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Commander_VOW
8th Oct 06, 4:47 PM
In the interest of gaining more insight into the game I've downloaded the modifier tools and started to take a peak at the stats of certain units and I noticed some values that to me seemed odd and also didn't match up with the game play.

While comparing the stug to the panzer.
The panzer_iv.rgd specifies that it uses the following weapon:
weapon\axis\ballistic_weapon\tank_gun\kwk40_75mm_pziv_gun.lua
The stug_iv.rgd specifies that is uses the following weapon:
weapon\axis\ballistic_weapon\tank_gun\stuk40_75mm_stug_gun.lua

I looked at these values and started comparing things and I noticed that the stug has a suppression value but the panzer does not. Is this intentional?

These are the values for the stug suppression in area_effect->suppression
distant = 0.1
long = 0.1
medium = 0.15
short = 0.2

These are the values for the panzer suppression in area_effect->suppression
distant = 0
long = 0
medium = 0
short = 0

The stug also has a radius area effect of 3 while the panzer has an area effect of 2.5

On another note, I've found that riflemen/volks when garrisoned are a pain to kill yet when I observe the riflemen/volks stats in
./ebps/races/allies/soldiers
I find that the tp_garrison_cover has a safety_value of 0
Am I looking in the wrong place? Or is it something hard coded into the game?

After looking for a while I noticed that the garrisoned values were inbuilt into the weapons both the bar rifle and the mp40 had roughly the following bonuses for tp_garrison_cover (The mp40 has less accuracy against garrisoned units).
Accuracy_multiplier = 0.25
damage_multiplier = 0.5

Now here's the strange part to me 8P
For the mp40 and the bar this is the value for a bunker (tp_z_bunker)
accuracy_multiplier = 0.15
damage_multiplier = 0.75
The accuracy multiplier makes sense, but why is the damage multiplier greater than that of a garrisoned unit (i.e. I'm guessing someone in a building). Wouldn't a concrete bunker reduce the damage more than a wooden house? This is also present in almost all the weapons. I don't get it. Also apparently my volks are better at assaulting buildings if I don't upgrade them with mp40s 8( So as soon as those BARed riflemen garrison up I might as well run for my life 8P

-I just recently found that almost all the axis troops have a dmg_per_sec of 12 in the burn_ext (this is how fast you burn) compared to the allied riflemen of 8. So in effect this is saying that axis infantry is more flammable?! :gonemad:

Starfisher
8th Oct 06, 4:50 PM
I'm not sure what you're asking here. Could you clarify? Is this a balance and strategy issue, or something to do with modding?

Also, please read the sticky at the top of this forum.

Commander_VOW
8th Oct 06, 4:55 PM
Sorry I forgot about the 1.2 version posting. Err anyway this has to do with in game values of units that are at best confusing and if anything I was wondering if they were incorrect. After entering 5000 numbers you start to forget what you assigned for who.

Starfisher
8th Oct 06, 4:56 PM
Ah! Ok, belongs here :)

Just wasn't sure.

Victrix Legio
8th Oct 06, 6:46 PM
Provided I'm interpreting the information correctly, the safety value for a particular piece of cover is simply used to determine what kind of cover the unit will move to if left to its own devices while under fire; garrison cover has a value of 0 because it requires a direct order to utilize.

Commander_VOW
8th Oct 06, 8:20 PM
That makes sense