View Full Version : Question about Snipers
1st Oct 06, 4:24 AM
On http://www.nemesischiken.org/nembus/CoH.html (http://www.nemesischiken.org/nembus/CoH.html) is lists the sniper rifle as a hard point, does this me it can be “destroyed”?
1st Oct 06, 4:27 AM
What is it you want to know? If you can destroy a sniper rifle? That doesn't really make sense and a soldiers weapon is lost after killed except heavy weapons.
1st Oct 06, 5:16 AM
I know it doesn’t make much sense but on the site it’s listed as damageable, like a tank turret, so I was just making sure this site was incorrect. Did you look at the site I posted because if you did it should have been clear?
look at this form the site
Class:Armour Family:infantryBuild ManPower (http://www.nemesischiken.org/nembus/coh/nothing):340Build Time (http://www.nemesischiken.org/nembus/coh/nothing):50Initial Health (http://www.nemesischiken.org/nembus/coh/nothing):75
DamageRear Armour Damage:false
RangesVisual Range (http://www.nemesischiken.org/nembus/coh/nothing):35 mPrimary Sensor Range (http://www.nemesischiken.org/nembus/coh/nothing):3 mMine Detection Range (http://www.nemesischiken.org/nembus/coh/nothing):3 m
Hardpointssmall_arms Modules1Damageablem1903a4 sniper rifle
1st Oct 06, 6:32 AM
You cannot drop a sniper rifle, nor can it be destroyed. When your sniper dies, so goes the sniper rifle.
1st Oct 06, 7:09 AM
Thanks deputy for pointing that out, I'm still working on the hardpoints ... NemBUS is picking up somewhere in the games files an indicator that the infanty hardpoints have some sort of health and therefore are damagable I just haven't gotten around to sorting it out. I'll try and track that down before my next push.
1st Oct 06, 7:34 AM
Thanks for sorting that out guys.
1st Oct 06, 7:51 AM
Moving to COH modding forum.
1st Oct 06, 8:48 AM
Powered by vBulletin® Version 4.2.0 Copyright © 2013 vBulletin Solutions, Inc. All rights reserved.