PDA

View Full Version : Dark Crusade Multiplayer Balance Issues



Pages : [1] 2

  1. Meet Fell, talk balance
  2. DC Balance Issues Forum Rules and FAQ. READ THIS BEFORE POSTING.
  3. ATTENTION! This forum is Dark Crusade exclusive!
  4. this is ridiculous
  5. [DC 1.1-1.2] HWT rotation speed and placement.
  6. Balance Issue forum is now open. READ HERE FIRST!
  7. [DC 1.2] IG Antivehicle
  8. [DC 1.2] Imperial Guard tier 2 weakness vs Killa Kans
  9. Honest Opinions on IG Balance
  10. [DC 1.2] IG Heroes
  11. [DC 1.2] Reliable statistics
  12. [ DC 1.2 ] IG Assassin
  13. [DC1.2]Multiplayer Necron Flayed Ones
  14. [DC 1.2] - Big Mek build time STILL increases
  15. [DC1.2]patch 1.2 and the Crons!!
  16. Dark crusade-TAO army(invisibility)
  17. [1.2]necron warriors
  18. 1.2 everyone's a noob again, damn
  19. [DC 1.2] IG Psykers in CS
  20. [DC 1.2] Free sluggass0rzz
  21. NEED HELP against tao
  22. [DC 1.2] crisis suit flamers...
  23. DC 1.2 Cultist Unholy Sight is misplaced and chaos suffers because of it
  24. Broadside Minimum Range Too Low?
  25. [DC 1.2] Sentinels or HWT need buff because...
  26. [DC 1.2] Chaos problems
  27. COTMS still has issue's
  28. [DC 1.2][Vespid issues vs IG] ***Updated with replays***
  29. Tier 3 Tau...
  30. Should Fleet of Foot be Applied so Universally? [DC 1.2]
  31. [DC 1.2][Necron Lord Lightning Field]
  32. [DC 1.2] should IG squads be 1 population?
  33. DC 1.2 Cheaper Guardsmen Squads?
  34. DC 1.2 Raptor flamer issues
  35. [DC] Space marines vs Necons
  36. [DC 1.2] warp spiders -- should they use 3 pop cap?
  37. [DC 1.2] Infiltrated scout plasma
  38. Dark Crusade 1.2 nobrainer fix list
  39. [DC 1.2] Three broadsides in a Devilfish transport?
  40. Over a week passed since 1.2 (IG)
  41. [DC1.2]IG vs Eldar
  42. [DC 1.2] Hellfire Dreadnoughts
  43. [DC1.2] Orks free sluggas in t3+
  44. [DC 1.20] SM Heroes ranged damage
  45. [DC 1.2] Harlequins' Kiss
  46. Tau problems teck choice & unit wise at tier 3
  47. DC[1.2] IG Melee Morale Damage
  48. [1.2] Chaos Horrors
  49. DC[1.2] Hellhound Morale Damage
  50. [ DC 1.2 ] IG-HWT Set-up time
  51. [DC 1.2] SM IMBA?
  52. [DC 1.2] Dreadnought weapon upgrades]
  53. [DC 1.2] Bassilisks?
  54. [DC 1.2] Smite cooldown is ludicrous.
  55. AV Infantry
  56. [DC1.2] So are IG fine, what changes would you suggest?
  57. [dc 1.2]tau commander
  58. DoWDC Mission Editor I need HELP!!!
  59. [DC 1.2]FIRE ON THE MOVE
  60. [DC1.2] Solar Pulse Cooldown too short?
  61. 1.2 DC Chaos Space Marine / Raptor issues
  62. [DC 1.2] eldar platforms
  63. DC 1.2 Chaos predator sucks so bad its ridiculous. Just stupid.
  64. [1.2] Tau Drones
  65. [DC 1.2]Psyker Self-Morale Break: Why the heck does it even exist?
  66. [DC 1.2]3 WS to many?
  67. DC 1.2 Destroyer melee makes it imba
  68. DC 1.2 T1 Scout Cloaking is imba. It needs to be addressed
  69. [DC 1.2] The problems with Stormboyz
  70. What most IG players really want! (IMO anyways)
  71. [1.2] Chaos Sorceror
  72. IG early game balance suggestions (T1/T2).
  73. [dc 1.2] Farseer powers
  74. DC 1.2 Necrons should be affected by cover.
  75. [DC 1.2] HWT need a buff/change
  76. [ DC 1.2 ] IG - LongRangeScanner
  77. DC 1.2 Sorc's Corruption
  78. [DC 1.2] Eldar Tech and T0 -> T1 gameplay
  79. [1.2]Broadway transport in devilfish
  80. [DC 1.2]Nerf the Priests, save the Guardsmen
  81. DC 1.2 Necron Turrets
  82. [DC 1.2] Greyknights arive to early
  83. [DC1.2] Scout Flamer Usefulness
  84. DC 1.2 Necron recall/teleport is imba primarily in t1
  85. [DC 1.2 Map] Quest’s Triumph is broken (again)
  86. [DC 1.2] A Necron Consideration of how to make map control more important
  87. [DC 1.2]The Lone IG caster, Least important man on the Field?
  88. [DC 1.2]Necron's Wraiths and Take'n'Hold
  89. eldar ballance
  90. Necron Vunlerablity
  91. [DC 1.2] Ork Bomb Chuckas
  92. [DC1.2] Tau Tier 3
  93. [DC1.2] A sound Necron nerf/rebalance
  94. [DC 1.2][Necron spyder pop cap bonus makes obelisks practically moot]
  95. [MAP]Titans Fall
  96. [DC 1.2] Bloodthirster
  97. [DC 1.2] Tomb Spyder melee morale damage/building damage.
  98. [DC1.21] Tau Empire Balance
  99. Vespid/TC problem
  100. % of wraith resurrect?
  101. [DC 1.2] Ork big shootas
  102. [DC1.2] Tau T3 Balance Proposal
  103. [DC 1.2] Necron Lord build times and abilities
  104. Necron balance
  105. [DC1.2]Jump CC troops Buildings_Low damage, Non-Jump CC troops Buildings_Low damage
  106. DC 1.2 Chaos Cultist Issues
  107. [DC 1.2] Kasirkin Heavy Weapons
  108. Rate DC 1.2!
  109. [DC 1.2] IG Detectors
  110. [DC 1.2] What if cappers...
  111. [DC 1.2] Guardsmen
  112. [DC 1.2] Reworking Sents
  113. [DC1.2] Firewarrior Shas'ui
  114. [DC 1.2] Necron build/research times.
  115. a thought on vespids
  116. [1.2]Sweeping Necron changes suggestions list
  117. DC 1.2 Global FOTM penalty discussion (title change in future)
  118. [ DC 1.2 ] Fire-Dragons / TB / Vyper / IG AV
  119. Serious balance issue...
  120. DC [1.2] Guardsmen Squad Tax...
  121. [DC 1.2] Necron scarab repair rate.
  122. [DC 1.2] The Kroot.
  123. DC 1.2 Are Eldar rangers overprotected?
  124. [DC 1.2] SM Whirlwind, does anyone use it ?
  125. [DC 1.2][SM/CSM/IG trasports][3 slots too many?]
  126. [DC 1.2] Tau Drone Squad
  127. [DC 1.2] Tau SkyRay Missile Gunship
  128. [DC 1.2] [GK+Chap VS hellhounds][Chap moral immune?]
  129. [DC 1.2]GM armor...why is it infantry_med?
  130. Wow reapers on FOF beat CSM with plasma AC and HBs
  131. [DC 1.2]Chains of Torment
  132. DC 1.2 Global Relic Unit balance issues
  133. [DC 1.2] - Jump Vehicles
  134. [DC 1.2] A stationary unit that moves fast? Turret rushes!
  135. [DC 1.2] - Ork Nobz Squad Leaders
  136. [DC 1.2] Ig Basilisk Idea
  137. [DC 1.2] Eldar T4 research : why is it in soul shrine?
  138. [1.2] Rangers and Guardians Damage vs Infantry_Med
  139. [1.2]Problems of the IG
  140. [DC 1.2]Tau Issues. (T1 mainly)
  141. [DC 1.2] Raptor Redundancy
  142. [DC 1.2] The farseer needs some reworking.
  143. Grenades - Not worth it?
  144. DC 1.2 Reaper or WS? Which should be pop 3? Which should be transportable?
  145. [DC 1.2] - Scarab detection revisted
  146. DC 1.2 Daemon Prince Fixes + and a gentlemanly, controlled discussion of chaos t3
  147. [DC 1.0-1.2]Rework pathfinders?
  148. [DC 1.2] Concern with Khorne Beserkers (with replay)
  149. [dc 1.2 gaurds with warlocks/SS pre rax]
  150. [DC 1.2]Concerns Regarding the Avatar's Pop Boost
  151. [DC 1.2]Sir!Sir!,Whata we do!? Runlikehell! IG AID!
  152. [DC 1.2] Cloaked Monolith
  153. When balancing, people forget the skill factor.
  154. [DC 1.2]Speed Fiend Issue
  155. For all those who say kroots are useful meatshields.
  156. Balance forum feedback - What happened to part 4 of the guidelines?
  157. Nightmare Shroud: IWIN Button
  158. GK tech in team games.
  159. [DC 1.2] - Burna Bomb Balance
  160. Automatch DC-Random Race
  161. [DC 1.2] - Tech Speed
  162. [DC 1.2] Eldar AV
  163. DC 1.2 Global landmine suggestion to counter mass transports
  164. Rebalancing Psykers and their Powers
  165. [DC 1.2] Solar Pulse
  166. Possessed are Overpowered Rush Machines
  167. [DC 1.2] A way to balance T1/1.5 jumpy harassment troops......
  168. Imba Ork Noobs!
  169. [DC.1.2] Are the Tau slightly underpowered?
  170. [DC1.2] Pathfinder Idea
  171. [DC1.2]Tau rework...
  172. [DC 1.2] My balance changes for SM
  173. [DC 1.2] - Vespids and TC
  174. DC[1.2]FW usefulness in tier 1(stats contained)
  175. [DC 1.2] Necron Fix Suggestion
  176. [DC1.2] Necron Eco
  177. Chaos techs 2 slow
  178. DC 1.2 Ork Fix thread
  179. DC[1.2] Necron Economy
  180. Kroot Cannibals
  181. HWT's
  182. [DC 1.2] Imperial Guard OP
  183. [DC 1.2]Rhino vs Devilfish (no setup time)
  184. The biggest badass...
  185. Balance of Necron.
  186. [DC1.2] Chaos balance suggestions from Pet
  187. Necron Turrets and Upgraded Obelisk
  188. What are, in your opinion, the 5 biggest balance issues in DC?
  189. [DC 1.2] IG balance suggestions
  190. [DC1.2] Harly kiss one-shotter
  191. [DC 1.2] Eldar Rangers: What shall we do?
  192. [DC 1.2] IG: common sense
  193. [DC 1.2]Farseer Mindwar question/bug
  194. Relic Unit Regen
  195. the necrons and tau balace inssues
  196. Flayed Ones and Khorne Berserkers issues
  197. 1.2 Free Necron Warriors
  198. Necron - The Noobs Dream
  199. What I think should happen to Tau
  200. In your opinion, what are the most balanced MUs?
  201. DC 1.2 Space Marine Morale
  202. [DC 1.2] Necron Lord Upgrade Speed
  203. DC 1.2 reaper nerf please
  204. DC 1.2 Imperial Guardsmen.
  205. Lord cool down
  206. 1.2 "Evil" Fixes
  207. 'Fixes'
  208. Melee special/knock-back system issue
  209. DC 1.2 Chaos
  210. DC 1.2 Global commander damage vs vehicle ubers
  211. My suggestions for 1.3
  212. Tau Chrisis Suit Flamer
  213. DC 1.2 Ability cooldown Fix List
  214. [DC 1.2] Vindicare Assassin sight range
  215. Missle Barrage [DC1.2]
  216. [DC 1.2]Tau Broadsides, are they usefull?
  217. [DC 1.2] Hellhounds, Psykers, and other Glitchy IG Units
  218. DC [1.2] Crisis Suits
  219. Chaos Taint
  220. ... How is Tau imbalanced? Confused here
  221. [DC 1.2] A More Viable Way to Fix Flayed Ones?
  222. [DC 1.2] Fix IG
  223. [DC 1.2] Bloody Hell imbalances
  224. Space Marine HBs
  225. DC 1.2 Baneblade imba?
  226. DC 1.2 Necron Lp3 available in t1 imba?
  227. DC 1.2 BIg Mek
  228. DC 1.2 State of The Game - Morale
  229. DC 1.2 Wraiths
  230. [DC 1.11]Spacemarine Tactical Missile Launchers
  231. Easy way to balance 7 + races.
  232. DC 1.2 Space Marines
  233. Nerf transports in general
  234. 2 fire prism hard cap to low ?
  235. DC 1.2 Necrons
  236. [DC 1.2] Remaining IG Balance Issues - Thread Resurrection
  237. Frag Grenade Commander Damage (IG problem mostly)
  238. [DC1.2]The Ultimate Community Necron Changes Thread - UPDATED 26th November 2007
  239. The Consolidated Slashed Content Thread
  240. Plasmagun Imbalance
  241. The Eldar Thread: Simple changes to bring them in line
  242. DC(1.2) Necrons too Easy (To be)
  243. God mode is Imba
  244. [DC 1.2] 45 second MANz build -- a little inconsistent?
  245. Mad Kerrazy theorycraft - give every unit a 6ft keen sight?
  246. tau's need turrets too
  247. LP3's
  248. [DC1.2] AoE, Artillery, Soulstorm and You
  249. [DC 1.2] - Tau Commander a little underwhelming late game?
  250. [DC 1.2] - Tau and Eldar pop cap