- Meet Fell, talk balance
- DC Balance Issues Forum Rules and FAQ. READ THIS BEFORE POSTING.
- ATTENTION! This forum is Dark Crusade exclusive!
- this is ridiculous
- [DC 1.1-1.2] HWT rotation speed and placement.
- Balance Issue forum is now open. READ HERE FIRST!
- [DC 1.2] IG Antivehicle
- [DC 1.2] Imperial Guard tier 2 weakness vs Killa Kans
- Honest Opinions on IG Balance
- [DC 1.2] IG Heroes
- [DC 1.2] Reliable statistics
- [ DC 1.2 ] IG Assassin
- [DC1.2]Multiplayer Necron Flayed Ones
- [DC 1.2] - Big Mek build time STILL increases
- [DC1.2]patch 1.2 and the Crons!!
- Dark crusade-TAO army(invisibility)
- [1.2]necron warriors
- 1.2 everyone's a noob again, damn
- [DC 1.2] IG Psykers in CS
- [DC 1.2] Free sluggass0rzz
- NEED HELP against tao
- [DC 1.2] crisis suit flamers...
- DC 1.2 Cultist Unholy Sight is misplaced and chaos suffers because of it
- Broadside Minimum Range Too Low?
- [DC 1.2] Sentinels or HWT need buff because...
- [DC 1.2] Chaos problems
- COTMS still has issue's
- [DC 1.2][Vespid issues vs IG] ***Updated with replays***
- Tier 3 Tau...
- Should Fleet of Foot be Applied so Universally? [DC 1.2]
- [DC 1.2][Necron Lord Lightning Field]
- [DC 1.2] should IG squads be 1 population?
- DC 1.2 Cheaper Guardsmen Squads?
- DC 1.2 Raptor flamer issues
- [DC] Space marines vs Necons
- [DC 1.2] warp spiders -- should they use 3 pop cap?
- [DC 1.2] Infiltrated scout plasma
- Dark Crusade 1.2 nobrainer fix list
- [DC 1.2] Three broadsides in a Devilfish transport?
- Over a week passed since 1.2 (IG)
- [DC1.2]IG vs Eldar
- [DC 1.2] Hellfire Dreadnoughts
- [DC1.2] Orks free sluggas in t3+
- [DC 1.20] SM Heroes ranged damage
- [DC 1.2] Harlequins' Kiss
- Tau problems teck choice & unit wise at tier 3
- DC[1.2] IG Melee Morale Damage
- [1.2] Chaos Horrors
- DC[1.2] Hellhound Morale Damage
- [ DC 1.2 ] IG-HWT Set-up time
- [DC 1.2] SM IMBA?
- [DC 1.2] Dreadnought weapon upgrades]
- [DC 1.2] Bassilisks?
- [DC 1.2] Smite cooldown is ludicrous.
- AV Infantry
- [DC1.2] So are IG fine, what changes would you suggest?
- [dc 1.2]tau commander
- DoWDC Mission Editor I need HELP!!!
- [DC 1.2]FIRE ON THE MOVE
- [DC1.2] Solar Pulse Cooldown too short?
- 1.2 DC Chaos Space Marine / Raptor issues
- [DC 1.2] eldar platforms
- DC 1.2 Chaos predator sucks so bad its ridiculous. Just stupid.
- [1.2] Tau Drones
- [DC 1.2]Psyker Self-Morale Break: Why the heck does it even exist?
- [DC 1.2]3 WS to many?
- DC 1.2 Destroyer melee makes it imba
- DC 1.2 T1 Scout Cloaking is imba. It needs to be addressed
- [DC 1.2] The problems with Stormboyz
- What most IG players really want! (IMO anyways)
- [1.2] Chaos Sorceror
- IG early game balance suggestions (T1/T2).
- [dc 1.2] Farseer powers
- DC 1.2 Necrons should be affected by cover.
- [DC 1.2] HWT need a buff/change
- [ DC 1.2 ] IG - LongRangeScanner
- DC 1.2 Sorc's Corruption
- [DC 1.2] Eldar Tech and T0 -> T1 gameplay
- [1.2]Broadway transport in devilfish
- [DC 1.2]Nerf the Priests, save the Guardsmen
- DC 1.2 Necron Turrets
- [DC 1.2] Greyknights arive to early
- [DC1.2] Scout Flamer Usefulness
- DC 1.2 Necron recall/teleport is imba primarily in t1
- [DC 1.2 Map] Quest’s Triumph is broken (again)
- [DC 1.2] A Necron Consideration of how to make map control more important
- [DC 1.2]The Lone IG caster, Least important man on the Field?
- [DC 1.2]Necron's Wraiths and Take'n'Hold
- eldar ballance
- Necron Vunlerablity
- [DC 1.2] Ork Bomb Chuckas
- [DC1.2] Tau Tier 3
- [DC1.2] A sound Necron nerf/rebalance
- [DC 1.2][Necron spyder pop cap bonus makes obelisks practically moot]
- [MAP]Titans Fall
- [DC 1.2] Bloodthirster
- [DC 1.2] Tomb Spyder melee morale damage/building damage.
- [DC1.21] Tau Empire Balance
- Vespid/TC problem
- % of wraith resurrect?
- [DC 1.2] Ork big shootas
- [DC1.2] Tau T3 Balance Proposal
- [DC 1.2] Necron Lord build times and abilities
- Necron balance
- [DC1.2]Jump CC troops Buildings_Low damage, Non-Jump CC troops Buildings_Low damage
- DC 1.2 Chaos Cultist Issues
- [DC 1.2] Kasirkin Heavy Weapons
- Rate DC 1.2!
- [DC 1.2] IG Detectors
- [DC 1.2] What if cappers...
- [DC 1.2] Guardsmen
- [DC 1.2] Reworking Sents
- [DC1.2] Firewarrior Shas'ui
- [DC 1.2] Necron build/research times.
- a thought on vespids
- [1.2]Sweeping Necron changes suggestions list
- DC 1.2 Global FOTM penalty discussion (title change in future)
- [ DC 1.2 ] Fire-Dragons / TB / Vyper / IG AV
- Serious balance issue...
- DC [1.2] Guardsmen Squad Tax...
- [DC 1.2] Necron scarab repair rate.
- [DC 1.2] The Kroot.
- DC 1.2 Are Eldar rangers overprotected?
- [DC 1.2] SM Whirlwind, does anyone use it ?
- [DC 1.2][SM/CSM/IG trasports][3 slots too many?]
- [DC 1.2] Tau Drone Squad
- [DC 1.2] Tau SkyRay Missile Gunship
- [DC 1.2] [GK+Chap VS hellhounds][Chap moral immune?]
- [DC 1.2]GM armor...why is it infantry_med?
- Wow reapers on FOF beat CSM with plasma AC and HBs
- [DC 1.2]Chains of Torment
- DC 1.2 Global Relic Unit balance issues
- [DC 1.2] - Jump Vehicles
- [DC 1.2] A stationary unit that moves fast? Turret rushes!
- [DC 1.2] - Ork Nobz Squad Leaders
- [DC 1.2] Ig Basilisk Idea
- [DC 1.2] Eldar T4 research : why is it in soul shrine?
- [1.2] Rangers and Guardians Damage vs Infantry_Med
- [1.2]Problems of the IG
- [DC 1.2]Tau Issues. (T1 mainly)
- [DC 1.2] Raptor Redundancy
- [DC 1.2] The farseer needs some reworking.
- Grenades - Not worth it?
- DC 1.2 Reaper or WS? Which should be pop 3? Which should be transportable?
- [DC 1.2] - Scarab detection revisted
- DC 1.2 Daemon Prince Fixes + and a gentlemanly, controlled discussion of chaos t3
- [DC 1.0-1.2]Rework pathfinders?
- [DC 1.2] Concern with Khorne Beserkers (with replay)
- [dc 1.2 gaurds with warlocks/SS pre rax]
- [DC 1.2]Concerns Regarding the Avatar's Pop Boost
- [DC 1.2]Sir!Sir!,Whata we do!? Runlikehell! IG AID!
- [DC 1.2] Cloaked Monolith
- When balancing, people forget the skill factor.
- [DC 1.2]Speed Fiend Issue
- For all those who say kroots are useful meatshields.
- Balance forum feedback - What happened to part 4 of the guidelines?
- Nightmare Shroud: IWIN Button
- GK tech in team games.
- [DC 1.2] - Burna Bomb Balance
- Automatch DC-Random Race
- [DC 1.2] - Tech Speed
- [DC 1.2] Eldar AV
- DC 1.2 Global landmine suggestion to counter mass transports
- Rebalancing Psykers and their Powers
- [DC 1.2] Solar Pulse
- Possessed are Overpowered Rush Machines
- [DC 1.2] A way to balance T1/1.5 jumpy harassment troops......
- Imba Ork Noobs!
- [DC.1.2] Are the Tau slightly underpowered?
- [DC1.2] Pathfinder Idea
- [DC1.2]Tau rework...
- [DC 1.2] My balance changes for SM
- [DC 1.2] - Vespids and TC
- DC[1.2]FW usefulness in tier 1(stats contained)
- [DC 1.2] Necron Fix Suggestion
- [DC1.2] Necron Eco
- Chaos techs 2 slow
- DC 1.2 Ork Fix thread
- DC[1.2] Necron Economy
- Kroot Cannibals
- HWT's
- [DC 1.2] Imperial Guard OP
- [DC 1.2]Rhino vs Devilfish (no setup time)
- The biggest badass...
- Balance of Necron.
- [DC1.2] Chaos balance suggestions from Pet
- Necron Turrets and Upgraded Obelisk
- What are, in your opinion, the 5 biggest balance issues in DC?
- [DC 1.2] IG balance suggestions
- [DC1.2] Harly kiss one-shotter
- [DC 1.2] Eldar Rangers: What shall we do?
- [DC 1.2] IG: common sense
- [DC 1.2]Farseer Mindwar question/bug
- Relic Unit Regen
- the necrons and tau balace inssues
- Flayed Ones and Khorne Berserkers issues
- 1.2 Free Necron Warriors
- Necron - The Noobs Dream
- What I think should happen to Tau
- In your opinion, what are the most balanced MUs?
- DC 1.2 Space Marine Morale
- [DC 1.2] Necron Lord Upgrade Speed
- DC 1.2 reaper nerf please
- DC 1.2 Imperial Guardsmen.
- Lord cool down
- 1.2 "Evil" Fixes
- 'Fixes'
- Melee special/knock-back system issue
- DC 1.2 Chaos
- DC 1.2 Global commander damage vs vehicle ubers
- My suggestions for 1.3
- Tau Chrisis Suit Flamer
- DC 1.2 Ability cooldown Fix List
- [DC 1.2] Vindicare Assassin sight range
- Missle Barrage [DC1.2]
- [DC 1.2]Tau Broadsides, are they usefull?
- [DC 1.2] Hellhounds, Psykers, and other Glitchy IG Units
- DC [1.2] Crisis Suits
- Chaos Taint
- ... How is Tau imbalanced? Confused here
- [DC 1.2] A More Viable Way to Fix Flayed Ones?
- [DC 1.2] Fix IG
- [DC 1.2] Bloody Hell imbalances
- Space Marine HBs
- DC 1.2 Baneblade imba?
- DC 1.2 Necron Lp3 available in t1 imba?
- DC 1.2 BIg Mek
- DC 1.2 State of The Game - Morale
- DC 1.2 Wraiths
- [DC 1.11]Spacemarine Tactical Missile Launchers
- Easy way to balance 7 + races.
- DC 1.2 Space Marines
- Nerf transports in general
- 2 fire prism hard cap to low ?
- DC 1.2 Necrons
- [DC 1.2] Remaining IG Balance Issues - Thread Resurrection
- Frag Grenade Commander Damage (IG problem mostly)
- [DC1.2]The Ultimate Community Necron Changes Thread - UPDATED 26th November 2007
- The Consolidated Slashed Content Thread
- Plasmagun Imbalance
- The Eldar Thread: Simple changes to bring them in line
- DC(1.2) Necrons too Easy (To be)
- God mode is Imba
- [DC 1.2] 45 second MANz build -- a little inconsistent?
- Mad Kerrazy theorycraft - give every unit a 6ft keen sight?
- tau's need turrets too
- LP3's
- [DC1.2] AoE, Artillery, Soulstorm and You
- [DC 1.2] - Tau Commander a little underwhelming late game?
- [DC 1.2] - Tau and Eldar pop cap