View Full Version : Cammo Ability
Mirage Knight
15th Aug 06, 10:57 AM
Idea: Have the cammo ability used by snipers, AT guns, and Axis Stormtroopers require 3 ranks of exp.
Comments are welcome :)
Obtuse
15th Aug 06, 11:06 AM
Snipers definately not, without camo they'd be rubbish
shadowcreaper
15th Aug 06, 11:13 AM
well sniper are allways cammo sinse they trained in this, so what i think would work is this, detection range is paramount to the lvl of vetrency:
ie snipers:
lvl 1 can be dedected within soo many mtrs, loses cammo while moving
lvl 2 can be detected from much nearer can move and use camo
lvl 3 onlt be detected like atm distance, can move and shoot while cammo on.
this could work better i think
Endomatic
15th Aug 06, 11:16 AM
I disagree, let's not add another advantage to Axis who can train veterancy for all their units while allies have to earn it.
It'd be way too powerful.
Mirage Knight
15th Aug 06, 11:20 AM
shadowcreaper:
That sounds better. ATM, a tank can be sitting right next to a sniper with no ranks and not see it. Other units (with the exception of Bikes and Jeeps) have to be practically on top of the bugger to spot him, and by then it's generally too late.
Endomatic:
I meant the units would have to earn ranks to gain the cammo ability.
Prax
15th Aug 06, 11:27 AM
imo everything is fine
Mirage Knight
15th Aug 06, 12:46 PM
Part of the point to all this is to deal with almost Predator-like sniper stalking.
Having the Sniper - or even AT guns - not be able to use cammo or benefit from it while moving sounds like a good idea and makes sense.
I disagree, let's not add another advantage to Axis who can train veterancy for all their units while allies have to earn it.
It'd be way too powerful.
Good god... That would just be icing on the cake for their rediculous MG/sniper rushes that are unbeatable.
Mirage Knight
15th Aug 06, 2:08 PM
I wasn't suggesting having it be trainable - besides, Axis AT Guns and Allied / Axis Snipers get the ability anyway. I was suggesting ways of balancing the ability out a bit more by setting down requirements for said ability.
DatonKallandor
15th Aug 06, 2:42 PM
I think simply reducing movement speed by 90% or 100% when cloaked would fix it quite nicely. Then cloaking is an ambush tool and not a predator cloak.
Daton
TheDeadlyShoe
15th Aug 06, 3:04 PM
I'm pretty sure higher rank snipers are faster and re-camo quicker. They're fine.
ShortyMcNostri
15th Aug 06, 3:25 PM
Personally I think the detection range for infantry just needs to be upped a bit, or make it so that once a sniper is detected within a certain range, he stays that way. Snipers taking a shot 5 meters away from a rifle squad and then dropping back into stealth is just plain silly.
Tanks, well, they're tanks. They're not supposed to see a thing.
shadowcreaper
15th Aug 06, 4:13 PM
i think the tank detection range should be at LEAST 5 mtrs today i sat a m10 tank ontop of a sniper and stil didnt see him...now that wied.
naradaman
15th Aug 06, 11:12 PM
The only change I want for snipers, is to let them be detected by anything upclose. The Sniper is talented in woodscraft, but not that talented.
Dalamari
15th Aug 06, 11:42 PM
Move = no camo
Then I'm happy
The only change I want for snipers, is to let them be detected by anything upclose. The Sniper is talented in woodscraft, but not that talented.
Agreed. It is pretty rediculous when you know he is prone in the street 10 feet away but cant see him. IMO snipers are OP but I wont go into that.
TheDeadlyShoe
16th Aug 06, 12:49 AM
Snipers are very difficult to use in a cost efficient manner if people are on their toes.
I think they're probably the most useful in midgame, against AT guns and MG squads, but most people only use them earlygame. And they always get owned by bumrushing squads at them.
I always get a kick out of beating snipers with flamethrower engies.
As for being detected by tanks up close, realistically its probbly easier for a sniper to hide close to a tank than far away. :P
TheLoneKnight
16th Aug 06, 1:08 AM
Don't Jeeps and Motorcycles detect camoflaged units within their visual range? Aren't camoflaged units easily outrun by any infantry unit?
I haven't had much problem with snipers, to be honest. I always keep a jeep or two around and run them down the minute they pop up, content with the knowledge that my opponent has just lost an AT Gun's (or more) worth of req in a single vulnerable infantryman.
Stormtroopers are substantially less easy to deal with, in my opinion.
naradaman
16th Aug 06, 1:24 AM
Yeah, bikes and jeeps detect. It's just annoying that even if you are right up next to the sniper with some infantry, they won't see him until he shoots. I mean, HE'S RIGHT NEXT TO YOU! GROW SOME EYES!
TheDeadlyShoe
16th Aug 06, 1:26 AM
Infantry can see snipers that are right next to em :/
Firesparks
16th Aug 06, 1:44 AM
maybe a longer detection range for a moving camo unit? that way it's harder for the little sneak to run away
n0z3k1ll3r
16th Aug 06, 2:04 AM
Incidentally I wish the camo ability worked while you were in a building, so that the enemy can't see that your sniper is garrisoned until he shoots. I mean I'm sure it should be easier to hide in a two story building than in open ground.
Woogie
16th Aug 06, 2:33 AM
this is all the changes that need to be made..
increase the detection range on a moving sniper
drasitically increase bunkers spotting range on snipers
slightly increase infantry spotting on snipers
everything else about the sniper is fine
Edit:
Incidentally I wish the camo ability worked while you were in a building, so that the enemy can't see that your sniper is garrisoned until he shoots. I mean I'm sure it should be easier to hide in a two story building than in open ground.
ive always thought it was abit weird that units advertise the fact they are camped in a building... you shouldnt know they are there until they have fired...
naradaman
16th Aug 06, 3:16 AM
Infantry can see snipers that are right next to em :/ Really? I musn't be getting close enough.
ginyarg
16th Aug 06, 4:29 AM
I Agree with woogie
"increase the detection range on a moving sniper
drasitically increase bunkers spotting range on snipers
slightly increase infantry spotting on snipers
everything else about the sniper is fine"
However, I would expand it to all Camo units.
A massed storm trooper 'camo attack' against ANY remote target/building wins unless they can be detected. 5-10 units can destroy buildings, tanks etc, and recloak before anything can return fire.
Alternatively, they pop out, blow everything up, then retreat before area effect weapons can be used. Unlike the axis flak tanks, the Allies dont have anything moveable to suppress large groups of inf. The half track with quad guns, just doesnt cut it, and costs too much to upgrade and get built, only to be instantly destroyed before it can even turn its gun.
Camo detection should be increased in your own territory. Esp for jeeps and mg emplacements. Remembering these troops are meant to be camoflaged, so while I can understand a lone sniper being able to do it, 40 bazooker carrying storm troopers, I cannot!
Also, how about being able to upgrade MG emplacements with AT guns.
TheDeadlyShoe
16th Aug 06, 1:03 PM
Incidentally I wish the camo ability worked while you were in a building, so that the enemy can't see that your sniper is garrisoned until he shoots. I mean I'm sure it should be easier to hide in a two story building than in open ground.
They would have to nerf buildings.
Powered by vBulletin® Version 4.2.0 Copyright © 2013 vBulletin Solutions, Inc. All rights reserved.