
  137. Vehicles cost munitions, tank adjustments and other ideas.
  138. St. Hilaire artillery fragfest
  139. Point capture order
  140. Tank AI
  141. Your allied stratagies
  142. Axis Upgrade Information
  143. You guys have seriously got to tweak the AI.
  144. Rifleman spam needs to be addressed
  145. Allies repair bunker or Engineer auto repair option
  146. [v1.19] Engineers flamethrowers vs Vehicle mounted flamethrowers
  147. Balancing should/must get better
  148. Axis Blitzkreig Doctrine - Seriously good at..err..blitzing!
  149. Pershing is perishing.
  150. CoH beta replay thread!
  151. Balancing by cost effectiveness
  152. I really really need some help. Strategy wise.
  153. sticky bomb
  154. Are the Airborne inferior to Axis squads?!?
  155. combined arms
  156. Snipers and Squad AI
  157. Officer's Supervise skill
  158. Off map Artillery.....
  159. just a thought about grenades and satchel timers
  160. Fun with razorwire.
  161. [1.19] Balancing after a drop
  162. Retreating Vehicles...
  163. TheMystic's Axis Defensive Doctrine Engineer Rush
  164. [replay] my TIGER ACE tanks on THREE SHERMAN TANKS (and lives).....TWICE
  165. Need help, always seem to get overwhelmed with enemy forces.
  166. since when do sherman smoke nades make them near invinceable?
  167. The Rifle/Caliope strategy and a suggestion to make it less of a super strat
  168. Weird stuff/Bugs/Features?
  169. Bars.. how do i beat them
  170. [Suggestion]Assaulting a squad in cover over open ground == death
  171. [Suggestion] Focus Control: Tank Commander!
  172. Snipers diving for cover (all versions)
  173. Confused about healing
  174. When riflespam meets its maker
  175. Disbanding units - raising your buildings
  176. Allied Infantry Off-map Combat Group Ability
  177. Your starting strategy..
  178. Armor Value's
  179. New Allies Strat
  180. Any chance of this getting an official answer?
  181. More starting Manpower?
  182. [Test] of Tank traps and others (trajectory calculation vs tanktraps)
  183. Make MGs and Sniper cost Munitions?
  184. High Resources
  185. Sniper should drop their rifles
  186. Reduce mine cost?
  187. Increase mine cost
  188. Countering axis armor
  189. Airborne Bombing run and strafing run
  190. Snipers
  191. Has it happend to you axis players
  192. AT guns huge range and too much HP
  193. crazy jeep airborne rush
  194. alied at vs axis at
  195. MG and Motorbike Spam
  196. Changes needed to Allied Infantry - Howitzers
  197. Heavy tanks too accessible?
  198. Flak 88s and MG nests
  199. Comprehensive Tier 2 Guide by Moony and HERO
  200. Is this supposed to be a viable strategy?
  201. m8 vs quad .50 half track
  202. tank traps as axis
  203. Axis Tier 4 Strategy Guide...
  204. Axis bunkers Earlygame
  205. The Nebelwerfer: somebody help me.
  206. Tiger so weak
  207. Grenade dynamics
  208. 2 items need added to the game....
  209. Suggestion
  210. Heavy Machine guns need serious accuracy / damage boost?
  211. 88mm Flak 36 Too weak
  212. Skirmish mode??
  213. Victory-based help
  214. Please help. I suck with infantry command tree
  215. Make Tanks have less health or armor?
  216. Request
  217. How to beat stugs with shermans
  218. Hey guys, vote and answer this please!
  219. Sherman unupgraded main gun blast radius must go back to 1.16 value
  220. Airborne straffing run in SP demo
  221. I hope its possible
  222. noticed somthing wierd..
  223. Allied Nebelwerfer......
  224. Flak/Howies useless
  225. On Commander Tree Armor
  226. Right, so I just got the singleplayer demo...
  227. Axis Veterency Too Powerful?
  228. Ok now that I have this fantastic demo...
  229. Relic, please, are tank main guns working as intended?
  230. Munitions cost for Axis: REVISITED
  231. Allied Ranger Rush !!
  232. German (Suicide bombs) Goliaths Need a limit...
  233. Give the Flak Vierling to the Axis Defensive Doctrine?
  234. Allied AT Gun....
  235. Beta shut down
  236. To those who thought Nebel's are useless
  237. Puma Mine Drop Ability?
  238. Adding fuel upkeep?
  239. Knights Cross units
  240. Is allied AI dumb? Or Axis Overpowered?
  241. Mine Placement and Positioning Guide
  242. need some strategies, keep getting owned by AI
  243. Some help please, with dealing with Allied Normal AI
  244. reversing with vehicle (non-tank)
  245. using mortar
  246. officer useless?
  247. slight tank depot/motor pool suggestion...
  248. the AC can shoot down the p-47....
  249. Panzerfaust, Panzerschreck, Bazooka
  250. your strategy v 3 axis armour "6 tiger tank"