View Full Version : I need tips to start off as the AXIS
lordkosc
10th Aug 06, 3:22 PM
My last 5 games I have lost playing as the AXIS, and I don't know what I am doing wrong.... :mad:
I build an officers quarters a armored depot , I pump out german riflemen and StugIII tanks, I try and get 3-4 engineer units out onto the field to capture resource points, but, within 5 minutes or less I am already losing places I have captured, and my riflemen and stugIIIs are getting their butts kicked.
This is how I play (1v1, standard resources).
I start by building two pioneer squads.
Starting squad build Wermacht Quarters.
Pioneers go cap, including the one who built Wermacht Quarters.
Wermacht Quarters make one squad of volks and one or two MG teams or a sniper.
When you can, escalate, build Krieg barracks, build a squad of grenadiers, escalate again, build another squad of grenadiers, halftrack.
First squad of grenadiers upgrade to panzershrecks, second upgrade to MG42's.
Either build more grenadiers or escalate (unless I messed up and there is no further escalate :p), tank building, flakpanzer and then whatever tanks you think you should get, depending on enemy forces.
Andkat
10th Aug 06, 3:53 PM
Tanks....are the only true answer.
macktheknifeau
10th Aug 06, 3:59 PM
Go blitz tree, use pioneers a bit (flamethrowers can torch whole allied squads), try to keep your points, whilst you tech up to cars and tanks. Use manpower blitz to build up a large group of units quickly, and go and take over the lighter defended point.
Elixir
10th Aug 06, 4:22 PM
Right at the start I've found bikes are great for harassing those engineer squads out in the open and making the other player think twice about advancing down certain roads. I also put down barb wire to create bottle necks.
Pioneer teams with flamethrowers and Volks with grenades are also very useful. A well placed nade can take out a whole MG team whilst the pioneers can set the area alight denying any cover.
DatonKallandor
10th Aug 06, 4:41 PM
And best thing about flamethrowers is, that they set buildings on fire, effectively destroying them completely with minimal input.
Daton
My last 5 games I have lost playing as the AXIS, and I don't know what I am doing wrong.... :mad:
I build an officers quarters a armored depot , I pump out german riflemen and StugIII tanks, I try and get 3-4 engineer units out onto the field to capture resource points, but, within 5 minutes or less I am already losing places I have captured, and my riflemen and stugIIIs are getting their butts kicked.
Flamethrowers and machineguns are the GOD of early games (and allied rifle squads with nades + BARs). The axis have the almost unfair advantage of being able to train MGs instantly, without having to pay any fuel. USE THAT ADVANTAGE, get MGs in forward buildings to buy you that extra time. Volks with MP40s are not too shabby at close quarters, either. Get mortar squads to support your infantry, and defend the land you took after your initial MG rush. Your final goal should be well-supported tanks.
TheDeadlyShoe
10th Aug 06, 6:52 PM
You neeed to build a Kampkraft(sp?) center and get a few upgrades for your infantry to be competitive.
MrBigBoom
10th Aug 06, 7:11 PM
Axis tanks will kill anything the allies can put out armour wise, including the M26. So its good to stock up on those.
lordkosc
15th Aug 06, 12:31 PM
Thanks all, I've one my last 2 Axis games :)
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