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View Full Version : CoH, OF and ToV Balance Issues



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  1. Discuss: How to fix PE Armored Cars
  2. [2.301] Brits are still way overpowered
  3. (2.301) APCR nearly useless
  4. [2.301] Registered artillery
  5. [2.301] Etavaux
  6. Riflegrenades
  7. [2.301] Airborne supply drops
  8. [2.301] US resource income
  9. [2.301] Strafing run needs to pin not kill.
  10. Panther Battle Group (2.301)
  11. [2.301] Sdkfz251Halftrack with walking Stuka upgarde totally over powerd!
  12. [2.301]PE Vet distribution is strange
  13. [2.301] Pak38 veterancy bonuses rubbish?
  14. [2.31] Ostwinds
  15. [2.301] Make Anti aircraft work
  16. [2.31]Hetzer armor.
  17. [2.031] Hummel
  18. Wehrmacht Tier 3 - the petition
  19. [2.301] Flammenwerfer Halftracks
  20. [2.301] BARs v PE
  21. Bren carrier vs early wehr.
  22. PE team-game Synergies
  23. [3.021] Commando Demo charge
  24. [2.301] Focus fire shouldnt work on retreating units
  25. [2.301] Does Anybody Play Commandos Anymore?
  26. [2.301] Sector Artillery
  27. [2.301] Tetrarch Spam...
  28. Brits Overpowered ?
  29. [2.301] Quad vs. PE
  30. [2.301] Bofors to heavy against all early-mid units
  31. The Airbourne Supply Drop - critical thinking
  32. [2.301] Commando Arty, the perfect bunker/88 killer.
  33. [2.301]Hetzer Accuracy?
  34. Ketten vs Scout Car for PE
  35. Brits too expensive at all!
  36. [2.301] British early game and resourcing suggestion/discussion
  37. PE... Armored Cars.
  38. [2.301]Wolfheze
  39. [2.301]who thinks strafe is just fine now?? come see it.
  40. [2.301] PE Halftrack changes
  41. [2.301] G43: starting munitions, suppressive volley issues
  42. [2.301] The Wolverine
  43. [2.301] 2v2 Calliopes are unstoppable.
  44. Trapping a Ketten with a jeep, needs fixing?
  45. [2.301] SR is NOT fixed yet
  46. [2.301] PE vs US upkeep
  47. [2.301] Why did the guy with the heavy weapon executes the special abilities.
  48. Relic, I am done with your game.
  49. [2.301] Lieutenant & Captain Gun Ranges
  50. [2.301] Exploit? Paratrooper Drop on Bike?
  51. [2.301] Rangers
  52. [2.301] Marder III
  53. [2.301] US's AT abilities
  54. [2.301] St. Mere Dumont still has issues
  55. Summing Up the Balance and What Should Happen Next
  56. ARE these valid points?
  57. [2.301] Veterancy Balance Question?
  58. walking stukka spam
  59. [2.301] Puma
  60. Rework of the Vampire "Funkwagen"
  61. Two Little Brit Nerfs That Will Fix Everything
  62. [2.301] Riflemen Ideas
  63. [2.301] Unit limits, why just "super" tanks?
  64. [2.301]Received accuracy modifiers for vehicles
  65. [2.301] Some balances (All Factions) Feel free to discuss
  66. Luftwaffe SERIOUSLY needs attention.
  67. [2.301] Panzershrecks and Panzer IVs
  68. M10/pershing
  69. [2.301] Fallschirmjagers: Marginal buff to Starting Weapon.
  70. Henschel boost
  71. [2.301]Heavy Weapon Drop Rate.
  72. [2.301]Tetrach spam
  73. [2.301] US OMA and Firestorm
  74. Most needed fixes
  75. (2.301) Victor Target
  76. [2.301] Manpower differences
  77. thank you relic
  78. Panther attacks
  79. us/brit way too overbalanced
  80. [2.301] Imbalances Listed
  81. [2.301] 88 / Flakvierling inconstancy
  82. [2.301] Storm Troopers
  83. [2.301] Gehewr43 Slow vs Brits
  84. [2.301] G43 Slow
  85. [2.301] PE need counter-snipe ability
  86. [2.301] Some suggested Balance Changes, Complete List
  87. [2.301] Something is wrong with Tetrarchs
  88. [2.301] Change at gun targeting already
  89. [2.301] Medical bunkers tipping the scales!
  90. [2.301] Ignoring suppression should incur higher casualties
  91. Tank dmg to emplacements...
  92. [2.301] Firefly
  93. [2.301]V1 Reuse Timer is to long.
  94. [2.301]Hochwald Gap Balance
  95. [2.301] Speed Goveners
  96. [2.301] m10 main gun priority
  97. [2.301]I just wanna use an 88!
  98. [2.301] Nebels Not Repairable
  99. [2.301] Wehrmacht 88 vs PE 88
  100. Commando detonation charges
  101. [2.301] Should 30cal AP rounds be better vs. PE light vehicles?
  102. [2.301] Mortar halftrack
  103. [2.301] Beaux Lowlands needs fixing
  104. [2.301]Simple idea to fix OP brit problem for teamplay
  105. (2.301) LMG not a worthwhile upgrade
  106. howizters does too much damage on tanks
  107. Population cap (all patches)
  108. [2.301] I am no friend of hardcap.
  109. [v2.301] New ability suggestion for Scorch Earth Doctrine!
  110. [v2.301 PE vs Brits Balance] Hummel Vs Priest
  111. 2.301 wehr's panzer IV tank vet
  112. [2.301] WM Gren and Storm weapon upgrades
  113. [2.301] Trustrating or just Trustfucking?
  114. 2.301 - Ideas for Improving wehr defense doctrine/adding more options to gameplay.
  115. [2.301]Sniper accuracy vs PGs
  116. [2.301] A Newbies Summary of Suggestions
  117. [2.301] Scout cars. Possible improvement?
  118. Wehrmacht versus US mortar [1.71 - 2.301]
  119. [2.301] Armor Company - 2nd Level Abilities
  120. GB balance and strategies
  121. [2.301] British Trenches and the Cover System in General
  122. [2.301] Question regarding Brits
  123. [2.301] Suggestions For PE's Logistik Kompanie (Tier 1)
  124. [2.301] M10 Wolverine
  125. [2.301] Angoville needs a fix
  126. [2.301] - Cromwell Utility
  127. [2.301] Bergetiger
  128. [2.301] Glider Crush
  129. [upcoming v2.400] Buff for Brits, nerf for Axis
  130. [2.301] British fraction overwatch: Must nerfs for the future
  131. [2.301] Commando weapon upgrade?
  132. [2.301] HQ Glider
  133. [2.301] Please remove the luck factor when counter-sniping
  134. [2.301] Sherman 76mm upgrade
  135. [2.301]Why tommies never drop Rifle Grenade?
  136. [2.301]Sherman smoke..
  137. [2.301+] Wehrmacht Officer
  138. Free call-in tanks
  139. [3.301]'Immobilized!'
  140. [2.301] Paratroopers Weapon Slots
  141. [2.301] Flaksnipers?
  142. [2.301] Commando smoke.
  143. [2.301] Drop rates for all weapons, the thread.
  144. [2.301]suiciding mortar
  145. [2.301]AWM on Jeeps.
  146. [v2.301]Brits HQ Truck Instant Repair
  147. [2.301]Engie Demolitions.
  148. [2.301] 57mm build time
  149. [2.301/2.402] PE Buildings
  150. [2.301] Commando Tree.
  151. Comp Stomping with the British
  152. [2.301]British Secured Resourcing
  153. [2.301] V1 Rockets and the British..IMBA?
  154. [2.301]US MG Nest
  155. [2.301] Something simple.
  156. [2.301] LT damage Versus Motorbike
  157. [2.301] Allied heavy infantry call-ins and their squad size
  158. Indiana Jones is OP
  159. 2.301 A Dream Redesign: The British
  160. [2:301] British anti-tank options
  161. [2.301] Emplacement building while pinned
  162. [2.301-2.403] P4 Fasttech
  163. 1- 2.301 Engineer Received Suppression
  164. PE is overpowered vs US
  165. [2.403+]PE Armored Car, again.
  166. [2.301]Riflemen longer sticky bomb range ability
  167. [2.301] Vikers damage
  168. [2.301] Hetzer
  169. [2.301]Americans vs. PE Early Game
  170. [2.301]British HQ Call-Ins
  171. [2.301]Mortar HT Buff
  172. [2.301] Muni HT + Vampire HT Fix
  173. [2.301]British Trenches
  174. [2.301] Puma Upgun vs M8s etc is underpowered.
  175. [2.301-2.404] PE spotter
  176. [2.301]Why...british defenses?
  177. [2.103]IS there a reason infantry can't jump over sandbags?
  178. [2.301] Strafing run suggestion
  179. My problems with Axis OP.
  180. [2.301-2.404] PE Group Zeal icon indicator
  181. Wehr Bunker OP?
  182. Sapper movement speed (2.301)
  183. (2.301) AM popcap
  184. [2.301] Pio Spam
  185. British trenches
  186. 2.301 Brit Command trucks Why there OPed
  187. [2.301+] Scout Cars
  188. [2.301] Ranger and Para Spam
  189. [2.301]Ahead to full, Flank Speed!
  190. [2.301] Commandoes
  191. [2.301] Elite Infantry call ins balancing similar to KCH.
  192. [2.301] Flakvierling 38
  193. [2.301] Useless Sherman Crocodile Vet 2
  194. (2.301) Air Borne and the RR
  195. Scorched earth doctrine analysis
  196. [2.407 AI and Sector Artillery]
  197. [2.301]->[1.0] Relic Bias
  198. [2.301+] Verrieres Ridge
  199. [2.301] PE Anti-Tank Nades
  200. [2.301]Commando Demo Charges
  201. [2.301]Axis 280 mm barrage Vs emplacements
  202. [2.301] HMGs vs the OF factions.
  203. [2.301] Volksgrenadiers could use some tweaks
  204. [2.301+Beta] Assault Grenadiers & Tank Buster Infantry
  205. [2.301]Vire, Gilroys, Lyon on automatch
  206. Hetzers almost too integral to be doctrine only?
  207. Fire Up.. What do you think about ..
  208. [2.301.0] 88's need to be fixed!
  209. [2.301]Capping Speed of Riflemen
  210. [2.301+Beta]Panzerschreck Medium/Short Range Accuracy
  211. [2.301] US.....
  212. [2.301] Wehr Schrek v.s PE Schrek
  213. [2.301]Design issues with strafe.
  214. [2.301] PE Sector Artillery vs. AI IQ
  215. [2.301] KT & JP Call ins.
  216. [2.301]American Engies - Scaredy Cats?
  217. [2.301] American Back Teching
  218. pach 2.409...
  219. [2.301] Barracks upgrades
  220. [2.301] In 2v2(3v3) late game american v wermacht is ruined.
  221. [2.408]Something I noticed to be very wrong...
  222. [2.301]KCH Assault Ability
  223. [2.301] Panzerfaust Tracking Time
  224. Important Balance Section Updates.
  225. [2.301] The P4 - Something needs to be done. (An American perspective)
  226. [2.301] American Sniper Vet1
  227. Revisiting Sniper Veterency Imbalance; with Ap0k's permission
  228. [2.301]PE panther veterancy
  229. [2.301] The Cromwell
  230. [2.301] Bofors anti tank?
  231. British Flaw (2.301)
  232. Easy solution to blocking sandbags.
  233. [2.301] Sapper PIATS.
  234. [2.501] Henschel 'PanzerKnacker' Support
  235. [2.301]PE vs British.
  236. [2.301] Wehr Defensive Doctrine
  237. Heavy Weapons and Upgrades (2.301)
  238. possible sniper changes
  239. British HQ (2.301)
  240. (2.301) PE ability to finish a squad - causing IMBA
  241. 2.301 Balancing the Brits
  242. [2.301]Off-Map Combat Group
  243. [2.301] FJ Anti-building-grenades
  244. [2.301] Wehrmact Nade
  245. [2.301] Calliope
  246. [2.301 - 2.501] Smoke Screen
  247. [2.301+Beta]Allied Elite Infantry Blobs
  248. [2.301] APR Base Bunkers/MGs
  249. [2.301]Tetrarchs and OR
  250. [2.301] PE base defence takes up pop cap