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View Full Version : A new propaganda?



theBlind
11th Aug 06, 5:22 PM
I think nearly everyone agrees that axis propaganda is either overpowered, makes no sense or at least unfun.


That said, I thought what the ability could be changed into and I came up with the following.

Propaganda (the name stays) gets a larger radius (~1/4 screen) and a 3 minute cooldown and a 125 munitions cost. It can not be used into the fog of war.

When dropped on axis troops, the ability increases their combat power. They shoot faster, more accurate and get pinned less, all in all fighting about 20% better.
Allied troops on the other hand suffer the exact opposite - they fight some 20% worse and get pinned more easily. That number is reduced by 7% (to a minimum of 0) per each level of veterancy a squad has. Paratrooper and Ranger squads count as having one rank above what they actually have for this, reflecting their superior training and discipline.

The ability has no effect on tanks.



With that, the general idea of the ability as an infantry fight-support choice stays the same, while eliminating the meh factor of having your battle hardened troops run away from a few leaflets falling from the sky.



Fluff text:

Propaganda
Well-chosen war stories to inspire your soldiers to fight harder while disorienting inexperienced enemy soldiers.

What do you think?

naradaman
11th Aug 06, 5:40 PM
I like it. Especially about the vet troops being affected less.

[]inveigle[]
11th Aug 06, 6:35 PM
Incredible idea, I second the motion.

Firesparks
11th Aug 06, 6:46 PM
(put on his seal of approval)

CannibalKid
11th Aug 06, 7:24 PM
Isn't the Command Ability right before Propaganda is an AOE effect that increases the combat potential of your own troops? This would be redundant.

naradaman
11th Aug 06, 8:12 PM
Isn't it the 'more men in the squad die the harder they fight' one?

Edit: No I remember, I'm pretty sure it's the 'assault' ability. Your men are meant to chuck a barrage of grenades, but I haven't gotten it to work at all for me.

Weavern
11th Aug 06, 8:14 PM
There are various other abilities that behave exactly like this :-/

Propaganda is fine if not too cheap and too quick, both which create issues when you have a funkload of munitions for things like firestorm combo.

DatonKallandor
12th Aug 06, 1:48 AM
Edit: No I remember, I'm pretty sure it's the 'assault' ability. Your men are meant to chuck a barrage of grenades, but I haven't gotten it to work at all for me.

That's in the Blitz tree. Propaganda already has a "all infantry fight better" ability that's activated with a munitions cost.


Daton

theBlind
12th Aug 06, 2:07 AM
Ah, crap. I guess I'll have to use that one sometimes ;)

Well, it was worth a try...