View Full Version : Countering axis armor
Flawless
1st Sep 06, 2:08 PM
I try everything. Rangers with bazookas. Riflemen with Stickies. Arties and howitzers. Shermans with the barrel upgrade and smokes. All this combined cannot take down a force of Panzers/Panthers. But still, I can't seem to stop the Axis Armor. It takes me about 3 times the resources and 3 times the effort just to stop 2-3 PanzerIVs or a Tiger ace. Alot of times, these tanks arent even supported by anything. I micro like crazy and it seems they destroy everything without much apparent effort or microing and move my tanks to get a rear shot. I even use at guns, to no effect.
I am by no means a bad player. I dominate early/mid game. But when it comes to late game, I just fail. Axis tanks just tear through everything I send at them. 3 shermans with rangers, mortars, riflemen died to 3 panzers solo. They lost only 2. I mean, this just strikes me as skilless. They can just fight me off (using mgs and bunkers early game to stop me from doing much) until they get enough resources to make tons of these tanks and waste me. I usually do infantry tree and I dont want to change to armor doctrine just to stop their tanks. What am I doing wrong? I'm doing everything possible to try and stop this annoying armor problem, but it seems that even my best efforts have failed.
SolidSnake3
1st Sep 06, 2:30 PM
Well changing to armor doctrine is actually a good idea although you don't want to do it.
AT Guns are actually pretty good if you use the armor piercing shells ability at the right time. Mines are always nice because although they don't do a whole lot of dmg to heavy tanks they can do engine dmg which makes them easy to flank/manuver around.
Also, try sandbagged rangers. Sandbags can actually take a few shots from a tanks main gun without blowing up which means they provide some pretty good defense. The tanks could roll over them but to do that they would be even better targets for your shermans or m10's or AT Guns. As a rule of thumb I would avoid going all 1 sort of anti tank. For example I would mix maybe a sherman or two with a AT gun. This way if the axis tanks charge the AT Gun you can blast their rear armor with the shermans.
theBlind
1st Sep 06, 2:31 PM
Make better use of AT guns. Those rip tanks apart, even front on. You'll have to place them well so that they can't be easily circled and they'll need anti-infantry cover, but they will give your shermans an excellent basis.
I've seen an AT gun and a Sherman take apart a Tiger Ace solo - the sherm ran circles around the Tiger, the AT gun did the real damage.
Just remember that axis tanks are not uncounterable, but your sherms are not meant to drive up to a panther or tiger and slug it out.
Also make sure you've done the armor tutorial.
DrunkenOne
1st Sep 06, 2:40 PM
panzer IVs suck...
AntiCommie
1st Sep 06, 2:43 PM
Yea, definately use AT guns. Keep then further back if possible, they outrange any tank. Also, use a team of M10s and Shermans. Try to flank with 1 while the other takes hits. You'll kill Axis tanks from behind a lot faster, especially Panthers. Arty and airstrikes work ok if they stop. Remember also to use numbers as allies. Tiger Aces are 1000, you should be able to get 2-3 ATguns/tanks to counter and with you flanking you'll lose 1 or so and he'll be dead, then just keep up the pressure. Try to deny fuel early game if you can.
AT Guns + Rifleman or Rifleman + Calliopes.
Easy to get, works really nicely. And oh yes, make some Mines!
solidus
1st Sep 06, 4:27 PM
Yeah ive found countering axis armor especially hard aswell. Axis just seem to hold the start game with heavy teams and then build up tanks. I found that one of the axis tanks is just an infantry killing machine, i cant remember the name but i nicknamed it rape.
Its the tank with the open top and a few gunners and just keeps blasting out shells every few seconds...its very hard to stop that early game especially when munitions are too low to pump your infantry with anti tank guns or lay mines everywhere -_-
B1g_GuN
1st Sep 06, 6:18 PM
Yeah, it is very hard. They should atleast give Allied AT guns the camo ability like the Axis have. That could make it easier.
theBlind
1st Sep 06, 7:33 PM
Folks, don't cry to hard. Actually, axis armor was nerfed with 1.17 and it was counterable before!
As you gain more experience, you'll learn to do it.
Until then, watch and remember your failures - you'll learn from them.
MadCatChiken
1st Sep 06, 8:06 PM
Use At guns with the AP rounds. And keep them in pairs with protection of riflemen etc. That can then rip hell on them.
Folks, don't cry to hard. Actually, axis armor was nerfed with 1.17 and it was counterable before!
As you gain more experience, you'll learn to do it.
Until then, watch and remember your failures - you'll learn from them. :bow: :cdance: :clap: Exactly what I was thinking, people seem to lose one or two games and then come here and SCREAM NERF.
Learn, Watch, Try.
God, Axis armor is flippin' easy to counter. The amount of times i've used Tiger's that get owned by one of those STUPID sherman tanks with rocket launchers on top.
Most overpowered unit in game, i think they're called Calliopes or whatever. Brings a tiger ace down to half health, ridiculous.
BlackLabel
2nd Sep 06, 5:34 AM
The Calliope is expensive. Dont forget that. They also have to pay for every salve they fire from the rocket launcher. Thats not the case with nebelwerfers and Walkingstuckas. IF you enemy has Calliopes deny him the munitions post. Calliopes cant be upgraded with a better barrel so in close Tank combat they just Shermans not more.
B1g_GuN
2nd Sep 06, 5:43 AM
Use At guns with the AP rounds. And keep them in pairs with protection of riflemen etc. That can then rip hell on them.
Yes, that's actually what I do. Then, a sudden barrage of artillery falls on you and your AT gunners die, then you're screwed. That's what tends to happen. AT gunners die almost 100% of the time when an artillery barrage hits so it's not that simple.
BlackLabel
2nd Sep 06, 5:47 AM
Tanktraps, mines, stickys, recoiles rifels, well placed AT guns...Tanks...thats it. And IF your enemy allready knows where the ats are. regroup them in a pause. Put them up behind corners.
SSSlippy
2nd Sep 06, 9:30 PM
I personally use airborne as in the middle of a fight I can drop an AT gun in the back side of my forces and it will do tons of damage.
Agdune
2nd Sep 06, 9:38 PM
Like everyone's said: AT guns. Lots, placed in logical, flanking-type positions, with some units up front to try and keep the tanks occupied as long as possible. Then if you have the cash, some AT guns behind those other AT guns, should the first ones be flanked.
And of course, remember: AT guns are not point defence. KEEP THEM AT A DISTANCE. A LONG ONE.
Paul Kersey
2nd Sep 06, 11:32 PM
I've had this same problem so I've been messing around with how to fix it. Pretty much what others are saying, AT guns galore. I like airborne because of convenient AT and infantry drops. Seems like the ideal situation would be to just overwhelm axis armor with as many targets as possible while you sticky bomb/AT rifle/AT gun it to death. Of course, the ideal situation rarely materializes and its usually a lone infantry squad vs a tank that doesn't have an AT rifle cause you are too poor to buy one or you forgot to and by the time you get one the squad is dead, or AT guns that are constantly trying to get into a firing position vs a maneuvereing tank while getting blown to hell by off map artillery and the tank's main gun. Or you are simply too poor to mount an effective defense because you just spent your resources across the map and the enemy armor decided to show up here, or you ordered an airstrike that only killed Francois the farmer's cow and used all your munitions. Yes, I am speaking from 100% experience here.
Sometimes you are just screwed and no amount of counters is going to help you. Especially when its more than one tank and the enemy player knows how to manage them. And especially when they are already in your base. I still need to try mines. I always forget to build them or my munitions are always in short supply.
KON Air
3rd Sep 06, 2:08 AM
For the 987th time Allied AT guns. You will need one more, then Axis At guns to cover the same area due to narrower line of fire, but they have all the range and more then you will ever need. Just make sure they have the sight to shoot.
Mac_Bug
3rd Sep 06, 12:27 PM
axis tanks moves SO SLOW and takes forever to turn around, in a group it's POINTLESS to micro beyond concentrate fire, even if you command them individually when they're held up in a bunch good luck microing them. You should try and exploit that by putting random tank traps in the way, everywhere.
SalvieSoldier
3rd Sep 06, 12:34 PM
http://www.gamereplays.org/community/index.php?showtopic=134374
If you watch, you'll get the idea on how to counter axis armor.. But dont do EXACTLLY as i do ;)
SSSlippy
3rd Sep 06, 9:03 PM
I personally do a mix of at guns and shermans. I use my shermans to draw fire from the tanks and to kill infantry and at guns own tanks.
Flawless
4th Sep 06, 12:18 PM
Allright thanks guys. Ill try that.:viking:
More than 8 AT guns. In the first few seconds he'll have lost half of his tanks.
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