View Full Version : Squad Sizes
Bellitorshield
31st Aug 06, 8:11 PM
As I understand, currently the base/max squad (i.e. with reinforcements) sizes for each race are as follows (without sergeants and attatche leaders, of course).
I have 2 questions:
1) Could someone tell me if these are correct?
2) If they are correct, does anyone know why IG squads aren't bigger (i.e. as in closer to Slugga Boyz Squads, since they are supposed to have strength in numbers like Orks)?
SM
Scout - 2/4
Tac - 4/8
ASM - 4/8
Termie - 3/6
Asslt Termie - 3/6
IG
Guardsmen - 4/8
Kasrkin - 4/8
Ogryn - 3/6
Command Squad - 1/5
Eldar
Guardians - 4/8
Rangers - 4/8
Banshees - 4/8
Dark Reapers - 3/6
Fire Dragons - 3/6
Warp Spiders - 3/6
Seer Council - 3/9
Chaos Space Marines
Cultist - 5/10
CSM - 4/8
Raptor - 4/8
Beserker - 4/8
Horrors - 3/6
PSM - 3/6
Obliterators - 3/6
Orks
Slugga Boyz - 6/14
Shoota Boyz - 5/10
Nobz - 4/8
Mega Armored Nobz - 3/5
Tank Busta - 1/3
Necron
Necron Warrior - 3/6
Pariah - ?
Flayed Ones - ?
Immortals - ?
Scarabs - ?
Destroyers - ?
Tau
Fire Warrior - ?
Stealth Team - ?
Pathfinder - ?
Kroot - ?
Kroot Hound - ?
Vespid - ?
Adonis
31st Aug 06, 8:18 PM
You're not going to get any answers about Tau and Necrons since the game isn't out yet.
Deleter
31st Aug 06, 8:57 PM
I was under the impression it was
Termie - 4/8
Asslt Termie - 4/8
at least in winter assault.
Moress
31st Aug 06, 9:28 PM
A few of these are wrong, at least for WA.
Kasrkins are 5/9 i believe,
both termies are 4/8
slugga boys are 4/16??
CSM 4/10 (11 with AC, which happens to WTFPWNBBQ any other attachables)
same with raports too i think
and a few more, not so keen on eldar.
ISLYFE
31st Aug 06, 9:37 PM
Orks
Slugga Boyz - 4/15
Shoota Boyz - 4/8
Nobz - 4/8
Mega Armored Nobz - 1/4
Tank Busta - 3/5
known
31st Aug 06, 10:23 PM
The reason why I believe the IG squads arent bigger is becuase current guardsmen are too strong and too costly and have long production time to work with an increase in sqaud limit. I mean in order to make IG squads compareable to orks, then the individual guardsmen must be much weaker, cost probably 5-10 req to reinforce, 1-5 second reinforce time, and much stronger moral (I mean not all the members could break at the same time, im pretty sure the more units in a squad, the longer it takes for the entire squad to break).
I mean also, the other problem is microing. I mean why build 2-3 guards squads if u can just build 16 guardsmen in 1 squad? This means it will be incredibly easy for other enemies to just close combat tha 1 squad to tie up ur army. So by only limiting guard squads to 8, relic forces u to build more squads. Though in my opinion, they should make guards 100 req to produce, 3 second reinforce, 8 req reinforce, and atleast 4 times weaker than the current guardsmen. To counteract the huge reduction in power, just allow guard squads a max squad size of 20 and squad cap of only 2. That way IG will rely more on mass since it would be 80 guardsmen vs. 32 space marines.
jon_the_d
1st Sep 06, 2:43 AM
you got horrors wrong too. its just 5, no reinforce.
and I thought oblit max was 5
and PSM is 8 (?)
warpies are 4/8
and if you're not counting squad leaders:
dark reapers is 3/5
fire dragons is 3/5
guardians is 4/9
and you missed out storm boys, and maybe a couple more...?
EvilKillaruna
1st Sep 06, 3:02 AM
Eldar (all with included exarch)
Guardians - 4/10
Rangers - 4/8
Banshees - 4/10
Dark Reapers - 3/6
Fire Dragons - 3/6
Warp Spiders - 4/9
Seer Council - 3/9
------
Tau (tbh :p, but I'm not sure about it...)
Fire Warrior - 4/9
Stealth Team - ?/4
Pathfinder - ?/?
Kroot - ?/10
Kroot Hound - ?/?
Vespid - ?/6-7
Hirmetrium
1st Sep 06, 3:20 AM
SM
Scout - 2/4
Tac - 4/8
ASM - 4/8
Termie - 4/8
Asslt Termie - 4/8
IG
Guardsmen - 5/9
Kasrkin - 5/9
Ogryn - 3/6
Command Squad - 1/5
Chaos Space Marines
Cultist - 4/10
CSM - 4/10
Raptor - 4/10
Beserker - 4/8
Horrors - 5/5
PSM - 4/10
Obliterators - 3/5
Orks
Slugga Boyz - 4/15
Shoota Boyz - 5/10
Nobz - 4/10
Mega Armored Nobz - 1/4
Tank Busta - 3/5
corrected as much as i know. :P
The Prophet
1st Sep 06, 3:28 AM
I think IG have 10 men because of the backgroud, where their squads are within platoons and at least 2 squads of the platoon HAVE to have 10 men.
Yeah, IG is about lots of squads instead of lots of men per squad, the trouble is they are 2 pop cap in game so they can't mass any more squads than anyone else.
nireland666
1st Sep 06, 4:11 AM
The reinforce rate and cost is there to reflect the high numbers of men in my opinion.
Hephaestus
1st Sep 06, 4:15 AM
Hirmetrium is most close to the currect answer, except:
Shoota Boyz: start with 4, up to 8 so 4/8 (they can be 10 with nob leader and big mek/warboss however).
Eldar is: (without exarch)
Guardians - 4/9 (not sure about this one)
Rangers - 4/8
Banshees - 4/8
Dark Reapers - 3/5
Fire Dragons - 3/5
Warp Spiders - 3/8
Seer Council - 3/9
jon_the_d
1st Sep 06, 4:16 AM
@Evil killaruna. EDIT: and Hephaestus
you put what I put, except you included the squad leaders. give him some credit, I'm sure he can add 1.
but he said he didn;t want to include squad leaders, which is why I didn't.
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