- Why Can't I Play Map
- bizzare Wall
- ai_chokepoint_marker question
- Max budget for Textures/Details/Object?
- I dont understand...
- Warhammer 40k Unit Reference Thread
- Little memory with the FX tool...
- Crashing Editor and Game...
- Z-axis of Objects
- Mod tools, WTP, direct questions
- Mod tools, WTP, direct questions
- ME Black Square Problem
- Mod tools, WTP, direct questions
- Tutorial/Workaround for making custom .WTP files
- "NEW" Force Commander Texture by Xen (v1.1 now available)
- Mod Recruiting!!!!!
- Model from game > 3DMax, is possible??
- Getting you're map to work
- [Mod] Steel legion 11th - The first picture
- Map Editor dont work right!!
- Playing with Armor value and working out damages - help needed
- Model is not in any known projects?
- Tau Mod?
- 1024x1024 maps unstable?
- VERY noob question!
- New here and need direction please
- Posters With Problems...
- Mission Editor Error "Could not intilize ramaing engine features
- quick qestion
- Mod Recruitment
- Bad Textures?
- Bulletblocking walls??
- Intangible objects?Devs?Why?
- Mods Allocation Ideas for Relic to look at
- Attribute Editor shows nothing
- Question about unique units.
- Xen's FC re-texture (1.0)
- Curious why there isn't a game model importer with the modtools...
- Curious why there isn't a game model importer with the modtools...
- Models?
- Any good cheap as free Sound Editors?
- Non-square mini-maps & _mm_custom
- bullets through walls?
- Power generation and Requisition rates changed
- [MOD] DoW - ASSAULT! (v0.20a)
- Help!! I've followed wiki's instructions but..
- StarCraft MOD
- Bug? Please advise.
- Loading Archive
- P4 error
- Fallback minimod v1.0 now
- [question ME] adjust height of objects
- full squad mod?
- Scar Documentation
- willing to map for mods
- ME - Opinion please
- New map decals and textures help!
- Team Colours?
- ME: Crash/Corruption when painting Detail Textures? (only concrete?)
- ME Debug Window errors
- "NEW" SM texture by Xen (NEW! UPDATE v1.2 released)
- max_damage_weapon_modifier
- Better gradients/ramps?
- map editor related - BUG.
- 90 degree rotation...
- Need 'How to' Basic DoW MOD help!
- $20 paypal'd to....
- Prefabs"Grouped Items"
- Textures
- Minimum requirements for new race
- [ME] Preview
- morale_death and morale_armour how do they work?
- Troops show as Purple boxes
- I suck, can someone help?
- New in-game model screeeshots
- Permenant bodies
- games played disappearing from stats
- Terminators in Demo?
- Problem - please help!!!
- Is there a way to differ damage from a psyker and 'normal' weapons
- ME Crashed WOOT!
- How do you put in your own music in DoW.
- required_structure_ratio
- Can you play the campaign as a chapter other than the Blood Ravens?
- Chaos Raptor art FIX
- For christ sakes!
- trying to make new decals but i suck
- making new map with different default detail texture?
- Chaos Lord retexture
- How
- The two export tutorials are different, but neither seems to work!
- How To install mods?
- Suggestion
- SCAR question (Deggy?)
- SCAR question (Deggy?)
- Posting Maps
- Need Help!
- The Rendering of Objects
- Moving units with a path.
- Texture Replacement and Request List - Do you have what it takes to take over?
- Attribute Editor.
- Are there any campaigns to download?
- Relic - suggestion please consider it...
- File types defined?
- Finished Dawn of War Mods
- animating models
- FX: Error messages and crashing
- How to change flag rate??,
- Map Editor related Questions: ...
- Race names
- How to install new textures without removing the old ones (i.e. - a new unit?)
- Let psykers be PSYKERS
- Extracting sounds from W40K
- Kharn the betrayer WIP
- Xen's DREADNOUGHT Retexture(!!!)
- configuring your viewport
- Modeling Units
- Backface cull, D-sided planes and and more stuff from the crypt
- Kicking off a scenario programatically
- ME to Game render bug - driving me NUTS
- Remerging the teamcolor textures back into a WTP file
- Modeling Tutorial
- unit bounding boxes
- New way to manage mods
- How about dis guys
- ME Question
- How to do mods?
- [ME Crash] totalFillCount (...) failed
- ME - What is this incessant (seemingly critical) error?
- Importing terrain can be BAD!
- my own race
- Missile launcher on a normal dread?
- Playing .FDA Audio Files?
- object editor
- [ME Crash] totalfillcount (...) failed
- Model Prep for export question
- Noob questions
- ancient File format question
- Formation collisions while moving
- 3DS Max
- how to get attribute editor to work?
- Another pattern file/re-tex
- Vindicators (terminator) WIP
- Help i want to map make
- Data Problems
- New modder here w/ question(s)
- FX editor difficulties.
- Tyranid Hormagaunt model
- Creating new detail maps (mini tutorial)
- WH40K:The 41st Company
- need help with saving maps
- Need HEEEELP with just..
- Cant get map editor working
- help
- Need help making/importing new textures
- Still don't understand Map Editor/Photoshop
- Sample MAX files Biped error
- Pipeline.ini --- Help?
- Space marine update mod
- getting a model into the ME
- The Squad Cap, or Changing Point Values for Squads
- Virtual Memmory too Low....
- MP Mod Idea: Back to the roots
- How to remove starting units?
- Exporter for XSI possibly?
- can't save scenario
- Help with the Epic mod....
- Research on building
- Putting objects in the Map Editor
- Please delete this Admins . . Thanks.
- Filefront WTF?
- Quick questions about the map editor
- normalization
- i need help
- Decompressing the FDA tracks
- Help with GMAX!
- Camera Control, and unit control questions!
- tyranidMOD - genestealer model v2
- Setting amount of heavy/special weapons
- Beakies?
- Question to Deggy or Totmacher: producing a squad with the leader included?
- Perma Death?
- Mod Request
- Squat hearthguard concept
- How'd u get models in da game???
- Xen's Vehicle Pack 1 (land raider/pred)
- I want to mod
- Dark Eldar mod looking for help!!!!
- How to use cheat
- Displayed in-game damage code is too high and does not fit the lua-file
- Problems with self made unit icons - as soon as the max upgrades are reached
- Moving units along a path.
- Xen's Terminator Retexture v1.0
- lets just call it the 'power sword hack v 1.2.1'
- Need ULTRA help with tools
- Necron mods?
- Attrib editor problem
- Script Units!?
- Object Editor Texture Stuff
- Ork Skin Color
- Dark Eldar Mod Help Needed!!!!
- how to add a camera shake?
- Can you add live civilains when makinga map
- trouble placing objects works some places others not
- hud removal
- Freefloating vs Locked Meshes (Object Editor)
- banners/sigs displaying stats failing to work
- Mini-map texture
- Question regarding Tank Models.
- Use google to search forums???
- How do I edit .lua files?
- How do you add in an installer for your mod?
- "newbie" tutorial for 3dsmax...
- effects [object editor/max]
- Mod Running Problems
- how to change vis when a bldg gets an addon?
- Necron Mod: Texture Artists Needed!!!
- Specific values and how they work.
- What are the chances of an actual Relic employee reading this?
- Wanted: A right Minimap
- Daemonhunters Mod looking for (freelance) moddlers and models
- Oh are values represented?
- getting map moding
- need help!
- How to change requsitioin rate??
- ok so what do i do next with the tools?(read first post)
- Another re-tex version 1.2
- imerial guard mortar lascannon heavybolter missile launcher
- Is there a way to stop shooting through objects?
- B)
- Undead Mod
- 3DS Max Question...plz help me !!!
- 3D Model import issues
- Starting Questions (newb)
- GMax Problem
- Has anyone modded the player "starting points"?
- Combat Patrol Version 0.4(formally kill team)
- A model for my mod (I hope!)
- Need info (pls Relic) on how to Mod Patterns back
- Texture Files Directory?
- Perfect Pink Ground
- Has anyone a tool to check if all Inherit values are correct?
- My KOV Force Commander
- adding sounds --- where's the "generic folder"?
- Need the basics layed out for me. Please.
- Mega Map Pack_Mod
- model variations in squads
- Changing Sound Effects
- Mini-Map Problem
- Request to [SLS]Xen...