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View Full Version : Maps really need to be redone



TarlSS
31st Oct 06, 2:50 AM
They're just riddled with holes. Semois and Angoville have 'strangle points' that pretty much end the game if you slap down anything hard there, and Sturzdorf.

Well let's just say your Axis opponent is nice and doesn't do bad things to you on Sturzdorf.

It's retarded. Is there anyway we can get rid of these 'murder holes' on maps?

Honestly, it's really obnoxious, particularly on Semois. A tenacious opponent can wire off the rightmost bridge, and then throw MGs into the center, and if even one gets through to the rightmost house, you're dead.

Unkn0wn
31st Oct 06, 2:57 AM
Make your own.

DrunkenOne
31st Oct 06, 3:05 AM
Play better next time ?

naradaman
31st Oct 06, 3:07 AM
Tarl, I'll break it to you now. Maps are not going to be redone.

Cabsav
31st Oct 06, 3:38 AM
Dont let them slap down the wire dont let them control the map adjust and adapt.

0mar
31st Oct 06, 4:42 AM
I agree on one thing, Sturzdorf needs a serious look.

Semois and Angoville are fine.

EternalThought
31st Oct 06, 4:55 AM
You have mortars, snipers and wire cutters for your first problems.
Not that I see what strangle points are there in agnoville, the map is completely open with barely any chockepoints.
In semois... Well, that's just the type of map it is, it requires a different strategy of course.
Sturzdorf is just too asymetric.

redeye84
31st Oct 06, 7:02 AM
I agree.. Maps need to be redone or MG need to be nerf.

It aint funny that it takes 1 round of MG to pinned my squad... Its just retarted.

Yeah u might say.. Get sniper case close..
but is aint that straight foward.. the enemy comeswith bike... Dead.. 340 sniper vs 180 bike.. u do the math.

so in the end.. 270rifle+340sniper vs 280MG+180Bike.... 610 MP vs 460MP... talk about expensive just to deal with with 1 position.

Anyway Sturzdorf need to be fix as it to rifle spammy can cut axis resources by camping the factory near their base.

Semois.. i believe widdening the very right side of base will do the trick as bared wire can pratically cut allied forces all the way.

Angonvilve.. boy this is a piece of work alright.. Axis what you do.. MG right bunker left instant GG.

NovaBurn
31st Oct 06, 7:27 AM
"being retarded" is not a strong mechanism to warrant maps being redone. Provide some actual support.

ceejayoz
31st Oct 06, 7:39 AM
It aint funny that it takes 1 round of MG to pinned my squad... Its just retarted. If someone's firing a machine gun at you, are you going to:

a) Duck and cover?
b) Sit around whistling for a few minutes?

Thoragoros
31st Oct 06, 7:54 AM
The root of this problem is not the maps themselves, it's simply the lack of maps.

Make more? SHOULDNT THE GAME HAVE JUST COME WITH MORE?!?

Lets face it, why couldnt some of the mpas from the campaigne have been included? None of them were that much less balanced then most of these.

redeye84
31st Oct 06, 8:03 AM
a) Duck and cover?
b) Sit around whistling for a few minutes?

... i know real life situation.. will go duck and cover.

But its just frustrating that a vicious assault turns sours just cause all your infantry squads are pinned...

Btw since your applying real life situation.. So when the MG stops firing do you..

Stay and Duck cos your shaken and scare from the rounds.

take a peek and counter attack if there a opening.

0mar
31st Oct 06, 9:24 AM
wow, just wow.

MGs are fine. They take about 4 seconds to pin anyways, more than enough time to either flank it or retreat. If you know it's there, either make plans to kill it or go around and cap the other points in the map.

redeye84
31st Oct 06, 9:37 AM
.. retreat i always hate retreat.. cos its just a nice invasion that gone sour....

well iam very sure no axis player is gonna just play with MG alone.. He more like be well escorted with volks and bikes..

So if i go another place.. is like giving up the contest.. and letting him take that sector.....

Demonic Spoon
31st Oct 06, 12:44 PM
I agree.. Maps need to be redone or MG need to be nerf.

It aint funny that it takes 1 round of MG to pinned my squad... Its just retarted.

Yeah u might say.. Get sniper case close..
but is aint that straight foward.. the enemy comeswith bike... Dead.. 340 sniper vs 180 bike.. u do the math.

so in the end.. 270rifle+340sniper vs 280MG+180Bike.... 610 MP vs 460MP... talk about expensive just to deal with with 1 position.

Anyway Sturzdorf need to be fix as it to rifle spammy can cut axis resources by camping the factory near their base.

Semois.. i believe widdening the very right side of base will do the trick as bared wire can pratically cut allied forces all the way.

Angonvilve.. boy this is a piece of work alright.. Axis what you do.. MG right bunker left instant GG.

1) "u" is not a word.

2) If he secures both bridges in Semois, then you have done something wrong. Even then, guard a sniper with riflemen. Problem solved.

3) On Angoville, if for some wierd-ass reason he can hold an important point in the left long enough to slap down a bunker and get an MG inside it, then simply use a mortar. For the MG on the right, you have a multitude of options. Circle strafe with rifles, grenades (use flanking to get close), flamethrower (flank to get close), mortar, sniper, etc...

redeye84
31st Oct 06, 1:18 PM
On Angoville, if for some wierd-ass reason he can hold an important point in the left long enough to slap down a bunker and get an MG inside it, then simply use a mortar. For the MG on the right, you have a multitude of options. Circle strafe with rifles, grenades (use flanking to get close), flamethrower (flank to get close), mortar, sniper, etc...

Motar... its indirect fire take to long.. and it just to counter 1 unit..

With the time to just retake that spot.. the axis player would had already tech up already.

Timeless
31st Oct 06, 2:07 PM
Ango is hands down my favorite map. I can play either race on that one and feel it's rather balanced.

I HATE playing Semois as Allies.

Sturz is just too damn funky. The reource spots are all jacked up. I'm not very good at this map, either, but it's still better than Semois for Allies, imo.

Well, the root of the issue is that Relic made too few maps for this great game. I'm tired of them ignoring that, too. I've requested many times whether or not new maps will be included soon, only to get silence. How they can feel that with only having two factions it's justified to give us so few maps, I don't know. At the very least, I would think they would have said, "Look, we're only giving them two factions to play in an age where most games have 3-5, so let's at least make sure they have plenty of maps.".....So, what gives? Seriously, Relic, no matter how great this game is, we need more content. Maps are the easiest way to accomplish that. At least let us know the in house map makers are creating some new ones. This is my BIGGEST gripe about CoH.

Iron
31st Oct 06, 2:18 PM
i think that so long as when they release the map editor that they make it so custom maps can be played in ranked matches it will be ok. otherwise i agree that there is definately too few maps - regarding balance from what ive seen of them, they are mostly ok, just require different strats for each one. and obviously some are more challenging than others.

however in general i do find that the game and therefore the maps are somewhat harder to to play and win as the axis.

Timeless
31st Oct 06, 2:33 PM
Hrm, not sure about that. Semois favors Axis. Ango is pretty even on who it favors and Axis can do EXTREMELY well on this map. Sturz, based on resource distribution, seems to be more of an Allied map, even though I still lose a lot on it from lack of playing it.

Iron
31st Oct 06, 2:47 PM
i didnt mean that maps were specifically biased in general, i just meant that from my observations and the general feeling i get from the posts made on here that the axis player is more restricted with their strats they can use and need to play harder to get the win....

however this is probably intentional when taking into account the timeframe that the game is set....

Kaskad
31st Oct 06, 3:24 PM
I don't see how the presence of choke points makes the maps broken. I think it's realistic.

Sturzdorf I never play, so I won't comment on that, but I like Semois and Angoville. You say that they have "strangle points" where if you slap down something good it's gg. I don't really see how that works. Angoville, well... half of it is open plains and the other half is like a small little village. How in the world can there be a game-killing strangle point when you have so much maneuverability (besides the house near Allies which is murder with an Axis MG in it, but you should be keeping an eye on that)? Semois is a better argument for your case, but honestly, if they have the time to set up an unbreakable defense, you aren't playing right.

Iron
31st Oct 06, 4:03 PM
well said ^^

Guerra
31st Oct 06, 4:04 PM
We don't need the maps changed, we need NEW maps. We need ze map editor!

Painboy
1st Nov 06, 7:34 AM
I know it's been said before elsewhere but relic has said the ranked matches would have random start locations in the future. That alone should give some needed variety.

Tjorriemorrie
2nd Nov 06, 6:09 AM
I know it's been said before elsewhere but relic has said the ranked matches would have random start locations in the future. That alone should give some needed variety.Yeah, just imagine starting as axis on the allies place on sturzdorf...mmm:whip:

Will Rockwell
2nd Nov 06, 6:21 AM
"Murder holes" exist in real life.

However, one map complaint I have is new units getting stuck around remote HQ's. On the hill, I made an HQ in the house in the corner by the VP. I made 4 AT guns and they got jammed up behind the house...couldn't get out. I pretty much lost the game because tanks arrived and my AT guns were not in place.