macktheknifeau
11th Aug 06, 6:14 AM
I decided to start a whole new topic on this, the original parts of the discussion were in the ostwind flakpanzers thread.
Axis get the Manpower Blitz to represent the semimobilised economy used by the Blitzkrieg during the early part of the war I believe.
But they can get tigers and panthers as well?
Imo raid and manpower blitz should be swapped. Axis were known for using fast armoured forces to take things, and the Americans had a huge industrial complex to fall back on in the mid\late war period this game is ostensibly based around.
If they did that, instead of having allies being able to essentially blitzkrieg the axis in early\mid game with armour cars (which often means axis have no chance of winning, and the game ends in 20 mins or less), and axis being overpowered late game, it would be more realistic in a way, because the axis can't just get 2 tigers in a few minutes late in the game, and the allies get the effects of their industrial power.
Would iron out some of the major imbalance issues, right now Allies+Armour can rape the axis with armoured cars (which includes capping their points), and late game Axis+Blitz can get a mountain of heavy armour with devastating anti-inf support that the allies have a really hard time dealing with.
Which seems the opposite of what really happened, the Germans using fast armoured forces in early war to blitz across europe, then getting beaten back down because of allied industrial superiority (not neccessarily because allies had better eqipment).
Axis get the Manpower Blitz to represent the semimobilised economy used by the Blitzkrieg during the early part of the war I believe.
But they can get tigers and panthers as well?
Imo raid and manpower blitz should be swapped. Axis were known for using fast armoured forces to take things, and the Americans had a huge industrial complex to fall back on in the mid\late war period this game is ostensibly based around.
If they did that, instead of having allies being able to essentially blitzkrieg the axis in early\mid game with armour cars (which often means axis have no chance of winning, and the game ends in 20 mins or less), and axis being overpowered late game, it would be more realistic in a way, because the axis can't just get 2 tigers in a few minutes late in the game, and the allies get the effects of their industrial power.
Would iron out some of the major imbalance issues, right now Allies+Armour can rape the axis with armoured cars (which includes capping their points), and late game Axis+Blitz can get a mountain of heavy armour with devastating anti-inf support that the allies have a really hard time dealing with.
Which seems the opposite of what really happened, the Germans using fast armoured forces in early war to blitz across europe, then getting beaten back down because of allied industrial superiority (not neccessarily because allies had better eqipment).