View Full Version : Allies Fuel Advantage
Valdarez
20th Aug 06, 10:35 AM
In playing 1v1s, when I typically lose a game, 9/10 it's due to the fact that Allies have lower fuel requirements to get to their first units, whether it's a Halftrack upgraded with a machine gunner or an M8. It's a huge disadvantage for the Axis and difficult to counter. I have made Granadiers and upgraded with a Bazooka (sorry, can't think of the exact name at the moment), and it will counter an opponent that doesn't know to retreat back up his units with Machine Gunners and/or Mortars, but against a good player attempting to stop mechanized units with infantry is impossible to difficult.
So, I have a couple of questions.
First, am I missing an easily obtainable mechanized unit that can counter the Halftracks and M8s in the Axis build tree?
Second, how do you guys counter the Halftrack / M8 early build?
Boomstar
20th Aug 06, 11:38 AM
Well axis can build AT guns from there second building shoud let you cope with early light vehicles. Just theory craft though.
Demonic Spoon
20th Aug 06, 11:44 AM
Get Stormtroopers with Panzershreks. Or, if you're not Blitzkreig, then grenadiers with Panzershreks.
Or, if for some reason you don't have those, volks with panzerfausts..
Problem solved.
DoltIncognito
20th Aug 06, 11:50 AM
Get Stormtroopers were Panzershreks. Or, if you're not Blitzkreig, then grenadiers with Panzershreks.
Or, if for some reason you don't have those, volks with panzerfausts..
Problem solved. This costs alot of ammo, esp if all you guys get sniped or killed or whatever.
I don't have a huge amount of experience with axis on semois, but I'd reccomend AT guns. Cloak them so they don't know where they're at, and back up with some AT infantry.
Now if you had this problem with allies, I could help :P
Demonic Spoon
20th Aug 06, 11:51 AM
Grenadiers, and especially stormtroopers, are very sturdy, especially if you simply retreat when they're in danger.
But yeah, AT guns work as well.
Valdarez
20th Aug 06, 11:59 AM
Once again, infantry units are fine against normal players, but not the advanced players. And the AT Guns are good for fixed location defense but not for taking down moving targets... the advanced players will have their mech units at multiple locations on the map, not grouped together in one place where they are easy marks for the AT guns.
Has anyone calculated the Fuel it takes the Allies to get to their first Mechs and the fuel it takes the Axis? I'm just curious what the difference is between the two.
Demonic Spoon
20th Aug 06, 3:34 PM
"Advanced Players"? Tell me, do the tanks of "advanced players" have extra armor that makes them impervious to panzershreks?
ObservationPost
20th Aug 06, 3:42 PM
You see, Panzershreks miss a lot if the enemy is just sitting there. Add the fact that he's microing his M8 or whatever he has, and you might have a bit of a problem...
Demonic Spoon
20th Aug 06, 5:17 PM
Uhh, and? His accuracy will go down the shitter, too.
DoltIncognito
20th Aug 06, 5:38 PM
"Advanced Players"? Tell me, do the tanks of "advanced players" have extra armor that makes them impervious to panzershreks?No, but through of a war of attrition with superior forces and infantry, you won't have a huge surplus of forces to upgrade. And any player with half a clue will support his tank with infantry - often with riflemen using the BAR upgrade. A single sherman with the .50 upgrade is a match for multiple squads of storms/grens with shreks. You will need hundreds of munitions to outfit said squads - and there is the distinct possibility of losing it all against a sherman with 2 ranger backup squads or a single riflemen squad with BAR... worse comes to worse, the tank kills half your shit and runs away, and his infantry retreats when the going gets rough.
As an experienced Allied player on Semois, who loves rushing shermans, I don't consider infantry to be a useful counter. Shermans slaughter axis infantry, and so do our own infantry.
I've played against shrek spammers before and I rarely lose tanks to that. Of all the anti-tank methods, I'd have to say that scares me least.
As an experienced Allied player on Semois, who loves rushing shermans, I don't consider infantry to be a useful counter. Shermans slaughter axis infantry, and so do our own infantry.
Is this not saying something about balance then?
macktheknifeau
20th Aug 06, 7:53 PM
Allies need almost no fuel early game or even munitions, and axis needs tonnes of them. They need it to build their buildings. To upgrade their battle phase, to do practically anything worthwhile. Whilst allies can spam riflemen and mgs, and\or armour cars, axis are sitting waiting to build their grenadier building, which requires a battle phase upgrade, before they can get anything worthwhile against vehicles.
Bonnet
20th Aug 06, 7:59 PM
The reason Germans have tier 2 AT guns is because Allies get earlier armor. Build one AT gun, because of the cloak they are easy to ambush with and they are also effective against shermans, particulary if you have some sort of scout.
ÜberJumper
20th Aug 06, 8:02 PM
Pak 38 should be the first unit that comes out of the Krieg Barracks.
That counters Allied early armour quite well, especially if you can position it where the halftrack or greyhound can't get around behind it.
Of course it needs to be supported.
highhawk1
20th Aug 06, 8:10 PM
Highhawk comes after your AT guns with nasty airborne paratroopers...
Again, good game Uberjumper, you deserved to win after I almost got you with my paras... if I could have only gotten close enough to sactel charge your HQ :blink:
See you around!
Highhawk1
Firesparks
20th Aug 06, 8:18 PM
it's not as simple as "making supply yard to build motor/tank depot*
axis buy their upgrades in bulk more or less through tier research
with their first tier research the german also get wire cutter, nade throwing, and panzerfaust.
The tier 1 german barrack are as good as the allied barrack and heavy weapon support combines. The Krieg barrack is a motor pool that produce grenadier instead of a m8.
if he's fasting tech to the m8 chances is he is skipping out on some of his basic research.
ÜberJumper
20th Aug 06, 8:24 PM
Actually, yeah I should ammend that... I didn't build a single AT gun in my last match (http://forums.relicnews.com/showthread.php?t=103316), just used Highhawk's captured ones.
So... "If the enemy is going vehicles, the first unit out of your Krieg barracks should be a Pak 38". If not, something else :-D
Powered by vBulletin® Version 4.2.0 Copyright © 2013 vBulletin Solutions, Inc. All rights reserved.