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View Full Version : 1.4 Beta Balance and Strategy



  1. AI Improvements in 1.4
  2. beta is live [update: it's official!]
  3. Beta Section - Welcome!
  4. 1.4 Beta FAQ
  5. SM First Impressions
  6. Anyone able to play online?
  7. General changes - T1 to T3 and plateu strikes
  8. Eldar Beta Impression
  9. Patience?
  10. Ork Beta Impressions
  11. Relays sugggestion
  12. Dev/Plats/Lootaz impressions
  13. SM scout problem [1.4.1]
  14. HT made out of paper now? and any other melee hero can't do anything.
  15. Auto cover needs to be switched off.
  16. Angel Gate : Abuse The North
  17. Lictor Alpha
  18. Base Healing Aura
  19. Many of the old bugs even worse
  20. Extended tier1, tier2 bypassed trend
  21. zeal
  22. Why would patch 1.4 remove ripper swarms from HQ ?
  23. Ork grenade range
  24. Tyranid First Impressions
  25. Dow2 now a T1 game????
  26. Beta Carnifex.
  27. Beating Beta Orks
  28. 1.4 beta grid keys?
  29. Spore Mines ftw [1.4.1]
  30. Guardian Greandes?
  31. Soft AV counters in T1
  32. Shotgun Scouts, Theroy and Reality, and what that Mean for SM
  33. Artificer Armour + Relay Beacon = Lol
  34. Matchmaking Needs Serious Overhaul
  35. T2 carnefex thoughts
  36. World Builder error
  37. Since SM have been nerfed, should Sergeants (for ASM and Tac) be Tier 1.5?
  38. Looted tanks a little too much?
  39. The Purgation by Flame...
  40. Plasma devastators
  41. What do you think of new maps
  42. Space Marines need a little nudge
  43. Alpha Lictor feeding Tendrils
  44. Heavy Armour overhaul [1.4.1].
  45. I don't get it. What if I don't have Steam?
  46. My beta impressions
  47. Kommando's new stikkbombs a little too good now, no?
  48. TS - Matchmaking broken?
  49. Nids vs. Ork's; Food for the Hive?
  50. [SM] Tier 1.5, why bother?
  51. Freezes when game starts.
  52. Power razing inseconds tier1(except sm)
  53. Banshee pathing bug
  54. Gaunts 1.4
  55. Players not loading in Auto Match
  56. [Ork] Slugga balance
  57. Tarantula Spam?
  58. Tech Marine bugs and imbalances [1.4.1]
  59. Worst Spam of all (Scout spam)
  60. [SM] Razor back
  61. [3v3]Caldaris Refinery and Turrets
  62. [Tyranid 1.4] Venom Cannon screamer-killer is rubbish
  63. Whats with base regen?
  64. Tyranids need a way to repair.
  65. Scout Spam in the Beta
  66. TM(defence unit) that still doesnt feel like a support unit.
  67. 1.4 Eldar: The path of the outcast
  68. Has anyone actually used a tier 3 global in 1.4 so far?
  69. Likes/Dislikes about 1.4
  70. UMM
  71. Developer Poll is up... go vote!
  72. TM(defence unit) that still doesnt feel like a support unit.V2
  73. Fun fact about TM mines
  74. Shees of DOOM!!!!
  75. Setup teams/Turrets really buggy in beta?
  76. Balance Suggestions
  77. Raveners
  78. Scuttle
  79. The turrets...they're broken!
  80. 1.4 Tyranids vs 1.3 Tyranids.
  81. w(oO)t's 1.4 Apoth build orders
  82. Suppression
  83. [BETA] 1.4 Worldbuilder
  84. Lictor Alpha - Toxic Sacs
  85. Nobs do less damage than Slugga Boy Nob Leaders
  86. Is there anyway to play the beta without spamming?
  87. Mechboy Electric Armor
  88. There is only war 1.4.2 patch notes
  89. Patch notes question - Apothecary Change
  90. Relic can't make up their minds.
  91. Assault Space Marines [1.4.1]
  92. Slugga Boys upgraded > FC + Tacticals (Flamer)
  93. 1.4.2 - 11 AM PST... Pass it on
  94. 1.4.2 Initial Impressions
  95. To stop spam
  96. Remove Loota Power Cost (1.4.2)
  97. Completely undebeatable as SM...
  98. Anyone use the AC upgrade on Dreadnaughts?
  99. [1.4.1-2] Heavy Armor root of all evil
  100. Apothecary 1.4+
  101. Suppression Teams in Tier 1
  102. Eldar Impressions 1.4.2
  103. Nids suck [1.4.2]
  104. Vengeance Rounds do nothing to capped power node?
  105. How can i play space marines to its fullest?
  106. Scouts don't fire on the move, do Tacs? Why isn't this fixed?
  107. Deff dread burnas vaporise turrets! (1.4.2 )
  108. Waaagh! regeneration nerf
  109. Having no trouble with FC
  110. How do I watch a ranked game in observer mode?
  111. [1.4.2] Hero rush
  112. Ork Impression 1.4.2
  113. Problem with TACS and how to fix them
  114. MAKE TACTICAL MARINES STRONGER
  115. 1.4.2 New Nid Synapse
  116. My Eldar Observations... (A bit long)
  117. FC Terminator Assault Cannon
  118. Scout Snipers
  119. Banshee's Orb?
  120. Just 2 questions about 1.4.2
  121. [1.4.2] Force Commander thoughts
  122. New abilites are apprecaited but...
  123. World Builder Suggestion:
  124. [1.4.2] Sluggas are not cost effective
  125. [1.42] Eldar vs SM Tac blob
  126. Turrets ... Overpowered in the new Beta?
  127. Tanks are still woefully unresponsive
  128. Time for four man Tactical Squad
  129. Building Power Units in T1
  130. [1.4.2] Are Heavy Bolter Devestators a liability?
  131. Some ork changes 1.4.2
  132. hero powers
  133. ASM idea
  134. Would using the all the fluff armour types help balancing..?
  135. Fall Back - Strategic Points - Turrets & Beacons
  136. Space Marines - Power weapon upgrade?
  137. Targeting power nodes
  138. 145 power to t-up place big gaps between teams
  139. [1.4.2] Vehicles and Tier 3
  140. Vehicle firing solutions
  141. Gun platforms with latest patch
  142. How harsh do you think the TM will get nerfsticked?
  143. Any thought when is 1.4.3 /(1.5) coming?