PDA

View Full Version : [1.2]How to shut down Angoville As Axis



Jagr
29th Oct 06, 9:48 AM
This replay shows how to completely shut down the map only letting allies have a low munitions and fuel point. it also shows how effective bunkers are when placed right. My oppenent left after saying bunkers are imba. Tell me how I did. any critisicm is welcome. This was completed by placing an early mg on the Right house by the alied base. I then concentrated on taking the strategic point that cuts off the left side of the map for allies. once I acomplished that I built a bunker. then gg.

http://forums.relicnews.com/images/replays/Angoville (2).gifReplay Name: Basic Game
Map: Angoville (2)
Filename: 2p_angoville farms.2006-10-29.08-39-59.rec

Allied players: Junkplayer (http://coh.relicnews.com/stats/search.php?player_name=Junkplayer)
Axis players: Jagr2 (http://coh.relicnews.com/stats/search.php?player_name=Jagr2)

Download (http://forums.relicnews.com/attachment.php?attachmentid=7010)

STALKER - Arach
10th Nov 06, 9:49 PM
He could of fought back with a mortar but nooo - blame the bunkers and mg crews ¬_¬.

Inirtia
12th Nov 06, 12:40 PM
well done, something nice about a small map like that, the strat points take a lot of space.

Vicious_CB
12th Nov 06, 2:15 PM
Yep thats a textbook bunker rush right there. Good players can counter it pretty well. Ive bunked both cut off points before and still lost because I lacked the mobile forces to prevent my opp from cutting me off + mortars can be a real pain since they can fire at your bunkers from inside his base covered by him MG nests. So no its not imba

Since thats about 810 MP for 2 bunkers w/ mg teams thats nearly 3 volks squads that you dont have to defend your other points