Commander_VOW
8th Oct 06, 4:47 PM
In the interest of gaining more insight into the game I've downloaded the modifier tools and started to take a peak at the stats of certain units and I noticed some values that to me seemed odd and also didn't match up with the game play.
While comparing the stug to the panzer.
The panzer_iv.rgd specifies that it uses the following weapon:
weapon\axis\ballistic_weapon\tank_gun\kwk40_75mm_pziv_gun.lua
The stug_iv.rgd specifies that is uses the following weapon:
weapon\axis\ballistic_weapon\tank_gun\stuk40_75mm_stug_gun.lua
I looked at these values and started comparing things and I noticed that the stug has a suppression value but the panzer does not. Is this intentional?
These are the values for the stug suppression in area_effect->suppression
distant = 0.1
long = 0.1
medium = 0.15
short = 0.2
These are the values for the panzer suppression in area_effect->suppression
distant = 0
long = 0
medium = 0
short = 0
The stug also has a radius area effect of 3 while the panzer has an area effect of 2.5
On another note, I've found that riflemen/volks when garrisoned are a pain to kill yet when I observe the riflemen/volks stats in
./ebps/races/allies/soldiers
I find that the tp_garrison_cover has a safety_value of 0
Am I looking in the wrong place? Or is it something hard coded into the game?
After looking for a while I noticed that the garrisoned values were inbuilt into the weapons both the bar rifle and the mp40 had roughly the following bonuses for tp_garrison_cover (The mp40 has less accuracy against garrisoned units).
Accuracy_multiplier = 0.25
damage_multiplier = 0.5
Now here's the strange part to me 8P
For the mp40 and the bar this is the value for a bunker (tp_z_bunker)
accuracy_multiplier = 0.15
damage_multiplier = 0.75
The accuracy multiplier makes sense, but why is the damage multiplier greater than that of a garrisoned unit (i.e. I'm guessing someone in a building). Wouldn't a concrete bunker reduce the damage more than a wooden house? This is also present in almost all the weapons. I don't get it. Also apparently my volks are better at assaulting buildings if I don't upgrade them with mp40s 8( So as soon as those BARed riflemen garrison up I might as well run for my life 8P
-I just recently found that almost all the axis troops have a dmg_per_sec of 12 in the burn_ext (this is how fast you burn) compared to the allied riflemen of 8. So in effect this is saying that axis infantry is more flammable?! :gonemad:
While comparing the stug to the panzer.
The panzer_iv.rgd specifies that it uses the following weapon:
weapon\axis\ballistic_weapon\tank_gun\kwk40_75mm_pziv_gun.lua
The stug_iv.rgd specifies that is uses the following weapon:
weapon\axis\ballistic_weapon\tank_gun\stuk40_75mm_stug_gun.lua
I looked at these values and started comparing things and I noticed that the stug has a suppression value but the panzer does not. Is this intentional?
These are the values for the stug suppression in area_effect->suppression
distant = 0.1
long = 0.1
medium = 0.15
short = 0.2
These are the values for the panzer suppression in area_effect->suppression
distant = 0
long = 0
medium = 0
short = 0
The stug also has a radius area effect of 3 while the panzer has an area effect of 2.5
On another note, I've found that riflemen/volks when garrisoned are a pain to kill yet when I observe the riflemen/volks stats in
./ebps/races/allies/soldiers
I find that the tp_garrison_cover has a safety_value of 0
Am I looking in the wrong place? Or is it something hard coded into the game?
After looking for a while I noticed that the garrisoned values were inbuilt into the weapons both the bar rifle and the mp40 had roughly the following bonuses for tp_garrison_cover (The mp40 has less accuracy against garrisoned units).
Accuracy_multiplier = 0.25
damage_multiplier = 0.5
Now here's the strange part to me 8P
For the mp40 and the bar this is the value for a bunker (tp_z_bunker)
accuracy_multiplier = 0.15
damage_multiplier = 0.75
The accuracy multiplier makes sense, but why is the damage multiplier greater than that of a garrisoned unit (i.e. I'm guessing someone in a building). Wouldn't a concrete bunker reduce the damage more than a wooden house? This is also present in almost all the weapons. I don't get it. Also apparently my volks are better at assaulting buildings if I don't upgrade them with mp40s 8( So as soon as those BARed riflemen garrison up I might as well run for my life 8P
-I just recently found that almost all the axis troops have a dmg_per_sec of 12 in the burn_ext (this is how fast you burn) compared to the allied riflemen of 8. So in effect this is saying that axis infantry is more flammable?! :gonemad: