PDA

View Full Version : Balance Discussion



Pages : [1] 2 3 4 5 6 7 8 9 10 11

  1. Please watch this replay and tell me Propoganda is balanced
  2. Are we going to get a balance patch?
  3. Gone Gold? With the balance issues and poor AI?
  4. Balance Argument Ceasefire!
  5. This game is now even further unbalanced
  6. Rollback balance to 1.16
  7. Major Balance-related topic
  8. Balance proposals for the future
  9. Balance thread, backed with evidence.
  10. current beta balance = retail balance?
  11. Balance after a player drop
  12. Balance Issue: Pioneers and Others?
  13. Some imbalances in CoH
  14. Balance Issues guidelines-Read or your post may be deleted-[TAG THREADS WITH 2.602]
  15. Lots of Balance Whining and a Video. Also, Cookies!
  16. [air] 1v1 Balance issues
  17. On Balance/Gameplay
  18. Stickied balance threads needed.
  19. CoH balanced?
  20. [1.2 balance]Tiger imbalance issue...
  21. Balance Issues: Please consider
  22. [1.2 Allied Balance] Calliope is OP?
  23. [1.2 - Balance] Blitz command tree by far the worst imba in the game.
  24. Consolidated Balance Issues
  25. German Tiers vs Allied Tiers
  26. Biggest Imbalances
  27. Imbalances/Balances needed [Axis] + [Allies]
  28. [1.2 Balance]The Sherman kills Infantry WAY too well.
  29. Game is balanced
  30. [1.2 Axis Balance] Axis Bunkers what do u think?
  31. Infantry tech imbalance suggestion
  32. [1.2 Game Balance] Shooting through Hills
  33. [1.2 - Axis Balance]Firestorm ability - too slow?
  34. Comprehensive balance thoughts: Doctrines/Companies
  35. [1.2 - AI Balance] AI bugs/quirks
  36. [1.2 Balance]Pioneer/Engineer Repair Ability
  37. [1.2 - Balance]Stormtrooper effectiveness?
  38. [1.2 Balance] Tanks machine guns useless?
  39. [1.2 Balance/Bug?] Defensive Bombardment + Advanced Warning in Team Games...
  40. [1.2 Unit Stats balance]
  41. [1.2-Balance] Flamethrower engineers and cover
  42. [1.2 Balance] Mines are too expensive to use
  43. [1.2 Balance]Sherman vs Panzers
  44. Some considerations regarding balance...
  45. [1.2 Balance]Boost Axis Armor
  46. [1.2 Balance]Tank Are Too Cheap!!
  47. [1.2 balance] Americans too Imba see why
  48. [1.2 Balance] Allied AI vs Axis AI
  49. [1.2--General Balance Whining]
  50. [1.2 Balance] Tech Tree Considerations
  51. [1.2 Balance] Proof that Calliopes are Imblanced v2.0
  52. [1.2 - Axis Balance] Panther vs Sherman
  53. [1.2 Balance] Axis bunkers are overpowered comparing to their cost
  54. [1.2 Balance]MG nests & Bunkers get AP ammo
  55. [1.2 Balance] The Incestuous Tank Balance Relationships
  56. [1.2 Axis Balance] KCs - Are they worth it?
  57. [1.2 Axis Balance] Axis Zerg Rush (Major Exploit)
  58. [1.2 Balance] Crocs and Ostwinds
  59. [1.2 - Unit Balance] Sniper Thoughts and Suggestions
  60. [1.2Balance]Artillery...Overpowered and unfair?
  61. [1.2 Balance] Allied War Machine > Blitzkrieg?
  62. Armor too strong (I have remedy)
  63. [1.2 Balance] Proof That Sandbags Need to be Re-examined
  64. [1.2 Balance] Suggestions for balancing the BAR
  65. [1.2 Balance] Please God Make Grenadiers Useful..
  66. [1.2 Balance] Axis Upgrades
  67. Ranked Matches (Balanced matches)
  68. Axis Veterency idea
  69. [1.2] Can someone teach my Stormtroops to aim their panzershcrecks?
  70. [1.2 Axis Balance] Stormtrooper improvement
  71. [1.2 Balance] Early aggressive Allied player = win
  72. [1.2 Balance] Half-Track Issues...
  73. Flame Retardant Allied Uniforms
  74. [1.2]Suggested Rifleman BAR fix
  75. [1.2 Balance] German Veterancies
  76. [1.20 Allied Balance] Tanks and Upgrades
  77. [1.2]Suggestion on Axis Blietzkrieg tree
  78. It's BALANCED
  79. [1.2] Suggestion on Stormtroopers
  80. [1.2 HedgeRow Balance]
  81. [1.2 Balance] Map starting locations
  82. [1.2 - Balance] Suggestion: flamethrowers vs tanks
  83. [1.2 Balance] Stickies vs Panzerfaust
  84. [1.2 Balance] Balancing Infantry
  85. [1.2 Balance] VPs Should they be more important
  86. [1.20 balance] - Bug Report
  87. [1.2] Flame spamming Engineers
  88. [1.2 Balance]Sticky bomb vs Panzerfaust accuracy and range contest
  89. [1.2 Balance]FireUp! Makes Defensive Doc(88's) Useless.
  90. [1.2 Balance]Rangers useless ?
  91. [1.2 Balance]Volks
  92. [1.2 Balance] Slippery Slope vs. Perpetual Comeback
  93. [1.2 Balance] AT Guns wiping out everything.
  94. [1.30 Allied Balance] Infantry Company Abilities
  95. [1.2 balance] allied HT > greyhound?
  96. How much stronger should nebelwerfers be?
  97. Barbed-wire thoughts...
  98. [1.2 Balance] Rangers vs Sturmtrupe bazooka contest
  99. [1.2 Balance]Tweaking the Blitz tree.
  100. [1.2 Map Balance]Sturdzdof needs to removed/changed
  101. [1.2 Balance] Axis Artillery
  102. Sticky Bombs suck!
  103. [1.2 Balance] Riflemen
  104. [1.20 BALANCE] Axis Lvl1 Infantry veterancy.
  105. [1.2 Balance]Flak 88s
  106. [1.2-7a, Paragraph 2.3 Section 2] Balance Forums
  107. [1.20 General] Clarifying Infantry Health
  108. Give Tigers smoke canisters
  109. 1.2 Map Balance - Montherme
  110. Dice rolls deciding games?
  111. This needs to be fixed
  112. [1.2]The best way to fix the PanzerIV?
  113. I dont think the Calliope is overpowered. Here is why.
  114. ....
  115. Allied vs Axis MGs
  116. Is the Ostwind too effective?
  117. [1.2] New Command Ability For Defensive Doc
  118. Maps really need to be redone
  119. fireup too unrealistic and overpowered
  120. Retreating Units
  121. Thoughts on Officers.
  122. Reinforcements?
  123. [1.2 Balance] off road combat group ability
  124. I want to see Knight's Cross with Fireup.
  125. New patch = gg axis
  126. infantry company needs a buff
  127. Shermans and Panzerschreks (sp)
  128. Creative Fix for Calliope
  129. Off Map Combat Group suggestion.
  130. Should snipers get killed with two shots.
  131. [1.2]Who needs plasma shields when you have smoke?
  132. [1.2] Open top vehicles and fire
  133. Make PanzerIV available at Tier 3?
  134. BAR - Why is it a universal upgrade?
  135. Airbone 57mm
  136. Trying to saw with a hammer
  137. A few things
  138. CoH Balancing Analysis
  139. Calliope Rocket Birage
  140. Unit costs on tanks
  141. Balancing Raid.
  142. Grenadier bug
  143. Smoke Screen to Affective?
  144. Remove the smoke from off-map artillery.
  145. [1.2 - Axis Balance] PAK 38
  146. FLAK 88 Question
  147. a proposal, allied amor
  148. [1.3 Balance] Engineer armor repair ability OP
  149. [1.2]Panzerfaust too expensive!
  150. Allied infantry just overpowered in general
  151. Allied vs Axis building Armored Car
  152. [1.3] The after-patch general balance thread
  153. [1.3 Allied balance]BAR nerf-ineffective
  154. [1.3]Howitzer base damage
  155. [1.3 Balance]Calliope useless now?
  156. [1.3] Manpower Costs too high for Axis? (linked to Sherman)
  157. [1.3 - Axis Balance] Flakpanzer Ineffective on Garrisoned Units
  158. BAR solution
  159. new to CoH - tanks imba?
  160. [1.3 Axis Balance] STuGs not nerfed?
  161. [1.3 Allied Balance]Shermans buffed?
  162. [1.3] Odd Mp40 issue.
  163. [1.3 Axis Balance 1v1] The problem with Grenadiers
  164. Horrible inbalance?
  165. [All Versions] AT Gun Mobility Issues
  166. supression
  167. [1.3] Tiger Tanks overpowered
  168. Bar and mp40 changes suggestions [1.3]
  169. I think Allies are Invencible
  170. [1.3 Balance] Rangers Still Terrible
  171. [1.3 balance] Allied rifle spam even more OPed now
  172. New Map Unbalanced- Boycott time
  173. [1.3 Balance - StuG spam in Team Games]
  174. [1.3] Trade sherman smoke for HE rounds
  175. [1.3 Axis Balance] Axis veterancy upgrades from the Kampkraft centre
  176. Sherman 4 vs M4A1 Sherman
  177. [1.3] Why do 2 shermans own a Tiger Ace or Elite Panther?
  178. [1.3 balance] resources
  179. [1.3] wire cutter imbalance
  180. [1.3 - balance] Why are Volksgrenadiers more expensive than riflemen?
  181. [1.3]Panzer IV What buff does it needs?
  182. [1.3] Viability of T2 post patch 1v1.
  183. Horrible!
  184. [1.3]To Fix the Grenadiers..
  185. [1.3] Panzer IV
  186. [1.3] Flamethrowers
  187. [1.3] Idea for improving grenadiers, minor and effective.
  188. 1.3 Playing around with the editor.....
  189. [1.3] Allied AT Guns
  190. [1.3] Allied options to counter MG's underpowered, READ the thread before posting!
  191. [1.3] - Flak 88mm AT/AA Guns
  192. [1.3] Stickies....
  193. [1.3] 2 V 1s.
  194. [1.3] pop cap linked to area of control
  195. [1.x] Balance Issues For 1vs1 Only?
  196. [1.3] Knights cross holders
  197. [1.3]StuHs still kinda useless?
  198. [1.3 Nebelwerfers]
  199. [1.3] Firestrike
  200. [1.3] Tanks shouldn't take 0 dmg at 5% hp
  201. [1.3] To make it easier on Relic's eyes
  202. [1.3] Engineers to rebuild HQ
  203. [1.3] Barracks/WSC vs Wermacht (All in one)
  204. [1.3] Sandbags used like barbed wire
  205. [1.3] Goliath
  206. [1.3] Allies Veterancy way better.
  207. [1.3] Negated Balance Issues
  208. [1.3] 1VS1,2VS2,3VS3 UP ON
  209. Disable Sherman Smoke
  210. [1.4] KC vs Allied AT= what
  211. [1.4]Disable Sherman Smoke
  212. [1.4]Panzer IV need a buff
  213. [1.4]Administrator Units Bug?
  214. Interesting fact about Pak vs AT in RGD files.
  215. [1.4] The M8 Greyhound.
  216. [1.4 AXIS is lacking]
  217. [1.4]should arty have smoke?
  218. [1.4] Suggestions for making the Nebelwerfer more useful
  219. [1.4] Balance: Pershing & Panther
  220. [1.4 Allied] Warmachine is OP
  221. [1.4]The Sherman
  222. Every Balance Thread Should Have a Poll:
  223. [1.4]Axis AT Buff
  224. [1.4] Reduce tank field of view by 75%
  225. [1.4] Doctrine Power Rankings
  226. [1.4] Grenadiers and Stormtroopers
  227. [1.4]Puma
  228. [Balance 1.4] Leave BARS alone! Idea
  229. A question to Relic about unit sizes
  230. [1.4] AT guns should stop tanks
  231. [1.4] invincible sherman
  232. [1.4] The Grenadier Potato masher.
  233. On Covers and Ranges
  234. [1.4] Give Panzergrenadiers with LMG42 upgrade supression capability like BAR!
  235. [1.4] Axis balances through veterancy
  236. (1.4) Gren rush - 2 minutes and it's over
  237. Idea for AT Gun Balance
  238. [1.4] Allies not Muntion dependent
  239. [1.4] Angoville - grenades over the hedge
  240. [1.4] The Blitzkrieg doctorine
  241. [1.4] AI in Skirmish too hard (even in easy)
  242. [1.4] Flak 88AA against airdrops?
  243. Any ideas about 1.5
  244. [1.4]Puma
  245. [1.4]Stug v M10
  246. [1.4]Make defenses (wire, sand bags, etc) only buildable in supplied territory
  247. Massive imbalance issues
  248. [1.4] Off map howitzer compared to firestorm
  249. [1.4] Hi Im the Sandbags and you cant kill me
  250. (1.4) Uber BARS