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View Full Version : Homeworld 2 - Tanis Shipyards



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  1. Editing A Races Startup Fleet....
  2. Balcora Gate Updated
  3. ideas for big ships in game...?
  4. Default Packages
  5. Newbie Request
  6. Hardpoint # Limit?
  7. Putting the Point defense Dreadnaught autoguns on other ships
  8. Homeworld2 Extension (not expansion)
  9. Tanis map
  10. Yeah, I made it !!!
  11. changing weapons on ships
  12. In-Game Clock
  13. Questions to Relic, Limitations etc
  14. Someone, Anyone.
  15. Upgrade to affect SQUADRONSIZE
  16. Missile station
  17. A couple of questions, mainly about the sp_tanker
  18. Maya tools question
  19. Concept artist
  20. neu_transport
  21. Twikin' da' video setings...
  22. Starcraft Mod protoss/terran
  23. Stupid copyrights.
  24. Taiidan Outpost
  25. Looking for Comments on Vagyr/Progen Hybrid.
  26. Getting textures to align properly in game
  27. Will there be single ship DL's
  28. Noob noob noobish noob nooby noob question...
  29. Data.zip for 1.1?
  30. Going Critical, Last resort weapon?
  31. Exporting .ma to .hod problem
  32. Anyone having a problem with the patch and mods?
  33. Polycount
  34. Greggy's developing bureau - new ship
  35. What in the RDN can we not use now due to patch
  36. model corruption in game
  37. Modelling 101!
  38. Targeting Problem (need tip!)
  39. Question about turrets
  40. Watch out for the mines!!
  41. I can't find it anywhere!?!?!?!
  42. To all "new' People: How to Start a MOD
  43. Frelling Farscape anyone!?
  44. dam where can i get maya 3
  45. Debris idea
  46. My pet project sees the light of day
  47. sub system armouring?
  48. Simultaneous launching/Scramble
  49. Killa Odonata
  50. Adding Turrets in place of Subsystems
  51. Out of sync problem in multi
  52. Beam Colors
  53. possible way of adding new build menus
  54. Need Help. HW-ships to HW2-ships
  55. need help ... *.peo ships to HW2 ??
  56. Small project: Muzzle flashes and weapon sounds without .events file [Greggy's ships]
  57. WOW to amazing modding documentation!
  58. Completely disabling LOD model usage?
  59. [OT] The theory and the reality of 'Sci-fi'
  60. Ship ideas
  61. Beginner's touch on attack scripting
  62. Which Taiidan Carrier model do you want to see in the HW: Requiem War mod?
  63. Vaygr Ion Cruiser
  64. Problems with Sajuuk Heavy Cannon
  65. Project-1052 - Destroyer | T-Mat ?
  66. ZMODELER as a possible ship creater
  67. Models Available for Mods need texturing (Image Heavy)
  68. Where can i find??
  69. New Website
  70. Texture Alignment problems
  71. Ship Edit for HW2
  72. about modelling
  73. Protector
  74. My Mini Mods...
  75. Farscape : Homeworld website, up!
  76. Capt. Soban's Original ship design
  77. Unguided rockets for shells
  78. Mini mod idea....
  79. Ibis AXS-04 (Advanced Concept Strikecraft)
  80. Carrier building a Carrier
  81. Request
  82. new modells
  83. Mods with SP ships/new models?
  84. Hiigaran Heavy Pulsar Corvette
  85. kedeshi mod?
  86. HW2 BigViewer .shp files
  87. Thanks fellas
  88. special attack key
  89. Need a Texturer for ships in side
  90. Missile Proximity Detonation
  91. MP startingfleet, change subs and arrival?
  92. extract HW-2 Backgrounds as JPEG-Files?
  93. Beyond The Frontier TC | New race revealed + new concepts
  94. Is There Any Modeling Tools For Freeee!
  95. Help needed (adding ships)
  96. I Just Got Homeworld 1!!!!
  97. Where do I get ships?
  98. RDN TOOLS Plugins for Maya5.0 NEEDED!
  99. MIRROR DOWN
  100. Maya 5 Plugins Available
  101. UI luas
  102. Adding NEW ship icons???
  103. 1.1 patch and data.zip
  104. Weapon Targetting issues
  105. Update on the Progenitor Interceptor
  106. FX Tool expert needed
  107. bin\driverConfig.lua
  108. Beyond The Frontier TC | Concept Gallery
  109. MORPG Project
  110. Vaygr Ship Designs
  111. Happy new year to all those modders out there!
  112. Hod import tool for milkshape 3d
  113. Help with rdn tools
  114. Annihilator Battleship
  115. !!
  116. any Hod export tool for Milkshape 3d ??
  117. How too edit Formations and strike groups
  118. How too edit Formations and strike groups
  119. Using AI Build command in own LUA file
  120. Good idea for a mod.....come if your interested!
  121. Dreadnaught & Movers in Player Vs Cpu?
  122. Someone make this ship...
  123. Limiting the Repair function?
  124. Getting Ships Into The Game (INSTRUCTIONS)
  125. Need a hand with some lua scripting
  126. Mod Idea
  127. New Scar functions??
  128. .h and .cpp files
  129. Custom Map History
  130. Creating Missions Single Player
  131. Please Help!!!!
  132. Please Help! --Don't Know where to put Mods--
  133. Are there any Taiidan fanatics?
  134. Point Defense Systems v2.0 change/feature addition list
  135. Invasion Assault Ship
  136. What race mods are in production?
  137. AFF: TC Webpage Online, sortof
  138. Dreadnaught Ion Cannon
  139. Modeler Need for Addtional ships, etc.
  140. Texturing
  141. I need Help!!!!!!!!!!!!!!! (how to get OBJ files in game)
  142. Requiem War is recruiting
  143. RandomSeed Generater code HERE (copy and paste!)
  144. Any Wings experts?
  145. Aero Clans [Updated]
  146. urgent: converting DDS to WHATEVER else
  147. Pre-Alpha Engine Trails Beta RELEASED
  148. Mod Authors Please Read
  149. new weapon subsystems
  150. HW1 in HW2???
  151. asteroid_1.resource
  152. .mad animation problem
  153. Kadesh Mod... nevermind, someone already took it :(
  154. Help with ship event
  155. freelancer
  156. New race help :dolt:
  157. were 2 start?
  158. Kitbashers' Delight [New textured Vaygr fighter]
  159. converting .obj to .hod file
  160. Anyone else interested in using my Ion Cruiser Model in a Mod?
  161. Photoshop Issues
  162. How do to use the OBJinserter
  163. Custom Ship Subsystem Mod
  164. New Race - New Voice Characters?
  165. HW2 maps
  166. HW Classic Mod Rebalance (Currently 1.31)
  167. Hoded and Wings3d...
  168. Arg! Just realised a nasty problem with the patch
  169. Turanic Raiders
  170. red, blue green...and?...Transparency!
  171. space friction...
  172. Hi just two quick questions
  173. Advance Interceptor(need help putting into the game don't know how)
  174. Newbie Modelling Thread
  175. Cabinnys Ion Cruiser textured
  176. Angels Fall First: TC Ship/Art Compendium
  177. Greggy's labs spoiler yet again...
  178. problems with greggy's ships
  179. TOO MANY mod projects? Should some people help others, rather than starting new ones?
  180. Scripting question - debris harvesting model
  181. Is there a random race modifacation?
  182. .HOD file help
  183. combining ships - acolyte style (how to)
  184. Adding a small turret to the Hig Bomber
  185. Star Trek Mod
  186. List your Mod @ Relic.com!
  187. SNL ships
  188. Large shield idea....
  189. The Invasion Assault Ship about to be assigned to a race | Votings open
  190. my MS doesn't fire added weapons . . . but the computer's MS does!
  191. Taiidan back in business
  192. Is This Possible?!
  193. how to aply mods
  194. "turret subsystem only" mods?
  195. How about naval warfare mod with homeworld2? - to Tel'Quessir.
  196. Collision...go away!!!
  197. Random crashes while modding?
  198. Tutorial: Creating MP Level Thumbnails
  199. Invisible Hardpoints?
  200. Adding Mods and useing the -overrideBig thingy :(
  201. man.....issues....
  202. How to install mods
  203. Tutorial: Using Mod Packager
  204. Engine idea
  205. hw2 map background question
  206. OBJInserter - UV's not importing?
  207. Gametype plan: Scout Carriers
  208. Actual Ship Measurements
  209. Milkshape question
  210. HELP WANTED: Post the positions you're looking for on your mod team here.
  211. HELP AVAILABLE: Please post your replies here
  212. Sounds Scripts
  213. Ship Variable Question
  214. UI modding
  215. Noob Question - Homeworld 2 Modding
  216. Long range Torpedo.
  217. Who Attacks What
  218. Just a thought...
  219. LUA decompiling
  220. Chaning unit voices - need help!
  221. Modding in more battle chatter
  222. Concept Vaygr Planetary Assault Ship
  223. An ambitious step up for a new guy...
  224. Getting the CPU to build added ships
  225. Lightwavw/Max plugin
  226. What makes a mod fun?
  227. Inserting hw2 features into LoS
  228. Is it right if the VBC...
  229. The negative push factor
  230. That abnormal missile behaviour
  231. How do I...
  232. enhancing weapon stats
  233. Heavy Cruiser
  234. New Asteroids Help
  235. Lua Decompiler LuaDC Beta 0.9.20; Now with wildcards in commandline
  236. Suicidal pilots?
  237. A useful program :UV mapper
  238. Super BAttle crusier mod
  239. How to activate SP AI???
  240. Test Decompiled AI scripts with new tool
  241. Greggy's weaponry lab spoiler
  242. CPUs MS will fire added weapons, but mine won't
  243. Adding Sub-System Effect Spheres?
  244. Workaround for VLO in Game
  245. Modeling ships with 3dsmax
  246. Babylon 5 Mod Drama
  247. Yasotay's Imperial Taiidani design house [Concept art]
  248. HW2 Load Problem after Adding Mod
  249. Texturer Skills pool.... Post your skills
  250. Guide to make simple gamerules mod