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View Full Version : Homeworld 2 - Tanis Shipyards



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  1. Anyone willing to help an old modder learn new tricks?
  2. just curious...
  3. Hw1 Model Convert/Help
  4. Is it possible?
  5. Subsystem missiles
  6. How To Make The Target Drone Playable?
  7. I didnt evern know that this was possible
  8. RelicNews Community Meetings
  9. LoadDustCloudGroups crash with patch
  10. Possible HOD File Errors (Debugging Them)
  11. Just a quickie
  12. Adding new ships in Mac version.
  13. How To Change The Color Of An Ion\Pulsar Beam?
  14. HW2DataScan v0.1 released
  15. HW2DataCleaner v0.1 Started
  16. Any one attempted to script music to play when a battle begins?
  17. New Subsystem Not Showing Up In Build Manager?
  18. Homeworld 2 Crashing every time on launch
  19. All BSG mods have been removed from moddb
  20. Engine Thrust - need help
  21. Unable to get -overrideBigFile to work
  22. Possible or not possible?
  23. Only 1 subsystem to build?
  24. texturing-what is "baking"
  25. How To Make A Torpedo That Doesn't Have An Engine Trail?
  26. Fuelburn
  27. Question: on HW2 Map Editors
  28. Background Creation Problem ?
  29. HOD-file crash
  30. Adding custom background music to deathmatch
  31. How To Give Ships Subnames?
  32. if you want HW 3 make it yourselves
  33. Error In Mod ?
  34. ROT thumbnails provider for Vista/7
  35. Hyperspace modding
  36. unit caps
  37. Mod Combining Help
  38. Is it possible to make a object on the map spin?
  39. Low-resolution Asteroid Texture mod?
  40. Docked Squadrons on Build
  41. AI won't collect resources
  42. Self-Contained Mining Operation
  43. Multiple-choice menu
  44. Mobile undockable Subsystems
  45. question for experienced modders
  46. Possible reason for "random" crashes detected while modding
  47. Way to remove / avoid "phantom light's" ? (Shader 2.0)
  48. Effects: How to scale an Effect before Event file for Combos?
  49. Are we all dead?!
  50. Strange AI bug
  51. Missing Comdlg32.ocx error while running an application?-answered
  52. How to make a research that allow hyperspace?
  53. How to Play a looping effect from beginning / spawn ?
  54. Prawn 's MOD QUESTIONS
  55. Just a quick question.
  56. ovrridebigfile problems
  57. Transparent asteroids
  58. Help with script idea
  59. Animation Problem In MAD Editor
  60. I'm Back
  61. So what shaders can I use?
  62. .Anim files modding
  63. Trinity Cannon Sound Effect?
  64. Need someone to help update HWU UI version Number
  65. Homeworld 2 and Windows 7 DEP
  66. My turn to ask questions
  67. .WF File
  68. Problem fixed dont worry about this post.
  69. Export Battle Results
  70. Research trees
  71. Small screenshot question.
  72. Texture Channels
  73. To use or not to use- Shader 2.0
  74. Anyone Have Documentation Files?
  75. Can someone upload the .ROT tool?
  76. Secondary sensors
  77. For all, who have / had mysterious docking Problems (stuck collectors and formations)
  78. Weapon control system in vanilla HW2???
  79. Need Tools (I'm back into HW2 Modding :P)
  80. weapon recoil time/animations
  81. Set race in missions/tutorials
  82. Blue textures
  83. RU's for damage? Is it possible?
  84. mods dont work Save dont work? HELP
  85. HW2 style wallpaper
  86. Game Lags When Player Hyperspaces Across Large Map
  87. cfHoDed v.4 question? moving joints?
  88. Next stupid question from me...
  89. Problem with Ships
  90. Analogous big ships?
  91. Dead Links
  92. Need Updated Tools for Editing
  93. Ship Name Audio Question
  94. Weapon Question
  95. Splash damage
  96. Petition for Homeworld 2's Source Code Release!
  97. Muzzle Movement
  98. Inserting delay in script...
  99. Complex Tool Pack v1.0 - By Complex Team
  100. HW2 Map Editor - By _skunk_
  101. homeworld 2 .big film extracter
  102. Aera Superdreadnaught
  103. Information on fx-shader?
  104. Coupla quick questions
  105. homeworld 2 audio extraction
  106. Question about ignore-attack style
  107. Recruits
  108. (UPDATED) Windows 8 preview and homeworld 2
  109. Focking Docking!!
  110. Mods and Patches
  111. HTML Version Of Pouk's Icon Tutorial?
  112. Possible to make Gatling Gun spin when attacking?
  113. Possible?: Transfer HW1/Cata Ships To HW2
  114. looking for people that would like to work on HWU
  115. Possible?: Using Wings3D & GIMP to make good models & textures...
  116. 4Shared CFHodEd 4 Link -> Mediafire Link?
  117. NEED HELP:runtime error'9' subscript out of range
  118. Will PhotoSuite 7 Platinum Work For Textures?
  119. BullsHit Converter? (Not BullShit Converter)
  120. Scripting Audio Files
  121. Modding Questions
  122. Replacement Link For GIMP 2.6 DDS Plugin
  123. problem converting songs in HW2 to MP3 (or wav)
  124. Modders Needed!!!!
  125. Best Graphics Card For Hw2?
  126. 3D/Texture artist looking for team to help/learn from
  127. RDN Development tools
  128. Problem with normalmap --> Moving textures, strange lights after model editing
  129. Building a Subsystem Automatically with Research
  130. New HW2 shaders & Radeon HD 6850
  131. To modders out there 1
  132. Units for Ship Mass
  133. Ambient Occlusion & GL.dll
  134. How can I add new FX explosions...?
  135. Ship Subnames Tutorial [IS IT CORRECT?]
  136. Map directories
  137. Turrets firing at Missiles
  138. Parade Data Editor
  139. Need help with NumSquadrons()
  140. Optimizing DetermineScoutDemand()
  141. Is it possible to shut down def.field when ship is stunned by EMP?
  142. "Magic" Research somehow preventing AI from building ships
  143. Vaygr Probe discovered orbiting the sun!!!!!! for real people...
  144. question/idea ...ship scale! and map size?
  145. Animating Ship Hardpoints
  146. Modify movement plane distance unit?
  147. Formula for determing ship/anti-ship values
  148. A few questions/requests
  149. Does anyone have a copy of the Fuel Burn Script?
  150. Degenerating Health
  151. New Gametypes
  152. Porting HW1 ships into HW2
  153. Using "Vgr_Scout" from "PTV007.big" (Path To Victory Mod)
  154. How To Find & Convert PTV Main Menu Theme To MP3?
  155. How do you add sounds to weapons (I forgot how to do it)
  156. Bad Sob Sphere
  157. does anyone have a working link for MissionboySE 1.9?
  158. fixed charge beam color on beast HC but have new problem
  159. Explosion Soundeffect
  160. Issues with skermish game in advanded mod 1.4
  161. Wierd Repacked Issue
  162. Looking for someone who would like to texture Starscreams improved taiidan ships
  163. how do you change in game version number?
  164. weirdest bug
  165. May need help to figure out WTH is wrong with the mod
  166. I need someone to send me a homeworld.big file
  167. How to Eliminate Hyperspace Cost?
  168. If anyone has a copy of the Taiidan cruiser mini mod plz upload it!
  169. Randomly Generated Maps - Now at V1.2
  170. Taiidan Ai crashing for no reason
  171. HW 2 increasing Unit Cap (Singleplayer) not working
  172. Is there any info for how to set up event files?
  173. Shader question
  174. Wings Question
  175. Missing Shield Tutorial[Solved] Broken ROT Tool/Icon Help[Solved] Thanks Dim!
  176. in need of links for working on the AI or someone who knows how to fix the HWU AI
  177. A few questions about modding
  178. Something Useful for New Modders
  179. An error with AI I can't work out.. SOLVED
  180. Quick Question about keybindings
  181. Campaign Scripting
  182. Having trouble getting AI to upgrade units, can anyone help?
  183. Adding enemies on single player maps
  184. Gun Specialties?
  185. Adding defense field ability to a carrier
  186. does anyone know how to get the attack carrier to seek targets?
  187. Got a Problem
  188. Homing Laser?
  189. how do i get the AI to build combat subsystems?
  190. Could Someone Look my Files over make Sure I have Everything Set up right?
  191. Function Oninit problem
  192. Thinking in a very diferent mod...
  193. What do i have to do to reduce the noise level of beast sounds
  194. Changing Menubackground
  195. Ship Creation
  196. Homeworld Universe 94 RC8
  197. Any way to make a Weapon unlock via an Upgrade?
  198. Question about a Custom Fighter's ship File...
  199. How do i clean up the textures for homeworld 1 ships etc?
  200. texture is fully black ingame
  201. Make fighters target capital subsystems instead of the ship itself?
  202. Is there such a thing as too much for the AI to research?
  203. .Hod 3D Screensaver??
  204. Need a link to the .ROT tool
  205. objectives
  206. Defense field lods
  207. Adding Weapons to ships; How?
  208. i need help getting the rdn tools to work on my computer
  209. Having problems making new ships show up in the build manager, advice?
  210. Need help with researchship subsystems
  211. Adding Options for Gamerules
  212. Homeworld 2 Mod Manager
  213. need help getting MD working
  214. Get units to stop rushing to their deaths
  215. need help resizing ships
  216. help combining mods
  217. 2 Questions About Editing a weapon and missle/torpedo file
  218. SP Research won't show up in MP?
  219. Help: Hyperspace gate formed but ships refuse to jump.
  220. RU Injection Subsystem
  221. a lil help on health upgrade research
  222. anyone wana help me aditing mothership
  223. Using Mass variable in Shipfile
  224. adding Hod hardpoints, appear on opisite side of ship.
  225. How to change the In game map layout
  226. Finding LeSunTzu for a request
  227. HW2.HOD.Reporter.v5 and Spooky's ROTTool in Vista
  228. Badge shader Problem
  229. HELP: i am new here, please guide me how to start
  230. What code is closest to 4.0 lua coding?
  231. A Decade of Homeworld 2
  232. Salvage without Harvesting
  233. Looking for Texture/UV-Map Tutorial
  234. About the specific textures for engine glows
  235. how can i remove the timer bar on the cloak
  236. How to get a perfect weapon?
  237. HW2.log: Error: Level has ended on the first frame. Game rules (lua) has determined..
  238. Transparent Textures with Shader 2.0
  239. Homeworld 2 adding new race issues
  240. Getting my model in-game: step by step...
  241. Subsystem starts at 0hp
  242. Multitcore use via Gametype scripting - Is it possible?
  243. any ideas on why ion beams would miss target?
  244. will editing the relatation range make the AI better?
  245. List of animation?
  246. Is it possible to get the AI to do thse two things?
  247. What does it take to get AI caps to ignore fighters etc?
  248. what do i have to do to create proper engine subs?
  249. Does anyone have any textured Vgr BC missile launcher tubes?
  250. An idea and a question?