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View Full Version : Dawn of War - Adeptus Modificatus



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  1. Why Can't I Play Map
  2. bizzare Wall
  3. ai_chokepoint_marker question
  4. Max budget for Textures/Details/Object?
  5. I dont understand...
  6. Warhammer 40k Unit Reference Thread
  7. Little memory with the FX tool...
  8. Crashing Editor and Game...
  9. Z-axis of Objects
  10. Mod tools, WTP, direct questions
  11. Mod tools, WTP, direct questions
  12. ME Black Square Problem
  13. Mod tools, WTP, direct questions
  14. Tutorial/Workaround for making custom .WTP files
  15. "NEW" Force Commander Texture by Xen (v1.1 now available)
  16. Mod Recruiting!!!!!
  17. Model from game > 3DMax, is possible??
  18. Getting you're map to work
  19. [Mod] Steel legion 11th - The first picture
  20. Map Editor dont work right!!
  21. Playing with Armor value and working out damages - help needed
  22. Model is not in any known projects?
  23. Tau Mod?
  24. 1024x1024 maps unstable?
  25. VERY noob question!
  26. New here and need direction please
  27. Posters With Problems...
  28. Mission Editor Error "Could not intilize ramaing engine features
  29. quick qestion
  30. Mod Recruitment
  31. Bad Textures?
  32. Bulletblocking walls??
  33. Intangible objects?Devs?Why?
  34. Mods Allocation Ideas for Relic to look at
  35. Attribute Editor shows nothing
  36. Question about unique units.
  37. Xen's FC re-texture (1.0)
  38. Curious why there isn't a game model importer with the modtools...
  39. Curious why there isn't a game model importer with the modtools...
  40. Models?
  41. Any good cheap as free Sound Editors?
  42. Non-square mini-maps & _mm_custom
  43. bullets through walls?
  44. Power generation and Requisition rates changed
  45. [MOD] DoW - ASSAULT! (v0.20a)
  46. Help!! I've followed wiki's instructions but..
  47. StarCraft MOD
  48. Bug? Please advise.
  49. Loading Archive
  50. P4 error
  51. Fallback minimod v1.0 now
  52. [question ME] adjust height of objects
  53. full squad mod?
  54. Scar Documentation
  55. willing to map for mods
  56. ME - Opinion please
  57. New map decals and textures help!
  58. Team Colours?
  59. ME: Crash/Corruption when painting Detail Textures? (only concrete?)
  60. ME Debug Window errors
  61. "NEW" SM texture by Xen (NEW! UPDATE v1.2 released)
  62. max_damage_weapon_modifier
  63. Better gradients/ramps?
  64. map editor related - BUG.
  65. 90 degree rotation...
  66. Need 'How to' Basic DoW MOD help!
  67. $20 paypal'd to....
  68. Prefabs"Grouped Items"
  69. Textures
  70. Minimum requirements for new race
  71. [ME] Preview
  72. morale_death and morale_armour how do they work?
  73. Troops show as Purple boxes
  74. I suck, can someone help?
  75. New in-game model screeeshots
  76. Permenant bodies
  77. games played disappearing from stats
  78. Terminators in Demo?
  79. Problem - please help!!!
  80. Is there a way to differ damage from a psyker and 'normal' weapons
  81. ME Crashed WOOT!
  82. How do you put in your own music in DoW.
  83. required_structure_ratio
  84. Can you play the campaign as a chapter other than the Blood Ravens?
  85. Chaos Raptor art FIX
  86. For christ sakes!
  87. trying to make new decals but i suck
  88. making new map with different default detail texture?
  89. Chaos Lord retexture
  90. How
  91. The two export tutorials are different, but neither seems to work!
  92. How To install mods?
  93. Suggestion
  94. SCAR question (Deggy?)
  95. SCAR question (Deggy?)
  96. Posting Maps
  97. Need Help!
  98. The Rendering of Objects
  99. Moving units with a path.
  100. Texture Replacement and Request List - Do you have what it takes to take over?
  101. Attribute Editor.
  102. Are there any campaigns to download?
  103. Relic - suggestion please consider it...
  104. File types defined?
  105. Finished Dawn of War Mods
  106. animating models
  107. FX: Error messages and crashing
  108. How to change flag rate??,
  109. Map Editor related Questions: ...
  110. Race names
  111. How to install new textures without removing the old ones (i.e. - a new unit?)
  112. Let psykers be PSYKERS
  113. Extracting sounds from W40K
  114. Kharn the betrayer WIP
  115. Xen's DREADNOUGHT Retexture(!!!)
  116. configuring your viewport
  117. Modeling Units
  118. Backface cull, D-sided planes and and more stuff from the crypt
  119. Kicking off a scenario programatically
  120. ME to Game render bug - driving me NUTS
  121. Remerging the teamcolor textures back into a WTP file
  122. Modeling Tutorial
  123. unit bounding boxes
  124. New way to manage mods
  125. How about dis guys
  126. ME Question
  127. How to do mods?
  128. [ME Crash] totalFillCount (...) failed
  129. ME - What is this incessant (seemingly critical) error?
  130. Importing terrain can be BAD!
  131. my own race
  132. Missile launcher on a normal dread?
  133. Playing .FDA Audio Files?
  134. object editor
  135. [ME Crash] totalfillcount (...) failed
  136. Model Prep for export question
  137. Noob questions
  138. ancient File format question
  139. Formation collisions while moving
  140. 3DS Max
  141. how to get attribute editor to work?
  142. Another pattern file/re-tex
  143. Vindicators (terminator) WIP
  144. Help i want to map make
  145. Data Problems
  146. New modder here w/ question(s)
  147. FX editor difficulties.
  148. Tyranid Hormagaunt model
  149. Creating new detail maps (mini tutorial)
  150. WH40K:The 41st Company
  151. need help with saving maps
  152. Need HEEEELP with just..
  153. Cant get map editor working
  154. help
  155. Need help making/importing new textures
  156. Still don't understand Map Editor/Photoshop
  157. Sample MAX files Biped error
  158. Pipeline.ini --- Help?
  159. Space marine update mod
  160. getting a model into the ME
  161. The Squad Cap, or Changing Point Values for Squads
  162. Virtual Memmory too Low....
  163. MP Mod Idea: Back to the roots
  164. How to remove starting units?
  165. Exporter for XSI possibly?
  166. can't save scenario
  167. Help with the Epic mod....
  168. Research on building
  169. Putting objects in the Map Editor
  170. Please delete this Admins . . Thanks.
  171. Filefront WTF?
  172. Quick questions about the map editor
  173. normalization
  174. i need help
  175. Decompressing the FDA tracks
  176. Help with GMAX!
  177. Camera Control, and unit control questions!
  178. tyranidMOD - genestealer model v2
  179. Setting amount of heavy/special weapons
  180. Beakies?
  181. Question to Deggy or Totmacher: producing a squad with the leader included?
  182. Perma Death?
  183. Mod Request
  184. Squat hearthguard concept
  185. How'd u get models in da game???
  186. Xen's Vehicle Pack 1 (land raider/pred)
  187. I want to mod
  188. Dark Eldar mod looking for help!!!!
  189. How to use cheat
  190. Displayed in-game damage code is too high and does not fit the lua-file
  191. Problems with self made unit icons - as soon as the max upgrades are reached
  192. Moving units along a path.
  193. Xen's Terminator Retexture v1.0
  194. lets just call it the 'power sword hack v 1.2.1'
  195. Need ULTRA help with tools
  196. Necron mods?
  197. Attrib editor problem
  198. Script Units!?
  199. Object Editor Texture Stuff
  200. Ork Skin Color
  201. Dark Eldar Mod Help Needed!!!!
  202. how to add a camera shake?
  203. Can you add live civilains when makinga map
  204. trouble placing objects works some places others not
  205. hud removal
  206. Freefloating vs Locked Meshes (Object Editor)
  207. banners/sigs displaying stats failing to work
  208. Mini-map texture
  209. Question regarding Tank Models.
  210. Use google to search forums???
  211. How do I edit .lua files?
  212. How do you add in an installer for your mod?
  213. "newbie" tutorial for 3dsmax...
  214. effects [object editor/max]
  215. Mod Running Problems
  216. how to change vis when a bldg gets an addon?
  217. Necron Mod: Texture Artists Needed!!!
  218. Specific values and how they work.
  219. What are the chances of an actual Relic employee reading this?
  220. Wanted: A right Minimap
  221. Daemonhunters Mod looking for (freelance) moddlers and models
  222. Oh are values represented?
  223. getting map moding
  224. need help!
  225. How to change requsitioin rate??
  226. ok so what do i do next with the tools?(read first post)
  227. Another re-tex version 1.2
  228. imerial guard mortar lascannon heavybolter missile launcher
  229. Is there a way to stop shooting through objects?
  230. B)
  231. Undead Mod
  232. 3DS Max Question...plz help me !!!
  233. 3D Model import issues
  234. Starting Questions (newb)
  235. GMax Problem
  236. Has anyone modded the player "starting points"?
  237. Combat Patrol Version 0.4(formally kill team)
  238. A model for my mod (I hope!)
  239. Need info (pls Relic) on how to Mod Patterns back
  240. Texture Files Directory?
  241. Perfect Pink Ground
  242. Has anyone a tool to check if all Inherit values are correct?
  243. My KOV Force Commander
  244. adding sounds --- where's the "generic folder"?
  245. Need the basics layed out for me. Please.
  246. Mega Map Pack_Mod
  247. model variations in squads
  248. Changing Sound Effects
  249. Mini-Map Problem
  250. Request to [SLS]Xen...