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View Full Version : Homeworld 2 - Tanis Shipyards



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  1. Need a working decompiled scar_util.lua
  2. Modders, Relic guys, SOMEONE
  3. Sumillius' Shipyard
  4. [HW2 AbilityFinder v1.0]
  5. Auto Hyper space bypassed.
  6. Importing/Exporting via Maya PLE: Solution
  7. Question on .wepn files
  8. Mapping for HW2
  9. tactical overlays
  10. Homeworld 2 Music
  11. hw2 big viwer
  12. n00bness all over again.
  13. The definitive list of usefull hw2 modding links...
  14. Map related - Any way to fix this? Suggestions welcome
  15. New Concept Art
  16. Where'd that Flash come from?!?!
  17. [HW2 Music Converter v1.2]
  18. Where can I find new ships ?
  19. Missile Destroyer
  20. Build and Research Folders
  21. Poll - mod and map related
  22. small fighter
  23. Model Exporting and Texturing Issues
  24. Mod Recognition
  25. Wings 3d
  26. wat abaut ctatclysm mod
  27. Cap ships only mod
  28. AFF New Model: AISN Min class Corvette
  29. What if the Homeworld series is actualy real in a distant corner of the Univers?
  30. Exchanging models?
  31. Second Question - Firing Duration
  32. Tutorial: Realistic Rendering
  33. Mission 6: hyperspace is broken?
  34. Modifing "FormHyperspaceGateCommand" Ability
  35. Elite Modding Task Force (Still Alive?)
  36. [Batch Lua Decompiler v2.0]
  37. Starting fleets
  38. Battlestation Ships
  39. Projennitor Race Mod ---NOW RECRUITING
  40. Homeworld 3 is not going to hapen.
  41. ru scripts
  42. Need directions
  43. need a little bit of help
  44. the ship neglicted..........
  45. a while ago i saw...
  46. damn keepers!!
  47. Guidelines to Tanis Shipyards
  48. Question involving multiplier types
  49. Unofficial add-on
  50. help plz help
  51. Hardpoints for Bentus
  52. Swapping Turrets
  53. -
  54. Editing ships
  55. ive got some ship ideas if any 1 wants them
  56. Mod-ED: modelling tutorial
  57. Elite modding taskforce: what needs to be figured out?
  58. Requesting help reading .wepn files
  59. Warhammer 40k mod?
  60. Mod for dreadnaught?
  61. Delving the secrets of MADSTATE!
  62. UnitCap Modifiable during game?
  63. Mod Switcher
  64. SP mod?
  65. Collision models...
  66. Homeworld 2 Modding Series in UK PC Format
  67. Please package your mods as .big files
  68. Making your mods user-friendly for the gamespy lobby
  69. 2 random questions
  70. All modders ho r not part of a mod come here
  71. HELP: ship creation questions
  72. Relic: what triggers AI hyperspace?
  73. HARDED/HODTool/RELIC ARCHIVE EXTRACTOR files!
  74. Process to convert HW ships to HW2?
  75. Where may I find Slamoid and Pipakin's Text-Based Dockpoint Editor?
  76. OBJInserter.... how the hell does it work?.... any tips?
  77. Slave Weapons
  78. Custom Ship/AI problem
  79. Normal EMP Weapons
  80. Shilds for ships
  81. Its back...
  82. small ship big shield...
  83. Effects blending modes
  84. Desert Tempest -NEW MAP-
  85. Resource Draining
  86. Requesting bentus model
  87. MAYA prices
  88. Maya 6.0?
  89. Preferred modelling etiquette for games/mods? (AFF)
  90. Shader Problems with maya 5
  91. Are there any 4X mods (SE4) type mods available for Homeworld 2?
  92. is a starfox mod possible?
  93. commanding the CPU
  94. Original Installation Files
  95. Basic Mod Questions
  96. Importing a new ship
  97. How do I set inate abilities and set upgrade abilities to work?
  98. Please Give ME a Hand!
  99. To The Hell With Ion Beams!!! (i need help again)
  100. Question about non-existant hardpoints and markers
  101. The HW2-MMORPG project | Conquer The Galaxy
  102. I will be leaving for some time...
  103. File I/O works fine
  104. Innitiate subsystem troubles
  105. Question on docking paths.
  106. Help with textures
  107. Question on Icons
  108. Can I get ships in-game without Maya ???
  109. How to make a Dreadnaught capturable?
  110. What do I need to alter to make.....
  111. Halo: Fall of Reach Mod
  112. Any noobs that want to mod come here :)
  113. USS Yeager (Sabre class) and Norway in game
  114. EMP and disabling not working as advertised.
  115. looking for bentusi ship model
  116. ShipTuning Spreadsheet
  117. Sound import problems
  118. Hello guys!
  119. Editing cluster torpedoes
  120. Tachyon mod??
  121. sangD
  122. Starwars: shutdown
  123. Modeling ships.. (Help request)
  124. Request For Map
  125. Support Frigates.
  126. New ships with new weapons.. - Answered
  127. (Maybe?)New unit : Anti missile platform
  128. Quickest Way of Motheship Swapping?
  129. Getting new ship in game freezes HW2 (not comp)
  130. Adding exsisting turrets to a model W/Out maya.
  131. COMDLG32.ocx & TABCTL32.ocx problems
  132. [IMG HEAVY] Texturing Tutorial Part I: Basic UVW Mapping
  133. [StartingFleets Editor]
  134. Battlefleet Gothic?
  135. Maya 3
  136. BTG v2.0
  137. i need help
  138. ok a few thing i would like to request
  139. Full Emp Game - Look in Mods in progreess forum plesase
  140. Marine frigates
  141. New gun idea, Shotgun.
  142. wanted : pipakin tools
  143. Multi turret slave.
  144. Upgrading Destroyer's Cannons to Ion Cannons
  145. Maya PSD Problem
  146. Cloning ships?
  147. How about an Unit Emotion Mod !!!!!
  148. Newbie Modder Questions About Hardpoints
  149. autosave_missionStart.sav
  150. I'm on my way out. (Updated links and such)
  151. members needed
  152. I'am out
  153. Teaser :p The Acolyte Reborn!
  154. Has anyone tried making Movie Cut Scenes?
  155. Help with torps
  156. Problem with reference functions
  157. BigRed...
  158. DXGM <-> DivX Conversion Software (For converting .avi anima into Homeworld 2 format)
  159. hyperspace effects
  160. music extraction
  161. "the Lord of the Cores" mod inspired by Troff´s poster MODDERS REQUESTED!!
  162. Any good SP campaigns out there?
  163. New story I made up
  164. Gravwell Functionality
  165. What to do with an extra build panel?
  166. Newbie Center
  167. Glowing Ships!
  168. Custon inmgame Shipnames
  169. .BIG files. How do i create them?
  170. Warlords mod problem
  171. Weapon Questions
  172. all my mods are on hold
  173. Concept Art Tutorial
  174. A Frigate Balancing Mod?
  175. HW1 to HW2 maps available.
  176. ammo replenishment
  177. Ship icons problem.
  178. Just Wondering...
  179. need help on HD guns
  180. Dustwars- What HW2 could have, and should have, been
  181. adding trails to cap ships
  182. Some things people should consider...
  183. how to put HW2 spaceships to 3ds max
  184. Adding hardpoints to ships.
  185. Solved, dnae worry about it
  186. .wxg
  187. Texture "Proccessing" problem (No Filter Command available)
  188. Ok Time For Another Idea
  189. Extra prudction slot :|
  190. Tactitian's wet dream?
  191. How do I either remove or increase the build limits?
  192. What will you choose for your mod ??? Separate forum or thread here in Relicnews ???
  193. HW2 Battle Chatter Mod
  194. Battlestar: Galactica Mod?
  195. Importing models into Milkshape
  196. HW2 Soundtrack Online
  197. Request for Modders: 2 new ships
  198. Burned while playing with fire
  199. How to add new maps?
  200. Ship models
  201. RDN not compatible with 1.1 patch?
  202. Capture mod
  203. What should I work on next?
  204. Sg1
  205. Tell me what you want
  206. Guess what i found.
  207. Construciton set for Morrowind or for Homeworld 2
  208. Game crashing, no known reason
  209. Abandoned weapon systems.....
  210. Noob need help
  211. Odd sidenote...
  212. n00b wants to add a couple frigates...
  213. experimental HW2 rehash test mod download v.11
  214. Solved: Ta ZaTcH
  215. PLE Possibilities
  216. Advanced Tracking Missiles (Anti-Fighter)
  217. Ship aiming question
  218. Z game mode: opinions please....
  219. Any one I hosted on Star-fleet.org
  220. Weapons Modding Problem - Ions - SOLVED
  221. Required .level files from sp missions
  222. Mod Request: Space Battle
  223. Subsystem weapons...
  224. Ships in game minus turrets
  225. .big extractor not working
  226. call me crazy...
  227. Spin me up!!! Madstate modder needed for a firing animation!
  228. Wondering about cruise missile
  229. Cloak as Research Upgrade Problems.
  230. HW2 possible mod?
  231. Sensor Disrupter/Cloaking?/Advanced Sensor Frigate
  232. Silly idea.
  233. Joints in Maya
  234. Maya :: tExtractor
  235. Thoughs on linking
  236. Prefabricated Ships
  237. Idea for an interesting campain playing style
  238. Another problem
  239. A thought on Intellectual Property
  240. Lagrange point
  241. odd question
  242. Any know how to get fixed computer players in mp maps
  243. To Req Team: Adv. Swarmer Model
  244. alternate ways of making RUs
  245. Freespace: Fleet Command - Staff Recruitment
  246. Anyone Want Some Of My unused Models
  247. How can I make a race?
  248. Idea for saving WIP mod of dead
  249. Having trouble making the Dreadnaught buildable
  250. Mr. Pete's shpiyard: GThompsn your attention please :P