- Scardoc Release
- Mission Editor Guide
- DOW Modding help websites
- Guide: Converting DoW/WA Music
- Santos' Tools
- SplinterfleetMOD: The rise of a hivefleet
- WHM Model Converter Tool
- A quick guide to restoring Gabriel Angelos to Skirmish (voice, model..) [updated]
- [Tutorial] [How to] Create / Make a minimap in 2 minutes
- {tutorial} - How To Make Survival Maps.
- What is this forum for?
- Mapping for Dawn of War: Dark Crusade – A Beginners Guide - Warning Picture Heavy
- How to make a unit look bigger ingame
- Tutorials and helpsites found here. updated 4th feb 09
- LUA Code Get Around: Mixed Stances Squad
- How to create vehicles (or units in general) that lose weapons as they die.
- [ME] displaying your concept in on the map
- Installing DC Mission Editor and Making Mini-maps with it
- Mapping Tip: How to avoid big pink question marks
- Modding tutors
- Models specifications for DoW
- Starting a new race
- Theory: LUAs & RGDs – The Foundations
- Begginers guide to mapping
- GIMP badges and banners
- Basic Modeling Tutorial for Dawn Of War (1st post update, more details now).
- Guide: Changing the Default Campaign Colours for DC/SS
- An Introduction To Basic Modding
- AE Basics: Crashing to Desktop - Commons Errors and Solutions
- How to get your How-To/Tutorial here
- DOW Modding Wiki's - Please post tutorials there
- NEWS: Normal users cannot post here directly, feedback thread
- [Tutorial] 3D modeling for dummies (With thumbnails now :3)
- Tooltips and UCS Editing
- Setting up Your First Mod (Warning - Pictures)
- [Tutorial] Video tutorial - Making the Thrown Animations
- [Tutorial] [video] rigging a 3d model
- fneeptools for DoW - 0.4 released (Post 1 or 72)
- [TUTORIAL DC]Editing vanilla maps in the Mission Editor
- Helpful Guide: Getting old models to work in DC (without OE or 3DSMax!)
- Hex Editing: Duplicating Models + Terminator Sergeants
- [TUTORIAL] Editing UCS values in Dark Crusade with Corsix Mod Studio
- Theory: LUA Inheritance Explained
- AE Basics: Researches
- AE Basics: Squads and Troopers
- Video Tutorial: Shooting animations
- AE Basics: Weapons, Hardpoints and Upgrades
- AE Basics: DPS Dissection
- Icons ABC
- Theory: Mod Merging & Folder Trees
- AE Basics: Hard Caps & Cumulative Group Caps
- Advanced Coding: New Armour Types
- AE Basics: Wargear
- Advanced Coding: New Buildings & the Advanced Build Menu
- AE Basics: Leaders & Commanders
- Custom Sync Kill tutorial
- very basic FX changing Tut
- Guide: Replacing honour guard squads in the DC/SS campaign
- Assault map - do it yourself tutorial
- Tutorial: How to add new units to the game, and make a mod without adding models etc)
- Tutorial: Replacing stock models with C2C ones.
- [Tutorial] The FX Editor
- [Tutorial] Add a custom banner for a new race.
- Soulstorm Attribute Editor - Instructions to Get It Working
- Reference: Requirements
- AE Basics: Increasing Pop Cap
- WITH PICS!: Require step by step gudiance to modding the SP, OP and Relic points
- How To: The Frontend Model .lua
- Icon art tips
- HH OE Tutorial #1 - Moving And OE Interface -updated 04 oct 2008
- [How-to] Create a WH-AS like Gold texture
- [How-to] Edit a texture
- [How-to] Make a wtp file (making a model team colourable in the army painter)
- [How-to] create a rsh file with specular mapping
- [Tutorial] - Mod Tools/File Structure/Plug-ins/3DS MAX 8 - How to set it all up.
- Tutorial: How to make Custom Decals (Picture Heavy)
- Tutorial: How to make Detail Textures for the mission editor [Image Heavy]
- HH OE Tutorial #2 - Idle Coding updated 22nd Jan 2009
- [Tutorial] Setting up Creeps in DoW
- [Tutorial] Setting up tunnels on your map
- [tutorial] Setting up Scite to edit SCAR,LUA,IA files
- [tuto] Code to add automated gates to a map
- [tuto] SCAR: Adding parameters to rule calls
- [Tutorial] Linking buildings to captured points
- [Tutorial] Creating Custom Sky Textures
- HH OE Tutorial #3 - Weapons Training And Hardpoints
- [Tutorial] Adding voices to cutscenes
- [Tutorial] Creating a Total Conversion
- Making Flying Units In SoulStorm Using Corsix Mod Studio
- [TUTORIAL] Using the DC Attribute Editor for SS with default LUAs
- How-To Object Editor ABC's
- Scar Basic Fade And Title Effects Video Tutorial
- Scar Video Tutorial Activating The Titan
- Creating first mod using Corsix
- [Tutorial] - DC/SS How to make infiltration toggleable like in vanilla DoW
- List of Tutorials, How-To's and Tools
- DoW Tutorials Forum Info