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Westeez
9th Sep 06, 4:41 AM
What is the point in even building these? They don't seem particularly powerful at all, and their ridiculous pop cap cost could be used for something more useful.

Unless I'm missing something; feel free to enlighten me on what uses even exist with these guys.

XkaOnslaught
9th Sep 06, 4:47 AM
this guys are rediculously powerful whenthey are elites seriously... i was playing against Hard AI the other time, my rifleman of 2nd vet with BARs got pwnt by them >_>

TotalImmortal
9th Sep 06, 4:48 AM
They are very hard to pin, have a lot of health and do a lot of damage compared to other infantry. But, there are only 3 of them which is why I find buying a flakpanzer to be much more effective. A sniper can finish off the squad in no time. The only time I use them is if I need a infantry squad to take on enemy infantry- but the flakpanzer does a better job of that role anyway.

Boomstar
9th Sep 06, 5:43 AM
There only good for rushing AT guns when you cant afford the muntions to upgrade volks with mp 40's. They are ok vs other infantry but low squad count makes them not very usefull.

XkaOnslaught
9th Sep 06, 8:12 AM
i think they work better when they have volks or naders as meat shields for them.

WildeCard
9th Sep 06, 8:41 AM
They used to cost less in the olden days. You also used to see them on the field more often, then.

Since the price hike, their abilities haven't changed and this, coupled with their small unit size haven't made them any extra friends.

XkaOnslaught
9th Sep 06, 9:01 AM
if they perhaps have +1 member per squad i might consider them :)

Emberstrife
9th Sep 06, 10:48 AM
Knight's Cross units are like mobile shotgun squads - anything infantry they get in range with dies in seconds. Not to mention they are perhaps the only unit that can charge an MG from the front. Though, both roles are performed better by the flakpanzer, which is much easier to micro, more durable, and costs only 40 MP more...

KON Air
9th Sep 06, 10:54 AM
Knight's Cross Holders are a fun anti-infantry infantry choice in late games if you lack oil but have plenty of manpower to spend around. And they especially rock when they get their hands on a bazooka or a panzersherk... I rather choose them run around behind tanks instead of grenadiers or flakpanzers, on most of the maps in the choke points there is hardly enough space for three tanks to manuver without shooting at each other.

Coey
9th Sep 06, 12:05 PM
Knights Crosses with a Light 42 and a shreck are teh pwnage.

lordkosc
9th Sep 06, 5:43 PM
I've seen 1 KnightsCross Squad take out 2 airborn squads that were in GREEN cover!

Starfisher
9th Sep 06, 6:25 PM
KC are fun. If you run out of fuel late in the game thanks to Rifle spam, make some and watch the fireworks. They simply will not die, even in the face of BAR.

TornadoADV
10th Sep 06, 6:46 AM
Exactly, KCRs will ruin ANY Infantry unit's day. They are the best Anti-Infantry Squad out there beside the Flak-Panzer.

lordkosc
10th Sep 06, 11:31 AM
I played a game 2 days ago, where a rifle squad threw a grenade right into the center of my KCRs and it only took away 1/3 of their health :)

"moo"
10th Sep 06, 1:52 PM
I remember I took two rifle squads with BARs using suppressing fire against one KC unit.
I ended up having to retreat one and the other got promoted after they FINALLY killed those annoying little bastards