PDA

View Full Version : Switch Raid and Manpower Blitz Powers



macktheknifeau
11th Aug 06, 6:14 AM
I decided to start a whole new topic on this, the original parts of the discussion were in the ostwind flakpanzers thread.


Axis get the Manpower Blitz to represent the semimobilised economy used by the Blitzkrieg during the early part of the war I believe.

But they can get tigers and panthers as well?

Imo raid and manpower blitz should be swapped. Axis were known for using fast armoured forces to take things, and the Americans had a huge industrial complex to fall back on in the mid\late war period this game is ostensibly based around.

If they did that, instead of having allies being able to essentially blitzkrieg the axis in early\mid game with armour cars (which often means axis have no chance of winning, and the game ends in 20 mins or less), and axis being overpowered late game, it would be more realistic in a way, because the axis can't just get 2 tigers in a few minutes late in the game, and the allies get the effects of their industrial power.

Would iron out some of the major imbalance issues, right now Allies+Armour can rape the axis with armoured cars (which includes capping their points), and late game Axis+Blitz can get a mountain of heavy armour with devastating anti-inf support that the allies have a really hard time dealing with.

Which seems the opposite of what really happened, the Germans using fast armoured forces in early war to blitz across europe, then getting beaten back down because of allied industrial superiority (not neccessarily because allies had better eqipment).

n0z3k1ll3r
11th Aug 06, 6:58 AM
Manpower Blitz doesn't represent a massive mobilised economy. It's quite the opposite. You get stuff now, and in doing so give up more stuff later. Just like what the Germans did, and more or less exactly what the Allies didn't. If you want a power built for the Americans, look at Allied War Machine for the Armour tree.

Frosty
11th Aug 06, 8:20 AM
I think, that manpower blitz represents the Wehrmacht getting every recruit possible, which instantly offers a lot of free manpower but later has an impact on economy, because they have not enough schooled workers in their arms industry. Every man is fighting at the front, while no one but women remain to produce weapons and munitions.

Hellraiser
11th Aug 06, 8:27 AM
Actually it represents stretching supply lines during "blitzkrieg". You advance fast but strech out your supply lines to much. It's the heart of the axis blitzkrieg tree without it the tree's massive off map unit potential is wasted.

2biT
11th Aug 06, 8:37 AM
Dont forget that the game is set during june-july '44, Germany while weakend was still a major force. *cough* Operation Wacht Am Rhein (battle of the bulge) *cough*.

TheDeadlyShoe
11th Aug 06, 12:35 PM
Manpower Blitz sucks.

less manpower over the long run is punishing as it is, combine that with 200 munitions cost? BLEGH

ninjin
11th Aug 06, 3:34 PM
Said it in a different thread, but just to repeat :

Manpower Blitz is a gamble. Blitzkrieg is a gamble. You sacrifice what you *might* get for what you want right now. You lose the gamble, your economy is in the shit, and not to forget less munitions = less grenades and troop upgrades.