PDA

View Full Version : Dawn of War 2: Beta Balance Discussion



  1. Dawn of War 2: Beta Balance Discussion introduction.
  2. Resources, Power, etc.
  3. Bioplasma
  4. Regarding the Tyranids
  5. Avatar of Khaine.
  6. Assault Marines
  7. Dreadnought Assault Cannon Barrage-> insane building damage?
  8. Melee sourounded =/= retreat
  9. warp spider spam
  10. Tac Marine squad upgrades
  11. Eldar issues thread (not a nerf Eldar thread)
  12. Tarantula Turrets
  13. Terminator Squads...exist??
  14. More customization
  15. Termie FC...no experience?
  16. Venerable Dreadnought versus Dreadnought
  17. Eldar Platform Spam
  18. Spore Mines
  19. Dreadnoughts - Best Mid game unit
  20. metal boxes!
  21. Orks: Few & Weak
  22. Unit Upkeep
  23. Terminator Force Commander Teleport
  24. Bolter=Peashooter?
  25. HQ in Annihilation.
  26. Tactical marine squad size?
  27. Map: -Siwal Fronteir- Left side gets more garrisons?
  28. Videos Showing Plasma Cannon vs Dread and Predator
  29. The [Official] Nerf Turrets Thread
  30. Relic Capture Point
  31. [Space Marines] Balance issues combined
  32. Retreating squads fire? I hope they do less damage!
  33. Non-walker vehicles too weak?
  34. ASMs vs. Terms
  35. dow 2 is way to simple, some ideas
  36. wraithloard
  37. Countering Assualt Marines
  38. Suppression... Really?
  39. Teminators?
  40. Mekboy Deffgun Setup + Teleport
  41. Let's talk heavy weapons
  42. marine jump squad feel overpowered?
  43. about the jumppacks/teleport
  44. "Infantry Overpowered!"/"Turrets Overpowered!" Huh?
  45. Stikkbommaz of Doom
  46. How counter Eldar Banshees?
  47. Normal termies
  48. Should Snipers Shoot ThrougH cover?
  49. Mekboy's Lightening Armor Sucks
  50. Switching infantry upgrades?
  51. Suggestion: Auto Retreat
  52. countering tankbusts/shootas mass
  53. Rangers - discussing them
  54. Individual unit beef...
  55. brightlance plats need buff?
  56. Space Marines need a racial micro ability...
  57. Turrets?
  58. Suppressed Unit = Dead units
  59. SM Drastically Underpowered?
  60. Tyranids T2 and T3
  61. Warp Spiders: Godless Imba?
  62. Shuriken Anti-Gen Power
  63. Tyranids
  64. Brightlances,Tankbustas,Missle Tacs vs. Walkers
  65. Heavy Bolters in Buildings
  66. Possible shooty terminator balance issues/bugs?
  67. TANKS!!
  68. Orbital Bombardment
  69. Tyranoform!
  70. Ranger / Sniper Target Lock
  71. Fire Prism ConcentrateD fire Does nothing
  72. Lets Talk Techmarine - useful in 1v1 games at all?
  73. Scout Shotguns
  74. "Champion"
  75. Tier 3 Space Marines
  76. Mekboy Mines
  77. Heavy Deathspinner Balance?
  78. Space Marine Mapping/Balance issues in a Nut Shell
  79. Banshee Exarch Building Damage
  80. Kommando Nob Booby Trap + Stealth = unbeatable generator killer?
  81. Warp Spider hero wargear doesnt work
  82. Warlock Hero
  83. Relic Balance Change list Feedback
  84. Base Turrets
  85. Ravener Tunnel: Exit wait instead of Entry wait
  86. Tactical Marine missile accuracy
  87. Carnifexes (with Charge) a bit too flexible/good?
  88. Gaunts, and without number.
  89. Warlok + Telekentic throw + Plats = Facepalm
  90. TSMs weapons upgrades need buffs?
  91. Heavy Bolter Marines: Too weak?
  92. Warp Spider Call-In
  93. Tankbusta arty?
  94. Catalyst
  95. About Zeal...
  96. elder nades to powerfull
  97. SM T3 options and some thoughts...
  98. Banshee power...i think there is to much power
  99. Tech Marine not viable in 1v1... Why?
  100. Upkeep
  101. stormboyz do nothing
  102. Apothecary Ability: Purification Vials
  103. Space Marine Tacticals way overpriced.
  104. deff dreads, the sherman of dow2.
  105. Snipers/Rangers
  106. [Techmarine] Teleporter Relay Beacon
  107. Warp spider group teleport is OP
  108. Stikbommas Melee
  109. 1 ASM squad > 2 Banshees???
  110. Nerf the Apothecary.
  111. Power Extremes for Each Race
  112. The Stormboy-ASM comparison is completely broken fluff wise
  113. Countering grenades
  114. Support units and suppression.
  115. Tyranid Conundrum
  116. Lootas
  117. Really swarmy tyranids
  118. Unwarranted Changes of Eldar and Space Marines
  119. [Beta1.1]Stormboyz iz ready fer a..... RUN AWAY! DEY GOT GUNS!
  120. Nids overpowered, or Orks underpowered?!!
  121. Space marine tier 3? Why bother?
  122. Is it just me or does plasma = insta win?
  123. Just what were they thinking?
  124. Spore mines versus retreating units
  125. Warp Spiders
  126. What happened to the Apothecary being bugged?
  127. Warlock hero needs a AV weapon? and a tier bonuses for hero?
  128. FS singing spear: useless?
  129. Tyranid Warriors - To much of a good thing.
  130. Appreciate the quick patching
  131. Kommando Nob bomb
  132. Bolters in Bilding owning my bugs HELP!
  133. My Suggestions! [Long]
  134. Devastator Plasma Cannon = imba?
  135. Plasma Cannons ? WTF?
  136. Carnifex and the untold story of imba
  137. sporemines reduced aoe
  138. Tech Marine : Putting the pieces together.
  139. Brightlances: Underpowered?
  140. Eldar over-nerfed and Tyranids over powered
  141. Eldar are fuckin broken now.
  142. Preditor tank still sucks?
  143. Eldar vs Orkz - broken matchup ? (This is NOT a sluggas vs guardians thread)
  144. Assault Marine Melta Bombs
  145. Rippers
  146. Plasma tacts over buffed?
  147. Charging into a base and dropping tier 3 abilities
  148. Tyranid Warriors - cost increase needed?
  149. Let's make solutions to the problems....
  150. Eldar unexistant AV
  151. Fire Prism Damage
  152. Falcon Grav - Does it make sense?
  153. Should Wargear Increase Reinforcement Costs?
  154. One Platform to rule them all?
  155. Strange reinforcement costs
  156. Hive Tyrant
  157. Orks now falling behind?[1v1 games]
  158. Lictor abuse vs SM
  159. Vemon Cannons
  160. Snipers
  161. Tanks are WRONG! Need balancing.
  162. Suppression and abilities
  163. Retreat.
  164. Scout Shotguns
  165. Tac Marine Plasma Guns: Are they worth it?
  166. Terminator power fists?
  167. For the Emperor
  168. Kommando Nob Booby Mine
  169. Good ol venerable