kaine904
26th Sep 06, 5:02 PM
http://spreadsheets.google.com/ccc?key=pYS7xpRVLlZQlpWzf_Xs7SA
Here is a link to a set of spreadsheets that i made (using google:cowboy:) which shows the upkeep costs for a few of the allied units.
Notice, even if you have 8 mixed units of rifleman and Shermans, your upkeep cost would only be 8 manpower per minute! You are getting hundreds of manpower, and this costs the end user nothing in the grand scheme of things. Now, increase the per minute usage of say, the Sherman to 8, then that fuel resource would become much more valuable.
My point is, rather than limiting units for any sort of mod wanting less of something, increase the upkeep cost of that unit.
my data can be found in
data/attrib/ebps/races/[race]/[unit type]/[unitname]/cost_ext/time_cost/cost
.../[unitname]/cost_ext/upkeep
data/attrib/sbps/races/[race]/[unittype]/[unitname/squad_loadout/unit_list/unit_01
EDIT: A username and pass is required
USER: cohspreadsheet@gmail.com
PASS: relicforums
Here is a link to a set of spreadsheets that i made (using google:cowboy:) which shows the upkeep costs for a few of the allied units.
Notice, even if you have 8 mixed units of rifleman and Shermans, your upkeep cost would only be 8 manpower per minute! You are getting hundreds of manpower, and this costs the end user nothing in the grand scheme of things. Now, increase the per minute usage of say, the Sherman to 8, then that fuel resource would become much more valuable.
My point is, rather than limiting units for any sort of mod wanting less of something, increase the upkeep cost of that unit.
my data can be found in
data/attrib/ebps/races/[race]/[unit type]/[unitname]/cost_ext/time_cost/cost
.../[unitname]/cost_ext/upkeep
data/attrib/sbps/races/[race]/[unittype]/[unitname/squad_loadout/unit_list/unit_01
EDIT: A username and pass is required
USER: cohspreadsheet@gmail.com
PASS: relicforums