View Full Version : Rotating Buildings
({x})PhoenixDog
7th Oct 06, 3:53 PM
I'm sure this has been asked, but can't find anything on it...but is it possible to rotate buildings in DoW?
djavulkai
7th Oct 06, 4:17 PM
it would make for some pretty strange clipping problems, i bet :P
SchizoBadger
7th Oct 06, 4:39 PM
It is completely possible for them to have the option, but it isn't really that important. If units came out of a certain part of a building it would be important, but in the instance of DoW, it really isn't seeing as units pop out of whichever side is closest to the rally point.
({x})PhoenixDog
7th Oct 06, 4:39 PM
Ok, thanks. Thought I heard somewhere that it was possible, just wanted to make sure.
Ifitmovesnukeit
7th Oct 06, 4:41 PM
It is possible in the editor, rather bizarrely.
Szminsky
7th Oct 06, 4:59 PM
Well... I think you should be able to rotate turrets... since if they're pointed backwards, it takes time for them to rotate and shoot incoming enemies.
Perhaps if they remain fixed in the position from which they fired last.
I never really understood why they ddin't allow it, even Command and Conquer generals had this feature, which made base building immensely more entertaining.
but it isn't really that important. If units came out of a certain part of a building it would be important, but in the instance of DoW, it really isn't seeing as units pop out of whichever side is closest to the rally point.
It can still be an issue because of the shape of the buildings.
da big mek
7th Oct 06, 5:19 PM
It would be good to be able to rotate buildings, especially turrets, since it looks incredibly stupid haveing turets pointing towards your own base, and the turrets do take a few seconds to turn around, losing precious shots.
({x})PhoenixDog
7th Oct 06, 5:45 PM
I just wish I could, since I like to group my buildings together, so having the ability to rotate would mean I could squeeze them into the right spot. Bad strategy, esspecially against IG (earthshakers), but it's what I do :P
da big mek
7th Oct 06, 5:52 PM
I agree with you Phoenix, it would be good to do that (damn you rectangular guard power generators!!!!).
SchizoBadger
7th Oct 06, 5:54 PM
Well, see, it was important in Generals because, as I said, vehicles come out of certain points (doors) in buildings in that game. DoW units just pop out whichever side is closest to the rally point.
ChaosReigns
7th Oct 06, 6:17 PM
Yeah, no rotating buildings in DOW, and by rights DemonicBadger your location is hilarious!
JunkyMonkey
7th Oct 06, 6:18 PM
As previously said it's probably not that important for majority of races in DoW, but for turrets and some races HQ buildings (SM Eldar) Also it's nice to have the choice of which direction the building is facing
({x})PhoenixDog
7th Oct 06, 8:23 PM
It would just be nice to see them rotate to get a good position.
eXarchProXy
7th Oct 06, 8:43 PM
maybe it has to do with the god awful pathing that hasn't been fixed.
Weavern
7th Oct 06, 9:28 PM
and completely offtopic.
If you wish to suggest the addition of rotation for buildings feel free to add it to the suggestion box. However units will popout whatever side is free and in the direction of the rally point.
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