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View Full Version : [1.2 - AI Balance] AI bugs/quirks



Battlebadger
7th Oct 06, 8:13 AM
In my battles with the AI I've encountered only three real major problems with it.
1) The AI has either an extended sight range or sight on the entire map. AI tanks, snipers, and AT guns in particular will engage from ranges that should be impossible without a supporting unit giving LOS. This leads to AT guns in particular being incredibly annoying infantry/tank/building snipers that are constantly opening up on you from maximum range (that should be impossible without a second unit spotting), forcing you to abandon your positions every time it happens to go chase down the AT gun across some very long distances (during which it usually manages to kill a few of your infantry unless you have something to hide behindwhile moving out to it).

2) Anticipation of artillery/panzerfausts/target orders almost immediately after they are given. While I understand that the AI should move out of an artillery strike after the smoke pops, it's annoying to see them start running away several seconds before any visual cues of the incoming strike are visible. Similarly, the AI will often move vehicles the moment you target them with an anti-tank ability such as the panzerfaust.

3) The AI does not destroy tank traps or barbed wire. It is incredibly easy to simply drop a wire/tank trap combo on a choke point and forget about it for the rest of the game.

centrelink4
7th Oct 06, 5:46 PM
3) The AI does not destroy tank traps or barbed wire. It is incredibly easy to simply drop a wire/tank trap combo on a choke point and forget about it for the rest of the game.



I thought it wouldnt either but it will destroy it, its just wierd and seems by accident.

Eg I have sometimes seen them try and flamethrower barbed wire, which dont work too well and is very random and hardly ever happens anyway. Or if there paras they go round satchel charging tank traps and wire but odd bits that arent important and again very randomly.

Battlebadger
9th Oct 06, 8:30 AM
Fourth issue found:

AI using airborne will often call strafing runs on solo camoflauged snipers without discovering the sniper's location (sniper is usually holding fire watching an area far forward of my units or in transit far into enemy territory). This may be true for other camo'd units, but they don't appear to do it constantly like they do to snipers.

communist_bob
10th Oct 06, 1:06 AM
AI always seems to try to destroy my wire...