View Full Version : AIs ran in Campaign
28th Sep 06, 8:37 PM
Does anybody know of specific ways how AIs in campaign are executed differently than Skirmish mode? I know they are different because Campaign's much much more aggressive.
28th Sep 06, 9:40 PM
I'm pretty sure the campaign AI is entirely scripted for "attack this waypoint with these forces, then attack that waypoint with those forces". With some minor changes, it could create an awsome defensive game mode with limitless Ai units coming at you :)
29th Sep 06, 12:43 AM
The skirmish AI runs differently, yes. Each sp scenario has reams of SCAR code directing things, whereas the skirmish AI has one aim: win.
29th Sep 06, 2:00 PM
BINGO! That was exactly what I had in my mind! :D
I somehow sensed that :) I guess we would have to wait for the map editor.
I think the SCAR codes are ran from the mod module, but feel free (and please) correctly me should I be wrong.
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