View Full Version : Theories on Dark Crusade Ending
Juggernaut1985
3rd Sep 06, 6:07 AM
Dark Crusade is almost here but we all know Relic LOVES to insert bits that make us all drool in preperation for the next game.
My teory is that at the end of the game(on the Blood Raven's path) we will either hear or actually see the Tyranids. Now I know relic has stated many times they couldn't do them justice but they may have only been referring to how they fight and stuff.
I believe that Relic will show us the Nids at the end of the game. We were all pretty suprised about the Necrons at the end of WA.
Any other theories?
sparky
3rd Sep 06, 6:09 AM
i dont see why nids will come at the end of a planet domination, it will just close the campaign into a linear story line, which is normally short and not really exciting
Hive_Node
3rd Sep 06, 6:13 AM
Maybe we might see the Dark Eldar, but the Tyranids require an entire new game engine, that is why they have not been released.
Necro-
3rd Sep 06, 6:17 AM
i doubt there will be another expansion the next one will be dow2 i think with tyranids most likely
Sajuur
3rd Sep 06, 6:19 AM
Considering Relic has said that the main reason for not including Tyranids in DoW/WA is that the modified IC engine would just not make them look as intended, I don't see that they would change their minds now. Of course it remains a possibility, though rather unlikely.
Deacon412
3rd Sep 06, 6:27 AM
yea man, that would be cool i think your right, thats exactly what i thought the whole time, i might be wrong. nids are cool but they would kinda be the successors of the orks nids would beat them silly :dance:
I'm pretty sure we'll see a different ending for each race. I think the real question is, which one of them will be canon?
KuRtCoS
3rd Sep 06, 6:40 AM
Imagine it...
"Sir! We have finally eliminated all our enemies in this world. Victory is ours!
... wait, we have lost comm with our orbital stations...
For the glory of the emperor! what in hell are those ships?
<camera rotates to see the sky swarmed with living ships> Nids attack!
The End"
DoW had the IG in and partly playable and very limited
ie some LR and some IG
WA has the necron's in to face and very limited
ie some troops and some monoliths
from Relics history they "could" do something similar and it "could" be the Tyranids. Not to much of them and it could only be a brief encounter
nod113
3rd Sep 06, 6:50 AM
Possible Story ending: Space Marines capture Kronus, look up and see tyranid ships approaching and prepare for a fight in the end one genestealer attacks the Blood Ravens Commander he becomes an infected terran and becomes a hero unit in Dawn of War 2. Probably not but i guess it could happen
the_almighty_moo
3rd Sep 06, 6:51 AM
like genestealers and broodlord :D
KuRtCoS
3rd Sep 06, 6:59 AM
hmm, maybe "For The Emperor, we saved this planet from the foul xenos and the heretics!"
Meanwhile, deep into the hive cities of Kronus (if any), the genestealer cult prepares its attack...
deathblade
3rd Sep 06, 7:05 AM
well relic don't need to show tyranids, they can just play some sounds from them... :D
paloozzaa
3rd Sep 06, 7:09 AM
I don't see why people like tyranids so much... -the best scenario in my mind:
The tau under the command of commader kais drive the other races from the planet. Right when they think its all over the nids make a landing and pin the tau back to their camps. Commander kais is desperately asking for backup as the nids are preparing to kill the ramaining tau and right when all hope seemed to be lost, the tau mantas that had just come to the rescue open fire with their devastating rail guns and blast the tyranids back to the sewers they came from.
Cryomerk
3rd Sep 06, 7:22 AM
more like:
<insert race here> defeats and drives off all remaining races on the planet. <insert hero here> stands on the hill and and shouts "Victory for the <insert race here>!, Victory for <insert said race's deity>!".
:)
Juggernaut1985
3rd Sep 06, 7:47 AM
Relic wouldn't need to show the nids doing anything. Just showing them would be enough.
It would be neat if Relic had Dow 2 have a larger map of a sector of a few planets or so. Then each planet would have a meta map and missions on each one. Talk about a campaign. It'd be massive.
O'Shaserra
3rd Sep 06, 7:55 AM
maybe in last mission you just get a lictor ambush after you wipe out the other side. you then get a cutscene where reces commander says "wtf is that?" The end
I-Guard
3rd Sep 06, 7:58 AM
Guys.. someone vouch for this please.. Wasnt there an interview recently in which one of the relic employees said their will be another cameo appearence at the end of the campaign? I swear I saw that, at least im 100% positive someone asked that question.
ConanBuddah
3rd Sep 06, 8:05 AM
Well the ork ending will consist of a warboss surrounded by the heads of all the other commanders on sticks...
I do not know about the rest though...
Imperial Dane
3rd Sep 06, 8:07 AM
Guys.. someone vouch for this please.. Wasnt there an interview recently in which one of the relic employees said their will be another cameo appearence at the end of the campaign? I swear I saw that, at least im 100% positive someone asked that question.
No.. he said that it would be a surprise if they were to add it, and you wouldn't want a surprise to be spoiled would you ?
FleshHammer
3rd Sep 06, 8:36 AM
what other is there other than the Tyranids.
Nearly eavery other speices that exists in the Warhammer 40000 has all ready been given some representation.
LinSys
3rd Sep 06, 8:39 AM
what other is there other than the Tyranids.
Nearly eavery other speices that exists in the Warhammer 40000 has all ready been given some representation.
There's still the Dark Eldar
VenerableDread
3rd Sep 06, 8:40 AM
Well there's Dark Eldar and the Inquisition.
Diachi
3rd Sep 06, 9:57 AM
An there are Sisters of Battle:)
Ok I think that it should be ended by a gigant WARP STORM:)
brothersamuel40
3rd Sep 06, 10:29 AM
Possible endings:
1) Another C'Tan (possibly the Outsider) is reveiled, finally released
2) Tyranids make an appearance and introduce a special map for a final battle (or something)
3) Blood Ravens discover their lost history and whichever Primarch and First Founding Chapter they came from.
4) Dark Eldar have raids in the game, like previous non-playable races in DoW and WA
Last but not least... the greatest heresy of them all has returned... BE WARNED... MAY CAUSE EXTREME PAIN AT THE MENTION OF HE-WHO-MUST-NOT-BE-NAMED
.
.
.
.
.
.
.
.
.
.
.
.
.
.
SQUATS!!! :argh:
Maybe a return of that daemon for the 1st one.:flame:
Holy Chaos Ryu
3rd Sep 06, 10:46 AM
As long as Gabe is in it, I couldn't care less who the cameo race is. :D (although 'Nids would be wicked.)
ChaosReigns
3rd Sep 06, 11:31 AM
I seriously doubt this will happen but... it would be cool if they had an end game cinematic(cutscene or CGI)that shows your troops cheering because they've won the campaign and then in the sky you see the dark silouhette of massive hive fleet ships and thousands of gargoyles filling the skies.
-------------------
you will be killed by traitor's hands!
[AF]purple
3rd Sep 06, 11:48 AM
Lol @ orky head on stick thing :D
its gotta be done
Jukebox Joe
3rd Sep 06, 11:53 AM
The Necrons will kill everything. Is there another way?
[AF]purple
3rd Sep 06, 11:55 AM
Egyptian themed party?
ChaosWarLord
3rd Sep 06, 12:29 PM
all seven races will hold hands signing songs around a large camp fire about peace and love, then a hapless IG solider will say something like they're all outta marshmallows. As passionate about marshmallows as orks are one will jump on him beating the snot outta the solider then they all start killing each other.....Dakka Dakka Dakka
Extarti01
3rd Sep 06, 12:48 PM
Necrons:The Necron Lord is all like lookin over stuff and watching his warriors rip apart space marines. Then when the battle is over the whole planet is engulfed by the necrons yada yadda ya. Then nids start to appear from the skies and a gigantic battle ensues and nids are defeated. Then the Necrons live happily ever after............
sort of
Kargard
3rd Sep 06, 2:49 PM
Well sorry but cutscene with nids -after- all the fighting has ended is just dumb idea. Either make em cameo battle or dont put them in at all.
Tyconius
4th Sep 06, 3:32 AM
With so many armies at fight on one planet, Dark Eldar are bound to raid for some slaves ;)
Hirmetrium
4th Sep 06, 3:49 AM
JUST because tyranid BASES dont/wont work, DOESNT mean tyranids cant make a cameo appearance.
Maybe we might see the Dark Eldar, but the Tyranids require an entire new game engine, that is why they have not been released.
Tyranids as a Whole can't be done, but that doesn't mean thei can't make a Cameo.
Imperial Dane
4th Sep 06, 5:42 AM
A cameo.. well that could be done, genestealers or something like that, i think they would have clear problems with a whole horde of them.
kefka_101
4th Sep 06, 6:27 AM
As long as Gabe is in it, I couldn't care less who the cameo race is. (although 'Nids would be wicked.)
I'm sorry to tell you then that Gabriel Angelos will not be in the campaign.
SilentOne
4th Sep 06, 6:54 AM
Yeah, he died from overdose of retardation (retardism?).
Imperial Dane
4th Sep 06, 6:56 AM
naahh. he got promoted to chapter master, meaning he is too important for stuff like that, now we've got Captain Thule, whom we shall become more aqquainted with during the game.. or perhaps, we could get relic to spill some background information on each of the respective leaders of the 7 races.
AzMiLion
4th Sep 06, 8:29 AM
Didn't they say they couldn't do Nids due to the sheer number of units that would be onscreen at once?
I was under the impreshion that they had mearky said the engine could not do Tyranids properly, i don't belive they ever said why it coulden't do them right. (Correct me if i'm wrong).
Diachi
4th Sep 06, 8:58 AM
From unknown sources I know that Gabier Angellos should be in DC also...
soldit
4th Sep 06, 9:23 AM
and tyranids
this is gretting lame
Space_Marine40k
4th Sep 06, 9:33 AM
I love Nids.
And i think, an end with cameo appereance of nids would be the best. :D
Zorin
4th Sep 06, 10:01 AM
From what Warhammer fiction I've read in terms of galactic threats, the Tyranids place somewhere behind the Necrons, so having them show up wouldn't be "Oh my god the Tyranids", but rather, "Oh great, the bugs. That's annoying."
Plus Relic again has said, time and time again that they wouldn't do the Tyranids with the current graphics engine. The Necrons are the number one major bad guys in the Warhammer universe and rightly so, now that Relic has incorporated them and the Tau, there aren't any other factions I need to see included.
Although a chance to fight the Dark Eldar would be interesting.
Hive_Node
4th Sep 06, 11:32 AM
Ah, but the Tyranids continue to grown in number, isn't there a limited number of Necrons? ;)
Cmdr. Rentsy
4th Sep 06, 12:00 PM
Tyranids and Necrons are pretty much going to WIPE THE GALAXY CLEAN OF ALL LIFE.
Thats how fanboyish their fluff is. They (Nids) took Gryphone IV, lynchpin of an entire Segmentum, and that planet was an Admech stronghold, with Titans and Skitarii leigons.
Meanwhile, Necrons appear from nowhere and kill things... BECAUSE THATS WHAT THEY DO! AND YOU CAN NEVER KILL THEM BECAUSE THEY CAN TELEPORT AWAY!
I'd much rather the Dark Eldar be the mystery race this time around. There is just so much more you can do with them in the game.
Drev183
4th Sep 06, 12:14 PM
The nids would be cool, but I'm unsure how they would be implemented. In TT don't you really have to keep them at a distance because they are beasts in CC (please correct me if I'm wrong).
The only problem with that is with range. On the table a space marine bolter has a hella lot more range than his DOW equivalent and can see his enemy at that range too.
I should probaly (a little late) that I don't know a great deal about TT and may have just have uttered utter bull.
If i did please be gentle
I can't for the life of me figure out why all 7 races are on this planet. I think the only way to get them all there is an elaborate trap. If that's true, who can most benefit from 7 different races being there at the same time? I don't know much about tyranids, but I'm pretty sure they are trying to steal DNA. :)
I don't care if Relic said they'd never put the 'Nids in as a playable race (since they couldn't do them justice) but a cameo is always a good idea. Seeing a Carnifax or Genestealer start tearing up the "victorious" race would be good fun for all, except for the Necrons who the 'Nids seem to avoid like the plague.
Personally, I'd love to see a cinematic of the 'Nids coming down and fighting the victorious race. It would give us all excellent incentive to complete the SP with all the races to see how that race tries to fight them. I'd love to see the Orks just look at the swarm and smile...
nod113
4th Sep 06, 1:15 PM
*start of cutscene*The Blood Raven commander is victorious and looks up to the sky only to see a wrecked battle barge swarming with clinging tyranids it crashes to the ground and the tyranids are released *end of cutscene* *start of cameo battle*............*end of cameo battle* *start of cutscene*the space marines escape from more nids coming toward them as they flee to a dropship but one lone tyranid gets in to the cargo bay
hiding from the squad of marines.*end of cutscene* Dawn of War 2: Spacehulk :)
Kargard
4th Sep 06, 3:52 PM
I dunno folks, doesnt it strike you little weird that you first kill 6 races and then nids appear? It sounds little poor..i mean after killing necrons, orcs, chaos..its not like tyranids are -that- bad. Just another faction to kill after you've cleansed entire planet of 6 others.
Now if there were really huge numbers of them and you had to fight all over the map to stop them..that would be fighting nid swarm! Give up position after position and slowly grind them to stop at last..thats how it should look. Not one stupid battle and its over. Freaking hive, they almost engulf entire planet with their numbers. See? Hahaha *sanity snap*
SchizoBadger
4th Sep 06, 4:12 PM
I dunno folks, doesnt it strike you little weird that you first kill 6 races and then nids appear? It sounds little poor..i mean after killing necrons, orcs, chaos..its not like tyranids are -that- bad. Just another faction to kill after you've cleansed entire planet of 6 others.
But that is exactly what happened in WA, right? You are going along and you are about to win and then Necrons pop out of no where for no real reason and attack you.
Hiroshi_Tea
4th Sep 06, 4:16 PM
but still, that doesn't mean that it's any less wierd or kinda annoying
Kargard
4th Sep 06, 4:16 PM
Yeah, but WA had a driven story that quickly escalated into a race for titan so the necrons were the good kaboom! thing into the mess. But here, you deliberately clean entire map, have units everywhere, all forts are taken and suddenly some hive fleet comes? Tsk, its like, are we done yet?
Well i can tell you for sure one reason they haven't done Nids in the current Engine. It slows the game down somthing cronic, i was messing with the mod tools and made cultists 20 strong with 40 speed 1 DPS (for CC, 0 DPS for shooting but 1 morale damage), and 15 HP's for 20requirment for a full squad, 4 sec build time, no pop cap upto 10 squads. That woulden't be a bad guant analog. With them set like that, if you have more than 1 chaos player the sheer number of cultists (even if none are onscreen) slows the game to a juddery crawl. I think it's becuase the AI part of the engine was origionaly meant to handle each model sepratly. as a result with over about 300 models on the go it just uses too much processer time (defintly wasn't graphical, as i turned the settings right down with no affect).
As for nid CC abilites in the Fluff. ther are 7 good CC units. The Broodlord and Hive Tyrant (which are rare), The Carnifex (which is somewhat common) and Warriors, Genestealers, and Raveners (that are common). The real point of half the army is units that move quickly, cost littile but are cheap, they tie up the enemy shooting squads whilst the big boys close in and kill the foe. Funnily enough dancing dosen't work too well against the described cultists, they just move so fast and have such small models they can surround entire units after a head on charge, and move too fast to micro against.
Kargard
4th Sep 06, 4:20 PM
Dont forget engine underwent some optimization Carl, and req specs got even higher. Tyranids are manageable i bet.
Dont forget engine underwent some optimization Carl
You mean for DC? If you mean when they made the IC engine into the DoW engine, well i was talking about the DoW engine, it is however based off the IC engine, and since the speed drop seems processer related (and only when the Comp players are using these modified cultists) i'd geuss it's the AI, and seeing as where it came from that seems the most likliy cause, that each model is handeled sepratly in the AI. I'm no PC programmer or anything like that mind, i'm just trying to apply common sense.
Lone Canadian
4th Sep 06, 4:24 PM
Haha. That'd be interesting if who ever wins is standing on a hill. And all of a sudden al these Squats come crawling out of the ground!
That'd be a shock... guess the Nids missed this planet!
:wise:
Kargard
4th Sep 06, 4:26 PM
Well people report DC moves faster because the graphic underwent some compression. Imo they could just make the tyranid units less numerous and more powerful, just like with necrons in WA. But as i say, there would have to be some solid reason for tyranids to come, otherwise its just dumb.
Enough with the Tyranids. They'll Be where they need to be. Tyranid are anoying and one of the dumbest race in W40k. Will people stop saying this and that about them! Who cares.
Enough with the Tyranids. They'll Be where they need to be. Tyranid are anoying and one of the dumbest race in W40k. Will people stop saying this and that about them! Who cares.
Here, here.
It would be stupid if another race just showed up to fight against. I'm sure Relic has something special in mind but it'll probably be completely scripted whatever it is.
Besides, the Necrons would still kick the Tyranids collective asses anyway.
Kargard
4th Sep 06, 4:47 PM
Cant you see the crowd roar dude? They want tyranids! Oh to bathe your claws in blood, to tear the marines appart in darkened corridors, to see the death approaching in the evil glint of genestealers eyes second before your spleen decoraters the walls beyond you! :banana:
BuckyGunts
4th Sep 06, 4:57 PM
Can't they pick out tyranid fleets by the psychic blackness they create in the warp? And don't tyranid fleets usually use genestealer swarms to tell them which planets to attack? And wouldn't they be more interested in a populated world rather than Kronus which seems to be a world that once upon a time had Exterminatus visited upon it, being all barren and seemingly lifeless as it is?
Tyranids are cool and all, but I'm not quite sure that a tyranid attack on that planet would make a lot of sense. They can usually tell it's coming, it's usually preceeded by genestealers if it's going to be a side-branch from the main fleet, and they usually don't waste effort on worlds which have no life other than the thousands of soldier-types fighting over it now (as opposed to the millions/billions that might inhabit another world).
Evistro
4th Sep 06, 4:58 PM
no tyranids please...:rolleyes:
its just ganna be pointless for both campaign and online. in multiplayer, its ganna be just one huge rush or they will mass you with crap cause the cap for tyranids would have to be pretty high. like orks only stronger. it would be rediculous. why do we need a new race to appear at the end? cant we just have a surprise betrayal or something like that? or maybe a boss somewhat like the deamon prince or something. i dont know
ZellFish
4th Sep 06, 5:26 PM
I'd guess it somehow involved a relic that the Chaos want for Power, Marines want for Reverence, Eldar want for religious reasons, Tau want to study, Orks want to smash, and Necrons want to kill. I think I hit the nail on the head. :lol:
Nannoth
4th Sep 06, 5:38 PM
Can you people stop with this annoying "ZOMG NIDSS!!!11" crap? I hope Relic never includes stupid Tyranids in any game they make.
Anyways, since I don't even know why the races are on the planet I wouldn't be able to come up with something, perhaps for the Space Marines since in the demo you get to know that they are there to keep their secrets hidden, but I am sure that they wouldn't tell what secrets they are hiding.
Kargard
4th Sep 06, 5:47 PM
No chance Nannoth. DoW 2 will have em. Why? Cause people want them. Alot.
And while you are welcome to your opinion, show some respect for others point of view to be much more loveable fellow, righto?
paloozzaa
4th Sep 06, 5:52 PM
Like, only 5% of the people that voted in polls about what race you want in the first expantion pack of dow voted for the imperial guard, yet they were the race that got chosen. I hope they don't include the nids in any dow game but w/e even if their in im just gonna go on a quest to pwn every nid player with the imperium (or tau if their in).
Usually in the WH universe there's always a myriad number of reasons more then one race converges on a single planet. Take GW's current big gaming tournament that's just wrapping up, Medusa V (http://medusav.uk.games-workshop.com/events/default.htm).
It's an Imperial planet about to be engulfed in a warp storm so the Space Marines and IG are trying to evacuate everyone. Meanwhile an Ork WAAAGH! party is raiding settlements on the planet looking for parts for their ship which crashlanded. The Tau are conducting research on the approaching Warp storm, the Eldar are trying to secure a Webway portal they left on the planet from being influenced from the storm, and the Dark Eldar are just around to scurry away some slaves and sport for their own twisted pleasures. Meanwhile a Chaos army is also trying to take advantage of the approaching storm to try and summon a demon, the Tyranids are in the process of perfecting one of their Lictor strains, and to top it all off a Necron catacomb has recently been awoken, prompting the Necrons to rise from their sleep.
The Necrons ultimate goal I found to be the most interesting in that they apparently intend to create a serious of energy pylons that would divert the Warp storm away from the planet, shielding it from the Warp's influence. And thus with all the other races trapped the Necrons would be free to slaughter the whole bloody lot of them.
So I'm sure the Relic people will think up something plausible enough to account for the presence of each and every race being on Kronus.
In fact I wouldn't be surprised if the reason was in fact partially due to the Necrons presence. Anyone else notice on that preview shot of the meta-map that the Necrons territory was smack dab in the middle?!
vosh_losh
4th Sep 06, 6:21 PM
Yeah its gonna be a fun game. I just hope the AI is like Super insane monster killing machine AI.
Dawn of war 2 comes out, I'm all for tyranids.
ZellFish
4th Sep 06, 7:59 PM
It's quite likely, sad as it is, that in Dawn of War 2, the Nids will indeed be in. As Tau have been added, and have had recent encounters with the big bad buggy beasties, they may likely be a storyline tie-in with them in this expansion, and then as a full fledged race in DoW2. This, should it transpire, will be the obvious reasoning. As they used IG in DoW, and Necrons in WA, Why not use Nids here, and fill out (almost) all the races in Dawn of War 2?
For the other 1cent of my 2cent opinion, I want Dark Eldar. :) And Eldrad Ulthran.
Nerdinheimer
4th Sep 06, 8:13 PM
I only got one thing to say if the tyranids turn up: 'Waaauuuugh!!!!' :fright:
SteelFin
6th Sep 06, 7:22 AM
Whether or not DOW 2 adds a new race, they don't have to end DC with them appearing. Since you can play SP as any race, there is either some generic ending that could effect all of them, or each one has it's own.
the planet gets hit by a warp storm the same way as medusa V
he he he
In the end the Tyranids will show up and start spreadin love and happiness. Rainbows will spring forth from their delightfull tummies and make everyone happy. :baloons:
Tyranids are those bears with pictures on their stomachs right?
The_Fallen
6th Sep 06, 8:43 AM
Indeed they are, my opinion is that space ninjas show up and start to tear everything up. Which in turn will be followed by fighting with space pirates, whose battle will continue in DoW 2.
For the serious ending will probably be you're army taking on some fortress thingy/stronghold/pyramid or whoever has the strongest army left , which will result in you winning and some story at the end of it all. Sounds logical for a Meta-map thingy.
Mullertime
6th Sep 06, 11:05 AM
Nuh-uh. That won't happen.
It'll be space bears, which shoot lasers out of their eyes.
And then pikachu jumps down and blasts all the teams on this new planet, and then they blow up and all fly off into the distance.
Then they'll land on a new planet, where ninja penguins live, and they ask you to save them from the evil Tyranids, which have undergone heavy evolution since we saw them in 40K. Now they all look like David Hasslehoof.
Then everyoen dies and the players of DOW say:
"WTF!? What kinda crap is this!?"
And then go for a cup of tea.
Either that, or they come across a huge pyramid type thing, which has the evil demon from DOW. Chaos must release it, and prevent other teams form destroying it, whilst the other teams have to destroy it.
But I think my first guess is more accurate...
The_Fallen
6th Sep 06, 11:29 AM
Either way, I think it will be best to say the end will be epic.
( Huge chaos okr fight for releasing demons VS good guys,
OR big fight with necrons fighting for pyramid thingy. )
Commander ASOP
6th Sep 06, 12:06 PM
I really think it should be the squats seeking revenge on all those who abandoned them.
I can just see the hearth guard as the command group now.
That and they will have few vehicle pathing issues. Their tanks being smaller and all.
God I miss those guys.
Squat power.
Tesla
6th Sep 06, 12:10 PM
what you should be asking is what will the fortreses look like?
Commander ASOP
6th Sep 06, 12:13 PM
I'm thinking art deco fortress
with colors like in miami
that would be relly cool :elephant:
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