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Soldat-Hans
5th Sep 06, 12:39 AM
Can it be, that since the patches, the Tiger of the germans have gotten very bad?? You need directly 5 shots from the rear on a SHERMAN!!! I loose my tank since short time very often and it costs 1000 MP! What is going on?? :gonemad:




I dont know, but I really have the feeling, that the Tiger only needed 3 shots before the patches.

Valkeller
5th Sep 06, 12:52 AM
I have no idea how many shots it required before but I think the Tiger is still a very nice tank, but I rater build 2 Panzer IV + 1 Stug then a Tiger. But if you’re short on fuel the Tiger is great (with supporting infantry).

lordkosc
5th Sep 06, 12:55 AM
I noticed it too, Shermans got better armor now :(

Soldat-Hans
5th Sep 06, 1:06 AM
aha. Thats the thing. good to know. Thx. for Reply.



Is there anything left, what made the germans fun to play?? Now only the good looking uniforms??

I believe after the next patches the germans will fight with stones and sticks.

Penitent
5th Sep 06, 2:11 AM
Do you support your tiger properly? In my experience, I tend to face tigers by themselves, perhaps it is because of their high manpower cost that there is no supporting infantry.

Shakrith
5th Sep 06, 3:07 AM
I recently got the beta, and of the 5 games I've played as allies, all of them ended with a massive Axis tank attack spearheaded by Tigers. They don't seem very weak, in fact the use of Tigers is key component to the single successful strategy I've seen.

rov3r
5th Sep 06, 9:24 AM
well, i played like 70 games so far and in 1vs1 i menaged to get Tiger Ace only once. it won the game for me :)

c4dillon
5th Sep 06, 9:39 AM
Note also that 1000mp gets you a squad of 400mp stormtroopers ;)


But still, the tiger is amazing, when supported.

B1g_GuN
5th Sep 06, 10:21 AM
I'm glad it's not as strong. It's annoying to beat as you have to throw everything at it.

Border Patrol
5th Sep 06, 10:36 AM
more of a diversion than anything else now really... send a tiger right behind their defenses so they DO throw everything at it, then send in 3 cloaked shrecked sturmtruppen to blow up his base

Cias
5th Sep 06, 11:09 AM
yea he probaly just sent a lone tiger out there thinking it will rape anything it comes across, tigers are easily flanked when they are alone 2 shermans can easily kill 1 tiger if micro'd right. now a tiger with lets say 2 other panthers a panzer and a flakpanzer, now thats some scary shit

Damn Dirty Ape
5th Sep 06, 11:40 AM
Tigers are very powerfull, but if he's right about 5 shots to the rear not doing much something's wrong. Do you have a replay soldat hans?

FalseMyrmidon
5th Sep 06, 11:54 AM
well, i played like 70 games so far and in 1vs1 i menaged to get Tiger Ace only once. it won the game for me :)
I didn't know it was possible to get Tiger Ace in a 1v1. It costs so many points.

Shizzle007
5th Sep 06, 1:43 PM
lol the tiger is only 600 mp, i consider that very cheap, cheaper then the panther. Since you get stormtroopers too, for clearing out at guns.

Jagr
5th Sep 06, 1:53 PM
he was talking about the tiger ace in the terror doctrine

Shizzle007
5th Sep 06, 1:58 PM
It was for Soldat Hans, he was talking about the normal tiger being so weak.

Jagr
5th Sep 06, 1:59 PM
I thought you were talking about
" I didn't know it was possible to get Tiger Ace in a 1v1. It costs so many points."

DrDread
5th Sep 06, 2:15 PM
You're not considering the veteran upgrades. The other side might of been maxed or perhaps the sherman itself was highly experienced having killed alot in the game so far.

Try ity out in a test game and see what happens.

Kitn0
5th Sep 06, 2:19 PM
Realisticlally, 1 or 2 shots to the rear of a Tiger and its gone. Dont you watch Kellys Heroes!

Shizzle007
5th Sep 06, 4:23 PM
realisticly a allied tank crew would miss way more shots, especially when its moving.

Soldat-Hans
6th Sep 06, 12:32 AM
I made now some tests in skirmish mode of sp demo


Its not the tiger. Its the Armor of the Sherman. (As lordkosc said). Really this time my TIGER needed over 8 Shots to destroy one sherman. by other he nedded not so many. not even by the Tank destroyer!! Think they made the armor for sherman some too heavy. I have to test the sherman against normal german tanks.

lordkosc
6th Sep 06, 1:46 AM
I made now some tests in skirmish mode of sp demo


Its not the tiger. Its the Armor of the Sherman. (As lordkosc said). Really this time my TIGER needed over 8 Shots to destroy one sherman. by other he nedded not so many. not even by the Tank destroyer!! Think they made the armor for sherman some too heavy. I have to test the sherman against normal german tanks.

Yep , I'll try and post a replay tomorrow, It took over 9 shots to take out a sherman front on front with my tiger! NINE shots!?!?!?!?!?! Them sandbags they pack on the front when the tank gets the gunner must be sandbags filled with depleted uranium armor or sumthing....

:grumble: :steam: :gonemad:

CorsairX
6th Sep 06, 3:38 AM
those are the reasons i stoped playing beta and did not dl the demo
when i know that tigers pwnd shermans from 2-3km and shermans did not pwn tigers from 100m than it makes me feel weird i it takes 8 shots for tiger to pwn a sherman from like what 100-200m
i`m wating for the full game and some mods to make the game more real like

Lfctony
6th Sep 06, 3:50 AM
Well, if it's true, some balancing should be in order. Tigers were monsters, it should be somewhat reflected in the game...

Tony.

Aegeri
6th Sep 06, 4:05 AM
Tigers were monsters in the beta actually. The tiger ace was once upon a time almost unstoppable. Now things have gone the other way a lot and I think the Sherman is actually the strongest tank in the game after its upgraded. It gains a magic forcefield with its first cannon upgrade and the gunner upgrade apparently improves this [though I have not confirmed it myself]. Add in the incredibly efficient smoke grenades and you have one mean tank.

Coey
6th Sep 06, 5:23 AM
My grandad was a tank radio operator in North Africa, Sicily and Italy. He said when there was even a whiff of a hint of a Tiger, every tank would stop, and the entire area would be carpet bombed. Sometimes they'd spend half the day bombing wrecks of Tigers, just to make sure.

These things had an awesome reputation, and deserved it.

lordcrapalot
6th Sep 06, 6:51 AM
I see the problem, in reallife it would take atleast 4-5 shermans to bring down a tiger ofc. this cannot be done in a game like this. But i must agree that the tiger is rather dissaponting, its too easy to destroy it with AT fire, rangers or shermans, but again this might be my own fault for not having grenadiers supporting it. But still it would be nice to have the tiger become more of a threat like it was in reallife.

sandzibar
6th Sep 06, 7:06 AM
Realisticlally, 1 or 2 shots to the rear of a Tiger and its gone. Dont you watch Kellys Heroes!
"dont hit me with those negative waves so early in the morning...

its a mother beautiful bridge. and its gonna be there."

oddball should be the final unlock on the allied armour doctrine. oh and they used modified T34's as tigers in the film :P

2biT
6th Sep 06, 7:40 AM
...hay listen baby im kinda hung i need about 60 feet of bridge...

sandzibar
6th Sep 06, 7:54 AM
"I cut you in on everything. I don't need you. Sixty feet of bridge I can get almost anywhere. Schmuck!"

and my fav:

"To a New Yorker like you, a hero is some type of weird sandwich, not some nut who takes on three tigers."

Souvarine
6th Sep 06, 8:41 AM
I've also noticed a rather pale performance by tigers. Since they're outnumbered, they often need to hit the frontal armor (you can't afford to let the shermans get pot shot at your butt).

My view of the Tiger is that it should be painfully slow to represent the breakdowns and underpowered engine (the most significant weakness of the tank), but it should take down shermans with 2-3 shots max. I don't mind if it is crap vs infantry for balance sake. Just make the unit live to ww2 its reputation.

I don't see that much difference between shermans and axis tanks to have the "omg panzers!" we should have. They should be rare and feared. Currently i feel as comfy when i have a Sherman than when i have an axis tank.

Soldat-Hans
6th Sep 06, 3:11 PM
I made a test I said and I did it. My Stormtrooper soldiers on third veterancy didnt even hit the sherman. The most rockets flew through him. some hit him. With a tank destroyer or a Panzer IV you can stop him like it should be. an antitank gun wasnt tested, but in beta before some days, I needed 6 shots or so. However so I dont know so directly. (the sherman is however better a use against tanks than their tankdestroyer, so it looked like. And Infantry has directly only a very small chance against him)

That is my impression so far.

Any improvements or something to add??

Holmium
6th Sep 06, 5:29 PM
I see the problem, in reallife it would take atleast 4-5 shermans to bring down a tiger ofc. this cannot be done in a game like this. But i must agree that the tiger is rather dissaponting, its too easy to destroy it with AT fire, rangers or shermans, but again this might be my own fault for not having grenadiers supporting it. But still it would be nice to have the tiger become more of a threat like it was in reallife.
Not only that, the tiger has a range MUCH further than the ATG that the allies have, yet I frequently see my elite tiger getting shot by a an ATG directly in front of him, out of tiger's range. The high velocity 88 mm was considerably better than that ATG, their ranges should be equal at least!

solidus
7th Sep 06, 6:03 PM
The tigers need help! It honestly shouldn't be taking so many shots to down a tank that once used to be ripped arpart with one freaking shot. 6-8 shots? Comon what is it shooting ping pong balls?

TheDeadlyShoe
7th Sep 06, 6:15 PM
the tiger is fine, especially for cost.

SSSlippy
7th Sep 06, 6:33 PM
Get normal tigers with vet upgrade 1. They will run many things over. Ive had 2 tigers hold off many a pushes from allies. You just need to support it with something so it cant be flanked.

Veterancy 1: Damage received from successful enemy hits reduced by 15%
Veterancy 2: Hit points increased by 15%
Veterancy 3: Incoming enemy munitions’ penetration effectiveness reduced by 25%

They are trully ment to take hits in this game. Even after 2 AP AT guns hit it will a full load of AP shells it will still keep moving.

solidus
8th Sep 06, 11:21 AM
I had a vet 3 Tiger yesterday in one of my matches and It took about 5 shots to kill a calliope. I'm sorry but probably the fiercest tank in all of WWII and it takes 5 shots to kill a sherman with a rocket launcher cannopy? Comon! And it was not head on I drove right around the side of the tank before it backed up into a building and I couldn't get behind it -.-

Shizzle007
8th Sep 06, 11:39 AM
Yeah it should take one shot!! lets make the sherman shoot ping pong balls, even better, cos tiger has to be the best tank in the game. Well hell lets make it invincible! Now I can only build 1 tiger and defeat all allies!!111! It was like that in ww2 too!!111111111

Tiger is fking 600 mp u tards, if you consider a sherman (where you need rifle support too) you get a sherman for 420 and 90 fuel so they cost about the same cos fuel takes so long to get. Now with other panzers the tiger is very powerfull and should not be buffed.

What ya expect a super tank that defeats all other tanks with 1-2-3 shot for 600 mp?? Then i better shoot every panzer with one shot with my sherman too. Hell you get storm troopers, if you use their nades and mp44 upgrades well you can even kill some rifles and at guns attacking your tiger.

If i recall a the first tiger destroyed on the western front was by a 57mm, and if you want realistic damage go play soldiers heroes of ww2.

solidus
8th Sep 06, 11:49 AM
I never said keep the mp the same, you really didnt need to come in flaming wtg. Sure they could up the MP cost of it and add a fuel cost aswell for the tiger, I think that should be done to all off map tank reinforcements but still the tiger shouldn't be taking 5-6 shots to kill a bloody sherman.

raydude
8th Sep 06, 12:17 PM
One of the nice things about this game is that we can share replays to prove we aren't exaggerating or using hyperbole. So, with that in mind, can I see the replay of the test with stormtroopers versus Sherman? Hopefully you did more than 1 test case right? Because a 1 time event doesn't make for meaningful statistics.

Penitent
8th Sep 06, 12:39 PM
I've changed my mind about tigers. They are a total bitch to destroy when they have support and have broken the back of many an allied offensive recently. Also they do not cost fuel, which means they are the win because axis players can use their fuel to put out more tanks (same with allied armour tree). Start treating them according to their strengths in-game rather than in reality (as uber put it in another thread) and they are a formidable unit.

If ranger and airborne bazookas got a boost against armour I could see an upgrade for tigers in order, but if tigers damage was boosted with their cost remaining unchanged they would simply be a win button, especially when 3 axis put their tigers together with any other armour they have. It would make armour the only viable allied tech tree in team games.

BlackLabel
8th Sep 06, 12:45 PM
The Tiger is NO super tank. Maybe someone dident figure out how to beat a Tiger. I was scared of them the first 10/15 games:wow: But latly you can beat em off if you micro your panzers around it propperly. AND never forget your PAK and back em upwith a heavy MG or whatever....they dont need to be nerfed they get killed easy...and you still need the points for getting them. It was sayed often in this forum. DENY your enemys income asap.:err:

Penitent
8th Sep 06, 12:47 PM
I don't think anybody called them a super tank or suggested they be nerfed...

solidus
8th Sep 06, 1:21 PM
uhh how do you expect to fight a tiger with panzers? ...regardless If there was an upgrade to the tigers damage then of course a cost increase would make sense, same if it were to happen to the pershing or any other unit out there. Aside from AT infantry, but that's another thread.

Moe
8th Sep 06, 5:00 PM
Tiger is fking 600 mp u tards

Shizzle007, do not post on this thread again. If you can't make your point without resorting to flaming don't bother making it at all.

Skyward
10th Sep 06, 3:03 PM
I think the Tiger should atleast have 100% penetrate against sherman, now the sherman bounces the 88mm shells way too often, and the sherman penetrates the tiger almost every time.

Seregon
11th Sep 06, 12:55 PM
yea agreed. the shell of tiger needs to penetrate more often.

WildeCard
11th Sep 06, 1:14 PM
It's already enough of a monster as it is and you want it to have even more power? Whew.. for a unit you can use alongside Manpower Blitz, and essentially summon as and when you want, you're definetly asking for too much.

TheDeadlyShoe
11th Sep 06, 8:11 PM
Yeah seriously. It's already hard enough to deal with players that do nothing but spam AAF.