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Hellraiser
13th Aug 06, 10:25 AM
Today I had the dubious "honor" of playing a ranked 1v1 match with a certain high ranked allied player. This was the second time I have played against him and the second time I lost to his riflemen spam.

The problem is simple no matter what I use he just kills it with a mass of riflemen. Since he kills everything on his path he easily takes all my points and goes after anything that tries to get it back or decap one of his. The first thing he does is head in the direction of my points and decap them. He spams riflemen all the time NEVER builds anything other than engineers(which he upgrades with flamers) or riflemen(he upgrades them with BARs).

Stuff I tried(except the last 2):

MG squads in buildings? Pff he just sends every riflemen squad he has in a berzerker like charge to kill it.

Snipers? He chases them with a human wave! What are those few riflemen he will lose compared to the horde he still has?


Bunkers? If only I had the munitions for the mg upgrade and teritory on which I could put. Even if I put it somewhere he would notice it and kill my pioneers before I could finish construction.

A halftrack with a flamer? Sticky bomb it to death! It's not like I will build a new one with all those munitions/fuel points that he took from me.

Spam volks? .

Tech to flakpanzers?
I could if I had enough fuel which is hard to do since he controls the entire map.

This guy makes combined arms in CoH look like an urban legend. So does anyone know/can think of a strategy that could stop riflemen spam? The only thing I can think of is a balance change which would result in making MG squads more accurate, that way at least those riflemen squads wouldn't be able to kill an MG squad inside a building with mass instead of using snipers, mortars etc.

Weavern
13th Aug 06, 10:27 AM
Machine gun squads. Backed up by grens. So long as he cannot walk around you to attack behind you can supress a few squads of riflemen with 1 mg, 2 of them will keep a very large mob supressed or pinned. Then have your grens throw their grenades and boom dead riflemen. Firestorm from the terror tree also works well.

Dalamari
13th Aug 06, 10:28 AM
Armored cars, you only need 2 tech upgrades to get them

Bentguru
13th Aug 06, 10:37 AM
Armored cars will get owned by stickies.

Best counter to an allied rifle spam is lots and lots of hmg squads and grenadiers with the mg42 upgrade and liberal usage of grenades.

shadowcreaper
13th Aug 06, 10:39 AM
mg placed in buildings would work sinse they would last a long time, unels he used santual chrages but i dout tht

Hellraiser
13th Aug 06, 10:40 AM
Machine gun squads. Backed up by grens. So long as he cannot walk around you to attack behind you can supress a few squads of riflemen with 1 mg, 2 of them will keep a very large mob supressed or pinned. Then have your grens throw their grenades and boom dead riflemen. Firestorm from the terror tree also works well.

Hmm 2 MG's could work but that way I would have to sacrifice capping and harass ability for them. Firestorm is out of the question I had problems stockpiling 100 munitions for a halftrack flamenwerfer. Grenades won't help he'll kill my grenadiers with mass before they even manage to get close(especially if he has BARs).


Armored cars, you only need 2 tech upgrades to get them

...and 85 fuel which I don't have. This could work if I managed to have decent map control but then he would just use stickes and the car would go boom.

Bentguru
13th Aug 06, 10:48 AM
Hellraiser the key is to have your MG's in overlapping fields of fire. They can suppress or pin a very large number of troops while your grenaders and/or volks either flank or toss grenades to keep the riflemen out of their nade range.

Starfisher
13th Aug 06, 11:08 AM
Lots of MGs. If he can spam rifles (270 MP), you can spam MGs (240? 260?) in equal numbers. Which means for each squad of riflemen, you have an MG.

shadowcreaper
13th Aug 06, 11:11 AM
fields of fire are VERY important, add a sniper to a building with 180+ degree+ of fire arc and that wil pawn.

i had 2 mgs with 1 sniper and my oponent dint have a chance sinse sniper kils his mgs and mgs pin what ever comes near :D

Hellraiser
13th Aug 06, 11:22 AM
Hellraiser the key is to have your MG's in overlapping fields of fire. They can suppress or pin a very large number of troops while your grenaders and/or volks either flank or toss grenades to keep the riflemen out of their nade range.
I think I'll try that and spamming MG's with some bikes(for snipers) in early game and pioneers capping and decapping points. After that I should do some teching get grenadiers with shrecks/MG's, flakpanzers and some panzers and blast his base along with his sea of riflemen into the ground.

DatonKallandor
13th Aug 06, 11:23 AM
Don't forget that he won't have vehicles, which means you can use barbed wire and sandbags, while he has to spend resources to remove them.


Daton

Tranj
13th Aug 06, 11:55 AM
Patience is what is required on the Axis side when talking about beating Infantry spammers. What I mean by that is that once you start supressing his assualt with MG squads and snipers, he'll change his tactic usually to one he doesn't know quite as well. Also, as Axis, use the upgrades. The Flammewerfers with 2 vehicle upgrade makes pork pies of infantry squads and just have a couple pioneers behind to repair. Same with Snipers and MG's. Use the special weapon upgrade. Even one dramatically increases MG effectiveness. The last upgrade turns spiners into insane dealers of mass death.

OjKa
13th Aug 06, 1:18 PM
Hell just spam veteran Volks with either MP40s or spam Panzerfauts. A good Panzer hit can kill 4 riflemen at once

DoltIncognito
13th Aug 06, 1:25 PM
MG squads with snipers behind. MGs will suppress to protect the snipers, and the snipers will make pain. It doesn't take many MG squads to suppress a whole lot of riflemen. Use the snipers on the engineers with flamethrowers.

n0z3k1ll3r
13th Aug 06, 2:40 PM
Cap with the cheap pioneer squads and stick MGs everywhere you can. Grab a sniper too if you can afford it.

nintendogs
13th Aug 06, 3:16 PM
Propaganda.

naradaman
14th Aug 06, 12:10 AM
Hellraiser the key is to have your MG's in overlapping fields of fire. They can suppress or pin a very large number of troops while your grenaders and/or volks either flank or toss grenades to keep the riflemen out of their nade range. I've had a couple of games facing rifle spam, my problem was I was only using 1 mg at a time (in conjuction with volks). He'd blow right past the volks and close enough to 'nade the MG, just through sheer numbers. With a couple covering each other this should seriously help.

Silverdeath
14th Aug 06, 9:43 AM
Umm, fight fire with fire?

Spam volks armed with mp40s and panzer fausts (The long ranged grenade)

Or, storm troopers/grenadiers would be preferable. Just deploy them enmass.

Dalamari
14th Aug 06, 9:45 AM
Bunkers, nothing they can do against a bunker except sticky bombs, and if they can get close enough to do that, you fail

Brian
14th Aug 06, 9:51 AM
Problem with mgs is that you have to on the 1 vs 1 maps get into a building in the middle before the yanks get their or your mg squad is fubared.

But then to be honest if yanks manage to grab the town before you then volks will probably not do too great.

Fighting with volk squads may help, I have been meaning to try that out since early mg has not been working for me.

Mind you every time I go mg I send it to the village, maybe sending it to one of the other points may be a good idea and just let the yanks hold the center and try and hold the other two points.

*rambling off*

theBlind
14th Aug 06, 10:01 AM
Tranj got it right - patience.

Your Volks have a longer effective range than the Rifles. Use that and set up two MGs with overlapping fields of fire - behind your Volks.
Then use the Volks to either shoot them from a distance and kill em slowly or make them rush you - into your MGs. Once enemy is on the ground (and ususally in the open) flank with Volks and kill.

This is no auto-win tactic, mind you. Rifles *are* strong and you'll have to work to kill your enemy.
Also, get the veterancy upgrades for your Volks and for your MGs if he's spamming seriously. You wouldn't BELIEVE the difference it makes. The Volks get twice as effective with the first upgrade and the MGs start to actually kill stuff instead of only supressing it!

ÜberJumper
14th Aug 06, 10:07 AM
Wire, lots and lots of wire.

ALWAYS cover your wire with machine guns. ALWAYS.

Mac_Bug
14th Aug 06, 10:09 AM
sandbagscover for your troops, it makes a huge difference

Marwynn
14th Aug 06, 10:44 AM
Would there be any replays available of this fight?