- Need a working decompiled scar_util.lua
- Modders, Relic guys, SOMEONE
- Sumillius' Shipyard
- [HW2 AbilityFinder v1.0]
- Auto Hyper space bypassed.
- Importing/Exporting via Maya PLE: Solution
- Question on .wepn files
- Mapping for HW2
- tactical overlays
- Homeworld 2 Music
- hw2 big viwer
- n00bness all over again.
- The definitive list of usefull hw2 modding links...
- Map related - Any way to fix this? Suggestions welcome
- New Concept Art
- Where'd that Flash come from?!?!
- [HW2 Music Converter v1.2]
- Where can I find new ships ?
- Missile Destroyer
- Build and Research Folders
- Poll - mod and map related
- small fighter
- Model Exporting and Texturing Issues
- Mod Recognition
- Wings 3d
- wat abaut ctatclysm mod
- Cap ships only mod
- AFF New Model: AISN Min class Corvette
- What if the Homeworld series is actualy real in a distant corner of the Univers?
- Exchanging models?
- Second Question - Firing Duration
- Tutorial: Realistic Rendering
- Mission 6: hyperspace is broken?
- Modifing "FormHyperspaceGateCommand" Ability
- Elite Modding Task Force (Still Alive?)
- [Batch Lua Decompiler v2.0]
- Starting fleets
- Battlestation Ships
- Projennitor Race Mod ---NOW RECRUITING
- Homeworld 3 is not going to hapen.
- ru scripts
- Need directions
- need a little bit of help
- the ship neglicted..........
- a while ago i saw...
- damn keepers!!
- Guidelines to Tanis Shipyards
- Question involving multiplier types
- Unofficial add-on
- help plz help
- Hardpoints for Bentus
- Swapping Turrets
- -
- Editing ships
- ive got some ship ideas if any 1 wants them
- Mod-ED: modelling tutorial
- Elite modding taskforce: what needs to be figured out?
- Requesting help reading .wepn files
- Warhammer 40k mod?
- Mod for dreadnaught?
- Delving the secrets of MADSTATE!
- UnitCap Modifiable during game?
- Mod Switcher
- SP mod?
- Collision models...
- Homeworld 2 Modding Series in UK PC Format
- Please package your mods as .big files
- Making your mods user-friendly for the gamespy lobby
- 2 random questions
- All modders ho r not part of a mod come here
- HELP: ship creation questions
- Relic: what triggers AI hyperspace?
- HARDED/HODTool/RELIC ARCHIVE EXTRACTOR files!
- Process to convert HW ships to HW2?
- Where may I find Slamoid and Pipakin's Text-Based Dockpoint Editor?
- OBJInserter.... how the hell does it work?.... any tips?
- Slave Weapons
- Custom Ship/AI problem
- Normal EMP Weapons
- Shilds for ships
- Its back...
- small ship big shield...
- Effects blending modes
- Desert Tempest -NEW MAP-
- Resource Draining
- Requesting bentus model
- MAYA prices
- Maya 6.0?
- Preferred modelling etiquette for games/mods? (AFF)
- Shader Problems with maya 5
- Are there any 4X mods (SE4) type mods available for Homeworld 2?
- is a starfox mod possible?
- commanding the CPU
- Original Installation Files
- Basic Mod Questions
- Importing a new ship
- How do I set inate abilities and set upgrade abilities to work?
- Please Give ME a Hand!
- To The Hell With Ion Beams!!! (i need help again)
- Question about non-existant hardpoints and markers
- The HW2-MMORPG project | Conquer The Galaxy
- I will be leaving for some time...
- File I/O works fine
- Innitiate subsystem troubles
- Question on docking paths.
- Help with textures
- Question on Icons
- Can I get ships in-game without Maya ???
- How to make a Dreadnaught capturable?
- What do I need to alter to make.....
- Halo: Fall of Reach Mod
- Any noobs that want to mod come here :)
- USS Yeager (Sabre class) and Norway in game
- EMP and disabling not working as advertised.
- looking for bentusi ship model
- ShipTuning Spreadsheet
- Sound import problems
- Hello guys!
- Editing cluster torpedoes
- Tachyon mod??
- sangD
- Starwars: shutdown
- Modeling ships.. (Help request)
- Request For Map
- Support Frigates.
- New ships with new weapons.. - Answered
- (Maybe?)New unit : Anti missile platform
- Quickest Way of Motheship Swapping?
- Getting new ship in game freezes HW2 (not comp)
- Adding exsisting turrets to a model W/Out maya.
- COMDLG32.ocx & TABCTL32.ocx problems
- [IMG HEAVY] Texturing Tutorial Part I: Basic UVW Mapping
- [StartingFleets Editor]
- Battlefleet Gothic?
- Maya 3
- BTG v2.0
- i need help
- ok a few thing i would like to request
- Full Emp Game - Look in Mods in progreess forum plesase
- Marine frigates
- New gun idea, Shotgun.
- wanted : pipakin tools
- Multi turret slave.
- Upgrading Destroyer's Cannons to Ion Cannons
- Maya PSD Problem
- Cloning ships?
- How about an Unit Emotion Mod !!!!!
- Newbie Modder Questions About Hardpoints
- autosave_missionStart.sav
- I'm on my way out. (Updated links and such)
- members needed
- I'am out
- Teaser :p The Acolyte Reborn!
- Has anyone tried making Movie Cut Scenes?
- Help with torps
- Problem with reference functions
- BigRed...
- DXGM <-> DivX Conversion Software (For converting .avi anima into Homeworld 2 format)
- hyperspace effects
- music extraction
- "the Lord of the Cores" mod inspired by Troff´s poster MODDERS REQUESTED!!
- Any good SP campaigns out there?
- New story I made up
- Gravwell Functionality
- What to do with an extra build panel?
- Newbie Center
- Glowing Ships!
- Custon inmgame Shipnames
- .BIG files. How do i create them?
- Warlords mod problem
- Weapon Questions
- all my mods are on hold
- Concept Art Tutorial
- A Frigate Balancing Mod?
- HW1 to HW2 maps available.
- ammo replenishment
- Ship icons problem.
- Just Wondering...
- need help on HD guns
- Dustwars- What HW2 could have, and should have, been
- adding trails to cap ships
- Some things people should consider...
- how to put HW2 spaceships to 3ds max
- Adding hardpoints to ships.
- Solved, dnae worry about it
- .wxg
- Texture "Proccessing" problem (No Filter Command available)
- Ok Time For Another Idea
- Extra prudction slot :|
- Tactitian's wet dream?
- How do I either remove or increase the build limits?
- What will you choose for your mod ??? Separate forum or thread here in Relicnews ???
- HW2 Battle Chatter Mod
- Battlestar: Galactica Mod?
- Importing models into Milkshape
- HW2 Soundtrack Online
- Request for Modders: 2 new ships
- Burned while playing with fire
- How to add new maps?
- Ship models
- RDN not compatible with 1.1 patch?
- Capture mod
- What should I work on next?
- Sg1
- Tell me what you want
- Guess what i found.
- Construciton set for Morrowind or for Homeworld 2
- Game crashing, no known reason
- Abandoned weapon systems.....
- Noob need help
- Odd sidenote...
- n00b wants to add a couple frigates...
- experimental HW2 rehash test mod download v.11
- Solved: Ta ZaTcH
- PLE Possibilities
- Advanced Tracking Missiles (Anti-Fighter)
- Ship aiming question
- Z game mode: opinions please....
- Any one I hosted on Star-fleet.org
- Weapons Modding Problem - Ions - SOLVED
- Required .level files from sp missions
- Mod Request: Space Battle
- Subsystem weapons...
- Ships in game minus turrets
- .big extractor not working
- call me crazy...
- Spin me up!!! Madstate modder needed for a firing animation!
- Wondering about cruise missile
- Cloak as Research Upgrade Problems.
- HW2 possible mod?
- Sensor Disrupter/Cloaking?/Advanced Sensor Frigate
- Silly idea.
- Joints in Maya
- Maya :: tExtractor
- Thoughs on linking
- Prefabricated Ships
- Idea for an interesting campain playing style
- Another problem
- A thought on Intellectual Property
- Lagrange point
- odd question
- Any know how to get fixed computer players in mp maps
- To Req Team: Adv. Swarmer Model
- alternate ways of making RUs
- Freespace: Fleet Command - Staff Recruitment
- Anyone Want Some Of My unused Models
- How can I make a race?
- Idea for saving WIP mod of dead
- Having trouble making the Dreadnaught buildable
- Mr. Pete's shpiyard: GThompsn your attention please :P