View Full Version : [NEW MAP] The battle of the somme 1v1
18th Nov 06, 2:47 AM
hi all this is my first map based on the somme its a 1v1 and is pretty good fun enjoy
If you find any bugs dont hesitate to email me
18th Nov 06, 2:53 AM
An overhead shot would be nice, otherwise its looking good.
18th Nov 06, 2:54 AM
Wow, that map looks really good, cant wait to play it. Is it finished. WE NEED MORE PICS :P
Other than that its great :bow:
18th Nov 06, 6:21 AM
that looks awsom man it looks realy nice.....like i said nxt we will get a map of the somme and walla... :-D
18th Nov 06, 6:59 AM
That actually looks pretty good GW.
18th Nov 06, 7:25 AM
nice job. good defence set-up you've made
18th Nov 06, 9:31 AM
The coolness of trench warfare outweighs the historical inaccuracy of this map. Therefore, this map is good. Great job!
18th Nov 06, 10:08 AM
How do I play this map?
I downloaded it to the "mp" folder.
Now how can I play it?
18th Nov 06, 10:22 AM
just add -dev to the command line perimeter when starting the game.
18th Nov 06, 10:42 AM
Yeah well im a history student and have been studying the somme i used "artistic licence" to create the map rougly based on the somme, thanks for your comments
you will need to add -dev to the target on the shortcut to play however and and a mp folder to your scenarious folder and but the map in there...
18th Nov 06, 11:14 AM
Great map, I played it and it's a lot of fun - my score is 4.5/5.
I would have given you 5 if the enemy had more defensive bunkers (just like the player has).
In any case this map feels and plays differently, so it's a nice change.
At last I don't have to play with the old maps over and over again.
You did a great job, so keep up the good work.
I copied the map to "My Documents" by mistake.
It should be copied to the COH directory under "Program Files"
18th Nov 06, 12:26 PM
While a lot of the maps have been good here, this is the first nutcracker in my book (at least until hawk-eye finishes his map).
It brings a new kind of gameplay, and if you like long, defensive battles (like i do) then this is for you. I'd like even more little details and stuff, but thats really secondary. the map works great and its fun to play.
18th Nov 06, 12:54 PM
i have a new map underway a 2v2 version of this but its hit a problem im out of ideas so post what you think i should add
btw which side needs more bunkers
18th Nov 06, 2:53 PM
Nice trenches :)
18th Nov 06, 6:43 PM
I think that the side we play against need one or two more bunkers.
Also, when I played against "Easy" AI it didn't put units inside the bunkers.
I wonder if "Normal" AI would do that.
Do you have any control over that?
19th Nov 06, 1:37 AM
no idea, i have only tried as allies against my mate online
but it may well make use of the bunkers on normal. my new map btw is a 2v2 and it has 2 main trenches and then support trenches behind it, my texturing is also better but im gonna take some time over it so ill release monday or tuesday, i am trying to make use of the aa guns and flack cannons to add a new element.
Tip for my old map as axis if you take the 88' on the hill you can cover one of the fuel points thats why i didnt give the axis an easy to capture 1
21st Nov 06, 1:31 PM
thanks a lot.... I had great fun playing your map
Powered by vBulletin® Version 4.2.0 Copyright © 2013 vBulletin Solutions, Inc. All rights reserved.