Cucc
10th Oct 06, 3:07 AM
Here is a list of tweaks that You can apply for all weapons in "\attrib\weapon\". There are a number of other values that I left out for now. Remember that these are examples and You need to tweak the scaling values to Your needs.
If You don't know what this is, look for RGDEdit in the DoW Advanced modding section.
Accuracy:
; Better accuracy
-scale GameData["weapon_bag"]["accuracy"]["distant"] *1.25 -max 1
-scale GameData["weapon_bag"]["accuracy"]["long"] *1.25 -max 1
-scale GameData["weapon_bag"]["accuracy"]["medium"] *1.25 -max 1
-scale GameData["weapon_bag"]["accuracy"]["short"] *1.25 -max 1
; Better accuracy for area effects
-scale GameData["weapon_bag"]["area_effect"]["accuracy"]["distant"] *1.25 -max 1
-scale GameData["weapon_bag"]["area_effect"]["accuracy"]["long"] *1.25 -max 1
-scale GameData["weapon_bag"]["area_effect"]["accuracy"]["medium"] *1.25 -max 1
-scale GameData["weapon_bag"]["area_effect"]["accuracy"]["short"] *1.25 -max 1
; Better accuracy based on cover type (guess: smaller is better here)
-scale GameData["weapon_bag"]["cover_table"]["tp_defcover"]["accuracy_multiplier"] /1.25
-scale GameData["weapon_bag"]["cover_table"]["tp_defcover_narrow"]["accuracy_multiplier"] /1.25
-scale GameData["weapon_bag"]["cover_table"]["tp_garrison_cover"]["accuracy_multiplier"] /1.25
-scale GameData["weapon_bag"]["cover_table"]["tp_heavy"]["accuracy_multiplier"] /1.25
-scale GameData["weapon_bag"]["cover_table"]["tp_light"]["accuracy_multiplier"] /1.25
-scale GameData["weapon_bag"]["cover_table"]["tp_negative"]["accuracy_multiplier"] /1.25
-scale GameData["weapon_bag"]["cover_table"]["tp_open"]["accuracy_multiplier"] /1.25
-scale GameData["weapon_bag"]["cover_table"]["tp_smoke"]["accuracy_multiplier"] /1.25
-scale GameData["weapon_bag"]["cover_table"]["tp_water"]["accuracy_multiplier"] /1.25
-scale GameData["weapon_bag"]["cover_table"]["tp_z_bunker"]["accuracy_multiplier"] /1.25
; Better accuracy while moving
-scale GameData["weapon_bag"]["moving"]["accuracy_multiplier"] *1.25
; Less scattering
-scale GameData["weapon_bag"]["scatter"]["angle_scatter"] /1.25
-scale GameData["weapon_bag"]["scatter"]["delay_bracket_change_chance"] /1.25
-scale GameData["weapon_bag"]["scatter"]["distance_bracket_count_air"] /1.25
-scale GameData["weapon_bag"]["scatter"]["distance_bracket_count_ground"] /1.25
-scale GameData["weapon_bag"]["scatter"]["distance_scatter_max"] /1.25
-scale GameData["weapon_bag"]["scatter"]["distance_scatter_obj_hit_min"] /1.25
-scale GameData["weapon_bag"]["scatter"]["distance_scatter_offset"] /1.25
-scale GameData["weapon_bag"]["scatter"]["distance_scatter_ratio"] /1.25
-scale GameData["weapon_bag"]["scatter"]["fow_angle_multiplier"] /1.25
-scale GameData["weapon_bag"]["scatter"]["fow_distance_multiplier"] /1.25
-scale GameData["weapon_bag"]["scatter"]["max_tilt_angle"] /1.25
-scale GameData["weapon_bag"]["scatter"]["min_tilt_angle"] /1.25
-scale GameData["weapon_bag"]["scatter"]["tilt_max_distance"] /1.25
-scale GameData["weapon_bag"]["scatter"]["tilt_scatter_chance"] /1.25
; Better accuracy during suppression
-scale GameData["weapon_bag"]["suppression"]["target_pinned_multipliers"]["accuracy_multiplier"] *1.25
-scale GameData["weapon_bag"]["suppression"]["target_suppressed_multipliers"]["accuracy_multiplier"] *1.25
Burst:
; Better burst
-scale GameData["weapon_bag"]["burst"]["duration"]["max"] *1.25 -whenotheris GameData["weapon_bag"]["burst"]["can_burst"]=true
-scale GameData["weapon_bag"]["burst"]["duration"]["min"] *1.25 -whenotheris GameData["weapon_bag"]["burst"]["can_burst"]=true
-scale GameData["weapon_bag"]["burst"]["incremental_target_table"]["accuracy_multiplier"] +0.1 -whenotheris GameData["weapon_bag"]["burst"]["can_burst"]=true
-scale GameData["weapon_bag"]["burst"]["incremental_target_table"]["search_radius"]["distant"] *1.25 -whenotheris GameData["weapon_bag"]["burst"]["can_burst"]=true
-scale GameData["weapon_bag"]["burst"]["incremental_target_table"]["search_radius"]["long"] *1.25 -whenotheris GameData["weapon_bag"]["burst"]["can_burst"]=true
-scale GameData["weapon_bag"]["burst"]["incremental_target_table"]["search_radius"]["medium"] *1.25 -whenotheris GameData["weapon_bag"]["burst"]["can_burst"]=true
-scale GameData["weapon_bag"]["burst"]["incremental_target_table"]["search_radius"]["short"] *1.25 -whenotheris GameData["weapon_bag"]["burst"]["can_burst"]=true
-scale GameData["weapon_bag"]["burst"]["rate_of_fire"]["max"] *1.25 -whenotheris GameData["weapon_bag"]["burst"]["can_burst"]=true
-scale GameData["weapon_bag"]["burst"]["rate_of_fire"]["min"] *1.25 -whenotheris GameData["weapon_bag"]["burst"]["can_burst"]=true
; Better burst while moving
-scale GameData["weapon_bag"]["moving"]["burst_multiplier"] *1.25 -whenotheris GameData["weapon_bag"]["burst"]["can_burst"]=true
; Better burst during suppression
-scale GameData["weapon_bag"]["suppressed"]["pinned_burst_multiplier"] *1.25
-scale GameData["weapon_bag"]["suppressed"]["suppressed_burst_multiplier"] *1.25
Damage:
; Better weapon damage
-scale GameData["weapon_bag"]["damage"]["max"] *1.25
-scale GameData["weapon_bag"]["damage"]["min"] *1.25
; Better area effect damage
-scale GameData["weapon_bag"]["area_effect"]["damage"]["distant"] *1.25 -max 1
-scale GameData["weapon_bag"]["area_effect"]["damage"]["long"] *1.25 -max 1
-scale GameData["weapon_bag"]["area_effect"]["damage"]["medium"] *1.25 -max 1
-scale GameData["weapon_bag"]["area_effect"]["damage"]["short"] *1.25 -max 1
; Less area effect damage for friendlies
-scale GameData["weapon_bag"]["area_effect"]["damage_friendly"]["distant"] /1.25 -whenotheris GameData["weapon_bag"]["area_effect"]["has_friendly_fire"]=true
-scale GameData["weapon_bag"]["area_effect"]["damage_friendly"]["long"] /1.25 -whenotheris GameData["weapon_bag"]["area_effect"]["has_friendly_fire"]=true
-scale GameData["weapon_bag"]["area_effect"]["damage_friendly"]["medium"] /1.25 -whenotheris GameData["weapon_bag"]["area_effect"]["has_friendly_fire"]=true
-scale GameData["weapon_bag"]["area_effect"]["damage_friendly"]["short"] /1.25 -whenotheris GameData["weapon_bag"]["area_effect"]["has_friendly_fire"]=true
; Better splash damage
-scale GameData["weapon_bag"]["behaviour"]["splash_damage_amount"] *1.25 -whenotheris GameData["weapon_bag"]["behaviour"]["splash_damage"]=true
-scale GameData["weapon_bag"]["behaviour"]["splash_damage_radius"] *1.25 -whenotheris GameData["weapon_bag"]["behaviour"]["splash_damage"]=true
; Better damage based on cover type (guess: smaller is better here)
-scale GameData["weapon_bag"]["cover_table"]["tp_defcover"]["damage_multiplier"] /1.25
-scale GameData["weapon_bag"]["cover_table"]["tp_defcover_narrow"]["damage_multiplier"] /1.25
-scale GameData["weapon_bag"]["cover_table"]["tp_garrison_cover"]["damage_multiplier"] /1.25
-scale GameData["weapon_bag"]["cover_table"]["tp_heavy"]["damage_multiplier"] /1.25
-scale GameData["weapon_bag"]["cover_table"]["tp_light"]["damage_multiplier"] /1.25
-scale GameData["weapon_bag"]["cover_table"]["tp_negative"]["damage_multiplier"] /1.25
-scale GameData["weapon_bag"]["cover_table"]["tp_open"]["damage_multiplier"] /1.25
-scale GameData["weapon_bag"]["cover_table"]["tp_smoke"]["damage_multiplier"] /1.25
-scale GameData["weapon_bag"]["cover_table"]["tp_water"]["damage_multiplier"] /1.25
-scale GameData["weapon_bag"]["cover_table"]["tp_z_bunker"]["damage_multiplier"] /1.25
; Better damage during suppression
-scale GameData["weapon_bag"]["suppression"]["target_pinned_multipliers"]["damage_multiplier"] *1.25
-scale GameData["weapon_bag"]["suppression"]["target_suppressed_multipliers"]["damage_multiplier"] *1.25
Delays:
; Faster aiming
-scale GameData["weapon_bag"]["aim"]["fire_aim_time"]["max"] /1.25
-scale GameData["weapon_bag"]["aim"]["fire_aim_time"]["min"] /1.25
-scale GameData["weapon_bag"]["aim"]["fire_aim_time_multiplier"]["distant"] /1.25
-scale GameData["weapon_bag"]["aim"]["fire_aim_time_multiplier"]["long"] /1.25
-scale GameData["weapon_bag"]["aim"]["fire_aim_time_multiplier"]["medium"] /1.25
-scale GameData["weapon_bag"]["aim"]["fire_aim_time_multiplier"]["short"] /1.25
-scale GameData["weapon_bag"]["aim"]["post_firing_aim_time"] /1.25
-scale GameData["weapon_bag"]["aim"]["post_firing_cooldown_interval"] /1.25
-scale GameData["weapon_bag"]["aim"]["ready_aim_time"]["max"] /1.25
-scale GameData["weapon_bag"]["aim"]["ready_aim_time"]["min"] /1.25
; Better fire
-scale GameData["weapon_bag"]["fire"]["wind_down"] /1.25
-scale GameData["weapon_bag"]["fire"]["wind_up"] /1.25
; Better cooldown
-scale GameData["weapon_bag"]["cooldown"]["duration"]["max"] /1.25
-scale GameData["weapon_bag"]["cooldown"]["duration"]["min"] /1.25
-scale GameData["weapon_bag"]["cooldown"]["duration_multiplier"]["distant"] /1.25
-scale GameData["weapon_bag"]["cooldown"]["duration_multiplier"]["long"] /1.25
-scale GameData["weapon_bag"]["cooldown"]["duration_multiplier"]["medium"] /1.25
-scale GameData["weapon_bag"]["cooldown"]["duration_multiplier"]["short"] /1.25
; Better cooldown when moving
-scale GameData["weapon_bag"]["moving"]["cooldown_multiplier"] /1.25
; Better cooldown during suppression
-scale GameData["weapon_bag"]["suppressed"]["pinned_cooldown_multiplier"] /1.25
-scale GameData["weapon_bag"]["suppressed"]["suppressed_cooldown_multiplier"] /1.25
; Better reload
-scale GameData["weapon_bag"]["reload"]["duration"]["max"] /1.25
-scale GameData["weapon_bag"]["reload"]["duration"]["min"] /1.25
-scale GameData["weapon_bag"]["reload"]["duration_multiplier"]["distant"] /1.25
-scale GameData["weapon_bag"]["reload"]["duration_multiplier"]["long"] /1.25
-scale GameData["weapon_bag"]["reload"]["duration_multiplier"]["medium"] /1.25
-scale GameData["weapon_bag"]["reload"]["duration_multiplier"]["short"] /1.25
-scale GameData["weapon_bag"]["reload"]["frequency"]["max"] /1.25
-scale GameData["weapon_bag"]["reload"]["frequency"]["min"] /1.25
; Better reload during suppression
-scale GameData["weapon_bag"]["suppressed"]["pinned_reload_multiplier"] /1.25
-scale GameData["weapon_bag"]["suppressed"]["suppressed_reload_multiplier"] /1.25
; Faster setup
-scale GameData["weapon_bag"]["setup"]["duration"] /1.25
; Faster teardown
-scale GameData["weapon_bag"]["teardown"]["duration"] /1.25
Penetration:
; Better penetration
-scale GameData["weapon_bag"]["penetration"]["distant"] *1.25
-scale GameData["weapon_bag"]["penetration"]["long"] *1.25
-scale GameData["weapon_bag"]["penetration"]["medium"] *1.25
-scale GameData["weapon_bag"]["penetration"]["short"] *1.25
; Better penetration area effect
-scale GameData["weapon_bag"]["area_effect"]["penetration"]["distant"] *1.25 -max 1
-scale GameData["weapon_bag"]["area_effect"]["penetration"]["long"] *1.25 -max 1
-scale GameData["weapon_bag"]["area_effect"]["penetration"]["medium"] *1.25 -max 1
-scale GameData["weapon_bag"]["area_effect"]["penetration"]["short"] *1.25 -max 1
; Better penetration depending on the cover (guess: smaller is better here)
-scale GameData["weapon_bag"]["cover_table"]["tp_defcover"]["penetration_multiplier"] /1.25
-scale GameData["weapon_bag"]["cover_table"]["tp_defcover_narrow"]["penetration_multiplier"] /1.25
-scale GameData["weapon_bag"]["cover_table"]["tp_garrison_cover"]["penetration_multiplier"] /1.25
-scale GameData["weapon_bag"]["cover_table"]["tp_heavy"]["penetration_multiplier"] /1.25
-scale GameData["weapon_bag"]["cover_table"]["tp_light"]["penetration_multiplier"] /1.25
-scale GameData["weapon_bag"]["cover_table"]["tp_negative"]["penetration_multiplier"] /1.25
-scale GameData["weapon_bag"]["cover_table"]["tp_open"]["penetration_multiplier"] /1.25
-scale GameData["weapon_bag"]["cover_table"]["tp_smoke"]["penetration_multiplier"] /1.25
-scale GameData["weapon_bag"]["cover_table"]["tp_water"]["penetration_multiplier"] /1.25
-scale GameData["weapon_bag"]["cover_table"]["tp_z_bunker"]["penetration_multiplier"] /1.25
; Better penetration during suppression
-scale GameData["weapon_bag"]["suppression"]["target_pinned_multipliers"]["penetration_multiplier"] *1.25
-scale GameData["weapon_bag"]["suppression"]["target_suppressed_multipliers"]["penetration_multiplier"] *1.25
Range:
; Better range
-scale GameData["weapon_bag"]["range"]["max"] *1.25
-scale GameData["weapon_bag"]["range"]["mid"]["distant"] *1.25
-scale GameData["weapon_bag"]["range"]["mid"]["long"] *1.25
-scale GameData["weapon_bag"]["range"]["mid"]["medium"] *1.25
-scale GameData["weapon_bag"]["range"]["mid"]["short"] *1.25
-scale GameData["weapon_bag"]["range"]["min"] *1.25
; Better area effect range
-scale GameData["weapon_bag"]["area_effect"]["area_info"]["radius"] *1.25
-scale GameData["weapon_bag"]["area_effect"]["distance"]["distant"] *1.25
-scale GameData["weapon_bag"]["area_effect"]["distance"]["long"] *1.25
-scale GameData["weapon_bag"]["area_effect"]["distance"]["medium"] *1.25
-scale GameData["weapon_bag"]["area_effect"]["distance"]["short"] *1.25
Suppression:
; Better suppression
-scale GameData["weapon_bag"]["suppression"]["nearby_suppression_multiplier"] *1.25
-scale GameData["weapon_bag"]["suppression"]["nearby_suppression_radius"] *1.25
-scale GameData["weapon_bag"]["suppression"]["suppression"]["distant"] *1.25
-scale GameData["weapon_bag"]["suppression"]["suppression"]["long"] *1.25
-scale GameData["weapon_bag"]["suppression"]["suppression"]["medium"] *1.25
-scale GameData["weapon_bag"]["suppression"]["suppression"]["short"] *1.25
; Better suppression during supression
-scale GameData["weapon_bag"]["suppression"]["target_pinned_multipliers"]["suppression_multiplier"] *1.25
-scale GameData["weapon_bag"]["suppression"]["target_suppressed_multipliers"]["suppression_multiplier"] *1.25
; Better suppression area effect
-scale GameData["weapon_bag"]["area_effect"]["suppression"]["distant"] *1.25 -max 1
-scale GameData["weapon_bag"]["area_effect"]["suppression"]["long"] *1.25 -max 1
-scale GameData["weapon_bag"]["area_effect"]["suppression"]["medium"] *1.25 -max 1
-scale GameData["weapon_bag"]["area_effect"]["suppression"]["short"] *1.25 -max 1
-scale GameData["weapon_bag"]["area_effect"]["suppression_friendly"]["distant"] *1.25 -max 1
-scale GameData["weapon_bag"]["area_effect"]["suppression_friendly"]["long"] *1.25 -max 1
-scale GameData["weapon_bag"]["area_effect"]["suppression_friendly"]["medium"] *1.25 -max 1
-scale GameData["weapon_bag"]["area_effect"]["suppression_friendly"]["short"] *1.25 -max 1
; Better suppression depending on the cover (guess: smaller is better here)
-scale GameData["weapon_bag"]["cover_table"]["tp_defcover"]["suppression_multiplier"] /1.25
-scale GameData["weapon_bag"]["cover_table"]["tp_defcover_narrow"]["suppression_multiplier"] /1.25
-scale GameData["weapon_bag"]["cover_table"]["tp_garrison_cover"]["suppression_multiplier"] /1.25
-scale GameData["weapon_bag"]["cover_table"]["tp_heavy"]["suppression_multiplier"] /1.25
-scale GameData["weapon_bag"]["cover_table"]["tp_light"]["suppression_multiplier"] /1.25
-scale GameData["weapon_bag"]["cover_table"]["tp_negative"]["suppression_multiplier"] /1.25
-scale GameData["weapon_bag"]["cover_table"]["tp_open"]["suppression_multiplier"] /1.25
-scale GameData["weapon_bag"]["cover_table"]["tp_smoke"]["suppression_multiplier"] /1.25
-scale GameData["weapon_bag"]["cover_table"]["tp_water"]["suppression_multiplier"] /1.25
-scale GameData["weapon_bag"]["cover_table"]["tp_z_bunker"]["suppression_multiplier"] /1.25
Tracking:
; Better tracking
-scale GameData["weapon_bag"]["tracking"]["fire_cone_angle"] *1.25
-scale GameData["weapon_bag"]["tracking"]["normal"]["max_down"] *1.25
-scale GameData["weapon_bag"]["tracking"]["normal"]["max_left"] *1.25
-scale GameData["weapon_bag"]["tracking"]["normal"]["max_right"] *1.25
-scale GameData["weapon_bag"]["tracking"]["normal"]["max_up"] *1.25
-scale GameData["weapon_bag"]["tracking"]["normal"]["speed_horizontal"] *1.25
-scale GameData["weapon_bag"]["tracking"]["normal"]["speed_vertical"] *1.25
-scale GameData["weapon_bag"]["tracking"]["pivot_end_time"] /1.25 -whenotheris GameData["weapon_bag"]["tracking"]["pivot_only"]=true
-scale GameData["weapon_bag"]["tracking"]["pivot_start_time"] /1.25 -whenotheris GameData["weapon_bag"]["tracking"]["pivot_only"]=true
If You don't know what this is, look for RGDEdit in the DoW Advanced modding section.
Accuracy:
; Better accuracy
-scale GameData["weapon_bag"]["accuracy"]["distant"] *1.25 -max 1
-scale GameData["weapon_bag"]["accuracy"]["long"] *1.25 -max 1
-scale GameData["weapon_bag"]["accuracy"]["medium"] *1.25 -max 1
-scale GameData["weapon_bag"]["accuracy"]["short"] *1.25 -max 1
; Better accuracy for area effects
-scale GameData["weapon_bag"]["area_effect"]["accuracy"]["distant"] *1.25 -max 1
-scale GameData["weapon_bag"]["area_effect"]["accuracy"]["long"] *1.25 -max 1
-scale GameData["weapon_bag"]["area_effect"]["accuracy"]["medium"] *1.25 -max 1
-scale GameData["weapon_bag"]["area_effect"]["accuracy"]["short"] *1.25 -max 1
; Better accuracy based on cover type (guess: smaller is better here)
-scale GameData["weapon_bag"]["cover_table"]["tp_defcover"]["accuracy_multiplier"] /1.25
-scale GameData["weapon_bag"]["cover_table"]["tp_defcover_narrow"]["accuracy_multiplier"] /1.25
-scale GameData["weapon_bag"]["cover_table"]["tp_garrison_cover"]["accuracy_multiplier"] /1.25
-scale GameData["weapon_bag"]["cover_table"]["tp_heavy"]["accuracy_multiplier"] /1.25
-scale GameData["weapon_bag"]["cover_table"]["tp_light"]["accuracy_multiplier"] /1.25
-scale GameData["weapon_bag"]["cover_table"]["tp_negative"]["accuracy_multiplier"] /1.25
-scale GameData["weapon_bag"]["cover_table"]["tp_open"]["accuracy_multiplier"] /1.25
-scale GameData["weapon_bag"]["cover_table"]["tp_smoke"]["accuracy_multiplier"] /1.25
-scale GameData["weapon_bag"]["cover_table"]["tp_water"]["accuracy_multiplier"] /1.25
-scale GameData["weapon_bag"]["cover_table"]["tp_z_bunker"]["accuracy_multiplier"] /1.25
; Better accuracy while moving
-scale GameData["weapon_bag"]["moving"]["accuracy_multiplier"] *1.25
; Less scattering
-scale GameData["weapon_bag"]["scatter"]["angle_scatter"] /1.25
-scale GameData["weapon_bag"]["scatter"]["delay_bracket_change_chance"] /1.25
-scale GameData["weapon_bag"]["scatter"]["distance_bracket_count_air"] /1.25
-scale GameData["weapon_bag"]["scatter"]["distance_bracket_count_ground"] /1.25
-scale GameData["weapon_bag"]["scatter"]["distance_scatter_max"] /1.25
-scale GameData["weapon_bag"]["scatter"]["distance_scatter_obj_hit_min"] /1.25
-scale GameData["weapon_bag"]["scatter"]["distance_scatter_offset"] /1.25
-scale GameData["weapon_bag"]["scatter"]["distance_scatter_ratio"] /1.25
-scale GameData["weapon_bag"]["scatter"]["fow_angle_multiplier"] /1.25
-scale GameData["weapon_bag"]["scatter"]["fow_distance_multiplier"] /1.25
-scale GameData["weapon_bag"]["scatter"]["max_tilt_angle"] /1.25
-scale GameData["weapon_bag"]["scatter"]["min_tilt_angle"] /1.25
-scale GameData["weapon_bag"]["scatter"]["tilt_max_distance"] /1.25
-scale GameData["weapon_bag"]["scatter"]["tilt_scatter_chance"] /1.25
; Better accuracy during suppression
-scale GameData["weapon_bag"]["suppression"]["target_pinned_multipliers"]["accuracy_multiplier"] *1.25
-scale GameData["weapon_bag"]["suppression"]["target_suppressed_multipliers"]["accuracy_multiplier"] *1.25
Burst:
; Better burst
-scale GameData["weapon_bag"]["burst"]["duration"]["max"] *1.25 -whenotheris GameData["weapon_bag"]["burst"]["can_burst"]=true
-scale GameData["weapon_bag"]["burst"]["duration"]["min"] *1.25 -whenotheris GameData["weapon_bag"]["burst"]["can_burst"]=true
-scale GameData["weapon_bag"]["burst"]["incremental_target_table"]["accuracy_multiplier"] +0.1 -whenotheris GameData["weapon_bag"]["burst"]["can_burst"]=true
-scale GameData["weapon_bag"]["burst"]["incremental_target_table"]["search_radius"]["distant"] *1.25 -whenotheris GameData["weapon_bag"]["burst"]["can_burst"]=true
-scale GameData["weapon_bag"]["burst"]["incremental_target_table"]["search_radius"]["long"] *1.25 -whenotheris GameData["weapon_bag"]["burst"]["can_burst"]=true
-scale GameData["weapon_bag"]["burst"]["incremental_target_table"]["search_radius"]["medium"] *1.25 -whenotheris GameData["weapon_bag"]["burst"]["can_burst"]=true
-scale GameData["weapon_bag"]["burst"]["incremental_target_table"]["search_radius"]["short"] *1.25 -whenotheris GameData["weapon_bag"]["burst"]["can_burst"]=true
-scale GameData["weapon_bag"]["burst"]["rate_of_fire"]["max"] *1.25 -whenotheris GameData["weapon_bag"]["burst"]["can_burst"]=true
-scale GameData["weapon_bag"]["burst"]["rate_of_fire"]["min"] *1.25 -whenotheris GameData["weapon_bag"]["burst"]["can_burst"]=true
; Better burst while moving
-scale GameData["weapon_bag"]["moving"]["burst_multiplier"] *1.25 -whenotheris GameData["weapon_bag"]["burst"]["can_burst"]=true
; Better burst during suppression
-scale GameData["weapon_bag"]["suppressed"]["pinned_burst_multiplier"] *1.25
-scale GameData["weapon_bag"]["suppressed"]["suppressed_burst_multiplier"] *1.25
Damage:
; Better weapon damage
-scale GameData["weapon_bag"]["damage"]["max"] *1.25
-scale GameData["weapon_bag"]["damage"]["min"] *1.25
; Better area effect damage
-scale GameData["weapon_bag"]["area_effect"]["damage"]["distant"] *1.25 -max 1
-scale GameData["weapon_bag"]["area_effect"]["damage"]["long"] *1.25 -max 1
-scale GameData["weapon_bag"]["area_effect"]["damage"]["medium"] *1.25 -max 1
-scale GameData["weapon_bag"]["area_effect"]["damage"]["short"] *1.25 -max 1
; Less area effect damage for friendlies
-scale GameData["weapon_bag"]["area_effect"]["damage_friendly"]["distant"] /1.25 -whenotheris GameData["weapon_bag"]["area_effect"]["has_friendly_fire"]=true
-scale GameData["weapon_bag"]["area_effect"]["damage_friendly"]["long"] /1.25 -whenotheris GameData["weapon_bag"]["area_effect"]["has_friendly_fire"]=true
-scale GameData["weapon_bag"]["area_effect"]["damage_friendly"]["medium"] /1.25 -whenotheris GameData["weapon_bag"]["area_effect"]["has_friendly_fire"]=true
-scale GameData["weapon_bag"]["area_effect"]["damage_friendly"]["short"] /1.25 -whenotheris GameData["weapon_bag"]["area_effect"]["has_friendly_fire"]=true
; Better splash damage
-scale GameData["weapon_bag"]["behaviour"]["splash_damage_amount"] *1.25 -whenotheris GameData["weapon_bag"]["behaviour"]["splash_damage"]=true
-scale GameData["weapon_bag"]["behaviour"]["splash_damage_radius"] *1.25 -whenotheris GameData["weapon_bag"]["behaviour"]["splash_damage"]=true
; Better damage based on cover type (guess: smaller is better here)
-scale GameData["weapon_bag"]["cover_table"]["tp_defcover"]["damage_multiplier"] /1.25
-scale GameData["weapon_bag"]["cover_table"]["tp_defcover_narrow"]["damage_multiplier"] /1.25
-scale GameData["weapon_bag"]["cover_table"]["tp_garrison_cover"]["damage_multiplier"] /1.25
-scale GameData["weapon_bag"]["cover_table"]["tp_heavy"]["damage_multiplier"] /1.25
-scale GameData["weapon_bag"]["cover_table"]["tp_light"]["damage_multiplier"] /1.25
-scale GameData["weapon_bag"]["cover_table"]["tp_negative"]["damage_multiplier"] /1.25
-scale GameData["weapon_bag"]["cover_table"]["tp_open"]["damage_multiplier"] /1.25
-scale GameData["weapon_bag"]["cover_table"]["tp_smoke"]["damage_multiplier"] /1.25
-scale GameData["weapon_bag"]["cover_table"]["tp_water"]["damage_multiplier"] /1.25
-scale GameData["weapon_bag"]["cover_table"]["tp_z_bunker"]["damage_multiplier"] /1.25
; Better damage during suppression
-scale GameData["weapon_bag"]["suppression"]["target_pinned_multipliers"]["damage_multiplier"] *1.25
-scale GameData["weapon_bag"]["suppression"]["target_suppressed_multipliers"]["damage_multiplier"] *1.25
Delays:
; Faster aiming
-scale GameData["weapon_bag"]["aim"]["fire_aim_time"]["max"] /1.25
-scale GameData["weapon_bag"]["aim"]["fire_aim_time"]["min"] /1.25
-scale GameData["weapon_bag"]["aim"]["fire_aim_time_multiplier"]["distant"] /1.25
-scale GameData["weapon_bag"]["aim"]["fire_aim_time_multiplier"]["long"] /1.25
-scale GameData["weapon_bag"]["aim"]["fire_aim_time_multiplier"]["medium"] /1.25
-scale GameData["weapon_bag"]["aim"]["fire_aim_time_multiplier"]["short"] /1.25
-scale GameData["weapon_bag"]["aim"]["post_firing_aim_time"] /1.25
-scale GameData["weapon_bag"]["aim"]["post_firing_cooldown_interval"] /1.25
-scale GameData["weapon_bag"]["aim"]["ready_aim_time"]["max"] /1.25
-scale GameData["weapon_bag"]["aim"]["ready_aim_time"]["min"] /1.25
; Better fire
-scale GameData["weapon_bag"]["fire"]["wind_down"] /1.25
-scale GameData["weapon_bag"]["fire"]["wind_up"] /1.25
; Better cooldown
-scale GameData["weapon_bag"]["cooldown"]["duration"]["max"] /1.25
-scale GameData["weapon_bag"]["cooldown"]["duration"]["min"] /1.25
-scale GameData["weapon_bag"]["cooldown"]["duration_multiplier"]["distant"] /1.25
-scale GameData["weapon_bag"]["cooldown"]["duration_multiplier"]["long"] /1.25
-scale GameData["weapon_bag"]["cooldown"]["duration_multiplier"]["medium"] /1.25
-scale GameData["weapon_bag"]["cooldown"]["duration_multiplier"]["short"] /1.25
; Better cooldown when moving
-scale GameData["weapon_bag"]["moving"]["cooldown_multiplier"] /1.25
; Better cooldown during suppression
-scale GameData["weapon_bag"]["suppressed"]["pinned_cooldown_multiplier"] /1.25
-scale GameData["weapon_bag"]["suppressed"]["suppressed_cooldown_multiplier"] /1.25
; Better reload
-scale GameData["weapon_bag"]["reload"]["duration"]["max"] /1.25
-scale GameData["weapon_bag"]["reload"]["duration"]["min"] /1.25
-scale GameData["weapon_bag"]["reload"]["duration_multiplier"]["distant"] /1.25
-scale GameData["weapon_bag"]["reload"]["duration_multiplier"]["long"] /1.25
-scale GameData["weapon_bag"]["reload"]["duration_multiplier"]["medium"] /1.25
-scale GameData["weapon_bag"]["reload"]["duration_multiplier"]["short"] /1.25
-scale GameData["weapon_bag"]["reload"]["frequency"]["max"] /1.25
-scale GameData["weapon_bag"]["reload"]["frequency"]["min"] /1.25
; Better reload during suppression
-scale GameData["weapon_bag"]["suppressed"]["pinned_reload_multiplier"] /1.25
-scale GameData["weapon_bag"]["suppressed"]["suppressed_reload_multiplier"] /1.25
; Faster setup
-scale GameData["weapon_bag"]["setup"]["duration"] /1.25
; Faster teardown
-scale GameData["weapon_bag"]["teardown"]["duration"] /1.25
Penetration:
; Better penetration
-scale GameData["weapon_bag"]["penetration"]["distant"] *1.25
-scale GameData["weapon_bag"]["penetration"]["long"] *1.25
-scale GameData["weapon_bag"]["penetration"]["medium"] *1.25
-scale GameData["weapon_bag"]["penetration"]["short"] *1.25
; Better penetration area effect
-scale GameData["weapon_bag"]["area_effect"]["penetration"]["distant"] *1.25 -max 1
-scale GameData["weapon_bag"]["area_effect"]["penetration"]["long"] *1.25 -max 1
-scale GameData["weapon_bag"]["area_effect"]["penetration"]["medium"] *1.25 -max 1
-scale GameData["weapon_bag"]["area_effect"]["penetration"]["short"] *1.25 -max 1
; Better penetration depending on the cover (guess: smaller is better here)
-scale GameData["weapon_bag"]["cover_table"]["tp_defcover"]["penetration_multiplier"] /1.25
-scale GameData["weapon_bag"]["cover_table"]["tp_defcover_narrow"]["penetration_multiplier"] /1.25
-scale GameData["weapon_bag"]["cover_table"]["tp_garrison_cover"]["penetration_multiplier"] /1.25
-scale GameData["weapon_bag"]["cover_table"]["tp_heavy"]["penetration_multiplier"] /1.25
-scale GameData["weapon_bag"]["cover_table"]["tp_light"]["penetration_multiplier"] /1.25
-scale GameData["weapon_bag"]["cover_table"]["tp_negative"]["penetration_multiplier"] /1.25
-scale GameData["weapon_bag"]["cover_table"]["tp_open"]["penetration_multiplier"] /1.25
-scale GameData["weapon_bag"]["cover_table"]["tp_smoke"]["penetration_multiplier"] /1.25
-scale GameData["weapon_bag"]["cover_table"]["tp_water"]["penetration_multiplier"] /1.25
-scale GameData["weapon_bag"]["cover_table"]["tp_z_bunker"]["penetration_multiplier"] /1.25
; Better penetration during suppression
-scale GameData["weapon_bag"]["suppression"]["target_pinned_multipliers"]["penetration_multiplier"] *1.25
-scale GameData["weapon_bag"]["suppression"]["target_suppressed_multipliers"]["penetration_multiplier"] *1.25
Range:
; Better range
-scale GameData["weapon_bag"]["range"]["max"] *1.25
-scale GameData["weapon_bag"]["range"]["mid"]["distant"] *1.25
-scale GameData["weapon_bag"]["range"]["mid"]["long"] *1.25
-scale GameData["weapon_bag"]["range"]["mid"]["medium"] *1.25
-scale GameData["weapon_bag"]["range"]["mid"]["short"] *1.25
-scale GameData["weapon_bag"]["range"]["min"] *1.25
; Better area effect range
-scale GameData["weapon_bag"]["area_effect"]["area_info"]["radius"] *1.25
-scale GameData["weapon_bag"]["area_effect"]["distance"]["distant"] *1.25
-scale GameData["weapon_bag"]["area_effect"]["distance"]["long"] *1.25
-scale GameData["weapon_bag"]["area_effect"]["distance"]["medium"] *1.25
-scale GameData["weapon_bag"]["area_effect"]["distance"]["short"] *1.25
Suppression:
; Better suppression
-scale GameData["weapon_bag"]["suppression"]["nearby_suppression_multiplier"] *1.25
-scale GameData["weapon_bag"]["suppression"]["nearby_suppression_radius"] *1.25
-scale GameData["weapon_bag"]["suppression"]["suppression"]["distant"] *1.25
-scale GameData["weapon_bag"]["suppression"]["suppression"]["long"] *1.25
-scale GameData["weapon_bag"]["suppression"]["suppression"]["medium"] *1.25
-scale GameData["weapon_bag"]["suppression"]["suppression"]["short"] *1.25
; Better suppression during supression
-scale GameData["weapon_bag"]["suppression"]["target_pinned_multipliers"]["suppression_multiplier"] *1.25
-scale GameData["weapon_bag"]["suppression"]["target_suppressed_multipliers"]["suppression_multiplier"] *1.25
; Better suppression area effect
-scale GameData["weapon_bag"]["area_effect"]["suppression"]["distant"] *1.25 -max 1
-scale GameData["weapon_bag"]["area_effect"]["suppression"]["long"] *1.25 -max 1
-scale GameData["weapon_bag"]["area_effect"]["suppression"]["medium"] *1.25 -max 1
-scale GameData["weapon_bag"]["area_effect"]["suppression"]["short"] *1.25 -max 1
-scale GameData["weapon_bag"]["area_effect"]["suppression_friendly"]["distant"] *1.25 -max 1
-scale GameData["weapon_bag"]["area_effect"]["suppression_friendly"]["long"] *1.25 -max 1
-scale GameData["weapon_bag"]["area_effect"]["suppression_friendly"]["medium"] *1.25 -max 1
-scale GameData["weapon_bag"]["area_effect"]["suppression_friendly"]["short"] *1.25 -max 1
; Better suppression depending on the cover (guess: smaller is better here)
-scale GameData["weapon_bag"]["cover_table"]["tp_defcover"]["suppression_multiplier"] /1.25
-scale GameData["weapon_bag"]["cover_table"]["tp_defcover_narrow"]["suppression_multiplier"] /1.25
-scale GameData["weapon_bag"]["cover_table"]["tp_garrison_cover"]["suppression_multiplier"] /1.25
-scale GameData["weapon_bag"]["cover_table"]["tp_heavy"]["suppression_multiplier"] /1.25
-scale GameData["weapon_bag"]["cover_table"]["tp_light"]["suppression_multiplier"] /1.25
-scale GameData["weapon_bag"]["cover_table"]["tp_negative"]["suppression_multiplier"] /1.25
-scale GameData["weapon_bag"]["cover_table"]["tp_open"]["suppression_multiplier"] /1.25
-scale GameData["weapon_bag"]["cover_table"]["tp_smoke"]["suppression_multiplier"] /1.25
-scale GameData["weapon_bag"]["cover_table"]["tp_water"]["suppression_multiplier"] /1.25
-scale GameData["weapon_bag"]["cover_table"]["tp_z_bunker"]["suppression_multiplier"] /1.25
Tracking:
; Better tracking
-scale GameData["weapon_bag"]["tracking"]["fire_cone_angle"] *1.25
-scale GameData["weapon_bag"]["tracking"]["normal"]["max_down"] *1.25
-scale GameData["weapon_bag"]["tracking"]["normal"]["max_left"] *1.25
-scale GameData["weapon_bag"]["tracking"]["normal"]["max_right"] *1.25
-scale GameData["weapon_bag"]["tracking"]["normal"]["max_up"] *1.25
-scale GameData["weapon_bag"]["tracking"]["normal"]["speed_horizontal"] *1.25
-scale GameData["weapon_bag"]["tracking"]["normal"]["speed_vertical"] *1.25
-scale GameData["weapon_bag"]["tracking"]["pivot_end_time"] /1.25 -whenotheris GameData["weapon_bag"]["tracking"]["pivot_only"]=true
-scale GameData["weapon_bag"]["tracking"]["pivot_start_time"] /1.25 -whenotheris GameData["weapon_bag"]["tracking"]["pivot_only"]=true